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The War Within Beta (11.0.0)
Dark Heart (10.2.7)
Updated:07-23-24 08:02 AM
Created:05-15-16 07:14 PM
Downloads:144,812
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Categories:Action Bar Mods, Combat Mods, Data Broker
10.2.7

GSE: Advanced Macro Compiler  Updated this week!  Popular! (More than 5000 hits)

Version: 3.2.01
by: TimothyLuke [More]

GSE allows you create a sequence of macros to be executed at the push of a button. Like a /castsequence macro, it cycles through a series of commands when the button is pushed. However, unlike castsequence, it uses macro text for the commands instead of spells, and it advances every time the button is pushed instead of stopping when it can't cast something. This means if a spell is on cooldown and you push the button it will continue to the next item in the list with each press until it reaches the end and starts over. It comes with an editor and everything you need to get started.

GSE2 is a complete rewrite of GSE. The video below has a summary of the UI changes.

https://www.youtube.com/watch?v=ox9d0vjdACE


For more information on the changes in GSE2 see GSE2 Screenshots

Features

  • Sequential, Priority and Internal loop Macro Templates
  • In-game Editor
  • Import Macros fro the www.wowlazymacros.com website
  • Syntax Highlighting
  • Share Macro In-game
  • Macro Debugger
  • Macro Recorder
  • Translate Macros (Optional Dependency)
  • Starter Sample Macros Included (Build upon example macros)
  • Enable/Disable various options/annoyance fixes (use trinkets, error sounds, require target, etc.)
  • And more...

