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Updated: | 08-11-08 08:59 AM |
Created: | unknown |
Downloads: | 5,121 |
Favorites: | 30 |
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WARNING: 2.4.3-18Beta has new db handling, specifically some module will reset to use defaults settings.
Customizable display of buffs, debuffs and weapon buffs. Its designed to be modular, simple to use and light on resources.
Currently Supports:
ButtonFacade skins,
Buff, debuff and weapon buffs, totem timers
Duration timers for all
Name of buffs for all
Count (this is buggy with the Buttonfacade module, causes it not to position properly)
Set font of all frame individualy
Enable/disable modules
Development is at, http://github.com/Zariel/bollo/tree
(tags are more or less stable. Dont pull from the master branch unless you know what your doing)
Planned features:
Dummy display for configuring
Changes:
2.4.3-19.1Beta: Fixes the error with buttonfacade again
2.4.3-19Beta: Fixes the error with buttonfacade on Debuffs
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zariel |
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10-24-08, 08:59 PM | |
A Flamescale Wyrmkin
Forum posts: 130
File comments: 92
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Any plans for this to work with 3.0.*?
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septor |
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09-11-08, 06:33 AM | |
A Kobold Labourer
Forum posts: 0
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Code:
[2008/09/11 20:44:10-4046-x1]: Bollo-2.4.3-16Beta\modules\name.lua:331: bad argument #1 to 'gmatch' (string expected, got nil) Bollo-2.4.3-16Beta\modules\name.lua:331: in function <Interface\AddOns\Bollo\modules\name.lua:326> Bollo-2.4.3-16Beta\modules\name.lua:346: in function `PostSetBuff' Bollo-2.4.3-16Beta\modules\name.lua:401: in function `UpdateDisplay' Bollo-2.4.3-16Beta\modules\name.lua:208: in function `AddOptions' Bollo-2.4.3-16Beta\modules\weapons.lua:145: in function <Interface\AddOns\Bollo\modules\weapons.lua:115> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0\AceAddon-3.0.lua:365: in function `EnableAddon' AceAddon-3.0\AceAddon-3.0.lua:377: in function `EnableAddon' AceAddon-3.0\AceAddon-3.0.lua:435: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:421> <in C code>: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:927: in function `UIParentLoadAddOn': Interface\FrameXML\UIParent.lua:233: in function `CombatLog_LoadUI': Interface\FrameXML\UIParent.lua:343: in function `UIParent_OnEvent': <string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1> --- |
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pokotan |
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08-12-08, 02:03 PM | ||
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zariel |
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08-11-08, 06:34 PM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 54
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Awesome mod! One error though:
Code:
[2008/08/11 20:33:36-170-x1]: Bollo-2.4.3-16Beta\prototype.lua:143: attempt to concatenate field 'name' (a nil value) <in C code>: ? AceEvent-2.0-66043 (Ace2):368: in function <Interface\AddOns\Ace2\AceEvent-2.0\AceEvent-2.0.lua:345> |
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Tylius |
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08-11-08, 09:57 AM | ||
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zariel |
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08-10-08, 03:33 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Started getting this error after the fix :
0.1Alpha\LibButtonFacade\LibButtonFacade.lua:206: attempt to perform arithmetic on local 'A' (a nil value) <in C code>: in function `SetVertexColor' Bollo-2.4.3-19Beta\prototype.lua:100: in function `SetBuff' Bollo-2.4.3-19Beta\core.lua:213: in function `UpdateIcons' Bollo-2.4.3-19Beta\core.lua:237: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> --- |
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Kryshox |
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08-03-08, 04:50 AM | |
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I released Bollo2 Alpha, its over at http://www.wowinterface.com/download...11-Bollo2.html
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zariel |
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08-01-08, 08:28 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
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Is there any way to anchor the debuff frame to the buff frame? Its kind of annoying sometimes when i only have 2 buffs and then get a debuff that has to be on a second row.
It would be great if you could implent some kind of sticky frame for the buffs/debuffs with a small spacing between them. So if i choose to only have one row and if i only have 1 buff on me the frame dont use the whole width and makes the debuff frame come right after the buff. Sorry if i explain poorly Really love this addon, thats just whats missing for me. |
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rellip |
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07-31-08, 11:02 AM | |
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The totemtimers anchor isn't saving :S It keeps going back to it's original position everytime I lock it and /rl.
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khangg |
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07-30-08, 07:13 PM | |
A Flamescale Wyrmkin
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Only thing holding me back, and I'm sure many others too, is the dummy (de)buff frames. Any word on when they may be implemented?
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septor |
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07-28-08, 09:14 AM | |
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Im currently re-writing Bollo, and when i get my WotLK key ill update it to work with wrath too.
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zariel |
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07-25-08, 11:42 PM | |
A Kobold Labourer
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Ok, that's understandable.
One more thing: I recommended Bollo to a friend and he wants a way to disable debuffs as he'd prefer to show them in a different way with a different addon, but still wants buffs via Bollo. |
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vithos |
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07-25-08, 04:39 AM | ||
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zariel |
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07-24-08, 11:13 PM | |
A Kobold Labourer
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I've been raiding with Bollo for about a week now, and I think it's quite good. Just a few things bother me: it needs an option to not split the weapon buffs away from the normal buffs. Preferably with them always coming first. I think this is how the blizzard default frames work? The only other thing is that with the sorting module enabled, the icons seem to get moved sooner than the text when a buff is gained or lost that causes movement.
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vithos |
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