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Updated:06-26-11 01:55 AM
Created:09-30-10 05:53 PM
Downloads:18,995
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oUF Drk  Popular! (More than 5000 hits)

Version: 2.04
by: drakull, Qulight

oUF_Drk
VERSION 2.0

ATTENTION:
This addon requires oUF 1.5.11+ to work. (NOT INCLUDED)

What's new in v2.0:
- Complete code rewrite
- Changed the positioning of class bars
- Changed the positioning of castbars
- Changed portrait and healthbar's heights of player and target frames
- Slight new layout for all other frames
- Added boss frames
- Added pet's target frame
- Added new texture for backgrounds
- Added new texture for debuffhighlight
- Added new font
- Added support for oUF_boring_totembar
- Added support for oUF_CombatFeedback
- Added support for oUF_Smooth Update

Features:
- Unitframes for: Player, Target, ToT, Pet/Vehicle, Pet Target, Focus, Focus Target, Boss, party and Raid;
- AltPowerBar, ThreatBar support;
- Castbar support for player, target, focus, pet and boss frames;
- Totembar, Runebar, Holypower, Eclipse Bar and Soul Shards support;
- Buff and debuffs frames for most units;
- Raidframes with aggro highlight;
- Dispellable debuff highlight for party and raid frames.
- Raid debuff icons on raid/party frames.
- AuraWatch to show up to 4 icons representing various player buffs on raid units
- Combo point support.

Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighligth (embedded)
- oUF_AuraWatch (embedded)
- oUF_Smooth Update (embedded)
- oUF_CombatFeedback
- oUF_boring_totembar
- oUF_MovableFrames

Credits:
- Haste for creating oUF and for being so patient helping me with my questions;
- Zork for oUF_Simple that I used as a base for my layout;
- yj589794, Caellian, Neverg, Coree and Monolit. Most of the original code came from their layouts.

Know issues:
- Portraits are not showing properly for worgen characters, that's blizzard's fault.
- Debuff highlight colors are sometimes wrong.
- Runebar insists on displaying imaginary deathrunes.
- Not a bug, but new raidDebuffs icons are still to be added.

v2.0 release notes:
- Ingame config turned out to bring more problems than solutions so I decided to take it out, at least for the time being.
- There's something really wrong in my code and I simply can't figure out what it is. This one thing is messing up many stuff, like runebar's crazy deathrunes and wrong debuff highlight colors. I had added support for oUF_Experience and oUF_Reputation but took it out because some tags were driving me mad (like, disappearing with no reason) and I bet this was caused by this same problem. I'm trying to fix it but you are more than welcome to check my code and help me out.

Author's notes:
This is my personal layout and it's *not* finished so expect many improvements and layout changes in the upcoming versions.

Code:
2.04
          upd for 4.2
Code:
2.03
          upd for 4.1
          -removed pet Happiness/Pet Loyalty System
          -change positions buffs for default
Code:
2.02b
           New Style, Font
           AltPowerBar, ThreatBar support
Code:
2.01r
	Fixed some eclipsebar errors
Code:
2.0r
	Complete code rewrite
	Changed the positioning of class bars
	Changed the positioning of castbars
	Changed portrait and healthbar's heights of player and target frames
	Slight new layout for all other frames
	Added boss frames
	Added pet's target frame
	Added new texture for backgrounds
	Added new texture for debuffhighlight
	Added new font
	Added support for oUF_boring_totembar
	Added support for oUF_CombatFeedback
Code:
1.7r
	Fixed DeadlyPoison tag bug (hopefully)
	Fixed raid dropdown menus
Code:
1.65r
	Corrected some wrong AuraWatch spell ids.
Code:
1.6r
	Changed health's bg color when out of range
	Changed the way raid scaling is done
	Added support for oUF_AuraWatch
	Fixed raidDebuffs not working properly
	Added a new custom texture for debuffHighlightning
Code:
1.5r
	Fixed a typo that prevented combopoints to show up
	Fixed frame scaling not working
	Fixed Moonkin's EclipseBar support
Code:
1.4b
	Added new config options to set frame positioning for some units
	Changed LFD's positioning
	Added some options to control aura displaying
	Added Elite/Rare/Boss representation
	Added target's level coloring according to difficult
	Fixed various minor bugs
	Removed support for oUF_PowerSpark (no more 5sec rule)
	Added support for oUF_DebuffHighlight (embedded)
	Added support for raid debuffs (alpha)
	Changed aura fonts for a better one
Code:
1.3b
	Added support for oUF 1.5.x
	Fixed raid and partyframes not showing
	Added combopoints support
	Added PvP Icon
	Removed debuff highlight for rewrite
	Removed support for oUF_ReadyCheck external addon, added support for oUF's ReadyCheck
Code:
1.2b
	Changed TOC to support 4.x
	Added support for Holy Power and Soul Shards
	Added Phase and Quest icons
	Added an option to disable castbars
	Removed support for HealComm4, added support for oUF's HealPrediction
Code:
1.1b
	Added life percent display in player's and target's frames
	Added power display in player frame instead of player's name
	Added an option to disable player auras in player frame and use blizzard's default aura frames
	Added scaling support (experimental)
	Added a focus target's frame
	Added castbar support for all frames (except raid)
	Removed Pet's target frame
Code:
1.0b
	Initial release
Post A Reply Comment Options
Unread 09-30-10, 07:06 PM  
vacua
A Kobold Labourer
 
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wow.. i luv this layout. thanks! But.. howto change Buffs/Debuffs on player frame? i would luv to have it default instead please. cant find an option in CFG file


greets
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Unread 10-01-10, 05:37 AM  
jinlintales
A Kobold Labourer

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I really love this layout but

when I use the warlock's summon gate the castbar does not work and my Baud Error Frame showed:

Interface\AddOns\oUF_Drk\castbar.lua:102: attempt to perform arithmetic on field 'sendTime' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\oUF_Drk\castbar.lua:102: in function `PostChannelStart'
Interface\AddOns\oUF\elements\castbar.lua:208: in function <Interface\AddOns\oUF\elements\castbar.lua:166>
(tail call): ?


