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Extended Unit Frames  Popular! (More than 5000 hits)

Version: r101
by: STFX [More]

stopped support because i am no longer playing wow. if someone wants to take over this addon he/she has my full assistance.


eUF (Extended Unit Frames) was made to upgrade the default Blizzard Unit Frames by important features like

  • focus frame
  • party target frames
  • party cast bars
  • class icons
  • highly modifyable status texts
  • zoomed-in buff icons
  • and much more

eUF uses the default Unit Frames and doesn’t create them by scratch that’s why its that much more lightweight than other Unit Frame addons.
It also uses LibDogTag-3.0 to format the status texts which makes them very adaptable.

All unit frames (player, target, focus, party, castbar) are movable too. Hint: They are already unlocked by default. If u want to reset the frame positions to default delete file WoW\WTF\Account\*accountname*\*servername*\*charname*\layout-cache.txt

Configuration can be found under Esc -> Interface Options -> AddOns or via /euf and /extendeduf.

r101

* Fixed typo in toc and config
---------------------------------------------------------------
r99

* Fixed status bar texture reset after logout/reload
---------------------------------------------------------------
r95

* Fixed party target visibility
* Disabled enlarged buffs/debuffs because it does not work without own buff anchoring
---------------------------------------------------------------
r94

* Fixed display of status text when unit is dead
* Fixed zoomed in buff icons for player
---------------------------------------------------------------
r93

* Fixed memory leak due bad function hooking
* Fixed TextStatusBar_UpdateTextString taint error
* Fixed health bar color on disconnect
* Fixed display of focus dead text
---------------------------------------------------------------
r89

* Fixed assigning focus frame debuffs to target frame
---------------------------------------------------------------
r88

* Fixed taint errors now properly with still being able to click on the frames for menu or target functions
* Added support for gradient health bars
* Added full hp color, medium hp color and empty hp color to options
* Added preview of textures to options
---------------------------------------------------------------
r86

* Fixed taint errors
* Added option for buff/debuff size
* Added edge display of buff/debuff cooldown introduced in 2.4.3
---------------------------------------------------------------
r71

* Added option for small status text outline
---------------------------------------------------------------
r70

* Fixed texture display bug after logout
---------------------------------------------------------------
r69

* Fixed bug when clicking on party target health/mana bar
---------------------------------------------------------------
r68

* Fixed target class icon
---------------------------------------------------------------
r67

* Added target/focus/party class icons
* Fixed /euf lock
---------------------------------------------------------------
r66

* Added target/focus/party cast bar icons to zoomed in icon display function
* Fixed focus status text visibility
* Fixed party cast bar visibility
* Added player cast bar to the movable unit frames
---------------------------------------------------------------
r64

* Changed party pet frame layout to something without a mana bar because the mana bar wont be shown anyways
* Added party cast bars
* Added options for target/focus/party cast bar visibility
* Added options for player/target/pet/focus/party status text visibility
* Fixed party pet health bar texture
* Changed party target frame layout
* Added option for zoomed in buff/debuff icons
* Added version number to savedvariables to be able to handle old versions as from now
* Changed update function so after changing settings only the affected visuals have to be reloaded
* Added a few more textures
* Removed focus frame and party target frame scale option
* Added possibility to move the party frames with party member 2-4
---------------------------------------------------------------
r54

* Changed status text display method which provides much cleaner code and some status text bug fixes
* Added party and pet status texts
* Fixed focus frame buff / debuff size
* Changed target of focus frame visibility to reflect bliz default UI style
---------------------------------------------------------------
r52

* Fixed bug when joining a group while in combat
* Corrected display when moving the mouse over focus frame health and mana bar
---------------------------------------------------------------
r51

* Added option to hide focus frame and target of party frame
* Changed focus frame and target of party frame anchors
* Changed focus frame default position
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Unread 06-19-08, 11:15 AM  
STFX
A Defias Bandit
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Originally posted by ronjon
Using r69 and my statusbar texture always revert to blizzard after log out, even though in the menu it still has a check mark beside the texture I specified before.
fixed in r70
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Unread 06-21-08, 03:06 AM  
qwksilver
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idea's

first: what are the options to go in texts.
second: i use MobHealth3, is there a way to place that information on the frames, i usually put in player health the fractionalhp, then the percentage to the right of the frame, same for mana, then on the target the reverse (percentage to left of frame) same look for focus would be good
and pet is deficit based or whatever.
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Unread 06-21-08, 05:34 AM  
kaimox
A Fallenroot Satyr

