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Power Auras Classic  Popular! (More than 5000 hits)

Version: 4.23
by: Smacker, jimwebb9, Member_4, Meorawr

Mists of Pandaria Notice

The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.

Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)

Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.

How to Use
Tutorials will be written and linked here soon, stay tuned!

Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.

If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.

Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.


Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!

  • Full addon development / lua apprenticeship offered
  • Fix that pesky bug
  • Get that feature you always wanted working
  • Feel the satisfaction of giving something back
  • See your name in lights in the release notes!
  • Give a little or as much time as you can afford

Contact me here via a PM or email me sammackrill[AT]gmail.com.

Version 4.23

TOC bump to 4.3.

Bug Fixes:
Fixed an issue with linked auras where multiple auras in the chain are disabled. Probably.
Fixed a large amount of debuff ID types.
Fixed divide by zero issue with PowerAurasRole.lua, and any other possible issues with Health/Power type auras.
Fixed a possible issue with the stances dropdown not filling correctly.

Version 4.22

Additions:
Added Invert Timer support to Totems. That's right Shamans, I love you.
Limited Strata support has been patched in, there's no configuration element for this (it's unsupported). To change the strata either export an aura, modify the export string (add "strata:LOW;" to the end, replacing LOW with the desired strata) and reimport, or modify your saved variables.
Aura #182 was missing. This has been rectified.

Changes:
Fixed a bug with chat output when a sound file was loaded and played but the API said otherwise.
Aura glow defaults to off.
Updated tooltip for Pet Stance type.

Removals:
Removed some unused files.

Version 4.21

This release is 4.2 compatible.

Additions:
Added Pet Stance activation type, which will activate if your pet is in Aggressive/Assist/Defensive/Passive mode.

Changes:
Removed 4.1 compatibility code.
Minor changes to Blizzard options UI, to compensate for the ridiculously large amount of weight it put on.
Pulse animation (while not in Old Animations mode) has had some minor changes done to it, it is now similar to the Blizzard one in terms of scale and smooths a little bit differently. These changes have effectively fixed the animation to prevent animations flickering.

Bug Fixes:
Buffs and debuffs are now properly checked on the whole group.
Happiness auras are gone. Really now. If you had them, they'll be fixed, I PROMISE.
Aura exports should fail less.

Version 4.20

This version has the codename "Yo dawg I heard you like updates".

Bug Fixes:
Blizzard bumped the client version number in their most recent fast patch which triggered some 4.2 PTR compatibility code to activate, this in turn may have inadvertently broken Spell Alert auras. Hence the fix.

Version 4.19

Bug Fixes:

Holy Power should be working again, sorry guys. We didn't pick this up in the testing since there were no changes to the UI.

Version 4.18

Additions:

Higher quality versions of Blizzard's spell overlay textures have been included, as well as some new ones.

Changes:

Multiple default settings have been modified, including but not limited to Locked/Unlocked Auras, Not Resting and Allow Inspections.
The Pulse animation has had some improvements done to it behind the scenes. It's still broken as a result of the API changes.
Text Auras have had their animations forcefully disabled until Blizzard fixes the animation bugs.

Bug Fixes:

Players using Spell Cooldown auras for pet abilities should once again find that their auras do not need the friendly target condition to be met.
Spell Cooldown auras should no longer freak out if the spell is referenced as an ID number, but no longer exists.

Known Issues:

None.

Links:
CurseForge Tickets: http://wow.curseforge.com/addons/powerauras-classic/tickets/
Plate of Cookies: http://tinyurl.com/5ux4yhr

Version 4.17

This release is compatible with the 4.1 patch, it is not backwards compatible with the 4.0 client.

There are known issues with this release dealing with animations, these appear to be due to bugs within the animation API itself and the only known workaround is to switch on Old Animations.

