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Compatible with Retail, Classic & TBC
Updated: 03-20-24 12:03 AM
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Compatibility:
Plunderstorm (10.2.6)
Classic (1.15.1)
WOTLK Patch (3.4.3)
Updated:03-20-24 12:03 AM
Created:unknown
Downloads:518,761
Favorites:2,148
MD5:
10.2.6

ArkInventory  Popular! (More than 5000 hits)

Version: 3.10.27
by: arkayenro [More]

PLEASE BACKUP YOUR SAVED VARIABLES FILE WHEN MAKING MAJOR UPGRADES OR IF USING A BETA VERSION SO YOU CAN REVERT IF REQUIRED. IT'S GOOD PRACTICE IN CASE SOMETHING GOES WRONG ANYWAY

Legion changes you really need to know are here (please read them first), theres also the the FAQ and Wiki

to see how you need to setup sorting go here

to see how to setup rules go here

please ensure you have read those before you lodge a ticket




ArkInventory (AI or ARKINV) is an inventory mod that was based off EngInventory when the BtS 2.0.0 patch came out and I needed a working replacement.

AI's display windows are built from "virtual bars", you assign categories to bars so that items in that category are displayed on the specific bars you want. There is no limit to the number of bars you can have inside a window but obviously you only have so much screen real estate before it becomes "too many".

AI uses several methods to assign a default category to an item such as what professions you have, tooltip scanning, basic type/subtype and PeriodicTable. You then assign those categories to a virtual bar.


You can also over-ride the default category by creating a rule that matches either a single or multiple items.


Overview:

* unlimited number of bars (there are practical limits though before your screen becomes full)
* assign items to a category of your choice (overrides the default assignment)
* assign categories to the bar of your choice
* configurable bars per row
* configurable width
* display bank, bag, keyrings for current and alts across all realms
* separate keybindings for bag, keyring and bank viewing


Key Bindings:

Press ESCAPE to bring up the blizzard menu
click on Key Bindings
scroll down to ArkInventory
bind the keys you want to use

3.10.27 (20-MAR-2024)
  • fixed - https://github.com/arkayenro/arkinventory/issues/1871 - updated object code to handle any new INVTYPE values better

known issues
  • some default frames (vendor/merchant at minimum) that would normally open via the PlayerInteractionFrameManager no longer open if you are in combat, you just get an addon error. there is currently no workaround.
  • (dragonflight) reagentbank slots are no longer readable unless the bank is open
  • recipes on vendors are showing item counts for the items they create, not the recipe
  • Enum.ItemConsumableSubclass is missing the Flask entry and everything after has moved down a value which screws up the category names (have hardcoded a workaround for the moment)
  • items with an active cooldown dont allow comparison tooltips to generate
  • cooldowns no longer start automatically. you can close/open the bag to get them to show (if you enable that option). all of the cooldown events ACTIONBAR_UPDATE_COOLDOWN, BAG_UPDATE_COOLDOWN, PET_BAR_UPDATE_COOLDOWN, SPELL_UPDATE_COOLDOWN, appear to trigger off other players as well, but do not provide any indication whether the event was triggered by you or them, so cooldowns will trigger window refreshes fairly constantly when you are around large numbers of players. even limiting it to one update per second generated too much lag, especially in massive groups.
  • chat link for a battlepet in the guild bank will not send
  • the first time you click on a hyperlink in chat it wont show the item counts

to do
  • double check all categories show/hide for the right clients
  • confirm things havent broken in classic, wrath, or shadowlands
  • restack disable - maybe change this to require a modifier key instead of a straight disable? might be easier to shift/alt/ctrl click on it than turning it on/off and its not like youll accidentally do it (which is why the disable was added)
  • backpack tokens to scroll when max width reached on second line
  • extend the categoryset actions to individual items for additional granular control.
  • add action; move (bank to bag, bag to bank, bag to vault, vault to bag)
  • add actions to items
  • allow multiple actions on a category / item
Archived Files (30)
File Name
Version
Size
Author
Date
3.10.25
1MB
arkayenro
03-07-24 04:12 AM
3.10.24
1MB
arkayenro
01-29-24 05:47 PM
3.10.23
1MB
arkayenro
01-19-24 04:36 PM
3.10.22
1MB
arkayenro
12-30-23 07:27 PM
3.10.21
1MB
arkayenro
12-17-23 04:49 AM
3.10.20
1MB
arkayenro
12-15-23 06:22 AM
3.10.19
1MB
arkayenro
11-25-23 04:33 AM
3.10.18
1MB
arkayenro
10-10-23 03:05 PM
3.10.17
1MB
arkayenro
09-01-23 06:06 PM
3.10.16
1MB
arkayenro
05-07-23 11:49 PM
3.10.15
1MB
arkayenro
02-21-23 03:30 AM
3.10.14
1MB
arkayenro
01-19-23 03:11 PM
3.10.13
1MB
arkayenro
01-08-23 01:37 AM
3.10.12
1MB
arkayenro
12-04-22 04:07 PM
3.10.11
1MB
arkayenro
12-03-22 07:06 PM
3.10.10
1MB
arkayenro
11-29-22 07:27 AM
3.10.09
1MB
arkayenro
11-23-22 11:32 PM
3.10.07-alpha-6
1MB
arkayenro
11-23-22 05:58 PM
3.10.07
1MB
arkayenro
11-19-22 04:52 AM
3.10.05
1MB
arkayenro
11-15-22 10:33 PM
3.10.04
1MB
arkayenro
11-03-22 03:20 PM
3.10.03
1MB
arkayenro
10-29-22 02:17 AM
3.10.02
1MB
arkayenro
10-27-22 12:14 AM
3.10.01
1MB
arkayenro
10-25-22 09:52 PM
3.09.68
1MB
arkayenro
09-08-22 06:16 AM
3.09.67
1MB
arkayenro
06-04-22 11:38 PM
3.09.66
1MB
arkayenro
03-18-22 02:14 AM
3.09.65
1MB
arkayenro
03-16-22 05:42 AM
3.09.64
1MB
arkayenro
02-22-22 06:34 PM
3.09.63
1MB
arkayenro
02-18-22 05:48 PM