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This is a great mod. It has everything I want and is still small enough and easy to configure.
Just one thing thats really bugging me:
For health/mana you use a white font with a black outline. Result: it's not possible to see the background anymore, so I don't see how much health is left. I see the green line with full health and I see the last third, but not the area where the numbers are over, because the green background is not visible there.
It's a pain if you can't see large parts of your healthbar anymore ...
Do you understand what I mean?

Simple unitframes (and also Mobinfo2), which I used before, uses a white font without outline and its no problem to see the background colour through that. It even has an option to choose among fonts. A choice would be nice, but not really necessary - a font without outline would be enough. White on green or white on blue is easy readable without the outline.

Is there a way I can change the font myself? I don't know lua but I can read code. But I did'nt find any font definition in your code.

@qwksilver: have a look at http://wowace.com/wiki/LibDogTag-3.0
Last edited by kaimox : 06-21-08 at 05:37 AM.
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Unread 06-21-08, 07:48 AM  
STFX
A Defias Bandit
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Originally posted by kaimox
This is a great mod. It has everything I want and is still small enough and easy to configure.
Just one thing thats really bugging me:
For health/mana you use a white font with a black outline. Result: it's not possible to see the background anymore, so I don't see how much health is left. I see the green line with full health and I see the last third, but not the area where the numbers are over, because the green background is not visible there.
It's a pain if you can't see large parts of your healthbar anymore ...
Do you understand what I mean?

Simple unitframes (and also Mobinfo2), which I used before, uses a white font without outline and its no problem to see the background colour through that. It even has an option to choose among fonts. A choice would be nice, but not really necessary - a font without outline would be enough. White on green or white on blue is easy readable without the outline.

Is there a way I can change the font myself? I don't know lua but I can read code. But I did'nt find any font definition in your code.

@qwksilver: have a look at http://wowace.com/wiki/LibDogTag-3.0
eUF uses the default unit frame font which is already implemented in bliz ui thats the reason u cant find any font definitions. i am currently trying to implement an option for status text display without outline.

EDIT: added in r71
Last edited by STFX : 06-21-08 at 08:42 AM.
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Unread 06-21-08, 10:44 AM  
qwksilver
A Kobold Labourer

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continued

i can see part of my answer in http://wowace.com/wiki/LibDogTag-3.0.

however: i would still need the two extra anchor's per frame
player right, target left, focus left, tot right, ftot right, pet right, party right, etc.

right now all those frames have the two for HP and MP centered in each frame. i can not see how to have part in one place and part in another.

i get these features now with SimpleUnitFrames + FocusFrame. I like the more universal implementation, and the ability to get rid of two mods for one. without these features it just doesn't cut it yet.

also see libstickyframes i think, or bongos as example. it would be nice to have some alignment tools for the frames to be able to make it look cleaner.
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Unread 06-21-08, 10:51 AM  
qwksilver
A Kobold Labourer

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or...

in leui of sticky frames, an exact xy in the config would do it too. the layoutcache has these numbers but trying to edit it is a royal pain. also by having it in the config for the mod it would force the layout for each character to conform by updating the ones that don't match the various frame positions, as you log in say.
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Unread 06-21-08, 12:09 PM  
STFX
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Re: continued

Originally posted by qwksilver
i can see part of my answer in http://wowace.com/wiki/LibDogTag-3.0.

however: i would still need the two extra anchor's per frame
player right, target left, focus left, tot right, ftot right, pet right, party right, etc.

right now all those frames have the two for HP and MP centered in each frame. i can not see how to have part in one place and part in another.

i get these features now with SimpleUnitFrames + FocusFrame. I like the more universal implementation, and the ability to get rid of two mods for one. without these features it just doesn't cut it yet.