ADDED: A new option is available which will adjust the behaviour of the export system, if you were experiencing a bug where your aura exports were empty then you should enable this as a workaround.
ADDED: Unit Match activation type. This is still a beta quality activation type and may not always perform as expected, please report any bugs through the ticket system on Curse.
ADDED: Couple more debuff ID's.
CHANGE: Action usable macro fix has been reverted, caused more issues than it solved.
REMOVED: Animation FPS slider, as Blizzard has dropped support for this.

Version 4.16a

FIX: Stacks work again, sorry guys!

Version 4.16

ADDED: Lots of class and engineering debuff ID's have been added, credit goes to Vaugn2 for assisting us greatly with this.
ADDED: Ability to track Buff Type.
ADDED: Stacks can now be displayed in their original sizing format - check the "Wider Digits" box to do so.
CHANGE: Export dialog will now display a reason for transfer failure.
CHANGE: Export dialog also now shows a timer, and correctly updates even if the dialog is closed.
FIX: Spell Alert now functions properly with procs such as Lava Surge!
FIX: Now works with the 4.1 PTR (there is an issue with animations on the PTR, use the Old Animations to bypass this).
FIX: Auras should now initialize correctly and hopefully will not require a reload to work properly.
FIX: Rare import bug regarding stacks has been corrected.

Version 4.14
==Meorawr==
FIX: Nil error on selecting custom texture checkbox.
FIX: Stacks now scale properly.
CHANGE: Stacks can now show absolutely any number of stacks - no limitation.

Version 4.13
FIX: nil error
UPDATE: Russian translations (thanks Владимир Средних)
==Meorawr==
FEATURE: Ingame aura sharing, use the export buttons and choose the player to send your aura/set to
FEATURE: Block incoming auras setting in ESC>>Interface>Addons>>PAC
CHANGE: Stacks can not show up-to 999
FIX: All sounds should now use the Master channel

Version 4.12
FIX: nil error
FIX: Asian localisation issue
CHANGE: Druids' Magic Mushroom now treated as a totem

Version 4.11
FIX: PathToAuras issue
FIX: Localisation issue
CHANGE: Sounds now play on master channel
FIX: Reset position button now works

Version 4.10
FEATURE: Global settings for custom sounds and aura textures
FEATURE: Move auras with the mouse (+ cursor keys when pointer over aura), added lock button
CHANGE: OwnSpell renamed Spellcooldown
FIX: Spell-id matching when not in spell-book
FEATURE: Add global paths
FIX: Erroneous matching when similar names
FIX: Timer invert issue
FIX: Old style imports now work again

Version 4.9
Fix: initialisation bug - PAC would sometimes seem like it wasn't working at all on first load

Version 4.8
FIX: Timer invert Below / Hide above was broken
FIX: Timer invert Below / Hide above was not being exported

Version 4.7
FIX: Delete/Move bug (oops sorry)
FIX: Stacks not hiding properly when in a multi-aura chain
CHANGE: Removed druid form restriction on combo points

Version 4.6
FIX: Pet happiness (see wiki)
FIX: Slot Aura crash
UPDATE: Russian locale - thanks to Jakov
UPDATE: Chinese locale (zhTW) - thanks to 吳宗欽
CHANGE: Optimizations for speed
FIX: Text aura updating
FIX: Purgeable Spells
FIX: %INT substitution in text auras
UPDATE: GTFO - Friendly fire

Version 4.5
FEATURE: Can now track pet spell cool-downs via SpellCooldown aura
FEATURE: Spell alerts on instant spell can set the duration on the animation tab
FIX: Transparency on some auras
CHANGE: Mana and Health now have better default icons
FIX: Global sliders too long
FEATURE: Self PvP flag can now show timer
FIX: Do not show instant spells as interruptable

Version 4.4
FIX: Crash with badly formatted multi-ids

Version 4.3
FIX: False positive matches when using SpellIds and MySpellCooldowns
FIX: Sometimes linked auras would get missed if inactive
FIX: Purgeable spells logic rewritten
FIX: Stealable spells logic rewritten
FIX: GCD spell ids updated

Version 4.2
FIX: False positive matches when using SpellIds
FIX: Mana update issue
FEATURE: 8 missing Blizzard Power Aura textures added

Version 4.1
FIX: Druid spammage - sorry dudes!