Post A Reply Comment Options
Unread 12-11-06, 06:31 AM  
Margrade
A Kobold Labourer

Forum posts: 0
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Do you need Ace2 to use this?
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Unread 12-11-06, 06:34 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
ace2

Originally posted by Margrade
Do you need Ace2 to use this?
yes you do, it's a dependency in the toc file so if you don't have ace2 if should stay disabled.

not sure how you add ace2 as a dependency on here though?
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Unread 12-11-06, 10:10 AM  
Nickenyfiken
A Murloc Raider
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Re: ace2

Originally posted by arkayenro
yes you do, it's a dependency in the toc file so if you don't have ace2 if should stay disabled.

not sure how you add ace2 as a dependency on here though?
In my opinion you should embed all the ace2 libs you use. End users shouldn't have to download and install ace2 to use your addon. Also I'm pretty sure the standard is to embed.
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Unread 12-12-06, 06:32 AM  
arkayenro
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 403
Uploads: 3
Re: Re: ace2

Originally posted by Nickenyfiken
In my opinion you should embed all the ace2 libs you use. End users shouldn't have to download and install ace2 to use your addon.
fair enough, next version will have ace2 embedded. it's actually already been done, i just have to get the next version to a stable state and i'll uploaded it again.
Last edited by arkayenro : 12-12-06 at 06:33 AM.
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Unread 12-14-06, 03:52 AM  
GeneralWurst
A Defias Bandit

Forum posts: 2
File comments: 96
Uploads: 0
An aced memory-friendly version of EngInventory/EngBags would be awesome. I love the categories, the highlight new items function and and all the other features of EngInventory but it doesn't seem to be efficiently coded. Good Luck on you work!
Last edited by GeneralWurst : 12-14-06 at 03:52 AM.
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Unread 12-14-06, 04:44 AM  
done
A Kobold Labourer

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Order in original Bags

Hi arkayenro!

How I understand it, i will still have access to my original bags one by one, right?

If you use the order-function, does ArkInventory also change the order in my original bags?
I am used to my single bags and want to keep them, but sometimes one big bag would help too.
It would be perfect, if I could have both with different orders.
Is that possible with ArkIventory?

bye
done
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Unread 12-14-06, 04:38 PM  
SpUpUz
A Kobold Labourer

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put that on svn ...

any chane to see that on svn? www.wowace.com/files?
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Unread 12-17-06, 12:16 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Re: Order in original Bags

How I understand it, i will still have access to my original bags one by one, right?
correct, it wont touch the blizzard bags. it doesn't hook into that, ie pressing F12 (backpack) won't open ArkInventory (yet)

If you use the order-function, does ArkInventory also change the order in my original bags?
no, any sorting i do will only ever sort the items in my window, nowhere else

for the next version the menus are done (sort of - they're all one level), assigning categories to bars is working, i just have to allow user based item categorisation and i'll upload it again
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Unread 12-17-06, 12:25 AM  
arkayenro
A Deviate Faerie Dragon
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Forum posts: 12
File comments: 403
Uploads: 3
Re: put that on svn ...

any chane to see that on svn? www.wowace.com/files?
that looks hideously confusing at first glance but once i get this done i'll have a closer look and see if i can get it on there.
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Unread 12-19-06, 10:38 AM  
GeneralWurst
A Defias Bandit

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What about bank view?
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Unread 12-19-06, 02:21 PM  
arkayenro
A Deviate Faerie Dragon
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What about bank view?
it's on the to do list, i did try to get it going but it wasn't as easy to have them in the same mod (most others like that are separate) so i ripped all that code out and went back to just getting this one to work with bags first.
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Unread 12-20-06, 02:58 AM  
Hellraiser
A Deviate Faerie Dragon

Forum posts: 15
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It looks like my dream come true...Ace2 EngBags
One small thing...can you make categories/items dragable in edit mode? Rightclick assigning is a little clumsy and time consuming. Wouldnt it be better if you can drag your items around?
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Unread 12-20-06, 05:49 AM  
manue
A Defias Bandit

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can you add keybinding .....each time i want open need type /ARKINV show
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Unread 12-20-06, 06:45 AM  
Hellraiser
A Deviate Faerie Dragon

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Originally posted by manue
can you add keybinding .....each time i want open need type /ARKINV show
make a macro and bind a key maybe?
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Unread 12-20-06, 08:36 AM  
manue
A Defias Bandit

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Originally posted by Hellraiser
make a macro and bind a key maybe?
no tried imposible to make macro like /ARKINV GUI SHOW ....not work
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