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Shadowlands patch (9.0.2)
Battle for Azeroth (8.0.1)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:01-26-21 03:49 PM
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PocketPlot  Popular! (More than 5000 hits)

Version: 3.3
by: Seerah [More]

See the Change Log tab for a list of all changes and updates.

PocketPlot 3.0!

PocketPlot has gone through a much needed, and long-awaited, rewrite! See the change log tab for a list of all changes in 3.0, including why I removed custom blip textures.


Features:
  • different shapes for your minimap (now 25!)
  • thin, black border (customizable color/alpha/thickness)
  • border and clock/coords have options to be colored by class
  • optional support for !ClassColors
  • moved and streamlined mail/bg/voice/LFG icons
  • moved zone text
  • option to hide zone text
  • hide tracking button (use shift-right-click on minimap to open menu)
  • SharedMedia support for fonts
  • zoom with mousewheel
  • hides map button, zoom in/out buttons, etc.
  • moved and streamlined clock
  • option to disable the clock
  • coordinates display (click coords to toggle world map, shift-click to send coords to chat)
  • "smart" coords/clock display (change positions depending on what's shown), can show below or above minimap **now with offsets
  • ability to move other frames related to the minimap (durability, vehicle seat indicator, instance difficulty/guild flag)
  • can also move WorldStateAlwaysUpFrame (top-center of screen status display)
  • right-click the minimap to toggle showing the in-game calendar (default flashing ? still shows for new calendar invites)
  • can change the alpha/transparency of the minimap
  • option to hide the minimap in combat and/or pet battles
  • option to display cursor coordinates on the world map
  • each character has a choice of using either a global or character specific profile


Looking for something to move and/or modify the quest tracker? Check out Who Framed Watcher Wabbit?


FAQ:

Is there a slash command?
/pocketplot and /pp

How do I move the minimap or other frames?
In the PocketPlot config window, enable the mover for the frame you wish to reposition in the movers menu. Drag it wherever you wish. When finished, select "None" from the movers menu to get rid of the blue anchor. You can use the "Nudge" buttons to move a frame by one pixel at a time in any direction.

Where can I find more fonts?
For further font choices, I suggest the SharedMedia addon. Have a font you want to use that's not in there? Read the "Instructions for MyMedia.txt" file in the SharedMedia folder.

How can I move the tower capture bars?
I have opted to not support moving those, as it's a PITA to do so. I suggest the mods Capping or SSPVP3 for all of your pvp needs (including moving the capture bars and score frame).

How can I give feedback?
Feel free to leave your comments/questions here, but all bug reports and feature requests need to go to my portal if you want me to remember to do them.

Can I use your code/blips?
All use of my code and custom blips separate from PocketPlot must be for your own personal use and they may not be redistributed separate from the addon. You may use snippets of my code in addons you intend to distribute only after receiving permission, and credit must be given.

Can I redistribute your addons?
My addons may only be redistributed in UI compilations, and any mention of the addon must point to its download page or my portal, both on wowinterface.

Do you accept cookies?
I love cookies! Unfortunately, they may turn to crumbs in the mail. Instead, you may donate to my cookie fund via PayPal.

v.3.3
- added option to place cursor coordinates on world map
- little code/options clean-up/rearranging

v.3.2
- fix for tracking menu
- updated for Torghast's new Hybrid Minimap
--- as a result, settings for frame strata and frame level have been removed (since the Minimap, Hybrid Minimap and the PocketPlot background have to sandwich with each other)

v. 3.1.3
- update for 9.0
- fixed backdrop errors

v. 3.0.2
- update for map API changes in BfA

v. 3.0.1
- fix bug with moving frames

v. 3.0
- PocketPlot 3.0!
- time for a rewrite and clean up of old code
- options now split out into separate Lua file
- added option to hide minimap during pet battles
- removed option to hide tracking menu button - now hidden for all users - shift-right click the minimap to open
- removed custom blip textures - too difficult to maintain with Blizz rearranging the textures in the file each time they want to add some
- fixed bug with calendar invite texture

------------------------------------------------

v.2.18.4
- hackish fix for Blizzard(?) bug where the indoors map disappears if the minimap alpha is lower than 1 - this means that if you were using a faded minimap, it will reset to full alpha while indoors and go back to faded when outdoors

v.2.18.2
- updated custom blip textures (7.1 rearranged the icons in the atlas)
- re-enabled the feature

v.2.18.2
- update TOC for 7.1
- fix for nil coordinates error in instances (these are no longer accessible through the API)
- temporarily disabled custom minimap blip textures (the icons in the texture atlas were all rearranged, and I need to reorganize the custom textures)

v.2.18.1
- fixed: updated some outdated API usage

v.2.18
- re-enabled: custom blip textures
- removed: 2 "bigger" blip styles
- added: 2 new blip styles - PPblips soft & PPBlips light
- added: rotations for some minimap shapes
- added: option to hide tracking button (use shift-right-click on minimap to open menu)

