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Updated: | 03-17-13 11:28 PM |
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I have been looking for a mod to auto loot profession windows. For example I want to auto loot whenever I skin something or mine something etc... So after looking for some time with out much luck I stumbled across FastDisenchant by masahikotao. This seemed to do the trick, but it only dealt with disenchanting and prospecting. I decided that wasn't good enough and put my limited coding knowledge to work with my friend to make it work with other professions. Thus looter was born. Though I admit while messing around with the code we came up with several other features we think would be great to add if we can figure out how. Its if far from being a final product, but we figured we would get an alpha release version out to start things off.
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1.1.8 Released.
See the Changelog for details.
As always, keep a watch on the Portal for more information.
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Note: Short of thinking of something else, this will one of the last updates to the Looter mod itself, to keep it a nice small and lightweight but does what you want looting mod. Next in line is titan/fubar support (which might be another mod, such as how bankitems does, depending on size of the change) and WoTLK compatibility.
Further "extra" features that will enhance Looter such as been discussed before, such as possibly Loot/Rolling based on wish list in Atlas Loot, or Auctioneer values, and so on, will most likely be turned into another mod such as "LooterExtras" which will require Looter but be an optional addon for those that want the extra features and don't mind the extra memory/performance hit they might cause (again see readme for details).
* Added looting of Quest items (updated as of 1.0.4, see readme)
* Quest item loot list updated on login automatically
* Added /looter add, and /looter remove for adding or removing the mouseovered item to the custom loot list.
* Added looting by item value, read readme for details
* See change log for more details.
* Minimap button is now hideable and showable via slash command or menu option
* Looter will now automatically reset and update the saved settings if the version (or lack of version for even older versions) is older then the current version. This will fix most problems related to having older settings that don't have the new toggles added in later versions.
* Fixed 3 outstanding bugs (listed at the portal below, see there or the changelog for details)
* Should now be fully WoTLK compatible.
Made an author portal at This link where people can more easily post any bug reports or feature requests and easily track them.
Current version:
Working slash command system, using /looter.
Using the above, you can toggle any of the current looting options on or off.
*Added /looter list custom, to list whats in the custom loot list (see gui)
*Added /looter toggle status, to see whats toggled on or off
*Added /looter version, to see what the current version is
*Added /looter reset, to reset the toggles back to default and clear the custom loot list
*Added /looter clear, to clear the custom loot list (and hence not /looter reset, which resets the toggles, or needing to remove each item yourself)
Working Menu/GUI, for now use /looter open menu to access.
Can use the new menu to visually see whats enabled or disabled, as well as change them from the menu, also can use the menu to add items you wish to loot automatically to the custom loot list and click the display button to see whats in there so far.
Working saved options, all toggle options and the custom loot list will now be saved between sessions for each individual character.
Working Minimap button, place it where you want it, and you can left click it to open the menu or right click it to update your quest item loot list (see readme)
Next in line:
TBD
*Loots Prospecting window
*Loots Milling window
*Loots Disenchanting window
*Loots Mining window
*Loots Skinning Window (think its a fairly complete list let me know if you see something that wasnt looted.)
*Loots Herbalism window
*Loots Tailoring window
*Loots Fish, from the Fishing window
*Loots Health and/or Mana Potions
*Loots Battleground items (see readme for more details)
*Loots Quest items (see readme for update details)
*Loots Items if a certain value (if enabled, see readme for details)
Coming soon:
*Localizations
*And more for a full list (or at least current full list) read the included readme.
Should work fine with mods that change the loot frame such as xloot.
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MelchiorGaspar |
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MelchiorGaspar |
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MelchiorGaspar |
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MelchiorGaspar |
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EVmaker |
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11-17-14, 06:48 AM | |||
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except this itemArray "bug", which i still can't reproduce or even guess when it is happening. |
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RandomHero13 |
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08-15-13, 11:48 AM | |||
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Re: deleting junk?
