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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,914 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
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4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
Comment Options |
07-13-09, 01:49 PM | |||
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Re: rBuff
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zork |
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07-13-09, 01:38 PM | |
A Murloc Raider
Forum posts: 7
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rBuff
Do you know how to increase the size of the debuffs in rBuff.lua ?
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Nerre |
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07-13-09, 01:38 AM | |||
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Re: Cast Bar
Code:
d3o2_createCastbar(self,unit) Code:
--d3o2_createCastbar(self,unit)
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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07-12-09, 09:43 PM | |
A Kobold Labourer
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Cast Bar
Is there a way to disable the cast bar?
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Azmona |
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mastergames |
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07-12-09, 09:37 AM | |
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Ah ok, danke dir für die schnelle Antwort, dann muss ich damit leben.
Irgendwo muss so ne UI auch ihre Macke haben :P |
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Omaro |
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Spudnik |
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07-11-09, 10:51 PM | |
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Group/Raidbug
Hallo,
erstmal muss ich sagen gefällt mir dein Interface außergewöhlich gut und wollt mein Lob aussprechen. Aber... ich habe da ein Problem: Bei mir wird die Party-/Raidanzeige oben links nicht vollständig gefüllt, wenn ich z.B. in einem Kampf bin, dann höre ich den Ton und sehe auch den Text im Chat, dass jmd. der Gruppe beigetreten ist, aber das Bild/Kästchen taucht nicht auf. Ich muss dann immer "/console reload ui" eingeben, damit ich die/den komplette Party/Raid sehen kann. Hättest du eine Lösung ? Hello, First, I must say I like your interface outstanding good. But ... I have a problem: The top left Group-/Raiddisplay isn't completely filled, as if I 'm in a fight, then I hear the sound and also see the text in the chat that somebody joined the group, but the image / box does not appear. I always have to type "/console reload ui" so that I can see the entire group/raid. Would you have a solution? |
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07-11-09, 06:11 AM | |
A Kobold Labourer
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I finally found a way to enable the PVP icon on the orb when flagged for PVP.
In oUF_D3Orbs.lua find this code: Code:
if unit == "player" then self.Leader = self:CreateTexture(nil, "OVERLAY") self.Leader:SetHeight(16) self.Leader:SetWidth(16) self.Leader:SetPoint("TOPLEFT", self, "TOPLEFT", 0, 0) self.Leader:SetTexture("Interface\\GroupFrame\\UI-Group-LeaderIcon")and Code:
self.PvP = self:CreateTexture(nil, "OVERLAY") self.PvP:SetHeight(30) self.PvP:SetWidth(30) self.PvP:SetPoint("TOPRIGHT", self, "TOPRIGHT", 0, 0) |
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Noest |
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07-10-09, 01:51 PM | ||
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I think so. There is a oUF module called readycheck I guess.
http://www.wowinterface.com/download...eadyCheck.html You need to implement it.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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07-10-09, 09:20 AM | |
A Kobold Labourer
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hello m8 i got 1 more question..
is it possible to add readycheck icon on party frames? i mean if i do readycheck to see if they are rdy or no. |
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DOLLAR |
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07-09-09, 09:14 AM | |
A Kobold Labourer
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One problem with that, I'm not using rBottomBarStyler... lol Everything I've changed, I've done so threw the oUF_D3Orbs.lua.
I prefered the look of the D3 UI over the Roth UI, but at the same time, wanted the quickhealth animations the roth orbs had. So I swapped the graphics and moves around hte X,Y's untill i got everything looking right. How I have it rigged up so far: (The 2 files, "d3_warrior_angel" and "d3_warrior_angel2" are both files used for the fury orb. One is an overlay, the other a background so the orb... goo if you will, will fill up between the two layors. Code:
----------------------------- -- CREATING D3 ART FRAMES ----------------------------- if use_rbottombarstyler ~= 1 then if myclass == "WARRIOR" or (myclass == "DRUID" and shape == 3) or (myclass == "DRUID" and shape == 1) or myclass == "DEATHKNIGHT" or myclass == "ROGUE" then local d3f = CreateFrame("Frame",nil,UIParent) d3f:SetFrameStrata("LOW") d3f:SetWidth(320) d3f:SetHeight(160) d3f:SetPoint(tabvalues.frame_positions[8].a1, tabvalues.frame_positions[8].af, tabvalues.frame_positions[8].a2, tabvalues.frame_positions[8].x, tabvalues.frame_positions[8].y) d3f:Show() d3f:SetScale(playerscale) local d3t = d3f:CreateTexture(nil,"BACKGROUND") d3t:SetTexture("Interface\\AddOns\\rTextures\\d3_warrior_angel") d3t:SetAllPoints(d3f) local d3f5 = CreateFrame("Frame",nil,UIParent) d3f5:SetFrameStrata("BACKGROUND") d3f5:SetWidth(320) d3f5:SetHeight(160) d3f5:SetPoint(tabvalues.frame_positions[8].a1, tabvalues.frame_positions[8].af, tabvalues.frame_positions[8].a2, tabvalues.frame_positions[8].x, tabvalues.frame_positions[8].y) d3f5:Show() d3f5:SetScale(playerscale) local d3t5 = d3f5:CreateTexture(nil,"BACKGROUND") d3t5:SetTexture("Interface\\AddOns\\rTextures\\d3_warrior_angel2") d3t5:SetAllPoints(d3f5) else local d3f = CreateFrame("Frame",nil,UIParent) d3f:SetFrameStrata("LOW") d3f:SetWidth(320) d3f:SetHeight(160) d3f:SetPoint(tabvalues.frame_positions[8].a1, tabvalues.frame_positions[8].af, tabvalues.frame_positions[8].a2, tabvalues.frame_positions[8].x, tabvalues.frame_positions[8].y) d3f:Show() d3f:SetScale(playerscale) local d3t = d3f:CreateTexture(nil,"BACKGROUND") d3t:SetTexture("Interface\\AddOns\\rTextures\\d3_angel2") d3t:SetAllPoints(d3f) end
Last edited by Kueson : 07-09-09 at 09:18 AM.
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Kueson |
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07-09-09, 07:40 AM | ||
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Done. Check my comment before.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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07-09-09, 06:52 AM | ||
A Kobold Labourer
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sry didn't saw your replay. btw thx m8 got it .)
Last edited by DOLLAR : 07-09-09 at 08:11 AM.
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DOLLAR |
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07-09-09, 01:55 AM | ||||
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For your orb...rBottomBarStyler switches the powerorb based on stance/class/shift. Just try to anchor the functions I am using. You could build yourself a helper frame and anchor a shapeshift event on this one. If it gets triggered you call a function to change the orb oder texture.
For the scale. Adjust the focusscale variable in the config area of oUF_D3Orbs.lua
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
Last edited by zork : 07-09-09 at 07:40 AM.
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