v.2.17.1
- fixed lib issue

v.2.17
- updated for Legion
- 2 new minimap shapes
- added shortcuts and optimizations to the coords frame
- temporarily disabled custom blip textures (had the textures all updated, then realized the UI was using a different file now - will be fixed up soon)

v.2.16
- updated TOC number for WoD
- updated minimap blip textures
- added new minimap shape: "Half Round"

v.2.15
- updated TOC number for 5.4
- updated libs
- updated minimap blip textures for new icons (new ones should no longer be hiding!)
- 4 new minimap shapes

v.2.14.2
- updated for MoP
- changed button names
- added option to offset zone text
- added MiniMapChallengeMode to the movers list
- made mover frame text one pt larger and outlined
- battleground and lfg queues now share a button - fixed code to account for this
- updated libs
- removed "MONOCHROME" font flag because it currently crashes the client

v.2.13.2
- increase offsets for clock & coords in options GUI

v.2.13.1
- updated TOC for 4.3
- changed LFDSearchStatus to LFGSearchStatus
- updated custom blip textures for new icons and texture dimensions
- updated libs

v.2.13
- added: ability to offset clock & coords text vertically

v.2.12.1
- updated libs
- updated TOC number
- tweaked options layout to fit bigger window

v.2.12
- FIXED: moverText nil error
- FIXED: minimap mover behavior when minimap is set to a scale other than 1
- ADDED: new minimap blip textures and the ability to change them in the options window!

v.2.11.2
- fixed nil error when trying to move frames - sorry!

v.2.11.1
- updated libs
- you will no longer ping the minimap when right-clicking to open the calendar

v.2.11
- added: 6 new masks to change the shape of your minimap!

v.2.10.2
- added: gave in and added support for WorldStateAlwaysUpFrame finally (used more often now than it used to be)
- fixed: mover frame should properly show in front of the frame its moving
- fixed: centered zone text
- changed: use ToggleCalendar() instead of what I had before

v.2.10.1
- added GuildInstanceDifficulty flag to the movers list

v.2.10
- Updated for Cataclysm!
- new minimap blip textures, supporting all icons
- font preview in options, using AceGUI-3.0-SharedMediaWidgets
- wider coordinates frame, for bigger fonts
- on/off box for clock removed in Interface Options, so ADDED to PocketPlot
- tweaked clock/coord positioning code
- New font - Negotiate Free (fully redistributable, license included)
- fix for ChatFrameEditBox error when shift-clicking coordinates into chat
- throttle on OnUpdate script for coordinate updates (now every .3 seconds instead of every frame draw)
- coords no longer hide when going into an instance - ALL instances provide coordinates as of Cataclysm
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File Name
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3.2
265kB
Seerah
01-15-21 01:15 PM


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Unread 12-08-09, 06:29 PM  
Amenity
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Does Seerah-gnome want haz cooookie???

...Come get tha cooookie...

...ya, u can haz...

...Mmmm, tasty cooookiieee...

...if you fix PocketPlot plzkthnx!

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Unread 11-13-09, 07:55 AM  
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I'd just now become aware that you'd made a circular option for PocketPlot. Thank you so much! I'm able to use my favourite minimap addon again!

Keep up the excellent work, Seerah!
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Unread 11-12-09, 12:30 PM  
Seerah
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Nope. They're hard-coded by WoW. Only way is to increase the scale of the minimap.
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Unread 11-12-09, 04:10 AM  
chua
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anyway to increase the blip size?
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Unread 09-22-09, 02:57 PM  
trclocke
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Well hey, that'll work. They don't overlay the minimap but the basic idea is the same. Thanks!
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Unread 09-22-09, 11:54 AM  
Aileen
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Originally posted by Seerah
I honestly still have no idea why it was in the original spot for you.
Yeah, I guess I was just "special" that way.

I am pretty sure that there was some sort of conflict between SLDataText and it, but even when I disabled the whole calendar module of SLDataText because I wasn't using that module, it still didn't work unless I reloaded UI. I just got used to looking for the partially blocked ? underneath my buffs.

Anyway I'm just happy that whatever recent changes were made fixed it for me.
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Unread 09-19-09, 03:29 PM  
Seerah
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I honestly still have no idea why it was in the original spot for you.

