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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,933 |
Favorites: | 720 |
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IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
||
4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
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Xarl |
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08-15-09, 10:09 AM | ||
A Kobold Labourer
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File comments: 35
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This part controlls health text: local hpval2 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE") hpval2:SetPoint("CENTER", 0, 5) hpval2:SetTextColor(0.6,0.6,0.6) This part controlls mana text: local mpval2 = SetFontString(self.PowerValueHolder, d3font, 28, "THINOUTLINE") mpval2:SetPoint("CENTER", 0, 5) mpval2:SetTextColor(0.6,0.6,0.6) Well, thats very simplified. These parts controll position, font, font size, color and that stuff. But if your lines for mpval2 looks like this they should be displaying seccond value mana in the middle of the orb. (In another section of the text hp and mpvalue positions are set to 1000 wich drives them off the screen. This part: --self:Tag(mpval2, "[d3o2absmp]") Is what makes the seccond manavalue display the abosolute value. If your UI doesnt look like this: I dont know what´s wrong cause the thats what the long section I pasted earlier does for me. |
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Vargtass |
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08-15-09, 09:22 AM | ||
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Xarl |
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08-15-09, 06:56 AM | |
A Kobold Labourer
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Hey,
ist es möglich anstatt der gerundeten Health- und Manaanzeige die absolute Zahl anzugeben? Wenn ja, wie?? Vargtass hat das glaub ich hinbekommen, aber sein Post konnte mir nicht helfen... mfg Ake edit: Ist es möglich Targetbar und Target's Castbar unabhängig voneinander zu skalieren? edit2^^: Was ist dieses Vehicle Exit Button??
Last edited by Ake : 08-15-09 at 07:35 AM.
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Ake |
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08-15-09, 01:52 AM | |
A Kobold Labourer
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Ok. thanks to Vargtass i was enable to make my orbs show the actual HP value. But... can someone tell me how i can make the same thing with mana orb?? Till now it looks like this:
http://www.fotosik.pl/pokaz_obrazek/...3ad6e6e76.html I want to make the same thing on mana orb as you see on health one.
Last edited by Samanael86 : 08-15-09 at 01:52 AM.
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Samanael86 |
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08-15-09, 01:18 AM | |
A Kobold Labourer
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Okay, ive got a question. How to u take away that scary voice that u can hear after you kill something, and how to make everything exept the actionbar smaller? I cant figure it out :S
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Kaihaj |
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08-14-09, 11:46 PM | |
A Kobold Labourer
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I've been messing with this UI for a few days trying to get it the way I want it to lay out. Anyone know how I can make the nameplate show full red all the way across and them burn down as I kill something. And how can I edit the duke nukem voices. I like em but not great for my 3 year old. Thanks all.
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Leoricx |
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08-14-09, 09:28 PM | ||
A Kobold Labourer
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Re: Re: Querries and assistance request
Am I the only one having the "no totem bar issue"? It seems a pretty big one to me - or am I the only idiot still playing a shamman :P |
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Ets |
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08-14-09, 03:36 PM | |
A Kobold Labourer
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Cant you just download the new package and install only the orb part of it?
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Vargtass |
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08-14-09, 12:17 PM | |
A Kobold Labourer
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Ist es möglich die Galaxy Animation aus der neusten Version des UI's in eine ältere Version, wo noch die alte Animation drin ist, einzufügen ?
