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Updated: 11-27-10 01:14 AM
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Updated:11-27-10 01:14 AM

BigRed  Popular! (More than 5000 hits)

Version: 2.1
by: Eidolarr [More]

BigRed is a tiny addon that lets you customize your game error messages. Not Lua errors, mind you, but game errors - things like "out of range" and "not enough energy." It offers the following features:

- choose your font!
- move the messages
- adjust the maximum number of messages to show
- throttle the messages
- set the justification
- adjust the text color color

By default, you should barely notice this addon - it imitates the default error frame, with subtle improvements. To customize the appearance, type /bigred.

Clean up those hideous big red lines of text from the middle of your otherwise-sexy UI!

If you have any suggestions, leave 'em here, but I do not intend to expand the pleasantly limited scope of the addon significantly. Please leave questions, comments, etc. as well. I would especially appreciate bug reports.

New in 2.0: I've removed the GUI sliders for fade time and fade percent. These were really debugging tools that got left in. BigRed will still honor your old settings here, and if you are truly determined, you can use BigRed:SetFadePercent and BigRed:SetFadeTime to tweak them. There is also a new width slider that allows you to constrict the area in which the messages are displayed; any messages exceeding this area are elided.

Note that a recent patch applied a hideous hack to UI_ERROR_MESSAGE. Instead of implementing throttling in UIErrorsFrame, where it belongs, they've made it so that *some* error messages don't consistently trigger events. There's nothing I can do about this, and it's a problem with the stock error frames, too. Sorry.

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Unread 05-18-08, 07:25 PM  
Fishing Trainer
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Hmm... I received this error upon logging in:
[2008/05/18 20:20:14-443-x1]: BigRed-1.0\Core.lua:194: Usage: <unnamed>:SetPoint("point" [, region or nil] [, "relativePoint"] [, offsetX, offsetY])
BigRed-1.0\Core.lua:194: in function <Interface\AddOns\BigRed\Core.lua:180>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5>
(tail call): ?:
AceAddon-3.0\AceAddon-3.0.lua:341: in function `EnableAddon'
AceAddon-3.0\AceAddon-3.0.lua:411: in function <Interface\AddOns\Ace3\AceAddon-3.0\AceAddon-3.0.lua:397>
<in C code>: in function `LoadAddOn'
Interface\FrameXML\UIParent.lua:908: in function `UIParentLoadAddOn':
Interface\FrameXML\UIParent.lua:234: in function `CombatLog_LoadUI':
Interface\FrameXML\UIParent.lua:327: in function `UIParent_OnEvent':
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
"You'd be surprised how many people violate this simple principle every day of their lives and try to fit square pegs into round holes, ignoring the clear reality that Things Are As They Are." -Benjamin Hoff, The Tao of Pooh

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Unread 05-12-08, 03:24 PM  
An Aku'mai Servant
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Forum posts: 34
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yeah I thought of it initially when a guildy asked me to make a macro to hide the whole frame. I used that for awhile, but occasionally I'd genuinely want to know why my spells weren't working. I wish I could turn off the sound too but that doesn't go through the interface code at all as far as I can tell.
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Unread 05-12-08, 10:23 AM  
An Onyxian Warder
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wow very nice. Something anyone has yet to do. You clever man you

ill have to try it out.....altho im not a fan of even showing them, this is still a great idea for those who still want them but want them to say something more then "your too far away" you could be like "omfg move closer you nub"
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