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Updated:08-05-09 05:11 PM
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Class Buttons  Popular! (More than 5000 hits)

Version: v3.2.0
by: kneeki [More]

DISCONTINUED

by: kneeki - [email protected]
  • /classbuttons3 or /cb3

Minimalism and low usage are key! This addon will display buttons which are not often used in neat rows for easy access.

To enhance this addon further, use the following addons:

BUGS:
  • None I know of.

05Aug2009: TOC Update

29July2009: Added a new feature: "Fly in stealth mode"

16July2009: Fixed the 'changing tooltip' issue that would occur each time the player learned new spell ranks or changed talent trees via dual spec.

30May2009: Fixed the occasional issue with ButtonFacade integration.

23May2009: Fixed the error that would occur when the player switched specs.

14May2009: ButtonFacade support up to 100%, fixed the issue with bars not staying hidden if the player chooses.

11May2009: Cleaned up button creation, it no longer uses a 'ClassButtons Template'. Added support for OmniCC.

06May2009: Fixed the issue with vehicles causing buttons to disappear, but not reappear. Updated Options code, to make it easier to add new features, and more seamless integration.

15April2009: Added support for Dual Specs, cleaned up quite a few spells in spell list and glyph support. Also changed how often, and the way buttons are refreshed to make the addon MUCH less CPU intensive during the loading process.

13April2009: Fixed the issue with low level characters.

09April2009: Reworked the button positioning code, should now work flawlessly. Also updated the Spells listing.

05April2009: Options now only load once after typing /cb3 multiple times.
#2: Fixed the mage conjur food/water issue

03April2009: I reworked the glyph checking, item counting, Shaman spells and updated a lot of other code. Also made the options 'load on demand' to avoid unnecessary memory usage.
#2: Fixed the options loading issue.

02April2009: Reworked the glyph checking code. Since this is mainly for Druids (so far) as they are the only ones with - reagent glyphs that I know of, if there is any issues let me know!

01April2009: Fixed quite a few lingering issues...

11March2009: Fixed an error that is given to classes which have no spells on their bars.

09Mar2009: Rewrote a lot of the code and legacy functions to make things much smoother, most notibly the button positioning and scaling. Also, partially added ButtonFacade support.

27Feb2009: Rewrote the button template, and updated the code for when buttons are created/moved/updated. Also adjusted some scaling code.

14Jan2009: Added support for character specific settings, scale horizontal bars & vertical bars independantly, and updated spells for most classes.

06Jan2009: Cleaned up options window, added more Alpha options, and updated Mage Portal: spells.

30Dec2008: Added mouse over alpha support and removed the reagent count for druids when they have the glyph. Also added the missing lvl 71+ mage and hunter spells.

08Dec2008: Updated some DK spells & so forth. I will be doing more adding/removing from this area in the future. As my DK is gaining more levels. =)

01Dec2008: Fixed the issues with vertical/horiz bars not saving the show/hide settings after relogging. Also added the new ranks of Priest consumables for Prayers, and Druids now have item counts on the Gifts/Rebirth spells.

18Nov2008 Fixed some anchor issues. Also, I added the easyPos option to the anchor itself, and removed '/cb3 easypos'.
23Oct2008 Fixed the scaling issue.

17Oct2008#2 Fixed '/cb3 easypos' bug. =\

17Oct2008 Fixed the options resetting bug.

15Oct2008 Cleaned up Pally spells a bit.

14Oct2008 Updated and released for 3.0.2. Also increased font size in Options window.

03Oct2008 Added a configuration window! /cb3 to change all your settings. I left in '/cb3 easypos' because it was a habbit of mine. CB3 will now auto update when you gain levels, train spells, and use talent points! No more /reloadui to get it to have the most up-to-date spells! Cleaned up a bunch of code, and fixed the shift-click on anchors error.

24Sept2008 Should now always position correctly to the anchors (mages saw this problem the most).

22Sept2008 Fixed WolTK error on line 345 - Added the self cast modifier to all buttons - fixed line 98 error.

Fixed Paladin (v3.0.2) spells and button colouring.
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Unread 05-12-09, 01:43 PM  
wakeboarder141
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Horizontal Bar won't stay away

I can't keep my horizontal bar disabled. I open the options menu, it is already disabled so when I hit OK, it disappears. As soon as I move/do anything, the bar pops back up. Please help!
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Unread 04-24-09, 10:30 AM  
kneeki
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When don't I miss the spell lists =p

I'm hoping to get a bit more time in the near future to finish the Vehicle button disappear thing... I find it extremely annoying!
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Unread 04-24-09, 06:47 AM  
Nekoko
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Hi Dranwry I all ready made that change in the 3.1 list

Kneeki might of missed it when he updated the spell list
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Unread 04-23-09, 12:11 PM  
Dranwyr
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Also, more shaman changes: as of 3.1 the shaman totems changed again, and require a modification. The third block should be updated as follows:

Code:
        {
            "Healing Stream Totem",
            "Fire Resistance Totem",
            "Mana Spring Totem",
            "Cleansing Totem",
            "Mana Tide Totem",
        },
Thank you again!
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Unread 04-15-09, 11:24 AM  
Nekoko
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hi kneeki

you still need to remove Omen of Clarity, and fix the spelling error in Freezing Aarow

we will keep you right
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Unread 04-14-09, 11:52 AM  
kneeki
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Originally posted by Nekoko
kneeki mate sent you the changed 3.1 spells.lua, tbh not that much has been changed between 3.0.9 and 3.1 but I'll let you look at the file and decide as some changes might still be needed post 3.1

On another note I'd love to see what duel spec does to cb3 lol, might help you track that respec bug, only 1000g but will allow you to swap specs and observe the changes in cb3 without the massive costs for changes
Yeah, I'm really stoked to see how CB handles the dual spec functionality. It *should* without any problems.

