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Updated:01-21-14 04:03 PM
Created:05-18-09 08:11 AM
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Tidy Bar  Popular! (More than 5000 hits)

Version: 5.2
by: danltiger [More]

TidyBar is a compact replacement for your action bars. It retains the design of the standard interface, which reducing the clutter on your screen.

Central Layout: The standard action buttons are centered on the bottom of the screen, with all your additional action buttons stacked above.

Vertical Action Bars: The action bars along the right side of your screen will remain hidden until you hover your mouse over the area.

Bags and Character Buttons: The bag and Character buttons are repositioned to the bottom right corner of your screen, and will remain hidden until you hover your mouse in that area.

Note: A well-known issue occurs when trying to enable or disable an actionbar while in combat; The bars do not reposition themselves until combat has finished. This is unlikely to ever be resolved, being a restriction in Blizzard's UI system; Only Blizzard code may change the position and visibility of a secure frame during combat.

Other Issues:
The stupid rested-state bar isn't positioning itself properly. I haven't had a chance to figure out a fix.




I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.

5.1: ToC bump

4.9:
- TOC Update for WoW 4.3
- Updated Corner Menu artwork

4.8:
- TOC update for WoW 4.2
- Updated for 4.2 UI Changes (Keyring removal, etc)

4.7:
Hopefully fixed the vehicle bar problems when the vehicle is destroyed, AND fixed the Flyout spell bar issue

4.2:
Hopefully fixed the experience bar and corner bar resetting.

---------------------
Ch-ch-ch-changes...
---------------------
3.14: Fixed Pet Bar, as I broke it when fixing shaman bar

3.13: Fixed the shaman totem bar problem. I think.. ;-)

Release 3.5: Main menu (character/spell/etc) buttons will properly stay visible when
the vehicle interface is shown. Fixed some issues with protected function calls.
New corner menu artwork! Hope you like it; I think it makes it look a wee bit
more polished.
---------------------
Release 3.4: Still trying to make sure the bar behaves well during vehicle switching. Added scaling.
---------------------
Release 3.3: Added event monitoring for exiting a vehicle, which will immediately update the bars.
---------------------
Release 3.2: Fixed issue where pet bar background was visible when bottom bars were hidden.
--------------------
Release 3.1: Changed TOC file to reflect the current interface version.
--------------------
Release 3: The side actionbars will now show up (regardless of mouseover) when the user drags an
actionbutton. The mouseover for the bag and mainmenu bars are now linked.
Code cleaned up; Should please my fellow developers. Removed some Runebar
positioning code (which was in there by accident).
--------------------
Release 2: Added mouseover behavior to the inner right-side action buttonbar. Added a
watcher frame under the Bags and Side Buttons to catch the mouseover when the
cursor is between the buttons. Previously, when you moved your cursor into
the narrow gap between the button sets, the buttons would disappear. Also,
removed dependency on Wowace! Slowly but surely, I'm cleaning it up.. ;-)
--------------------
Release 1: Initial Release
Optional Files (0)


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Unread 06-06-09, 03:07 PM  
danltiger
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Re: Minor Issue

Heya Rec,

Thanks so much for the compliments :-) The fix is up; I'd never run into that issue, since I'd never turned off both bottom bars on my hunter. I had coded it to hide the backgrounds for all other bonus action bars except the pet bar.

PS - I love your macro names! lol

Originally posted by Reciont
Danltiger,

I still continued to be impressed by this mod, however I have an issue I've dealt with for a while but I figured I'd go ahead and post it. I macro all my spells into key modifiers so I need very little action bar space. When I only use one ab plus the pet bar, the pet bar goes to the left but the graphic appears and stays in the middle, like this:



I'd really like just to have that graphic hidden rather than centering the pet action bar, but I can't figure out how to do either. Thanks for your help and great mod!

- Rec
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Unread 06-06-09, 03:23 PM  
blindmanwalking
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vehicle art getting stuck.

I love this mod. great job.