GSE: Sequences - Variables - Macros
3.2.01 (2024-07-23)
Full Changelog Previous Releases
  • #1416 Packager Update for GSE
  • #1506 Fix race condition clearing export and import.
  • #1485 Minor tweaks to GSE Menu
  • #1485 Update Main Menu Graphics
  • #1485 Update Discord Logo to show the transparency.
  • #1506 fix Blank Version Tab after Creating a New Sequence
  • #1485 remove redundant console command options and add /gse import
  • #1485 dont try to change keybindings if a PLAYER_SPECIALIZATION_CHANGED event is triggered in combat.
  • #1485 Re-enable list updates when importing a new sequence and the Sequence Editor is open
  • #595 update ClearKeybinding to include base Shift, Alt and CTRL and also clear all character specific keybinds.
  • #595 with the need to keybind a GSE Sequence make that the default rather than creating an icon. A user can still create a macro with the same name and that icon will still update but dont make it a default.
  • #1485 Macro macro the default in the editor.
  • #1504 Add spell to weak aura feedback
  • #1504 Add more feedback to Weakauras event
  • #1505 Fix GSE Sequence not activating first block when type is not a spell and single block sequence
  • #1504 Create event to alow Weakauras to monitor a GSE Sequence
  • #1485 prevent frames from being moved off screen
  • #1503 allow to swap between macro and macrotext types in same sequence
  • #1497 Code cleanup
  • #1497 Show Whats New on login till it is unselected.
  • #1485 Fix wordwrap in Editor Compiled Text
  • #1502 Fix SpellCache not populating
  • #1501 Fix SpellCache not initialising
  • #1500 Fix missing boxes
  • #1499 Update Discord Icon to match other icons
  • #1485 Minor UI updates
  • #1419 TOC updates to support both PTR and Beta
  • #1499 Add GSE Discord link to About
  • #1485 Build Packaging Update
  • #1492 Scale Header panel to text size
  • #1485 Remove comments and empty lines from CompiledMacroText
  • #1493 Fix GSE crash when GSE3Storage not available.
  • #1485 Send label red if it exceeds 255 characters for compiled macro in editor
  • #1490 Migrats from 3.1 to 3.2
  • #1490 Update luacheck for refactor
  • #1490 Migrtate from 3.1.69 to 3.2.00 for TWW
  • #1486 Initialise GSE_C if not initialised on startup
  • #1489 Remove comments from compiled macro
  • #1489 Patron version convert 3.1 Sequences
  • #1488 remove unit reference when changing to a macro block
  • #1487 Add a timer after the status text update for saved to clear after 5 seconds.
  • #1486 /gse Debug updated for macrotext inclusion
  • #1436 Fix Macrotext being compressed to a single line
  • #1485 Add Keybinds to editor popup menu
  • #1436 Fix visual glitch witrh multi line editor
  • #1436 Make Macro Editor multiline
  • #1436 Code Cleanup
  • #1436 Rework editor to allow for Macrotext return
  • #1436 fix popup menu for spells not saving
  • #595 fix wrong pointer for label
  • #595 Update Keybind Label
  • #595 MAke delete work
  • #1485 Add import to main menu
  • #595 Finish Layout for Keybindings
  • #1484 Fix LUA error when trying to save a Keybind
  • #595 Another code smell cleanup
  • #353 KeyBinding code smell cleanup
  • #595 Add Keybinding frame to Options
  • #595 Keybind a GSE Sequence
  • #595 Framework for Keybinding Sequences
  • #1450 remove devdump
  • #1450 Advanced Export for Patrons
  • #1450 Remove redundant lines from export
  • #1450 Advanced Export Working
  • #1416 Work around for Patreon Cloudflare bug
  • #1450 Layout for Import/Export
  • #1416 TOC Updates for 110002
  • #1436 Troubleshoot changes to Patreon API
  • #1436 unescape string before checking for the / to signify that the line is macrotext
  • #1436 Change macro to support a macro command like `/cast [@cursor] Earthquake`
  • #1443 Mising Localisation Entry
  • #1443 Auto complete for known spells
  • #1443 improvements to QoL
  • #1467 Change status to show Pending / Saved state of save actions
  • #1450 Cache /macro into GSEMacros allowing for future improvement where you can look at other characters /macros even if they are not managed by GSE.
  • #1450 Human Readable Export for Macro
  • #1433 QoL Improvements
  • #1450 Human Readable export for Variables part 2
  • #1450 Human Readable Variable Export PT1
  • #1481 Extra macro commands added to translator
  • #1481 Fix macros not being translated on save.
  • #1480 Fix Unmanaged Macros are not exporting correctly.
  • #1479 Missing localisation reference
  • #1477 Rename Export for WLM to Export Human Readable
  • #1478 GUIMacroFrame nil reference
  • #1477 Change labelling
  • #1476 Make GSE handle G Replacing / Reverting / Duplicating Deleted GSE Macros - Deleting Newly IN-GAME Macros
  • #1475 Fixing error on Unchecking Format Export for WLM Forums
  • #1450 Change the import process to accept older GSE3.2.00 sequences that were created before export changes.
  • #1450 make sure character macros are created in the character space
  • #1450 Import framework
  • #1450 Export of Macros and Variables.
