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Updated: | 10-22-15 04:14 PM |
Created: | unknown |
Downloads: | 532,899 |
Favorites: | 720 |
MD5: |
IMPORTANTRoth UI is deprecated (only compatible up to WoW patch 6.3). It will not be updated for Legion.
INTRO
Galaxy is providing an adjusted version. You can get it here: Roth UI (Diablo) Galaxy's Revival
My new interface can be found here: Zork UI
Hi there. This is my Diablo themed interface for World of Warcraft, called Roth UI. Enjoy.
Since more and more leaked downloads of my interface appear on the internet, please remember: There is only one official download of the Roth UI. And that is this one, on wowinterface.com. All other downloads available are leaked and are not officially supported by me.
INSTALLATION GUIDE
Only this one is ZORKIFIED!
If you are a first time Roth UI user you may want to check the tutorial video from Tachi showing the installation process.
How To Install and Configure Roth UI
FAQ - PLEASE READ BEFORE POSTING!
Same goes for the chat. If it doesn't fit just right-click the chat-tab. Unlock the chat and move it around until you feel comfortable.
ORB CONFIGWhen patch 5.2 hit the live servers a new version of oUF_Diablo was applied. Large parts of oUF_Diablo got rewritten, that includes large parts of the config.lua containing the orb animation settings. Most of those settings can then be changed via ingame config. The config can be accessed via
CLASS BAR PREVIEW
/diablo config
If you need a tutorial video check out Cryptus Roth UI tutorial video for 5.2
Roth UI config tutorial on YouTube by Cryptus
Another tutorial by Julien for Roth UI 5.2 in French:
[Guide] Addon Roth UI (interface diablo pour wow)
ORB ANIMATION SYSTEM
With 4.009+ the fluid animations have returned to Roth UI. With version 50200.03 you can config all those animations ingame via: /diablo config. Have fun playing around with the settings. Video showing one of the 100+ animations: http://www.youtube.com/watch?v=FqTwOHXSlw8
SCREENSHOTS / VIDEOS
Check out the Roth UI video playlist on YouTube.
SLASH COMMANDS
If you want to share videos / screenshots using the interface please post them here: Roth UI post your screenshot thread
ORB CONFIG
/diablo config--will toggle the config panel
LOCK / UNLOCK
/rabs lock --will lock all actionbars
/rabs unlock --will unlock all actionbars
/diablo lockart --will lock all art frames
/diablo unlockart --will unlock all art frames
/diablo lockbars --will lock all the toolbars (soulshards, castbars, combobar etc.)
/diablo unlockbars --will unlock all the toolbars (soulshards, castbars, combobar etc.)
/diablo lockunits --will lock all the unitframes
/diablo unlockunits --will unlock all the unitframes
/rbfs lock --will lock the player aura frames
/rbfs unlock --will unlock the player aura frames
/rmm lock --will lock the minimap cluster
/rmm unlock --will unlock the minimap cluster
/ris lock --will lock the data strings below the map
/ris unlock --will unlock the data strings below the map
/rppba lock --will lock the player power bar alt
/rppba unlock --will unlock the player power bar alt
RESET
/rabs reset--will reset all actionbars
/diablo resetart --will reset all art frames
/diablo resetbars --will reset all the toolbars (soulshards, castbars, combobar etc.)
/diablo resetunits --will reset all the unitframes
/rbfs reset --will reset the player aura frames
/rmm reset --will reset the minimap cluster
/ris reset --will reset the data strings below the map
/rppba reset --will reset the player power bar alt
Maybe you are just a fan of the orbs and don't want all the rest. Go check out rBottomBarStyler. It provides various Diablo themed background panels.
SUBMITTING ERRORSPost any errors or questions you are having in the comments.
ADDONS
If you are posting errors please always support your comment with a screenshot and in case the lua error you are getting.