I'll release a 3.1 version just as soon as your list arrives, and I make sure it all works with Dual Spec.
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Unread 04-14-09, 11:37 AM  
Nekoko
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kneeki mate sent you the changed 3.1 spells.lua, tbh not that much has been changed between 3.0.9 and 3.1 but I'll let you look at the file and decide as some changes might still be needed post 3.1

On another note I'd love to see what duel spec does to cb3 lol, might help you track that respec bug, only 1000g but will allow you to swap specs and observe the changes in cb3 without the massive costs for changes
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Unread 04-13-09, 08:43 AM  
kneeki
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Ok, the issue bugged me, I have it fixed now.

I leveled a mage up to lvl 4, and got the code all figured out.

Should work for ya!
Last edited by kneeki : 04-13-09 at 08:43 AM.
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Unread 04-12-09, 05:32 PM  
Nekoko
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I know what you mean left me scratching my head a bit. Naming is standard [spell name] (rank number) so Conjure Water Rank 1 for example, it seems the issue only presents when no bar1 and bar2 spells, as once the teleport is there the issue disappears as proven my both our higher level mages.

Well hope so with the horde one, I may level to 25 I think for the first portal to find out, as I said earlier I can switch his bar3 to bar1 for 10 levels to fix the problem in the short term.

He did think I was using a different spell list (which he knows I do anyway,) was the reason he didn't have the conjures, well till I told him it was standard, so when it showed up in 3.0.20 he let me know as I think he was using 3.0.9 or something like that before I told him to update to see if that fixed it.
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Unread 04-12-09, 04:52 PM  
kneeki
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Wow, that's really bizarre. Do the spells (being that low) have a different spell name, and not just a new rank? Although, since it's such a low level issue, I may not worry about it.

Even though it does bother me. =\
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Unread 04-11-09, 10:46 AM  
Nekoko
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ok here we go

This is my level 26 mage alt as you can see no problems just like your level 28 mage



This is my friends level 15 mage alt with no conjure food / water



This is my test mage levels 4 in first shot and 6 in second also with not conjure food / water





Hope this doesn't leave you scratching your head mate, as I said earlier I can move bar3 to bar1 for him as a temp fix until he gets a teleport that'll keep him happy lol
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Unread 04-11-09, 09:07 AM  
Nekoko
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thanks for the information Dranwry, as I say my shaman is low level so doesn't have the spell, might be something I keep just for myself and my alt

I'll sort out those screenshots as soon as i can kneeki, have a raid to go to so will post after
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Unread 04-10-09, 11:55 PM  
Dranwyr
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Originally posted by Nekoko
[on another note did you check on the shammy about the reincarnation] [/b]
It's exactly like the soulstone, in that it only shows up when available. While a reagent count might be nice, lots of shammy specific addons will do that one for you. You cannot cast the spell and you cannot place it on your normal hotbars.
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Unread 04-10-09, 05:41 PM  
Nekoko
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i see from the screen shot that the bug isn't present there, I will pull a screen shot off his mage (level 15) tomorrow. I can't do it at the moment as he is in bed I will also try and verify the issue on my level 4 mage, and grab a screen from that too for you. As I also have no issue on my level 26 mage.

I will leave the anchor points up so you can see where the buttons should be. I will also revert back to full 3.0.20 core.lua with out my adjustment to verify the issue.

After my mate told me about the issue I thought it might be a stray saved variable file so I wiped the class buttons folders from addons and removed all trace for the saved variables (full new WTF file created by WoW). Then extracted 3.0.20 into the addons directory as a clean install, after the issue still appeared I then made the edit of copying over the 3.0.19 function, which did return the conjure water button but only that spell, conjure food was still not displayed, as I stated in previous post.

[on another note did you check on the shammy about the reincarnation]
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Unread 04-10-09, 04:03 PM  
kneeki
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Originally posted by Nekoko
kneeki my mate has just informed me that the conjure bug is back, think you might have used an old version of core.lua for the 3.0.20 update

I reverted the * function ClassButtons:RefreshPositions * portion from 3.0.19 to fix the issue temporary in my own addon, but I don't know if you changed it for a reason

Just thought you'd like to know that the issue has returned mate might be worth noting that it would be worth leveling your mage to get conjure food as well as I noticed that the previous fix above will give conjure water but not conjure food
By reverting that particular function (if I remember right) the buttons were never placed after they were created. I fixed the issue by creating a variable which remembers the button name that was last used as an anchor, and then placing the following buttons in the spell list below/aside it. But, I don't think the problem has returned. Here is a screenshot of my level 28 mage, taken just now:



As you can see, the buttons are there... I'll check my friends level 80 shaman now. *note* I have made no changes to my version here vs what you are using now. I have not had time to work on the addon today.

[edit] I just checked the shaman. It works wonderfully =)

Try deleting the addon on your friends PC and downloading it from the site again, see if that helps?
Last edited by kneeki : 04-10-09 at 04:05 PM.
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