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EventAlert  Popular! (More than 5000 hits)

Version: 4.7.6
by: CurtisTheGreat [More]

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

  • Death Knight
    • Cinderglacier (Runeforging)
    • Dark Transformation
    • Killing Machine
    • Rime (Freezing Fog)
    • Rune Strike
    • Sudden Doom
    Druid
    • Combo Points
    • Eclipse
    • Nature's Grace
    • Predator's Swiftness
    • Omen of Clarity
    • Owlkin Frenzy
    • Shooting Stars
    Hunter
    • Counterstrike
    • Kill Shot
    • Master Marksman
    • Rapid Killing
    Mage
    • Arcane Blast
    • Arcane Concentration
    • Blazing Speed
    • Brain Freeze
    • Fingers of Frost
    • Firestarter
    • Hot Streak
    • Impact
    Paladin
    • Art of War
    • Daybreak
    • Denounce
    • Grand Crusader
    • Hand of Light
    • Infusion of Light
    • Hammer of Wrath
    • Holy Power
    • Sacred Duty
    • Surge of Light
    Priest
    • Borrowed Time
    • Dark Evangelism
    • Evangelism
    • Serendipity
    • Shadow Orb
    • Surge of Light
    Rogue
    • Combo Points
    Shaman
    • Elemental Focus
    • Lava Surge
    • Lightning Shield
    • Maelstrom Weapon
    • Tidal Waves
    Warlock
    • Backdraft
    • Backlash
    • Decimation
    • Empowered Imp
    • Eradication
    • Molten Core
    • Nightfall
    • Shadowburn
    Warrior
    • Battle Trance
    • Bloodsurge
    • Execute
    • Incite
    • Lambs to the Slaughter
    • Overpower
    • Revenge
    • Sudden Death
    • Sword and Board
    • Taste for Blood
    • Thunderstruck
    • Victory Rush


Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

4.7.6
Bugfix: Fixed problem with spell charges not showing up on alerts.
Bugfix: Fixed problem with alerts not showing when options changed without a reload.
Change: Added option to show/hide spell charges.

To see the full change log, view the changelog.txt file included in the EventAlert zip file.
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Unread 11-21-08, 05:12 PM  
CurtisTheGreat
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Sorry about that. I mistyped one of the variables defining the Death Knight class. I've fixed it.
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Unread 11-21-08, 05:02 PM  
RosyBijou
A Deviate Faerie Dragon
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Originally posted by Zidomo
Error at logon with v3.0.1 on a Mage (WoW 3.0.3 live/WotLK, USEng client/server):

EventAlert-3.0.1\EventAlertSpellArray.lua:10: attempt to index field '?' (a nil value)
EventAlert-3.0.1\EventAlert.lua:37: in function `EventAlert_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

I had exact same error on logon (on hunter & priest toons)... removed today's updated file -- put older file back into adds folder and error message disappeared... I really like this little add, btw!
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Unread 11-21-08, 04:33 PM  
Zidomo
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Error at logon with v3.0.1 on a Mage (WoW 3.0.3 live/WotLK, USEng client/server):

EventAlert-3.0.1\EventAlertSpellArray.lua:10: attempt to index field '?' (a nil value)
EventAlert-3.0.1\EventAlert.lua:37: in function `EventAlert_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
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Unread 11-21-08, 02:56 PM  
CurtisTheGreat
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Originally posted by TGulics
Looking forward to custom events. I'm really in the market for something to pulse notification when, for example, a Hunter's Kill Shot is available for use.
I'm thinking I am going to code a sister addon for EventAlert that handles items like this.

I've had a lot of request for things like Revenge, Overpower, Kill Shot, etc. Those are items that become active when a certain condition is met, rather than a random proc, so they don't really fall in line with the original plan of this addon.