  • #1474 initialise node.managedMacro
  • #1474 Fix for login error
  • #1473 fix random startup bug
  • #1452 Fix empty realm on startup
  • #1472 missing localisation value
  • #1416 TOC updates for TWW
  • #1471 More code cleanup
  • #1471 Code cleanup
  • #1471 Remove Classic compatability code.
  • #1470 Fix missing Transmission and Macro Preview frames
  • #1455 Retore missing prunees
  • #1455 Remove redundant strings from localisation
  • #1469 Fix error with Manage Macro
  • #1452 Stop GSE from resetting macro stubs. Make this something the user needs to do.
  • #1452 update macros on reload
  • #1452 Put inserts on a new line
  • #1452 Macro Manager controlling layout for rightcontainer
  • #1452 Macro Manager variable compilation.
  • #1443 Insert Variables and Sequences in the Managed Macro edit box
  • #1452 Macro Management layout complete
  • #1465 Fix reference
  • #1465 Variable Renames are now being reflected in the Variable editor
  • #1452 Enabling updates the saved node.
  • #1452 More macro layout
  • #1463 #1464 Fix the boolean error when a block has been disabled or enabled.
  • #1452 Macro Editing layout progress
  • #1462 Fix missing Menu bar via returning from Raw Editor
  • #1461 Fix save new Sequence
  • #1460 Left Side Menu w/ New / Import other options disappear when deleting a macro version
  • #1457 Fix Icon issues with Sequence Editor
  • #1456 Change saving Macro and Variables to be queued
  • #1459 FIx Lua error on New sequence.
  • #1454 Fix missing Import links
  • #1454 Fix resize error when adding a new tab.
  • #1454 LuaCheck update
  • #1454 Fix missing menu items
  • #1452 Manage Macro framework
  • #1452 Basic Macro editor
  • #1454 Fix Save boxes disappearing when moving a block in the editor
  • #1453 Fix inconsistent rendering with combined Editor
  • #1452 Show Icon in line with Macro stub.
  • #1452 layout experiments
  • #1434 Update debuging to show if a Spell is known and in the spell book and to also show the current spell.
  • #1452 Refactor ColorTable static location
  • #1452 Initial boiler plate for Macro Manager
  • Update CI
  • #1442 Code Cleanup
  • #1442 Merge Sequence Editor and SequenceViewer
  • Comment out Luadoc temporarily while Lua.org is out of order
  • Merge remote-tracking branch 'origin/master' into TheWarWithin
  • Update ci.yml - disable Lua build checks temporarily
  • Update ci.yml
  • #1451 Fix unknonwn spells disappearing in editor
  • #1432 Fix undefined variable showVariable reference
  • #1449 Remember Variable and Editor Locations
  • #1432 Variable Frame Layout
  • #1432 Link ForAllIndentsAndPurposes to Variable box.
  • #1432 Fix Variable delete button.
  • #1416 Code Cleanup
  • #1416 Code Cleanup
  • #1449 Remember frame locations and implement new menu.
  • #1432 Variable layout now working. Need to clean up the UI
  • #1416 Remove old variable stuff
  • #1416 Remove redundant options
  • #1432 Link Variables to fields. eg =GSE.V["Variablename"]()
  • #1432 Add Boolean Variables to If block activation code.
  • Update ci_beta.yml
    Update gh-actions from v8 to c10
  • #1432 Layout Progress
  • #1449 Move frames from topmost strata to middle
  • #1432 Variable editor
  • #1432 Load variables from storage to GSE.V
  • #1432 More variable layout fixes
  • #1432 Global Variables bug fixes
  • #1432 Save Variable Button
  • #1432 Initial coding for Global Variables
  • #1443 Prework to override the SpellEditBox
  • #1443 Prework for Spell Autocomplete
  • #1433 Enable Sequence Recorder
  • #1444 Fix pauses post 3.2.00-alpha5
  • #1434 Show current spell in Editor instead of Base Spell
  • #1434 Change storage of spells to ID's
  • #1441 Ensure that disabled sequences are not loaded and that reenabled sequences are
  • #1416 IsUsableSpell has been replaced with C_Spell.IsSpellUsable
  • #1440 Add toys to Sequences
  • #1440 Localisation for adding Items to a Sequence
  • #1440 Add Items to what can be in a sequence
  • #1440 Fix extra clicks on ability use.
  • #1140 Allow GSE Sequence to call a macro or to perform a pet ability
  • #1439 Revert dependency on /macro icon for Sequences
  • #1437 Fix Icon Updates and Sequence Debugger
  • #1435 Loop Code Smells
  • Update ci_beta.yml
  • #1435 FIx Loops
  • #1437 Trace Sequence
  • #1437 Macro Compile
  • #1416 00 version
  • #1416 Remove redundant tests
  • #1416 TWW Code smell cleanup
  • #1416 Change from macros to directly using SecureActionButtonTemplate for TWW
  • Merge branch 'master' into TheWarWithin
  • Merge branch 'master' into TheWarWithin
  • #1418 Lua check for 11.0 API changes
  • Merge branch 'master' into TheWarWithin
  • Merge branch 'master' into TheWarWithin
  • #1418 GetItemInfo gracefully degrade
  • #1418 GetSpellInfo now returns a table
  • #1418 Gracefully handle GetSpellInfo
  • #1417 Update Talent codes for TWW
  • #1416 Try to get talents to work.
  • #1416 Initial loading updates TWW - Front end works but back end does not.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
1.3
803kB
08-23-16 05:39 PM
Addon