Githubhttps://github.com/zorker/rothui
File Name |
Version |
Size |
Author |
Date |
Type |
50400.03 |
4MB |
09-06-13 10:29 AM |
Patch |
||
4.011 |
233kB |
07-01-11 11:34 AM |
Addon |
Comment Options |
12-11-14, 11:21 AM | ||
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A nameplate has no unit bound to it which is needed for aura tracking. Thus one needs to mouseover a nameplate or target a specific unit to make the auras appear. There is no way around it since nameplates have no unit GUID by default.
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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zork |
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Bytales |
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12-11-14, 09:15 AM | |
A Kobold Labourer
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Hey Zork!
Amazing work on that UI. Been playing around with it since yesterday, reminds me of vanilla UI tweaking I found a little bug with the nameplate however. Sometimes, it appears to be quite random, I have to drop/re-target a mob to get the debuffs appears on the nameplate. It seems to be more often with bosses but also happens with random elites/trash. (I play a rogue if that helps) --- Little request if I may (and if it doesn't add work to maintaining the UI). Could we have the option to choose between Orbs and normal player frame ? (like http://www.wowinterface.com/download...SasDiablo.html) unless it's easy to modify by myself. Anyway, great work! Loving it!
Last edited by lusthxc : 12-11-14 at 09:18 AM.
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lusthxc |
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12-11-14, 03:05 AM | ||
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@Bytales
Your texture is using the player frame as a parent. The player frame has a scale that is applied to the frame. You can use UIParent as a parent frame instead. Lua Code:
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| Simple is beautiful. | WoWI AddOns | GitHub | Zork (WoW)
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12-10-14, 05:16 PM | |
A Murloc Raider
Forum posts: 4
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After digging some more it seems the imgaes are scaled up from somewhere, because i need to scale them down to 0.825 aprox to make them at the aprox required size.
Normaly it wont do it, as i have designed them to be pixel per pixel displayed, so the smallest pixel that is out of place, make everything look like shit. I need to be able to display them in their original size. Where does the shitty scaling come from, is beyond me ! |
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Bytales |
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12-10-14, 03:43 PM | |
A Murloc Raider
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I need bassicaly to display the images pixel for pixel, and i have checked, the angle art, is not being displayed pixel per pixel. ALso when scale is set at 1.
So there has to be somewhere a scaling number i am missing. THats what i need to know. |
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Bytales |
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12-10-14, 02:52 PM | |
A Murloc Raider
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What location Tags do i have to use to display a TGA on the TOP Left Corner at 0,0 coordonates (by 0,0 i mean top LEFT)
Code:
border01 = { show = true, pos = { a1 = "TOPLEFT", a2 = "TOPLEFT", af = "UIParent", x = 500, y = 0 }, scale = 1, }, Apart from this size specified here, is there somewhere else the scaling specified, because i cant display it 1:1, it is displayed streched. Code:
local createBorder01Frame = function(self) if not self.cfg.art.border01.show then return end local f = CreateFrame("Frame","oUF_Border01Frame",self) f:SetSize(768,1024) f:SetFrameStrata("BACKGROUND") f:SetFrameLevel(0) f:SetPoint(self.cfg.art.border01.pos.a1, self.cfg.art.border01.pos.af, self.cfg.art.border01.pos.a2, self.cfg.art.border01.pos.x, self.cfg.art.border01.pos.y) f:SetScale(self.cfg.art.border01.scale) func.applyDragFunctionality(f) local t = f:CreateTexture(nil,"BACKGROUND",nil,2) t:SetAllPoints(f) t:SetTexture("Interface\\AddOns\\oUF_Diablo\\media\\margins_v08_01") end The SET Size must therefore be 768x1024? right ? Original Image http://i144.photobucket.com/albums/r...psf80e9dc4.jpg Modified Image to become 1024x1024 so that i may display it in wow. http://i144.photobucket.com/albums/r...ps0527b699.jpg As you can see it has to be with the upper left corner in the upper left corner of the game ! Perhaps you can tell me what can i modify to place it correctly. THe only way i can figure it out to place it where i need it is through move all addon. It also allows me to resize it correctly. Because the resize stimmt also nicht ! |
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12-08-14, 05:16 AM | ||
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taan |
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12-08-14, 01:56 AM | ||
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@raziki
Each castbar has a color setting.@Kerrovitarr Possible yes, but only by writing a new oUF layout. I posted a proof of concept here:@Dellirium Just disable rCombatText and use sth like http://www.wowinterface.com/download...attleText.html. Set it up to your liking.@BennyBurton Yeah the reseting of the layout-local.txt is really wierd. That has never happened before. The best thing is to hard-code the default positions in the config.lua files.@Swordsman The health orb is your player frame. You can right-click it.@t707052380 Check https://code.google.com/p/rothui/sou...ip/core.lua#17@bytales Textures must be a multiplier of 8. Thus: 16,32,64,128,256,512,1024,2048
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Last edited by zork : 12-08-14 at 02:01 AM.
