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Updated: | 03-18-10 04:23 PM |
Created: | unknown |
Downloads: | 23,987 |
Favorites: | 81 |
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oUF_coree is my layout for oUF (a Unitframe framework made by haste).
You need to install oUF which can be found at ixo.no/git/oUF.git/ or at WoW Interface.
A very big help for me was P3lim's work. I used his layout as a "guide" in order to know more about how these layouts work.
oUF_coree includes unitframes for player, target, tot, focus, focustarget, pet, party, raid, maintank, mainassist and boss.
Currently supported plugins:
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coree |
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03-28-10, 05:54 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 15
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I've been using this layout for a while now and I love it. My favorite addon that I can't seem to do without. However, it's been bugging me for a long time that when I log in, or have to do a /reloadui, my player frame, and ONLY that frame, appear white. The only colored bar at this point is the experience bar. When I get hit, the percent of health does show, but the bar doesn't change. It takes a long time before it resets back to normal, and it varies. Sometimes another reload fixes it, sometimes not. Is there a fix to this? It's fairly annoying to be staring at a complete white frame with no health or mana indicator (unless I target myself to use the target frame as an indicator).
Edit: As an afterthought, I think I saw it somewhere in the many pages of comments here, but what's the code to display "current health . total health / current mana . total mana"?
Last edited by FyreFoxx : 03-29-10 at 12:31 AM.
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FyreFoxx |
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03-25-10, 09:04 PM | ||
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Code:
self.LFDRole = self.Health:CreateTexture(nil, "OVERLAY") self.LFDRole:SetHeight(18) self.LFDRole:SetWidth(18) self.LFDRole:SetPoint("LEFT", self, -13, 13) self.LFDRole:SetTexture("Interface\LFGFrame\UI-LFG-ICON-PORTRAITROLES") self.LFDRole:SetTexCoord(0, 0.5, 0, 0.4) |
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Toran |
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03-18-10, 05:27 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 1
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hi, how can I put party debuffs right next to their partyunit? checked the lua, found nothing useful :/
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Enviasan |
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03-17-10, 07:59 PM | |
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How can I add LFD role icons? Thanks!
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Anj |
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03-15-10, 02:08 PM | |
A Murloc Raider
Forum posts: 6
File comments: 49
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got it, thanks
Last edited by Mourdin : 03-15-10 at 02:08 PM.
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Mourdin |
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03-15-10, 02:02 PM | |
A Murloc Raider
Forum posts: 6
File comments: 49
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just change the bold number
Code:
local Raid = {} local group = 0 for i = 1, 5 do local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i) i have opened up my lua, there are actually 2...one is coreeR and the other is coree.lua. I cant find the line is coree.lua, however i found it in coreeR.lua I dont have that 5 in the place where the code matches... i have... for i = 1, zoneRaid:OnEvent () do local RaidGroup = oUF:Spawn ("header", "oUF_Raid" .. i) where do i change the number to 8?
Last edited by Mourdin : 03-15-10 at 02:03 PM.