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Unread 06-08-24, 11:57 AM  
Llithari
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Talking Re: Re: 3.2.00-alpha2

Noted Had already reverted to last version pending updates... "wasn't supposed to be released" Counts as an extremely valid update
Originally Posted by TimothyLuke
Sorry that wasnt supposed to be released.

Originally Posted by Llithari
Disabled all addons except GSE, BugSack & BugGrabber. Not sure why the other addon still has an entry with AceTimer, or how it might relate to the issue. What I do know, is that my limited troubleshooting still results in this error. If the info helps, yay. If it's other addon, bleh.

7x GSE/API/StringFunctions.lua:412: bad argument #1 to 'ipairs' (table expected, got string)
[string "=[C]"]: in function `ipairs'
[string "@GSE/API/StringFunctions.lua"]:412: in function <GSE/API/StringFunctions.lua:407>
[string "@GSE/API/StringFunctions.lua"]:413: in function <GSE/API/StringFunctions.lua:407>
[string "@GSE/API/StringFunctions.lua"]:413: in function `flatten'
[string "@GSE/API/StringFunctions.lua"]:416: in function `FlattenTable'
[string "@GSE/API/Storage.lua"]:836: in function `CompileTemplate'
[string "@GSE/API/Storage.lua"]:237: in function `OOCUpdateSequence'
[string "@GSE/API/Events.lua"]:363: in function `?'
[string "@BattlePetCompletionist/Libs/AceTimer-3.0-17/AceTimer-3.0.lua"]:55: in function <...ePetCompletionist/Libs/AceTimer-3.0/AceTimer-3.0.lua:50>

Locals:
(*temporary) = "~~KeyPress~~"
(*temporary) = "table expected, got string"
= <function> defined =[C]:-1
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Unread 06-08-24, 04:50 AM  
TimothyLuke
A Fallenroot Satyr
 
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Forum posts: 24
File comments: 137
Uploads: 5
Re: 3.2.00-alpha2

Sorry that wasnt supposed to be released.

Originally Posted by Llithari
Disabled all addons except GSE, BugSack & BugGrabber. Not sure why the other addon still has an entry with AceTimer, or how it might relate to the issue. What I do know, is that my limited troubleshooting still results in this error. If the info helps, yay. If it's other addon, bleh.

7x GSE/API/StringFunctions.lua:412: bad argument #1 to 'ipairs' (table expected, got string)
[string "=[C]"]: in function `ipairs'
[string "@GSE/API/StringFunctions.lua"]:412: in function <GSE/API/StringFunctions.lua:407>
[string "@GSE/API/StringFunctions.lua"]:413: in function <GSE/API/StringFunctions.lua:407>
[string "@GSE/API/StringFunctions.lua"]:413: in function `flatten'
[string "@GSE/API/StringFunctions.lua"]:416: in function `FlattenTable'
[string "@GSE/API/Storage.lua"]:836: in function `CompileTemplate'
[string "@GSE/API/Storage.lua"]:237: in function `OOCUpdateSequence'
[string "@GSE/API/Events.lua"]:363: in function `?'
[string "@BattlePetCompletionist/Libs/AceTimer-3.0-17/AceTimer-3.0.lua"]:55: in function <...ePetCompletionist/Libs/AceTimer-3.0/AceTimer-3.0.lua:50>

Locals:
(*temporary) = "~~KeyPress~~"
(*temporary) = "table expected, got string"
= <function> defined =[C]:-1
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
Huldrych@Dath'Remar
Draik@Nagrand
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Unread 06-08-24, 04:40 AM  
Llithari
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Exclamation 3.2.00-alpha2

Disabled all addons except GSE, BugSack & BugGrabber. Not sure why the other addon still has an entry with AceTimer, or how it might relate to the issue. What I do know, is that my limited troubleshooting still results in this error. If the info helps, yay. If it's other addon, bleh.

