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EventAlert  Popular! (More than 5000 hits)

Version: 4.7.6
by: CurtisTheGreat [More]

The addon will notify you in the middle of your screen with an icon, name of the spell that has procced, the time left on the proc and will make a subtle sound. EventAlert is also able to handle more than one proc at a time (this option was not available in previous versions).

I am not fond of addons that have very complicated installation and setups. The mod should work on install without any config, but if you wish to change any options use the following command: /ea options
To see a more detailed list of what options are avaiable to the mod, just check out the screenshot of the options pane.

This mod tracks the following events/procs:

  • Death Knight
    • Cinderglacier (Runeforging)
    • Dark Transformation
    • Killing Machine
    • Rime (Freezing Fog)
    • Rune Strike
    • Sudden Doom
    Druid
    • Combo Points
    • Eclipse
    • Nature's Grace
    • Predator's Swiftness
    • Omen of Clarity
    • Owlkin Frenzy
    • Shooting Stars
    Hunter
    • Counterstrike
    • Kill Shot
    • Master Marksman
    • Rapid Killing
    Mage
    • Arcane Blast
    • Arcane Concentration
    • Blazing Speed
    • Brain Freeze
    • Fingers of Frost
    • Firestarter
    • Hot Streak
    • Impact
    Paladin
    • Art of War
    • Daybreak
    • Denounce
    • Grand Crusader
    • Hand of Light
    • Infusion of Light
    • Hammer of Wrath
    • Holy Power
    • Sacred Duty
    • Surge of Light
    Priest
    • Borrowed Time
    • Dark Evangelism
    • Evangelism
    • Serendipity
    • Shadow Orb
    • Surge of Light
    Rogue
    • Combo Points
    Shaman
    • Elemental Focus
    • Lava Surge
    • Lightning Shield
    • Maelstrom Weapon
    • Tidal Waves
    Warlock
    • Backdraft
    • Backlash
    • Decimation
    • Empowered Imp
    • Eradication
    • Molten Core
    • Nightfall
    • Shadowburn
    Warrior
    • Battle Trance
    • Bloodsurge
    • Execute
    • Incite
    • Lambs to the Slaughter
    • Overpower
    • Revenge
    • Sudden Death
    • Sword and Board
    • Taste for Blood
    • Thunderstruck
    • Victory Rush


Quick Backstory: I created this addon as a test for myself as my first "from the ground up" addon. Most of my coding in WoW LUA was taking other addons and just fixing them so they work from minor bugs or whatnot.

Anyhow, I needed a mod that was lightweight and did only what I wanted it to do, and that was warn me when one of my spells or talents procced something I needed. Thus, EventAlert was born. There are likely to be bugs, explosions and not so good things that may come from this mod. I'm sorry in advance! If you find a bug, please let me know so I can fix it.

Also, if anyone finds a spell/talent/etc that they want watched, please let me know and I will add it!

4.7.6
Bugfix: Fixed problem with spell charges not showing up on alerts.
Bugfix: Fixed problem with alerts not showing when options changed without a reload.
Change: Added option to show/hide spell charges.

To see the full change log, view the changelog.txt file included in the EventAlert zip file.
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Unread 08-30-10, 04:20 AM  
Ratu
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Originally posted by Zidomo
Aww darn. Fine authors such as CurtisTheGreat try to accomodate and/or respond to people's requests in various diplomatic ways, no matter how out of range they may be. As I'm not the author of this, diplomacy for useless requests is not something I have to worry about . Can thus temper and/or point out what would be a waste of coding time.

Speaking of lack of diplomacy, the tipping point in your original post was this: "And if others don't agree, who cares, they are entitled to their opinion..." . Which is an attempt to silence debate & is in fact essentially saying: "Who cares if my request for these hard-coded procs is useless for nearly all users, I want it no matter what anyone says". Heh.

If you instead offered valid reasons (if there are any) as to why a proc alert mod should alert you to procs like Rune of the Fallen Crusader (or similar), things might be different. GL.

Ah yes, completely forgot about being able to easily add your own spell IDs in this .

Have just moved back to this from GoodNewsEveryone and like most people, don't need to be alerted to procs that are not currently hard-coded in this. For those who do like being alerted like that for whatever reasons, though, the option is there.
You still talking.............
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Unread 09-04-10, 07:37 AM  
Excelis
A Murloc Raider

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FoF bug

Sorry but this bug just wont die. I'm using version 4.3.5. It seems to occur when the counter hits zero and I haven't used the proc. Or when a mob dies prior to using the proc regardless of the countdown.
Last edited by Excelis : 09-04-10 at 07:40 AM.
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Unread 09-04-10, 08:22 AM  
CurtisTheGreat
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Re: FoF bug

Originally posted by Excelis
Sorry but this bug just wont die. I'm using version 4.3.5. It seems to occur when the counter hits zero and I haven't used the proc. Or when a mob dies prior to using the proc regardless of the countdown.
I changed the code quite a bit this last version. It's fixed quite a few people. Try dumping your EventAlert saved variables file while WoW isn't open. It's located at:
\World of Warcraft\WTF\Account\ACCOUNTNAME\SavedVariables

See if that works.

