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Updated:08-04-08 05:03 PM
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StunWatch  Popular! (More than 5000 hits)

Version: 2.2.3
by: nwkegan [More]

StunWatch 2.2 BETA is out! Check it out.


Please report ANY and ALL 2.2 bugs here so that I can fix them ASAP!


If you have any feature requests, I'll gladly look them over. Submit them here.


You should delete your old StunWatch SavedVariables located at World of Warcraft\WTF\Account\AccountName\SavedVariables\StunWatch.lua before installing the beta. They most likely won't interfere with the new StunWatch's operation, but it will help keep your SavedVariables clean. : )


StunWatch is a Stun/Debuff tracker capable of tracking most Rogue abilities. You can choose which debuffs to track, and edit things like scale, growth direction, and bar fill-up.

It's only able to track your debuffs on your target or focus, so mouseover macros will not create a bar. However, if you target (or focus) the unit you just debuffed, it will instantiate a bar for any debuff present on that unit that is not already being tracked.

"/sw" or "/stunwatch" for options.



Changes:
-Ace rewrite
-Diminishing Returns added
-Debuff selection
-Scale
-Bug fixes

Todo:
-Add poisons
-Add option to synchronize with other StunWatch users.
-Add announcements



P.S. My thanks goes out to the WoWI/WoWAce IRC channels for helping me, I would have been lost without their help. : )

-Ace rewrite
-Diminishing Returns
-Debuff selection
-Scale fixed
-Bug fixes
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Unread 05-01-08, 08:00 PM  
Kazragore
A Deviate Faerie Dragon

Forum posts: 14
File comments: 118
Uploads: 0
Last Version doesn't work, got this error:

Date: 2008-05-02 03:51:24
ID: 31
Error occured in: Global
Count: 3
Message: ...ce\AddOns\StunWatch\Libs\LibCandyBar\LibCandyBar.lua line 1051:
Wrong type for argument 3
Debug:
[C]: ?
[C]: error()
...ce\AddOns\StunWatch\Libs\LibCandyBar\LibCandyBar.lua:149: argCheck()
...ce\AddOns\StunWatch\Libs\LibCandyBar\LibCandyBar.lua:1051: SetCandyBarReversed()
StunWatch\StunWatch.lua:68: StartTimer()
StunWatch\StunWatch.lua:219:
StunWatch\StunWatch.lua:197
AddOns:
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Unread 05-01-08, 10:29 PM  
Maccaa
A Fallenroot Satyr
 
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Forum posts: 27
File comments: 83
Uploads: 3
Something i overlooked. Thanks

New version with it fixed should be up in a minute

and edit - Now uploaded. Enjoy
Last edited by Maccaa : 05-01-08 at 10:36 PM.
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Unread 05-03-08, 07:22 PM  
rza
A Defias Bandit

Forum posts: 3
File comments: 55
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Hi

sometimes the timerbar for kidneyshot counts the wrong time for it
it only counts 2 cp´s but i have 5 on the mob (opener cheapshot ~3cp´s [Talent "Initative" in SubTree] and 2 hemmo)

and the mod doesn´t recognize when i reSap an target

thanks 4 your work on that great Addon


mfg rza
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Unread 05-04-08, 04:35 AM  
Tadess
A Kobold Labourer

Forum posts: 0
File comments: 1
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Hello & thanks for addon!

I have the same problems with the kidney shot duration. Also it doesnt seems to find Imp Gouge. Is it possible to adda a slice 'n dice bar?

/T
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Unread 05-18-08, 07:37 PM  
HyperGig
A Cyclonian

Forum posts: 46
File comments: 20
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awesome addon! Thank you for bringing it back.

Question: Is there a way to make it so I can only see the stuns that I'm doing or see the stuns that are only affecting me?

Thanks!
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Unread 05-19-08, 10:22 AM  
Maccaa
A Fallenroot Satyr
 
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Originally posted by HyperGig
awesome addon! Thank you for bringing it back.

Question: Is there a way to make it so I can only see the stuns that I'm doing or see the stuns that are only affecting me?

Thanks!
It's a bit hard since SPELL_AURA_APPLIED doesn't tell me who the stun is from. Only the spell and the target

But i haven't had much time to work on StunWatch atm. Busy in RL and been working on a new mod

http://i27.tinypic.com/1088xkw.jpg
http://i27.tinypic.com/al0rqo.jpg
Last edited by Maccaa : 05-19-08 at 10:23 AM.
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Unread 05-20-08, 06:33 AM  
HyperGig
A Cyclonian

Forum posts: 46
File comments: 20
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Really... so i can edit the code to only show stuns that are on me? Thats pretty good enough. THanks!

Originally posted by Maccaa
It's a bit hard since SPELL_AURA_APPLIED doesn't tell me who the stun is from. Only the spell and the target

But i haven't had much time to work on StunWatch atm. Busy in RL and been working on a new mod

http://i27.tinypic.com/1088xkw.jpg
http://i27.tinypic.com/al0rqo.jpg
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Unread 06-10-08, 07:23 PM  
amarios
A Kobold Labourer
 
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Would love to have an option to not show rupture/garrote etc, have those covered by other addons.

ie: only showing stuns
Last edited by amarios : 06-10-08 at 07:23 PM.
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Unread 07-04-08, 07:27 AM  
Azande
A Defias Bandit

Forum posts: 2
File comments: 33
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Amarios, just open the .lua file and comment out the lines with the abilities you don't want (just add two dashes at the beginning of each line)
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Unread 07-16-08, 11:30 AM  
Maccaa
A Fallenroot Satyr
 
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Ownership transfered to nwkegan. Good luck
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Unread 07-18-08, 12:58 AM  
nwkegan
A Murloc Raider
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Forum posts: 4
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Hey guys.

Out of curiosity, how many of you would like StunWatch to track your abilities solely? If not, should I add an option to toggle external stun tracking?

Thanks.
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Unread 07-19-08, 03:03 AM  
Azande
A Defias Bandit

Forum posts: 2
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I think having the option of choosing which stuns to track would be the best way of going about it
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Unread 07-19-08, 11:35 PM  
nwkegan
A Murloc Raider
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Forum posts: 4
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Currently, StunWatch 2.2 only tracks your stuns, and not other players'. I think I'll add in all players' stuns, and then an option to turn off other players' stuns.

Also, due to the fact that SPELL_AURA_REFRESH doesn't work properly, I might delay the beta until it's fixed so that I can get out a proper release.
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Unread 07-20-08, 07:46 PM  
Endar45
A Kobold Labourer

Forum posts: 0
File comments: 5
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At present, the mod doesn't seem to be properly adjusting for:
1. Duration based on rank. Using Rank 1 Sap causes it to estimate 45s instead of 25.
2. Duration based on talents. Gouge is always the same length, regardless of talents.

Overall, the mod is exactly what I want, but I can't get the timers quite right without manually editing the source to match the rank/talent of my abilities. If the system won't allow for auto-sensing of these, could an option to change them within the game be added?
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Unread 07-20-08, 11:01 PM  
nwkegan
A Murloc Raider
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Forum posts: 4
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All of that will be fixed when 2.2 comes out. At the moment, I can't guarantee a date, but it should be out within a week or two, depending upon how I go about circumventing the fact that SPELL_AURA_APPLIED doesn't count reapplications.
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