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Mourdin |
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03-08-10, 05:09 PM | |
A Murloc Raider
Forum posts: 4
File comments: 15
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Hi,
first of all congratulations for this awesome layout. I'm here for two things: 1_ i want to highlight a player frame border and/or his name the text in it with bold red for exemple, in order to see who is dead and use my battle rez better, but i cant manage to do it :s can you help me? 2_ i noticed that after being disconnected while in combat that when you log back during the combat, player, target and raid frames are messed up and basicly all black. Even after wipe and rez it needs a /reloadui to go back to normal. Is it possible to fix that at all? see you |
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brx |
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02-12-10, 11:32 AM | ||||||
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Re: Awesome layout
Code:
self.PvP = self.Health:CreateTexture(nil, "OVERLAY") self.PvP:SetHeight(16) self.PvP:SetWidth(16) self.PvP:SetPoint("TOPRIGHT", 0, 8)
Code:
if (unit == "target" or unit == "pet" or unit == "targettarget" or self:GetParent():GetName():match'oUF_Party') then self.Auras = CreateFrame("Frame", nil, self) self.Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -1, 5) self.Auras.gap = true self.Auras.showDebuffType = true self.Auras.spacing = 2 self.Auras.initialAnchor = "BOTTOMLEFT" self.Auras["growth-y"] = "UP" if(unit == "target") then self.CombatFeedbackText = self.Health:CreateFontString(nil, "OVERLAY", "GameFontNormal") self.CombatFeedbackText:SetPoint("CENTER", self) self.CPoints = SetFontString(self.Health, fontn, 16, "THINOUTLINE") self.CPoints:SetPoint("RIGHT", self.Health, -2, 0) self.CPoints.unit = "player" self.Auras:SetHeight(20) self.Auras:SetWidth(width) self.Auras.size = self.Auras:GetHeight() else self.BarFade = true self.BarFadeMinAlpha = 0.25 end if(unit == "pet") then self.Power.colorPower = true self.Power.colorHappiness = true self.Power.colorReaction = false self.Auras:SetHeight(self.Health:GetHeight()) self.Auras:SetWidth(width - 106) self.Auras.size = self.Auras:GetHeight() self.CPoints = SetFontString(self.Health, fontn, 14, "THINOUTLINE") self.CPoints:SetPoint("LEFT", self.Health, 2, 0) self.CPoints.unit = "pet" end if(unit == "targettarget") then self.Auras:SetHeight(20) self.Auras:SetWidth(width - 106) self.Auras.size = self.Auras:GetHeight() self.Auras.num = 5 self.Auras.numBuffs = 0 self.Auras.numDebuffs = 5 self.Auras.initialAnchor = "TOPRIGHT" self.Auras["growth-x"] = "LEFT" end if (self:GetParent():GetName():match'oUF_Party') then self:SetAttribute('initial-height', height) self:SetAttribute('initial-width', width - 86) self.Health.Text2:Hide() self.Auras:SetHeight(self.Health:GetHeight()) self.Auras:SetWidth(width - 86) self.Auras.size = 18 self.Auras.buffFilter = "HELPFUL|RAID" self.Auras.numBuffs = 3 self.Auras.numDebuffs = 3 self.outsideRangeAlpha = 0.4 self.inRangeAlpha = 1.0 self.Range = true if(ppets and self:GetAttribute('unitsuffix') == 'pet') then self:SetAttribute('initial-height', height) self:SetAttribute('initial-width', width - 126) self.Health.Text:Hide() self.Health.colorReaction = true self.Power.colorPower = true self.Info:SetPoint("LEFT", self.Health, 0, -23) self.Info:SetPoint("RIGHT", self.Health) self.Threat:Hide() self.Leader:Hide() self.Auras:Hide() end end end Code:
if (unit == "target" or unit == "pet" or unit == "targettarget" or self:GetParent():GetName():match'oUF_Party' or unit == "focus") then self.Auras = CreateFrame("Frame", nil, self) self.Auras:SetPoint("BOTTOMLEFT", self, "TOPLEFT", -1, 5) self.Auras.gap = true self.Auras.showDebuffType = true self.Auras.spacing = 2 self.Auras.initialAnchor = "BOTTOMLEFT" self.Auras["growth-y"] = "UP" if(unit == "target") then self.CombatFeedbackText = self.Health:CreateFontString(nil, "OVERLAY", "GameFontNormal") self.CombatFeedbackText:SetPoint("CENTER", self) self.CPoints = SetFontString(self.Health, fontn, 16, "THINOUTLINE") self.CPoints:SetPoint("RIGHT", self.Health, -2, 0) self.CPoints.unit = "player" else self.BarFade = true self.BarFadeMinAlpha = 0.25 end if(unit == "pet") then self.Power.colorPower = true self.Power.colorHappiness = true self.Power.colorReaction = false self.CPoints = SetFontString(self.Health, fontn, 