7x GSE/API/StringFunctions.lua:412: bad argument #1 to 'ipairs' (table expected, got string)
[string "=[C]"]: in function `ipairs'
[string "@GSE/API/StringFunctions.lua"]:412: in function <GSE/API/StringFunctions.lua:407>
[string "@GSE/API/StringFunctions.lua"]:413: in function <GSE/API/StringFunctions.lua:407>
[string "@GSE/API/StringFunctions.lua"]:413: in function `flatten'
[string "@GSE/API/StringFunctions.lua"]:416: in function `FlattenTable'
[string "@GSE/API/Storage.lua"]:836: in function `CompileTemplate'
[string "@GSE/API/Storage.lua"]:237: in function `OOCUpdateSequence'
[string "@GSE/API/Events.lua"]:363: in function `?'
[string "@BattlePetCompletionist/Libs/AceTimer-3.0-17/AceTimer-3.0.lua"]:55: in function <...ePetCompletionist/Libs/AceTimer-3.0/AceTimer-3.0.lua:50>

Locals:
(*temporary) = "~~KeyPress~~"
(*temporary) = "table expected, got string"
= <function> defined =[C]:-1
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Unread 02-11-24, 08:53 PM  
SpareSimian
A Murloc Raider

Forum posts: 8
File comments: 7
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GSE 3.1.54 on retail.
When I click the addon "compartment" (the small numbered box above the minimap) to access various addons, GSE opens a window there with several useful-looking items but I see no way to dismiss that window and to access my other addons in that menu. The GSE info window should NOT open on top of the compartment menu, obscuring the other addons.
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Unread 10-06-18, 01:52 PM  
TimothyLuke
A Fallenroot Satyr
 
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Hit Edit - Then the Delete button is there. As delete is permanent its an extra safety measure.
__________________
BattleNet: TimothyLuke#1860
WowLazyMacros/Curse/GitHub/WowInterface: TimothyLuke

Most Commonly Played Characters:
Huldrych@Dath'Remar
Draik@Nagrand
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Unread 08-22-18, 01:14 PM  
Industrial
A Fallenroot Satyr
 
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Why can't I delete macros?

All these tabs and buttons and none to delete one out of the list ....
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Unread 11-18-17, 06:17 PM  
BrewmasterRysu
A Kobold Labourer

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GSE Prompting about Macros

I've been picking through some settings and I haven't been able to find it. Google didn't give me much either, so I thought I'd post here.

If I use GSE for a macro of a particular spec (Monk), but don't use it for others, when I am playing those specs it'll say that there aren't any macros loaded. It does this literally every single time I interact with any menu item anywhere. Open Talents, "you have no macros loaded". Spellbook, "you have no macros loaded".

Can I turn this off? If so, where at?

Thanks a bunch, love the add-on, great job.
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Unread 03-13-17, 12:50 PM  
Fuuga
A Kobold Labourer

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Question

Hello!,

I'm reaaaally new to this, just started using it today, and was wondereing if there's a way to set priority to a skill.. ie. I want to cast Bloodthirst always that I press the macro button, if that's not available or can't be casted, then move to the second skill in the macro, and like that. Instead of simply rotating.

Can this be done? how?

Thanks!
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Unread 02-18-17, 05:32 AM  
Argentus
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Reporting an error

Hello,

I though you would like to know this.