Wenn ja wäre nett wenn es mir jemand sagen könnte. ________________________________________________________________ Is it possible put the new galaxy animation from a newer vision of the ui into an older vision of the ui ? if someone knows this, please let me know it ! (sorry for my english) |
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low.b0b |
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08-14-09, 10:38 AM | ||
A Kobold Labourer
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Re: Querries and assistance request
----------------------------- -- CREATE STYLES ----------------------------- --create the player style local function CreatePlayerStyle(self, unit) if use_rbottombarstyler ~= 1 then d3o2_setupFrame(self,orbsize,orbsize,"BACKGROUND") d3o2_createOrb(self,"health") d3o2_createOrb(self,"power") self.HealthValueHolder = CreateFrame("FRAME", nil, self.Health) self.HealthValueHolder:SetFrameStrata("LOW") self.HealthValueHolder:SetAllPoints(self.Health) local hpval1 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE") hpval1:SetPoint("CENTER", 0, 1000) hpval1:SetTextColor(0.6,0.6,0.6) local hpval2 = SetFontString(self.HealthValueHolder, d3font, 28, "THINOUTLINE") hpval2:SetPoint("CENTER", 0, 5) hpval2:SetTextColor(0.6,0.6,0.6) self.PowerValueHolder = CreateFrame("FRAME", nil, self.Power) self.PowerValueHolder:SetFrameStrata("LOW") self.PowerValueHolder:SetAllPoints(self.Power) local mpval1 = SetFontString(self.PowerValueHolder, d3font, 28, "THINOUTLINE") mpval1:SetPoint("CENTER", 0, 1000) mpval1:SetTextColor(0.6,0.6,0.6) local mpval2 = SetFontString(self.PowerValueHolder, d3font, 28, "THINOUTLINE") mpval2:SetPoint("CENTER", 0, 5) mpval2:SetTextColor(0.6,0.6,0.6) self:Tag(hpval1, "[maxhp]") self:Tag(hpval2, "[d3o2abshp]") --cannot use custom events with frequentupdates enabled --self:Tag(mpval1, "[maxpp]") --self:Tag(mpval2, "[d3o2absmp]") --set the subobjects to be available for the d3o2_updatePlayerPower func self.mpval1 = mpval1 self.mpval2 = mpval2 self.PostUpdateHealth = d3o2_updatePlayerHealth self.PostUpdatePower = d3o2_updatePlayerPower d3o2_createLowHP(self,unit) d3o2_createDebuffGlow(self,unit) d3o2_createIcons(self,unit) end d3o2_createCastbar(self,unit) self:SetScale(playerscale) end |
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Vargtass |
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08-14-09, 02:09 AM | |
A Kobold Labourer
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Hello,
First off, I'd like to say great job with the new animations! They look awesome. I've installed everything perfectly and I've configured the new UI the way I like it, however there is one minor issue I am having. The color of the target and ToT frames stays gray 100% of the time and this makes it very hard to tell how much of their health is remaining. Now I know this is trivial because their health is also depicted in percent form, however I like to visually see the red bar fill from right to left and that bar is now always gray. How can I fix this so that the bar will go back to being red like it used to be? P.S. - Here is a screenshot of what I'm talking about: http://s840.photobucket.com/albums/z...409_034605.jpg **Edit: The castbar also fills up white unlike before. How do you change the color settings?
Last edited by Darkrevenge : 08-14-09 at 11:07 AM.
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Darkrevenge |
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08-13-09, 03:43 PM | |
A Kobold Labourer
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Thanks that helped a lot!
Do you know how could i turn off those Duke Nukem voices? dont get me wrong i like duke a lot but in WOW...just ruins the mood for me ^^ Edit: sorry i checked and solved the voice thing
Last edited by KageroShin : 08-13-09 at 03:52 PM.
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KageroShin |
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08-13-09, 12:15 PM | ||
A Kobold Labourer
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Edit: "/qh tooltip" turns the feature off I thought but no, it's showing 1/6 slain and no error, try it for now!
Last edited by rhaedaw : 08-13-09 at 12:17 PM.
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rhaedaw |
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08-13-09, 12:13 PM | |
A Kobold Labourer
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Hi All!
I just installed this addon and i like it a lot but i have a serious problem. I'm using Quest Helper and every time i point my mouse on a enemy mob and that mob is related to a quest it pops up an error window. Is anyone who encountered the same error? How can i solve it? Pleas help someone |
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KageroShin |
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