also see libstickyframes i think, or bongos as example. it would be nice to have some alignment tools for the frames to be able to make it look cleaner.
u want to split the status text into two parts with each of them aligned to a different corner? sorry but i wont add that because i dont have enough time to code such specific and kinda difficult requests. busy irl.
btw as far as i know SimpleUnitFrames doesnt have this feature too.

the only thing i would do is to add an option so that u can move both healthbar text and manabar text to the left or the right of one frame.
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Unread 06-21-08, 02:59 PM  
ronnadavid
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I'm enjoying this addon in general, but the main reason I tried it was because of the "zoomed-in buff/debuff icons" feature. I like to have the OmniCC countdown info right on the target's debuffs icons, but if the timer font is large enough to read, then the debuff itself is almost completely obscured.

Being able to enlarge, or zoom-in on, the debuff icon would help a great deal. However, the zoom-in feature provides a minimal increase in the size of the icon.
Is there any way that I can increase the percent of zoom? I can only find a single checkbox that provides an on/off for the zoom, with no scaling.

Thank you for your time and effort with this. It is helpful addon.
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Unread 06-21-08, 03:08 PM  
Aldva
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Does anyone know of any singleaddon which makes your buffframe/debuff go Zoomed like this addon applies?
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Unread 06-21-08, 03:21 PM  
STFX
A Defias Bandit
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Originally posted by ronnadavid
I'm enjoying this addon in general, but the main reason I tried it was because of the "zoomed-in buff/debuff icons" feature. I like to have the OmniCC countdown info right on the target's debuffs icons, but if the timer font is large enough to read, then the debuff itself is almost completely obscured.

Being able to enlarge, or zoom-in on, the debuff icon would help a great deal. However, the zoom-in feature provides a minimal increase in the size of the icon.
Is there any way that I can increase the percent of zoom? I can only find a single checkbox that provides an on/off for the zoom, with no scaling.

Thank you for your time and effort with this. It is helpful addon.
the zoom-in is meant to only remove the border of the buffs/debuffs icon texture.
noted your request for enlarged buffs/debuffs. that would be what u would like, right?

Originally posted by Aldva
Does anyone know of any singleaddon which makes your buffframe/debuff go Zoomed like this addon applies?
no sorry, but you can set the configuration of eUF so that it doesnt do anything else than zoomed in buffs/debuffs. disable all other stuff etc.
Last edited by STFX : 06-21-08 at 03:24 PM.
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Unread 06-22-08, 10:29 PM  
qwksilver
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Re: Re: continued

Originally posted by STFX
u want to split the status text into two parts with each of them aligned to a different corner? sorry but i wont add that because i dont have enough time to code such specific and kinda difficult requests. busy irl.
btw as far as i know SimpleUnitFrames doesnt have this feature too.

the only thing i would do is to add an option so that u can move both healthbar text and manabar text to the left or the right of one frame.
maybe a picture would be more informative
http://i125.photobucket.com/albums/p...aith/fixme.jpg
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Unread 06-22-08, 11:21 PM  
ronnadavid
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[quote]Originally posted by STFX
[b]the zoom-in is meant to only remove the border of the buffs/debuffs icon texture.
noted your request for enlarged buffs/debuffs. that would be what u would like, right?


Yes. And thanks for putting this request into your stack of "maybes".
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Unread 06-22-08, 11:38 PM  
STFX
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Re: Re: Re: continued

Originally posted by qwksilver
maybe a picture would be more informative
http://i125.photobucket.com/albums/p...aith/fixme.jpg
finally i know what u want :P
noted this request.

i guess if i would add it i would do it only for player, target, focus, pet - not for playertarget, targettarget, focustarget, party and partytarget.

well i cant easily add it for party frames because party targets are there and if i would move them to the right it would look kinda strange.

Would that help or is playertarget, targettarget, focustarget, party and partytarget important for the text at the right?
Last edited by STFX : 06-22-08 at 11:49 PM.
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Unread 06-24-08, 12:14 PM  
kaimox
A Fallenroot Satyr

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The new font works like a charm, thank you very much!
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Unread 06-24-08, 01:11 PM  
STFX
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Originally posted by kaimox
The new font works like a charm, thank you very much!
using it myself now too
Last edited by STFX : 06-24-08 at 01:12 PM.
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