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Updated: | 10-14-11 06:16 AM |
Created: | unknown |
Downloads: | 11,011 |
Favorites: | 45 |
MD5: |
Behaviour
Pull Warning generates a warning message when an enemy is
pulled.
To issue a real Raid Warning in a raid, the player with the
addon needs to be a raid officer.
For a direct pull names of the pulling character and the enemy
are displayed. When the player simply enters combat a generic
pull warning is issued.
Since the addon traces the combat log and checks if the player
is entering combat, just one active copy of the addon should be
sufficient for the whole party or raid.
Installation
Simply copy the PullWarning folder to the Addon directory of
your World of Warcraft installation.
Usage
Pull Warning is deactivated by default as some might consider
it to be chat spam.
To enable Pull Warning simply type:
/pullw on
To disable it again type:
/pullw off
(This setting is saved per character.)
For those who want to enable/disable Pull Warning with a macro
there is the following command:
/pullw toggle
As Raid Warnings are no longer possible in a party, Pull Warning
is able to optionally simulate these. To toggle this feature use
this command:
/pullw fakerw
Pull Warning still uses Raid Warnings if possible, so make sure
you are a Raid Officer if you want the real deal.
The "force" option enables a pull warning for the next pull
by the player even during combat (normally the addon is deactivated in that phase).
This can be interesting when you don't want to lose time
with moving enemies, like the servants before Moroes, where
the second tank already pulls the next enemy while the first
tank is still tanking.
If you want to use this feature the best option probably is
a pull macro like this:
/pullw force
/cast spellname
Known Issues
Attacks with cast time (eg. Aimed Shot, Fireball, Wrath) don't
seem to generate a combat log message containing the target until
after the character has officially entered combat. Due to this
a generic pull warning is displayed instead of the expected message
containing puller and target names.
Instant casts like Moonfire and Fearie Fire, or all ranged weapons
a warrior might use seem to work fine though.
Sometimes a warning is issued just after the enemy has died (it
seems to happen most commonly with the Curator). Since the addon
doesn't capture combat log events after the combat has ended,
I can only assume that combat events from other players arrive
a little late. But this happens so rarely that it is hard to
debug and probably only a very minor annoyance.
Changes Since Last Version
Comment Options |
Olvar |
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Oakayam |
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04-09-09, 02:10 AM | |
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Please mark your addon as WotLK compatible if it is supposed to be.
thanks |
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Archangel_Mike |
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03-31-09, 11:41 AM | ||
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I hope this helps to make the addon more useful. |
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Olvar |
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03-30-09, 04:56 AM | |
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Fabulous idea. But its current "...deactivated by default as some might consider it to be chat spam" makes it pretty much useless here.
Have a million things to think about before an instance/raid. Having to turn this on each time I log on is not something that is always remembered, as well as being a major hassle. Pull Warning really needs to implement saved variables and give a user option of having it turned on or off all the time. It will then become usable here and just about the perfect tanking mod . |
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Zidomo |
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12-05-08, 01:13 AM | ||
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I tried to pick the best options available. The message posted while being solo is mostly there for me to do some testing without a group (and sometimes it's even useful to know that you pulled aggro before actually taking damage). In previous versions the warning was posted to the party chat when in a normal group. I simply didn't know that a raid warning was possible in that case. I prefer the raid warning, since it's not just text in your chat window, but it's also in the middle of the screen and produces a sound. It might be a bit "in your face", but it certainly alerts the healer (or the tank if someone made an accidental body pull) that enemies are incoming. For the same reason I'm using the raid warning when the player is a raid officer. When you aren't a raid officer using the raid warning in a raid simply isn't possible. I guess it's a precaution of Blizzard to not let dozens of players spam raid warnings. From my point of few, while the addon is mainly written to be used by tanks (since they tend to pull most of the time these days; as stated in the ReadMe I originally designed to for my hunter), only a small fraction of the warnings will be interesting for the tank player. It's main function is to alert the rest of the group, especially the healers, that some combat acction is to occur soon. The best way to do that is if you have a sound alert in combination with the text, and I think the only way to do that without the other players needing some addon as well is via the raid warning. Obviously I wrote the addon for my own needs, but I didn't have to upload it here if I didn't want others to profit from it as well. I'm definately open to suggestions to improve the usefulness for others (I probably won't add a GUI to an addon like this, though). After trying to explain my reasoning behind the use of channels, my initial question still stands: What did you have in mind? |
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Olvar |
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12-05-08, 12:03 AM | |
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Nice addon.
I kind of wish it allowed me to decide which channel I'm warning. |
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Oakayam |
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11-27-08, 12:12 AM | ||
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Olvar |
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11-26-08, 11:21 AM | |
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whats that hud you're using?
Last edited by whizque : 11-26-08 at 11:24 AM.
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whizque |
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