Also, are you getting any errors this time?
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Unread 09-12-10, 07:13 AM  
Excelis
A Murloc Raider

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Re: Re: FoF bug

Originally posted by CurtisTheGreat
I changed the code quite a bit this last version. It's fixed quite a few people. Try dumping your EventAlert saved variables file while WoW isn't open. It's located at:
\World of Warcraft\WTF\Account\ACCOUNTNAME\SavedVariables

See if that works.

Also, are you getting any errors this time?
Sorry I meant to reply sooner. I cleared the account Saved Vars. It didn't help although its buggy behavior is slightly changed. Now it seems to recognize I've used a FoF proc and the proc timer stops counting but the icon just doesn't go away. This sets off a chain reaction of not recognizing any future FoF procs and counting them down. Yet, once in a while, it will seem to fix itself and work for a proc or three. Until I once again use a proc and it stops counting down and the icon stays thus starting the bad chain over again.

I'm going to kill the saved vars again and put in a fresh copy and try again next week. Maybe some bits and bytes got crossed in my download. <shrug>
Last edited by Excelis : 09-12-10 at 02:28 PM.
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Unread 09-12-10, 09:23 AM  
CurtisTheGreat
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Re: Re: Re: FoF bug

Originally posted by Excelis
Sorry I meant to reply sooner. I cleared the account Saved Vars. It didn't help although it's buggy behavior is slightly changed. Now it seems to recognize I've used a FoF proc and the proc timer stops counting but the icon just doesn't go away. This sets off a chain reaction of not recognizing any future FoF procs and counting them down. Yet once in a while it will seem to fix it's self and work for a proc or three. Until it once again I use a proc and it stops counting down but the icon stays starting the bad chain over again.

I'm going to kill the saved vars again and put in a fresh copy and try again next week. Maybe some bits and bytes got crossed in my download. <shrug>
Ya, I'm still getting a few reports here and there. I'm hoping to have something workable soon. This bug is making me nuts. haha
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Unread 09-12-10, 12:43 PM  
weasoug
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strange that "fingers of frost" on mage. when pops up. and gets to 0. stays there. and don't disappear
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Unread 09-19-10, 06:50 PM  
justinm
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Originally posted by CurtisTheGreat
Type: /ea opt
Click the icon options button.
Unlock the icon, so you can move it. (It's a checkbox at the top of the icon options window.)
Move the icon where you want it to be.
Re-lock the icon so you don't end up moving it around on accident.
This doesn't seem to work for me. Is there a key modifier you have to use to move the icons, or a certain spot on the icon that acts as an anchor to drag?
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Unread 09-19-10, 07:35 PM  
CurtisTheGreat
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Originally posted by justinm
This doesn't seem to work for me. Is there a key modifier you have to use to move the icons, or a certain spot on the icon that acts as an anchor to drag?
Try click/dragging on the far left icon when you do the instructions I posted.
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Unread 09-22-10, 05:32 PM  
Excelis
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Re: Re: Re: Re: FoF bug

Originally posted by CurtisTheGreat
Ya, I'm still getting a few reports here and there. I'm hoping to have something workable soon. This bug is making me nuts. haha
Are you still nuts? Real question: have you made any progress on exterminating this bug?
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Unread 09-25-10, 08:06 AM  
CurtisTheGreat
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Re: Re: Re: Re: Re: FoF bug

Originally posted by Excelis
Are you still nuts? Real question: have you made any progress on exterminating this bug?
Classes are whopping my ass ATM. I should have more of a chance to look at it in the next few days. Hopefully something soon.
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Unread 09-25-10, 09:23 AM  
justinm
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Re: Re: Re: Re: Re: Re: FoF bug

Originally posted by CurtisTheGreat
Classes are whopping my ass ATM. I should have more of a chance to look at it in the next few days. Hopefully something soon.
Awesome. Of course, class comes first!
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Unread 10-02-10, 05:59 PM  
justinm
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Okay, this last update was a huge improvement. I did get it to "stick" once, just once, and the next time FoF proc'd, it overwrote properly and disappeared once I used it. I also haven't been getting the lua errors popping up when FoF and Brain Freeze proc at the same time.
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Unread 10-02-10, 08:47 PM  
CurtisTheGreat
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Originally posted by justinm
Okay, this last update was a huge improvement. I did get it to "stick" once, just once, and the next time FoF proc'd, it overwrote properly and disappeared once I used it. I also haven't been getting the lua errors popping up when FoF and Brain Freeze proc at the same time.
Ok, glad to hear it.
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Unread 10-06-10, 06:42 PM  
Excelis
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FoF bug

While the last update was a huge, huge improvement I'm still getting the bug. It's much more likely to clear itself though. One time it occurred was when when I died before I could use the proc.
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Unread 10-06-10, 08:53 PM  
CurtisTheGreat
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Re: FoF bug

Originally posted by Excelis
While the last update was a huge, huge improvement I'm still getting the bug. It's much more likely to clear itself though. One time it occurred was when when I died before I could use the proc.
Technically... this last fix was more of a band-aid than anything. I put it in place until I can actually figure out where the real problem lies.

Did the buff alert stay active while you were dead?
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