Either way, I'll notify everyone on what I do. Either custom events or a new addon, it'll happen soon.
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Unread 11-21-08, 12:54 PM  
TGulics
A Murloc Raider

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Looking forward to custom events. I'm really in the market for something to pulse notification when, for example, a Hunter's Kill Shot is available for use.
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Unread 11-19-08, 10:52 AM  
CurtisTheGreat
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Re: timer

Originally posted by mail4zvv
Hi, thx for a great addon, m8.
Can u add OmniCC-like timer to the flashed icon, witch will show time of proc?
Thx!
I'll get this added.
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Unread 11-19-08, 07:29 AM  
mail4zvv
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timer

Hi, thx for a great addon, m8.
Can u add OmniCC-like timer to the flashed icon, witch will show time of proc?
Thx!
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Unread 11-13-08, 11:21 AM  
CurtisTheGreat
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Re: Death Knight Errors

Originally posted by Shadowjade
I am getting errors while playing my newly created Death Knight. Just thought you might want to check into it for some finetuning.
Ya, ran into that last night. I have fixed this in the newest version. (2.9.16)

Thank you for reporting it! Anything else you come across, please let me know and I'll fix it ASAP.
Last edited by CurtisTheGreat : 11-13-08 at 11:22 AM.
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Unread 11-13-08, 02:13 AM  
Shadowjade
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Death Knight Errors

I am getting errors while playing my newly created Death Knight. Just thought you might want to check into it for some finetuning.
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Unread 11-13-08, 01:22 AM  
CurtisTheGreat
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Originally posted by Longarms
Any chance of adding Brain Freeze?
The mod already tracks Brain Freeze.
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Unread 11-12-08, 05:19 PM  
Longarms
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Any chance of adding Brain Freeze?
__________________

(click for Armoury)
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Unread 11-07-08, 10:27 AM  
CurtisTheGreat
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Originally posted by IRID1UM
Hi!
Adding a warrior's overpower should be easy, but is it also possible to show the alert on a glyphed overpower trigger? Glyph of Overpower: gives you a 50% chance of allowing the use of overpower after the enemy parries.
Kinda tricky, I'd say. What do you say?
Cheers,
IRID1UM
The way this mod works, is that it watches for a buff to appear on the player, then notify you. Abilities like Overpower and Revenge don't put a buff on the player, but just become active.

This mod wasn't designed for these types of abilities, and as such, adding isn't as easy as the other procs.

I will be adding the ability to add your own procs soon, and I will add the ability to track these abilities at that time.
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Unread 11-07-08, 02:08 AM  
IRID1UM
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Hi!
Adding a warrior's overpower should be easy, but is it also possible to show the alert on a glyphed overpower trigger? Glyph of Overpower: gives you a 50% chance of allowing the use of overpower after the enemy parries.
Kinda tricky, I'd say. What do you say?
Cheers,
IRID1UM
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Unread 11-06-08, 10:00 PM  
CurtisTheGreat
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Originally posted by dove0rz
hi, thanks for your mod.

first of all, sorry about my bad english.

here are some fix to make your mod fit with other locale.

1.
Code:
playerClass = UnitClass("player");
change to
Code:
_, playerClass = UnitClass("player");
the second return value is class name in english, but its in upper case.
2. Substitude all class name like this
Code:
EA_Items["Druid"]
change "Druid" to "DRUID"
to upper case in EventAlertSpellArrary.lua.

and this mod will be working with different locale of wow client.
again, thanks for your mod !
I'm working to get the mod updated for other languages, thank you for the post!
Last edited by CurtisTheGreat : 11-06-08 at 10:13 PM.
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Unread 11-06-08, 06:31 PM  
dove0rz
A Kobold Labourer

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hi, thanks for your mod.

first of all, sorry about my bad english.

here are some fix to make your mod fit with other locale.

1.
Code:
playerClass = UnitClass("player");
change to
Code:
_, playerClass = UnitClass("player");
the second return value is class name in english, but its in upper case.
2. Substitude all class name like this
Code:
EA_Items["Druid"]
change "Druid" to "DRUID"
to upper case in EventAlertSpellArrary.lua.

and this mod will be working with different locale of wow client.
again, thanks for your mod !
Last edited by dove0rz : 11-06-08 at 06:34 PM.
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