I am having an issue though where the bars do not animate back correctly when exiting a vehicle while in combat. the vehicle bars and art, even though inactive stay up. it seems ok when I exit while not in combat.

to test this, you can do the Aces High quest.(or just talk to her) just enter and exit. seems ok. go fire at a drake, and then go back down and eject to the platform, and the art is stuck. you have to reloadui to fix ;-(

I noticed this problem in Ulduar on the mech bots heading to Mimiron as well.
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Unread 06-06-09, 03:43 PM  
Reciont
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Yay!

Woohoo! Thanks for the quick update. I was playing around with numbers and managed to make the pet bar center in the frame, but you fixed it how I REALLY wanted.

Thanks!

- Rec
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Unread 06-06-09, 06:03 PM  
Reciont
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OK...

When I exit a vehicle the background reappears, but will go away again with a UI reload. Just letting you know. Thanks for fixing my first issue.
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Unread 06-06-09, 07:45 PM  
danltiger
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Re: OK...

Ha! I dub thee, Chief Beta-Tester...

Another easy fix, I imagine. Just have to call the "hide" function again when the UI issues a change... though, I'll have to do a little bit of searching to figure out what the best way to do that, is. My hunter is but a babe, so I may not be able to test it myself.

I'll keep ya posted..


Originally posted by Reciont
When I exit a vehicle the background reappears, but will go away again with a UI reload. Just letting you know. Thanks for fixing my first issue.
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Unread 06-08-09, 05:55 AM  
danltiger
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Re: vehicle art getting stuck.

Ack, how did I miss your comment, Blindman? I..kinda feel blind, myself. Anyway, I'm looking into this issue right now; I have attempted to reproduce the issue while up at the Argent Tournament, but things seemed to work fine. I'll try 'Aces High', today.

Originally posted by blindmanwalking
I love this mod. great job.

I am having an issue though where the bars do not animate back correctly when exiting a vehicle while in combat. the vehicle bars and art, even though inactive stay up. it seems ok when I exit while not in combat.

to test this, you can do the Aces High quest.(or just talk to her) just enter and exit. seems ok. go fire at a drake, and then go back down and eject to the platform, and the art is stuck. you have to reloadui to fix ;-(

I noticed this problem in Ulduar on the mech bots heading to Mimiron as well.
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Unread 06-08-09, 06:15 AM  
danltiger
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Re: vehicle art getting stuck.

I just tried Aces High, and I can't seem to duplicate the problem. I've tried both exiting in-combat and out-of-combat.

Are you using any other addons? What class are you playing? My main is a druid (which means I see the Shapeshift bar, rather than the Pet bar), and few other addons (Omen, Doublewide, Grid, Combuctor, and a few of my own)

I'll post the most recent version, which has a couple minor edits. In the meantime, I'll keep trying...


Originally posted by blindmanwalking
I love this mod. great job.

I am having an issue though where the bars do not animate back correctly when exiting a vehicle while in combat. the vehicle bars and art, even though inactive stay up. it seems ok when I exit while not in combat.

to test this, you can do the Aces High quest.(or just talk to her) just enter and exit. seems ok. go fire at a drake, and then go back down and eject to the platform, and the art is stuck. you have to reloadui to fix ;-(

I noticed this problem in Ulduar on the mech bots heading to Mimiron as well.
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Unread 06-08-09, 07:39 AM  
blindmanwalking
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Re: Re: vehicle art getting stuck.

Originally posted by danltiger
I just tried Aces High, and I can't seem to duplicate the problem. I've tried both exiting in-combat and out-of-combat.

Are you using any other addons? What class are you playing? My main is a druid (which means I see the Shapeshift bar, rather than the Pet bar), and few other addons (Omen, Doublewide, Grid, Combuctor, and a few of my own)

I'll post the most recent version, which has a couple minor edits. In the meantime, I'll keep trying...
Pally. I actually tried with no addons at all. of note, however, I am on OSX platform. perhaps the Mac client has the bug and PC does not?. I do think an event handler is the way to go.
Last edited by blindmanwalking : 06-08-09 at 07:40 AM.
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Unread 06-08-09, 08:29 AM  
danltiger
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Re: Re: Re: vehicle art getting stuck.