Version 4.0
FIX: Import bug for tri-state booleans
CHANGE: +/- buttons added to size slider
CHANGE: Timer invert slider increased to 600s
FIX: Eclipse now works (separate checks for Lunar and Solar)
FIX: Druid detection when < level 10
FEATURE: Blizzard Power Aura textures added (145-177)

==================================

Version 3.0.0W
Fix: Import bug when default value = false

Version 3.0.0V
Fix: Improved Text aura logic to try and fix not showing on login

Version 3.0.0U
Fix: Custom ending sound UI strange behaviour
CHANGE: Sound files converted to ogg files (wavs do not work in Cata)
Fix: Rogue Combo crash
CHANGE: Export format changed significantly (but still recognises old format) - now much smaller
FEATURE: Pet Happiness can now be tracked via Energy/rage/Power aura (Cata)

Version 3.0.0T
FEATURE: Max texture slider setting added
FEATURE: Ability to count in seconds from 99s instead of 60s
FIX: Holy Power and Warlock Shard detection
FIX: Rogue combo points on switching target
CHANGE: Improved edit box behaviour (should now save on loss of focus)
FIX: Custom texture with SpellId
FIX: Crash when Multi-Id not a string
CHANGE: Locale refresh

Version 3.0.0S
FIX: Warlock Metamorphosis bug (thanks Viperb0y!)
UPDATE & FIX: German locale (thanks Viperb0y!)
FIX: Import/Export (for Cata)
FEATURE: Can now optionally specify power type in Rage/Energy?Power aura
FEATURE: Happiness/Focus/Holy power tracking added (for Cata)
FIX: Drop-downs (for Cata)
FIX:Timer/Stack location/size rounding errors

Version 3.0.0R
FIX: Vanishing timers on redisplay
CHANGE: removed more global this refs (for Cata)
CHANGE: Added UNIT_POWER event support (for Cata)
FIX: Nil error when spellId not found

Version 3.0.0Q
FIX: Nil error with named totems
CHANGE: removed global this refs (for Cata)

Version 3.0.0P
FIX: Issue with multiple totems
FIX: Shaman GCD spell had wrong ID
CHANGE: Events only registered when required
FIX: Missing ActionBar check
CHANGE: Fixes for Cataclysm beta (should no longer hang on start)
CHANGE: UI background Textures changed to standard

Version 3.0.0N
FIX: Nil error when named unit missing
FIX: Named unit missing event update
FIX: Timer option nil error
FIX: Set ShowOnAuraHide properly when setting Timer to Time since activation
CHANGE: Stack check can now go up to 9999 (was 100)
FIX: Buff switching bug
FIX: Named Item textures
FIX: Named Item stack checking
FIX: Named Item matching with hyphens

Version 3.0.0M
FIX: Nil error changing sounds
FIX: DK Runes should show correct cool-down time
FIX: Timer should show properly on new auras
FIX: Animation flicker
FEATURE: Item carried check
CHANGE: Added rescale message
FIX: Aura Import paste size increased

Version 3.0.0L
FIX: Stat checking on targets
FIX: Timer and Stack strange x,y values
CHANGE: Timer and stacks max size increased
CHANGE: Lots more slider + - buttons added

Version 3.0.0K
FEATURE: New aura - Named Item Ready
FEATURE: New Aura - Equipment Slot Ready
FEATURE: New aura - Tracking type selected
FEATURE: 5 new aura textures from Dennis K.
FEATURE: Added graphical equipment slot selector
FIX: Fixed Buff/Debuff bug (picking-up target buffs/debuffs when should only be from group)
CHANGE: Localisations updated
CHANGE: Resize for new options
FEATURE: Role checking added
FEATURE: Text substitution added
FEATURE: Auto rescale for timers and stacks
CHANGE: Spell Alert logic brought in-line with other auras
FEATURE: Cast on me option added to Spell Alert
FEATURE: Play any standard WoW sound file
FEATURE: Added Plus/Minus buttons for stepping through auras
FEATURE: Selectable text color for timers and stacks
FEATURE: Role specifice flags (e.g. Tank /Healer etc)
FEATURE: Improve DK rune logic (can now exclude death runes)
FEATURE: Timers and stacks can now be fixed relative to the parent aura
FIX: Fixes to instance logic
FIX: Bug fixes for runes
FIX: ChatFrame fix
FIX: Rune timer fix
FIX: Spin animation fix
FIX: Auras new hide properly when interface hidden via ALT-Z
FIX: Increased size of export string
FIX: End sound should only play once