Originally posted by Aileen
I am so happy! I just noticed today when I logged in a bug I reported a long time ago about the calendar ? icon loading in the upper right hand default position seems to be fixed! I logged in today and the ? was attached to my bottom center minimap.
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Unread 09-19-09, 11:35 AM  
Aileen
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I am so happy! I just noticed today when I logged in a bug I reported a long time ago about the calendar ? icon loading in the upper right hand default position seems to be fixed! I logged in today and the ? was attached to my bottom center minimap.
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Unread 09-18-09, 08:54 AM  
Seerah
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Unread 09-18-09, 03:05 AM  
trclocke
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There is one feature that chinchilla had that I really miss. When a player pinged the minimap, chinchilla would pop up a text overlay at the top of the minimap with the player's name, so you knew who was doing the pinging. It's a very nice thing to have when coordinating things over voice chat, or when you're trying to catch the guy who won't stop doing it

If you get bored I'd love to see pocketplot implement something like this
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Unread 09-07-09, 05:51 PM  
Seerah
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Originally posted by Elviswind
Yes, I think that's what I meant. I'd just like the option to change between no outline, thin outline, and thick outline on the text. Not a deal breaker by any means, but I do have a personal preference for no outline.
That won't be difficult to implement. Please post this as a feature request at my portal - I use that as a to-do list.


edit: for now, if you wish to get your hands dirty, search the code for each instance of "OUTLINE" and remove it.

So, instead of SetFont(font, size, "OUTLINE"), you'll just have SetFont(font, size)
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Last edited by Seerah : 09-07-09 at 05:53 PM.
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Unread 09-07-09, 10:34 AM  
Elviswind
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Originally posted by Seerah
There are icons there, such as LFG, PVP, etc. So, this is not possible without being able to move those icons as well. And then the clock would have to be placed somewhere else, too, when enabled, otherwise the tracking and mail icons would also be covered up. In short, I won't be implementing this feature because of all the changing around that it would require.
Fair enough. I can definitely see that having both the clock and coordinates turned on would result in having some text under or over the tracking icon. I don't use the mail or clock function, so I hadn't considered that.

Originally posted by Seerah
Do you mean the outline around the text? I can make it thicker, or I can make it disappear. The outline (and a thicker outline) are hard-coded text modifications in the game and just need applied to text if you want to use them. Is this what you mean?
Yes, I think that's what I meant. I'd just like the option to change between no outline, thin outline, and thick outline on the text. Not a deal breaker by any means, but I do have a personal preference for no outline.

Here's a screenshot of my UI, so you can see where I'm coming from . . . maybe.

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Unread 08-30-09, 07:19 PM  
Seerah
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Originally posted by Elviswind
I have a couple requests:

I'd like to mirror the placement of the zone text with the coordinates, so the coordinates would be placed on the inside edge of the bottom of the map rather than outside the map.
There are icons there, such as LFG, PVP, etc. So, this is not possible without being able to move those icons as well. And then the clock would have to be placed somewhere else, too, when enabled, otherwise the tracking and mail icons would also be covered up. In short, I won't be implementing this feature because of all the changing around that it would require.

I'd like to adjust the amount of text border that is used.
Do you mean the outline around the text? I can make it thicker, or I can make it disappear. The outline (and a thicker outline) are hard-coded text modifications in the game and just need applied to text if you want to use them. Is this what you mean?

Thanks again for providing this great minimap replacement!
Thanks, and you're welcome!
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Last edited by Seerah : 08-30-09 at 07:19 PM.
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Unread 08-30-09, 09:43 AM  
Elviswind
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I just found PocketPlot yesterday and now I've finally found a replacement for SexyMap. I really have no idea why someone would want a whole bunch of spinning graphics and borders on their minimap. Great job keeping it simple! I love how you have handled the tracking button (which is really the only thing I have had turned on all the time when I was using SexyMap) and I love that you have zooming in and out controlled by the scrollwheel.

I have a couple requests:

I'd like to mirror the placement of the zone text with the coordinates, so the coordinates would be placed on the inside edge of the bottom of the map rather than outside the map.

I'd like to adjust the amount of text border that is used.

Thanks again for providing this great minimap replacement!
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Unread 08-21-09, 05:04 PM  
trclocke
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I see a lot of changes in recent versions. Very cool! I'll let you know if I run into any weirdness

Edit with info:
  • The new character specific profile settings work perfectly. I'm using a character specific profile for two characters, and the default profile for a third. I've tweaked a lot of settings on all three characters, and everything acts as it should. I finally get to drop chinchilla entirely which is nice
  • Hide zone text, excellent addition
  • Minimap alpha, very nice to have
  • I dont' think I'll use the "hide minimap in combat" option. What I'm used to is a separate "combat alpha" setting that lets you keep the minimap visible but fade it out more upon entering combat, as an extra visual element on your screen to let you know you're now in combat with something. Just a personal preference. The option to hide it entirely is a nice addition
  • Love the nudge buttons. They're exactly what I was looking for.
  • The mover alpha change was very helpful, and the mover does seem to cooperate a little better now.

Thanks for all the improvements, they're hugely appreciated!
Last edited by trclocke : 08-21-09 at 05:49 PM.
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