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12-07-14, 08:51 AM | |
A Murloc Raider
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Ok, managed to create the new frame, it look like i had to add a line in the charspecific.lua from the oUF_Diablo folder
Code:
cfg.units.player.art.autocad.show = false Code:
createAutocadFrame(self) |
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Bytales |
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12-07-14, 08:31 AM | |
A Murloc Raider
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Re: Re: i have a problem
Is there any way to create an additional Art frame ?
I did add an entry in config.lua from oUF_Diablo folder Code:
autocad = { show = true, pos = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = 0, y = 0 }, scale = 1, }, Code:
--create the AUTOCAD frame local createAutocadFrame = function(self) if not self.cfg.art.Autocad.show then return end local f = CreateFrame("Frame","oUF_DiabloAutocadFrame",self) f:SetSize(1024,512) f:SetFrameStrata("BACKGROUND") f:SetFrameLevel(0) f:SetPoint(self.cfg.art.Autocad.pos.a1, self.cfg.art.Autocad.pos.af, self.cfg.art.Autocad.pos.a2, self.cfg.art.Autocad.pos.x, self.cfg.art.Autocad.pos.y) f:SetScale(self.cfg.art.Autocad.scale) func.applyDragFunctionality(f) local t = f:CreateTexture(nil,"BACKGROUND",nil,2) t:SetAllPoints(f) t:SetTexture("Interface\\AddOns\\oUF_Diablo\\media\\d3_Autocad") end Code:
oUF_Diablo_Art = { "oUF_DiabloActionBarBackground", "oUF_DiabloAutocadFrame", "oUF_DiabloAngelFrame", "oUF_DiabloDemonFrame", "oUF_DiabloBottomLine", "oUF_DiabloPlayerPortrait", "oUF_DiabloTargetPortrait", } Normally, i inserted an "d3_Autocad.tga" in the media folder I also set the angel and demon on the high frame strata, orbs on the medium frame strata, and the bars on the low frame strata so that i can set the Autocad on the background frame strata. No new frame is created ! Is this possible at all ? What did i do wrong ? |
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Bytales |
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12-06-14, 09:47 PM | ||
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Re: i have a problem
hooksecurefunc("GameTooltip_SetDefaultAnchor", function(tooltip, parent) tooltip:SetOwner(parent, "ANCHOR_CURSOR") end) |
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Shirk |
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12-06-14, 10:26 AM | |
A Kobold Labourer
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i have a problem
can u tell me how can move the tooltip
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t707052380 |
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12-06-14, 02:49 AM | |
A Kobold Labourer
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=
Hi,
how do i enable the player unit frame and also able to keep track of my buffs.
Last edited by Swordsman : 12-06-14 at 08:55 PM.
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Swordsman |
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12-05-14, 09:00 AM | |
A Kobold Labourer
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modified Frame position reset after disconnet
Hi Zork,
habe das Selbe Prob wie Taan bereits seit über einem Jahr. Bislang hatte ich eben die diversen /... unlock Befehle neu verschoben. Kein Problem. Aber in der Zeit wo WoW so oft DCs und Fehler fabriziert wie momentan, wird's natürlich sehr lästig auf dauer :-) Wollte heute Abend versuchen die Dateien im WTF Unterordner auf read-only zu setzen oder hättest du ggf. einen anderen Vorschlag? Danke schon mal Gruß |
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Undercitypixel |
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