Version 3.0.0J
FIX: Removed debug output
FIX: Rune timer bug

Version 3.0.0I
FIX: Lots of bug fixes
FEATURE: New Pet aura
FEATURE: New Runes aura
FEATURE: New Totems aura
FEATURE: Play sound on aura ending
CHANGE: Russian Locale

Version 3.0.0H
FIX: Dump was broken
FIX: Export Global set was broken

Version 3.0.0G
FEATURE: New Aura Textures from SuicidalKatt and Yosemite (thanks guys!)
FEATURE: New Sounds
FEATURE: New Aura type static
FEATURE: New timer option to show time aura shown
FEATURE: New main animations - rotate
FIX: Import/Export fixes

Version 3.0.0F
FEATURE: New aura type with full integration with the GTFO addon
FEATURE: New PvP flag setting
FEATURE: New Instance detection (Battleground, Arena, 5/10/25 Man Normal/Heroic)

Version 3.0.0E
FIX: Improved ActionUsable respose when in GCD
FIX: My Spell Cooldown should hide properly on loosing combat

Version 3.0.0D
FIX: Exact Name + multiple matches
FIX: Allow Friendly Target on Debuffs
CHANGE: Single Aura debug flag

Version 3.0.0C
FIX: AddonLoader support removed, for now
CHANGE: Supplied sound now shown on dropdown
FEATURE: Mage sounds added (from MageAlert)
FEATURE: /powa showbuffs & /powa showdebuffs commands added to help find SpellIds (works on target or player)
CHANGE: Chinese localisations updated

Version 3.0.0B
FIX: Nil errors
CHANGE: Animation sliders extended for better control
FEATURE: Wings texture added

Version 3.0.0A
FIX: Party/PvP not working (IsUnitPlayer issue)
CHANGE: Removed profiling code