I'd uploaded a small change, this morning; It watches for "UNIT_EXITED_VEHICLE". Not sure if that will fix the problem.

I'm running on the Windows client, but I'd be a little surprised if this was a platform issue. There's a lot happening behind the scenes, and the way that the action bars get managed via the default handlers are likely the culprit.

I'll tweak it a little more, tonight.

Back to work... (yes, 'real' work; Boo)

Originally posted by blindmanwalking
Pally. I actually tried with no addons at all. of note, however, I am on OSX platform. perhaps the Mac client has the bug and PC does not?. I do think an event handler is the way to go.
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Unread 06-09-09, 03:14 AM  
disiz
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Hi there

Any chance that you`ll add scaling? Just for the mainbar. Or, how could I implement that myself?

Thanks in advance!
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Unread 06-09-09, 06:45 AM  
danltiger
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Re:Scaling

Scaling should be pretty straightforward: MainMenuBar:SetScale(scale) (where 'scale' is a variable, defined elsewhere)

And, you can do the same thing for each of your actionbars, if needed; MultiBarBottomLeft, MultiBarBottomLeft, MultiBarRight, MultiBarLeft.

You'd want to place those under the TidyBar:UpdateUI() function.

I might play around with this option; However, I'd rather fix the current issues, first. Changing the scale has the potential to cause other problems with the vehicle bars, etc.

Originally posted by disiz
Hi there

Any chance that you`ll add scaling? Just for the mainbar. Or, how could I implement that myself?

Thanks in advance!
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Unread 07-31-09, 01:32 PM  
croc
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I am in the process to learn how to modify action bar to fit my needs. This addon is almost what I need (almost, I'm trying to find how to squeeze the exp/rep bar, and the texture when there is no exp/rep bar). Simple, efficient, lightweight, and using the 99% of the default behaviour

I have a small suggestion, because I am a maniac, where all have to be as perfect as possible :

- changing the original text in the option panel to fit the new position of the multibars
these texts are the global strings
SHOW_MULTIBAR1_TEXT
SHOW_MULTIBAR2_TEXT

(don't forget the tooltips)
OPTION_TOOLTIP_SHOW_MULTIBAR1
OPTION_TOOLTIP_SHOW_MULTIBAR2
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Unread 08-02-09, 05:37 AM  
danltiger
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Hey, good suggestion! :-) I should probably give Tidy Bar some attention, since I've been spending most of my time on other addons.

Originally posted by croc
...
- changing the original text in the option panel to fit the new position of the multibars
these texts are the global strings
SHOW_MULTIBAR1_TEXT
SHOW_MULTIBAR2_TEXT

(don't forget the tooltips)
OPTION_TOOLTIP_SHOW_MULTIBAR1
OPTION_TOOLTIP_SHOW_MULTIBAR2
Last edited by danltiger : 08-02-09 at 05:38 AM.
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Unread 08-03-09, 11:03 AM  
croc
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there is a weirdness when mind controlling something. The PetActionBar appears. But when mc, the BonusActionBar is visible too, with the mob skills in. So, PetActionBar and BonusActionBar are redundant in this case. I suggest (don't know how to!) to hide the petactionbar on this case
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Unread 08-03-09, 12:03 PM  
danltiger
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I have not encountered this issue, but it does seem likely. In what scenario have you encountered this?

Since those action buttons are protected, it may not be possible to hide/show them during combat. Some other fix would be required. I'll give it some thought. Thanks for letting me know! :-)

Originally posted by croc
there is a weirdness when mind controlling something. The PetActionBar appears. But when mc, the BonusActionBar is visible too, with the mob skills in. So, PetActionBar and BonusActionBar are redundant in this case. I suggest (don't know how to!) to hide the petactionbar on this case
Last edited by danltiger : 08-03-09 at 12:08 PM.
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