Best Regards

Date: 2017-02-18 11:22:37
ID: 3
Error occured in: Global
Count: 90
Message: ..\AddOns\GSE\API\StringFunctions.lua line 46:
bad argument #1 to 'gsub' (string expected, got table)
Debug:
[C]: gsub()
GSE\API\StringFunctions.lua:46: UnEscapeString()
GSE\API\StringFunctions.lua:34: UnEscapeTable()
GSE\API\StringFunctions.lua:8: UnEscapeSequence()
GSE\API\Events.lua:102: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145:
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:145
[string "safecall Dispatcher[2]"]:4:
[string "safecall Dispatcher[2]"]:4
[C]: ?
[string "safecall Dispatcher[2]"]:13: ?()
...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:90: Fire()
Ace3\AceEvent-3.0\AceEvent-3.0.lua:120:
Ace3\AceEvent-3.0\AceEvent-3.0.lua:119
Locals:
None
AddOns:
AccurateTime, vv1.9
Swatter, v7.3a.5701 (TasmanianThylacine)
WowheadLooter, v60014
Ace3, v
AceGUI30SharedMediaWidgets, v
AceGUI30SpellEditBox, v
ACP, v3.4.30
Altoholic, vr177
Archy, v7.1.0.8
Armory, vv14.1.0
ArmoryGuildBank, vv14.1.0
AskMrRobot, v48
AucAdvanced, v7.3a.5701 (TasmanianThylacine)
AucFilterBasic, v7.3a.5701 (TasmanianThylacine)
AucFilterOutlier, v7.3a.5701.5459(7.3a/embedded)
AucMatchUndercut, v7.3a.5701.5585(7.3a/embedded)
AucStatHistogram, v7.3a.5701 (TasmanianThylacine)
AucStatiLevel, v7.3a.5701 (TasmanianThylacine)
AucStatPurchased, v7.3a.5701 (TasmanianThylacine)
AucStatSales, v7.3a.5701.5598(7.3a/embedded)
AucStatSimple, v7.3a.5701 (TasmanianThylacine)
AucStatStdDev, v7.3a.5701 (TasmanianThylacine)
AucStatWOWEcon, v7.3a.5701.5613(7.3a/embedded)
AucUtilAHWindowControl, v7.3a.5701.5575(7.3a/embedded)
AucUtilAppraiser, v7.3a.5701.5666(7.3a/embedded)
AucUtilAskPrice, v7.3a.5701.5599(7.3a/embedded)
AucUtilAutoMagic, v7.3a.5701.5686(7.3a/embedded)
AucUtilCompactUI, v7.3a.5701.5694(7.3a/embedded)
AucUtilEasyBuyout, v7.3a.5701.5576(7.3a/embedded)
AucUtilFixAH, v7.3a.5701 (TasmanianThylacine)
AucUtilItemSuggest, v7.3a.5701.5651(7.3a/embedded)
AucUtilPriceLevel, v7.3a.5701.5633(7.3a/embedded)
AucUtilScanButton, v7.3a.5701.5631(7.3a/embedded)
AucUtilScanFinish, v7.3a.5701.5588(7.3a/embedded)
AucUtilScanProgress, v7.3a.5701.4979(7.3a/embedded)
AucUtilScanStart, v7.3a.5701.5347(7.3a/embedded)
AucUtilSearchUI, v7.3a.5701.5672(7.3a/embedded)
AucUtilSimpleAuction, v7.3a.5701.5654(7.3a/embedded)
AucUtilVendMarkup, v7.3a.5701.4828(7.3a/embedded)
Auctionator, v4.0.16
Babylonian, v5.1.DEV.332(/embedded)
BadBoy, vv7.1.152
BadBoyCCleaner, vv7.1.1
BadBoyGuilded, vv7.1.2
BadBoyHistory, v
BadBoyLevels, vv7.1.1
Bartender4, v4.7.6
BaudBag, v7.0.2
BeanCounter, v7.3a.5701 (TasmanianThylacine)
CaerdonWardrobe, vv0.38.0
CallbackHandler10, v
CloseUp, v7.1.001
Configator, v5.1.DEV.406(/embedded)
Coordinates, v1.21
DataStore, vr61
DataStoreAchievements, vr44
DataStoreAgenda, vr24
DataStoreAuctions, vr46
DataStoreCharacters, vr37
DataStoreContainers, vr54
DataStoreCrafts, vr75
DataStoreCurrencies, vr33
DataStoreGarrisons, vr19
DataStoreInventory, vr47
DataStoreMails, vr47
DataStorePets, vr40
DataStoreQuests, vr39
DataStoreReputations, vr38
DataStoreSpells, vr28
DataStoreStats, vr27
DataStoreTalents, vr57
DBMArchaeology, v
DBMCore, v7.1.15
DBMCouncilEmpowerTracker, v
DBMDefaultSkin, v
DBMInterrupts, v6.2.0
DBMLDB, v
DBMSpellTimers, v
DBMStatusBarTimers, v
DebugLib, v5.1.DEV.337(/embedded)
ErrorFilter, vv3.1
FishingBuddy, v1.7.12g
GSCore, v200
GSE, v2014
HereBeDragons10, v1.17-release
LibBabbleInventory30, v
LibChatAnims, v
LibDBIcon10, v
LibDualSpec10, vv1.13
LibExtraTip, v5.12.DEV.423(/embedded)
LibPeriodicTable31, vv3.3.0.546
LibSharedMedia30, v3.0-97
LibSink20, v
LibStub, v
LibWindow11, v1.1.15
Outfitter, v5.18.1
Stubby, v7.3a.5701 (TasmanianThylacine)
TipHelper, v5.12.DEV.405(/embedded)
Titan, v5.10.5.70100
BlizRuntimeLib_enUS v7.1.5.70100 <none>
(ck=c75)
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Unread 01-23-17, 11:45 PM  
TimothyLuke
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Re: Modifiers working?