Version 3.0.0
CHANGE: Release version
CHANGE: toc updated for Patch 3.3
CHANGE: German localisations updated
CHANGE: Spanish localisation files added (just shell needs filling)
CHANGE: Chinese localisations updated
FIX: Improved efficiency in large raids
FEATURE: Shift-Click on the page name will now toggle enable/diable all on page
FIX: ActionReady was not being scanned when disabled
CHANGE: GlobalCooldown now detected automatically
FEATURE: ActionReady now has option to ignore Usable and only show based on cool-down
CHANGE: ActionReady now recognises macros on the action-bar by name
FEATURE: MySpell now has option to ignore Usable and only show based on cool-down
FEATURE: SpellAlert can now track player spells
CHANGE: Lots more translation options added (for CTRL-click messages)
CHANGE: Stance base state now detectable and selectable in the drop-down (e.g. Druid Caster Form)
CHANGE: AoE aura can now check for boss only spells to reduce spam
CHANGE: AoE aura now forces an animation duration afterwhich it always disappears
FEATURE: Old Animation flag added
CHANGE: Tool-tip edit box max characters increased
CHANGE: Move to Blizzard animation system
FEATURE: New FPS slider to control animation quality
FEATURE: New rotation animations
FEATURE: Option to animate Timer on refresh
FEATURE: Option to animate Stacks on Refresh
CHANGE: Many chages to improve efficiency (CPU & memory)
CHANGE: Multiple buffs/debuffs e.g. x/y/z Timer/Stacks data will come from the first match left to right
CHANGE: Korean translations updated
CHANGE: Updated Russian locale
CHANGE: Improved resolution on moving timers
FEATURE: Can hide/show aura based on set time
CHANGE: Max aura size increased
FEATURE: InParty flag added
FEATURE: Timer rounding up/down flag added to Interface/Addons/Power Auras Classic
FEATURE: Purgeable Buff check on enemies
FEATURE: Stealable Buff check on enemies
FEATURE: Interruptable check added to SpellAlert
FEATURE: Import/Export Page Sets
FEATURE: Is alive flag added
FEATURE: Tri-State logic added to options
FEATURE: New Timer and Stacks Fonts
CHANGE: Removed start-up message spam (except first time version changes)
FEATURE: Added hi-res textures
FEATURE: Added Reset position & Show button to Interface/Addons/Power Auras Classic
CHANGE: Allowed auras to be scaled smaller
CHANGE: global options moved to Blizz Interface/Addons
FEATURE: CPU throttles added
FEATURE: Stacks display
FEATURE: 8 new auras from JD
FEATURE: New begin animation: Bounce
FEATURE: Secondary animations now unlimited number
CHANGE: Timer rewrite
FEATURE: information on why aura won't show (CTRL-click)
FEATURE: Range of stacks use 3-5
FEATURE: new spell cooldown aura
FEATURE: leading zero flag
FEATURE: transparent flag
CHANGE: Combo multi now 1/2/5 not 123 (should auto-update)
FEATURE: New DebuffTypes (silence, stun etc)
FEATURE: Resting Flag
FEATURE: in Vehicle Flag
FEATURE: Spec selectors added to all auras