14, "THINOUTLINE") self.CPoints:SetPoint("LEFT", self.Health, 2, 0) self.CPoints.unit = "pet" end if(unit == "focus") then self.Auras:SetHeight(20) self.Auras:SetWidth(width - 106) self.Auras.size = self.Auras:GetHeight() self.Auras.num = 5 self.Auras.numBuffs = 0 self.Auras.numDebuffs = 5 self.Auras.initialAnchor = "TOPRIGHT" self.Auras["growth-x"] = "LEFT" end if (self:GetParent():GetName():match'oUF_Party') then self:SetAttribute('initial-height', height) self:SetAttribute('initial-width', width - 86) self.Health.Text2:Hide() self.Auras:SetHeight(self.Health:GetHeight()) self.Auras:SetWidth(width - 86) self.Auras.size = 18 self.Auras.buffFilter = "HELPFUL|RAID" self.Auras.numBuffs = 3 self.Auras.numDebuffs = 3 self.outsideRangeAlpha = 0.4 self.inRangeAlpha = 1.0 self.Range = true if(ppets and self:GetAttribute('unitsuffix') == 'pet') then self:SetAttribute('initial-height', height) self:SetAttribute('initial-width', width - 126) self.Health.Text:Hide() self.Health.colorReaction = true self.Power.colorPower = true self.Info:SetPoint("LEFT", self.Health, 0, -23) self.Info:SetPoint("RIGHT", self.Health) self.Threat:Hide() self.Leader:Hide() self.Auras:Hide() end end end
Code:
local Raid = {} local group = 0 for i = 1, 5 do local RaidGroup = oUF:Spawn("header", "oUF_Raid" .. i)
Code:
if(unit == "player") then self.Health.Text2:SetPoint("RIGHT", 40, -1) elseif(unit == "target") then self.Health.Text2:SetPoint("LEFT", -38, -1) elseif(unit == "targettarget" or unit == "pet") then self.Health.Text2:SetPoint("RIGHT", 0, -23) elseif(unit == "focus" or unit == "pet") then self.Health.Text2:SetPoint("LEFT",self.Health, -30, -1) else self.Health.Text2:SetPoint("LEFT",self.Health, -30, 0) end
Code:
oUF.TagEvents["[coreeln]"] = oUF.TagEvents["[name]"] oUF.Tags["[coreeln]"] = function(u,r) return strlower(UnitName(r or u)) end Code:
self:Tag(self.Info, unit == "target" and "[coreecolor][level][coreeclassi] |cFFFFFFFF[coreeln]|r" or self:GetParent():GetName():match'oUF_Party' and "[coreeafk]|cFFFFFFFF[coreeln]|r" or "|cFFFFFFFF[coreeln]|r") |
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coree |
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02-11-10, 12:51 PM | |
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How do i move the HP %?
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Shammypowah |
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02-07-10, 02:06 PM | |
A Murloc Raider
Forum posts: 6
File comments: 49
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hmm, whats the deal with the raid windows in WG or in a 40m raid?
Its only showing 5 groups, not the 8 .... any way to correct this? |
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Mourdin |
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02-02-10, 10:39 AM | |
A Murloc Raider
Forum posts: 6
File comments: 13
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hey there, been using your ufs for quite some time now, and for the equal amount of time i have been tweaking them to suit myself better, but i have ran into a bit of a wall. i basically cannot for the life of me figure out how and where to change all the names and letters to lower case and lower case only.
any and all sugestions very welcome, thanks |
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Moosa |
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01-29-10, 05:53 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 6
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Very nice layout indeed. Been using it for a long time. Now I would like to customize it a little bit.
What do I need to do to get rid of all buff/debuff icons on player, target, tot and pet frame? And how to add only debuffs on focus frame? Also I would like to add name for the focus frame. |
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Hellakopter |
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01-26-10, 02:28 PM | |
A Defias Bandit
Forum posts: 2
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Awesome layout
Awesome awesome layout, it's just annoying that the PvP icon is disabled and I don't yet know how to enable it.
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Macintosh |
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01-25-10, 03:08 PM | ||
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coree |
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