Originally Posted by Flarin
Hi - overall my macros are working great - but modifiers are not firing for some reason.

Perhaps this is due to me holding the macro key down and then tapping and/or holding "alt" for example, but before I dig deeper I would just like to know if modifiers like ALT are working for everyone.
I would check your key bindings. A common one is CTRL is default bound to Pet Action bar.
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Unread 01-23-17, 11:41 PM  
Flarin
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Modifiers working?

Hi - overall my macros are working great - but modifiers are not firing for some reason.

Perhaps this is due to me holding the macro key down and then tapping and/or holding "alt" for example, but before I dig deeper I would just like to know if modifiers like ALT are working for everyone.
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Unread 01-12-17, 04:31 AM  
shazzy
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Re: Re: Problems with 2.0

Originally Posted by TimothyLuke
Originally Posted by xfusionpower
Why did you remove all the old sequences there was nothing wrong with them, is there a way to put them back? The only thing that I wanted was for it to work with the 7.1.5 patch, now you changed the sequences again ....
They are there - When you load in the first time there is a popup asking if you want to load the Sample Macros. If you choose yes they will load. After that if you go to Options - Plugins you can choose to reload them by hitting the sample button.

They are also extremely out of date and current versions (7.1.5) are on the http://www.wowlazymacros.com site. These were written in the Beta prior to 7.0 and are included as samples to get you started. The prefix is also SAM_

As to the Why - Here are all the discussions about why anything happened:
When I hit that sample button, it freezes the whole of my pc and I have to task manager to log off because nothing will click after.
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Unread 01-12-17, 12:38 AM  
TimothyLuke
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Fix for Shaman on Login`

/run GSELibrary[7]["SAM_MC_Surge"].MacroVersions[1].KeyPress = {}
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Unread 01-11-17, 07:52 PM  
TimothyLuke
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Originally Posted by schwappn
Greetings, i am completely new to GS...just installed GS 2.0 to ambitiously create some nice macros...but they are not saved anyways -.-
it is said that its saved, but i cant find them?! same with importing sequences from GSE 1.5...
so what is the hint i am missing? any clues?
It depends a LOT on the macro. For 1.5 macros you need to ensure that you change the Radio button to "GS/GSE1 Legacy" and they have to have a valid specID. Without that they go into Global Macros. Until the next patch you will then need to go to Options - SHow All Macros - close and reopen /gs - Find the Macro - Edit it - change specialisation - save it - go back to options - untick show all macros and reopen /gs.

After the patch the option is show Global Macros and Create button for Global Macros.
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Unread 01-11-17, 07:50 PM  
TimothyLuke
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Re: Problems with 2.0

Originally Posted by xfusionpower
Why did you remove all the old sequences there was nothing wrong with them, is there a way to put them back? The only thing that I wanted was for it to work with the 7.1.5 patch, now you changed the sequences again ....
They are there - When you load in the first time there is a popup asking if you want to load the Sample Macros. If you choose yes they will load. After that if you go to Options - Plugins you can choose to reload them by hitting the sample button.

They are also extremely out of date and current versions (7.1.5) are on the http://www.wowlazymacros.com site. These were written in the Beta prior to 7.0 and are included as samples to get you started. The prefix is also SAM_

As to the Why - Here are all the discussions about why anything happened:
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Huldrych@Dath'Remar
Draik@Nagrand
Last edited by TimothyLuke : 01-11-17 at 08:07 PM.
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