Version 2.6.0 (WotLK)
- Feature: WoW 3.1 compatibility update.
- Feature: Deathknight Presences added to Stance Auras.
- Feature: Whitespace added to export strings to facilitate forum posting.
- Feature: Better granularity for Mana/Health/Rage/Energy/Power threshold (step 5 -> 2).
- Feature: Mounted option changed to toggle (checked: only when mounted, unchecked: only when dismounted)
- Feature: Texture glow option affects timer.
- Bugfix: Mana/Rage/Energy/RunicPower Party & Raid triggers.
- Bugfix: Mana/Rage/Energy/RunicPower Unit triggers.
- Bugfix: PvP Trigger.
- Bugfix: "Casted" -> "Cast" typo.
Version 2.5.9a
- Bugfix: 'Show hundredths', 'Show 2 timers' timers options errors.
Version 2.5.9
- Feature: Option to only test buffs/debuffs cast by the player.
- Feature: Unlimited timers. (1 per aura instead of 5 total)
- Feature: Dynamic texture update when multiple names and 'own texture' checked.
- Feature: Import and export Aura-strings for sharing Auras with other users.
(Multiple aura conditions and timer position export/import not supported at the moment)
- Feature: 'Any' toggle for party and raid buff checks.
(unchecked = all must be buffed, checked = at least one)
- Bugfix: Action Usable aura when action linked to stance.
- Bugfix: Make "Activate Power Auras" checkbox actually do something
and shutdown processing when unchecked.
Version 2.5.8b
- WoW 3.0.2 update
- Feature: Aggro warning from focus.
(requires a modified LibBanzai-2.0 that is included in the addon Libs folder,
hoping that the change needed will be part of the original library soon)
- Bugfix: Invert Threshold gui bug.
Version 2.5.7a
- Feature: Shadow option for textauras.
- Feature: Ability to setup auras with combination of triggers.
- Feature: Spell Casting activation trigger added (target and focus).
- Bugfix: combination triggers with "show when not active" checked.
- Bugfix: Font Select button not visible on first editor open.
- Bugfix: Various internal logic errors/optimizations.
Version 2.5.6b
- Bugfix: Begin Animation "replaying" when check/refresh auras.
Version 2.5.6a
- Bugfix: Offhand temporary enchant detection/stacks
- Feature: Separate weapon buff auras can be defined per temporary enchant
and optionally filtered by slot (mainhand or offhand)
Version 2.5.6
- Feature: Text Aura Option added (thanks to Garstiger for initial code)
- Feature: Option to invert default threshold behavior added.
- Feature: Pet health/mana activation enabled (enter "pet" in UnitName editbox)
- Bugfix: Manual.html pictures (submitted by Garstiger)
- Bugfix: Aura Type checkboxes
- Bugfix: UnitName nil error
- Bugfix: Threshold activation when Rage/Energy/Power is zero.
Version 2.5.5c
- Bugfix: Fix gui bug 'Not in Combat' checkbox initial state.
Version 2.5.5b
- Bugfix: Health/Mana threshold for party/raid units (line 1297 error)
Version 2.5.5a
- Bugfix: Custom duration timer for target buffs/debuffs (wasn't reseting on target change)
- Bugfix: Now hiding player auras when dead/ghost.
Version 2.5.5
- Feature: Stance options for Druid and Rogue(stealth) added
- Bugfix: Stance detection is now dynamic so lower levels that don't have all forms/stances yet are supported.
- Feature: Custom timer enabled for action usable. It overrides the calculated timers if used.
- Feature: Rage/Energy trigger implemented with upper thresholds.
Version 2.5.4a
- Bugfix: Buff and Debuff timers revisited
(non-player cast buffs, player debuff fixes)
Version 2.5.4
- Bugfix: Buff and Debuff timers.
- Feature: Custom textures can now accept SpellName or SpellID as valid input.
Version 2.5.3
- Feature: Updated zh-CN localization by <Doomiris>.
- Bugfix: Buff and Debuff stacks.
- Bugfix: Mana-threshold auras when shifting to bear/cat.
- Feature: New custom sounds.
Version 2.5.2
- Feature: 30 more wow textures added to available choices
- Feature: PvP flag added to triggers
- Feature: Aggro status added to triggers
- Feature: Option to use ability/spell texture instead of predetermined choice where available.
- Various mostly cosmetic bugfixes (label colors, missing tooltip elements etc)
Version 2.5.1
- Feature: 2.4 compatibility re-code
- Feature: New default textures can be added easily by dropping sequentially
named Auraxx.tga files in the AddOn folder and restarting the game.
- Bugfix: Stance / Form detection
- Bugfix: Aura detection
- Bugfix: Mounted detection (detect flying added)
- Bugfix: Action Usable (workaround coded for the absence of events at cooldown finish)
Works out of the box for all Action Buttons.
If you want to track trinkets / other inventory items with "On Use:" property,
they must be dragged to an action bar somewhere (doesn't have to be visible).
Optional Files (5)
File Name
Version
Size
Author
Date
Type
4.23.29
10MB
06-09-13 10:26 AM
Patch
v1.2.1
782kB
04-21-13 01:26 PM
Addon
4.2.0a
35kB
07-08-11 06:15 AM
Addon
0.4
6kB
01-06-11 03:59 PM
Addon
3.0
149kB
05-20-09 12:14 PM
Addon


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Unread 06-25-09, 02:21 PM  
Bobrot
A Kobold Labourer

Forum posts: 0
File comments: 6
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Quick question:

I'm trying to put an action usable aura on top of my Bartender buttons. Is there a way to change the strata of the auras? (as of now it keeps appearing behind, which makes this use a little pointless)

Any help would be appreciated. Thanks.
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Unread 06-22-09, 03:19 AM  
MUTEant
A Defias Bandit
 
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Re: Spell Triggers

Originally posted by tielc
Hey,

First, great mod, it's become a corner stone of my functional UI. I love all the hard work, and I know it can be hard to accomodate everyone.

I've seen posts on Spell Triggers before, and I as a Shaman would love to have player triggered events as well. My specific example is when I drop a Magma Totem. It would be great to have a Power Aura for when the totem drops with the 20 second timer, that also watches for the totem being destroyed. Much how TotemTimers can watch the totem. The problem with TotemTimers itself is the timer itself is quite small.