How could it be solved?
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Unread 10-01-10, 07:31 AM  
drakull
A Cyclonian
 
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wow.. i luv this layout. thanks! But.. howto change Buffs/Debuffs on player frame? i would luv to have it default instead please. cant find an option in CFG file
2nd people who ask me this... guess I'll have to implement this option in the next version.

when I use the warlock's summon gate the castbar does not work and my Baud Error Frame showed:

Interface\AddOns\oUF_Drk\castbar.lua:102: attempt to perform arithmetic on field 'sendTime' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\oUF_Drk\castbar.lua:102: in function `PostChannelStart'
Interface\AddOns\oUF\elements\castbar.lua:208: in function <Interface\AddOns\oUF\elements\castbar.lua:166>
(tail call): ?


How could it be solved?
Hmm, I don't have a warlock but I'll try to reproduce this to see how to fix it.
Last edited by drakull : 10-01-10 at 07:31 AM.
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Unread 10-01-10, 08:29 AM  
jinlintales
A Kobold Labourer

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Sorry, I find it finally no error~
perfect work~thx
Last edited by jinlintales : 10-01-10 at 08:50 AM.
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Unread 10-01-10, 09:17 AM  
Lagby
A Kobold Labourer
 
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Nice layout! Please consider adding a focus target frame as well!
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Unread 10-01-10, 10:05 AM  
neverg
A Frostmaul Preserver
 
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Nice layout dude.
__________________
My oUF Layout: oUF Lumen
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Unread 10-01-10, 02:00 PM  
rolalinii
A Kobold Labourer

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Like the layout.. anyway to make the frames a bit smaller? i would also like a frame for xp if possible
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Unread 10-02-10, 02:39 AM  
fimmwolf
A Kobold Labourer

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I really like this Unit Frame.

I wish the self portrait wasn't always visible though. Would've preferred it to be visble only when I target self. (always visible might prove handy for pvp fans though)


I also found that the default width for the frame was too large, but i was able to modify this. I play on a single 22' monitor in windowed mode @ 1024 x 768

cheers
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Unread 10-02-10, 10:23 AM  
akumi
A Kobold Labourer

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Very nice!!!

As everyone has said sizing, and focus target would be lovely.

I have noticed though when my death runes activate on my DK they don't go away...or return to red they stay purple :/
Last edited by akumi : 10-04-10 at 05:40 AM.
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Unread 10-02-10, 10:59 AM  
drakull
A Cyclonian
 
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Thanks for all the great comments!

Well, sizing is a bit complicated to implement because some frames sizes have to be proportional to others and I really don't think it's too big or too small, at least @1680x1050 which is the resolution I play with. I may, though, add a scale option in the cfg.

You may also want to mess with the UIScale CVar to make things smaller, although i strongly recomend you to use "pixel perfect" UIScale value, which can be easily achieved using the folowing macro:

/run SetCVar("useUiScale", 1) SetCVar("uiScale", 768/string.match(({GetScreenResolutions()})[GetCurrentResolution()], "%d+x(%d+)")) SetMultisampleFormat(1)

What it does is set the ideal UIScale value according with the resolution you play. It also disables antialiasing, which also makes some pixels a little off.

As for the other requests, I think I'll drop the pet's target frame (not much use after all) and implement focus target instead. Maybe swapping positions... focus will take PetTagert's current position and then focus target go to focus postion.

Death runes are indeed a problem. I'm not sure if it's something I did wrong (probably) or if it's oUF's rune support's fault. Will look into it.

Edit: typos...
Last edited by drakull : 10-02-10 at 11:29 AM.
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Unread 10-04-10, 04:55 AM  
Deumus
A Deviate Faerie Dragon

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Not 4.0/Cata compatible?
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Unread 10-04-10, 07:39 AM  
drakull
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Originally posted by Deumus
Not 4.0/Cata compatible?
Working on it, next version will be.
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Unread 10-04-10, 09:24 AM  
Deumus
A Deviate Faerie Dragon

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Nice! First oUF skin I like, impatient to see the next version
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Unread 10-05-10, 06:08 PM  
Volitle
A Kobold Labourer

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hey man awesome frames. will it be possible to implement experience plugin as well.
Last edited by Volitle : 10-05-10 at 06:08 PM.
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Unread 10-06-10, 12:52 PM  
Maybeso
A Kobold Labourer

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Really like this one, nice and clear, good size (1920 x 1080 native res) and nice to use. One question i have is how would I make the raid frames stack from the top down ?, I usually keep the party frame at the top left and come down from there.

All the best

Nosha
Last edited by Maybeso : 10-06-10 at 12:52 PM.
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