I will be trying to get at least Looter, UE and SPB fully updated and out by Monday, including some new features I've been thinking of but haven't had the time to get in there during my absence from WoW. And to TatsuOni, yes I do fully intend to get this updated and continue with it. |
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EVmaker |
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06-02-13, 09:50 AM | |
A Kobold Labourer
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Good afternoon, I wonder if the project will continue, because this is one of the best addons for WoW and makes a foul.
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TatsuOni |
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05-05-13, 04:44 AM | |
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deleting junk?
Hi, I just found this addon after starting to work on part of this functionality myself. You're a LOT further along than I am.
I have a question for you. I see there's a "delete junk" option, which presumably loots everything and then deletes things that are considered junk afterwards, to allow skinning/mining/herbalising of the corpse. Does your addon have the option of deleting lower value junk that's already in your own inventory, so you can loot more valuable junk from the corpse? That's basically what I was starting to work on, a way to delete grey items from you inventory when you run out of space, but hopefully comparing the value of what you have to what you could get and deleting whichever one is worth less. If yours already does that, then I can happily replace my own stuff with it. If not, perhaps I'll try to merge that idea in sometime.
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quixadhal |
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03-17-13, 11:48 PM | |
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Looter and Useful Extras have been updated here and on Curse, if you have any issues feel free to let me know, preferably via a feature request or bug report on the portal, but a comment here or private message on WoWI would also work.
I know fishing will be dodgy in Pandaria, I'm still in the process of finding all the ID's for them, but everything else should be fine. |
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EVmaker |
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03-17-13, 03:49 PM | |||
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Re: Cant get it work
One possible cause here though is the loot by value options, if the grey items are worth as much as you have set to loot by value (such as loot if worth more then one gold, but also have use stack value, so 20 silver grey items that stack to 5 or more would be worth more then a gold). Also if Loot by value is on is on, and the value is set to 0 0 0, it will loot everything no matter what it is (put in for those that wanted to be able to loot everything at times or selectively loot at times without turning the mod off).
Last edited by EVmaker : 03-17-13 at 10:55 PM.
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EVmaker |
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03-17-13, 03:36 PM | ||
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Could you let me know in what circumstances does that error come up? Such as it just every time you loot, looting certain things (bodies, mining ores, etc..), do you have any items in your custom loot or block lists? I'll keep trying to see if I can reproduce that, either way that should be the last bit before I have the newest version of Looter released. If I can't reproduce it I will release what I have so far in a couple hours, and I can make a quickfix update after tracking that down later.
Last edited by EVmaker : 03-17-13 at 03:54 PM.
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EVmaker |
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03-16-13, 12:40 PM | |
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thank you very much
mostly looter ist working fine (espacially after adding the new stuff to loot in the luas). the only (random) non-reproducable error (for me) is something with "itemarray" around line 4XX but it almost never happens and i can't really remember where exactly the error was *edit* Looter\Looter-Looter.lua:429: attempt to index local "itemArray" (a nil value) Looter\Looter-Looter.lua:429: in function "LooterScanSlot" but it still works fine after the bug occurs
Last edited by RandomHero13 : 03-17-13 at 06:48 AM.
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RandomHero13 |
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03-15-13, 11:09 PM | |
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My apologies for the long time without updates, quite simply I haven't had an active warcraft subscription for awhile now as work as been keeping me busy, I do now however and should for the foreseeable future, the first order of business is getting the mods updated to the newest WoW patches, while doing that I'll check into the issues posted by shm0.
I hope that I should have an updated version with any necessary bug fixes out by Sunday, and yes I'll be updating it to curse as well once it is ready. |
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EVmaker |
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03-07-13, 05:29 PM | |
A Kobold Labourer
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Good evening, I wonder if there is possibility of project continue? because this best of all addons I use and I really think he forgot a loss
And I would like to thank the excellent work |
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TatsuOni |
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