The other issue I am running into is with the new Glyph of Totem of Wrath. This is triggering an Aura that I am trying to watch for the totem itself, using it to make sure that I am in range on my totem. It's obvious that the issue is with the name of the buff itself, however is there anyway to dig deaper into the buff? Maybe like a spell ID or something?
I believe it's best to use dedicated totem addon anyway (eg. Totem manager, YATA) to watch both totem timers and range. (totem manager shows your shields and weapon buffs as well).
You won't be able to setup auras for some totems as they don't have any buff/debuff visible to watch for.
__________________
80 Night Elf Druid
Ravenholdt EU - <The Unforgiven>
Last edited by MUTEant : 06-22-09 at 08:16 AM.
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Unread 06-21-09, 09:58 AM  
tielc
A Defias Bandit

Forum posts: 2
File comments: 5
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Spell Triggers

Hey,

First, great mod, it's become a corner stone of my functional UI. I love all the hard work, and I know it can be hard to accomodate everyone.

I've seen posts on Spell Triggers before, and I as a Shaman would love to have player triggered events as well. My specific example is when I drop a Magma Totem. It would be great to have a Power Aura for when the totem drops with the 20 second timer, that also watches for the totem being destroyed. Much how TotemTimers can watch the totem. The problem with TotemTimers itself is the timer itself is quite small.

The other issue I am running into is with the new Glyph of Totem of Wrath. This is triggering an Aura that I am trying to watch for the totem itself, using it to make sure that I am in range on my totem. It's obvious that the issue is with the name of the buff itself, however is there anyway to dig deaper into the buff? Maybe like a spell ID or something?
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Unread 06-21-09, 05:13 AM  
MUTEant
A Defias Bandit
 
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Forum posts: 1
File comments: 20
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Scan for spell

I have recently read comments on curse as I have problem setting some auras.
My problem is when I try to set up Action usable. I set up aura to show but whatever i do it doesn't trigger.
So i turned debugging on and what i found....
I set up my Judgement od Light to show when it's not on CD. When i use it i fing powa checking but nothing else happens. I made it again and what i found is that powa is chcecking.... action buttons... for spells. Problem is that i use non blizz action bars... So spells does not exist on bar for powa...
I turned my action bars off, put spell on blizz bar and guess what?? It works
Could it scan Spellbook instead?? Otherwise it makes no use if you got an action bars mod if it cannot be scanned for spells...
EDIT: After I turned my bars back on it still works so the action bars mod does not interfere.
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80 Night Elf Druid
Ravenholdt EU - <The Unforgiven>
Last edited by MUTEant : 06-21-09 at 05:20 AM.
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Unread 06-20-09, 10:05 AM  
flyme
A Kobold Labourer

Forum posts: 0
File comments: 3
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Originally posted by slickwalker
Is there anyway to check a pet buff/debuff?
Not that I can figure out. Really hope there this can be added. It would be really nice for vehicle fights. (I ended up installing Pitbull 4 just for "Ruby Void" since it groups both your own buffs and your pet buffs as seperate from everyone elses.
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Unread 06-18-09, 12:10 PM  
H0PE
A Fallenroot Satyr
AddOn Author - Click to view AddOns

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Is Dridzt around at all? I dont see him replying on the important issues.

Anyone could help me figure out whats auraID? prob. spellID but it doesn't work on my cat form (based on wowhead the id for that spell is #768

http://www.wowhead.com/?spell=768

I would like to show some states on cat form related buffs/debuffs.

Thanksin advance!
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Unread 06-18-09, 02:02 AM  
Doylez
A Kobold Labourer

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Hi, great Addon!

Is there somewhere an option that checks if the target is an enemy player or just a mob?

I want my Icon for the spell "Exorcism" only to show up if i´m in combat and only if my target is a MOB and not a player (because Exorcism is not usable on players but it still shows as action usable)

thanks
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Unread 06-17-09, 12:05 PM  
Yewbacca
A Murloc Raider

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Originally posted by lordkarthas
Originally posted by Yewbacca
Right now there's no way to do advanced frames that only pop up when certain skills are active, and then gradually fill in as other conditions are met.

Take the following example as a way to build a gradually evolving frame that is ONLY visible when aspect of the viper is up (hunter mana regen):

Frame1: "If aspect of the viper is up, show a texture, let's say a blue circle"

Frame2: "If aspect of the viper is up, and mana is at least 30%, show a white pulsing dot to the left (which we place inside frame1, so they are both up at once and look like one and the same frame)"

Frame3: "If aspect of the viper is up, and mana is at least 50%, show a white dot at the middle"

Frame4: "If aspect of the viper is up, and mana is at least 95%, show a white dot at the right"
There is a text field to put the IDs of other auras to check for, to the left of the Exact Name check box. Mouse over the Aspect of the Viper aura to find its ID (it's the first thing in the tooltip, the number in brackets), and put it in that field for all 3 of the mana dots. This even works if the aura you are checking for is disabled.
Wowowowowow, thanks so much! Very impressive handling of the problem of how to match for multiple events (programmatically); this makes a lot of sense!

Seems a bit bugged though. I have an aura that shows up when Aspect of the Viper is on; this aura has ID 25. I have 3 Mana-amount auras that show up when mana is >30%, >50% and >90% and are always visible (as long as mana was that amount).

In the box to the right of "Exact Name" I typed 25 for all of the 3 Mana auras. Now, they won't show up at all, even though the aura with ID 25 is showing up.

Do I have to do something else besides typing the Aura ID in the box?

EDIT: Strange! All of a sudden the 3 sub-auras started working when I entered *combat*. They showed up ONLY together with Aura25 and hid themselves when Aura25 was not true, I tested several times and it was working correctly. About 30 seconds later they stopped working again and stayed visible forever even though Aura25 was false. This is really broken, any idea what is causing it? Programming error?

EDIT2: I found the bug. The "if mana >/< X%" events only update when mana count changes, so even if the "master aura" is false, they will stay visible until mana count changes. Can you please find a different event to hook into? Something that fires very often, and use that to set currentmana/currenthp variables, for use with hp/mana events? Something like that to fix the bug. I understand why it's happening (player_mana_changed event triggering rarely) but there should be some solution.

Also, this bug probably affects a LOT of other events whenever you set "only show this aura if aura X is true" but where the AURA ITSELF has some event that fires rarely, making it update rarely, and therefore screw up like this, since it only checks the "master aura" true/false state every time THIS aura updates. Hmm :/ Any idea how to solve this a better way? Maybe run timer every 500 milliseconds that looks at all the auras that have master auras, checks if the master aura is true/false, and hides/shows the sub-auras accordingly. Or solve it ALL the way, by looping through all auras checking if their state is true or false, all the time, first looping through auras that lack master auras, then looping through the rest, to update properly.

EDIT3: Here's a solution that I think makes a lot of sense:
--------------
Each Aura object contains a table {} with a list of all Auras that depend on it; such as { 26, 27, 28 }. Whenever ANY Aura's condition is FALSE, loop through its "child auras" table and HIDE those auras that depend on it.

Whenever ANY Aura's condition is TRUE, loop through its "child auras" table and CHECK the conditions of those auras and SHOW THEM if their condition is true too.

This means instant reaction to changes in master auras, and a very stable setup.

Another solution would be what I say in EDIT2 above, which is to update currenthp and currentmana using a timer every 100 milliseconds (instead of relying on PLAYER_HEALTH_CHANGED/PLAYER_MANA_CHANGED), and registering any auras that rely on health/mana into a table of this update timer, for it to loop through and check the state of, but that would be a LOT MORE WORK and slower too, and unlike the above solution, this WON'T make EVERY type of condition react quickly to changes.
--------------
It makes a lot of sense and will fit in well with the current code.
Last edited by Yewbacca : 06-18-09 at 04:08 AM.
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Unread 06-14-09, 02:24 PM  
Ugru
A Kobold Labourer

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Power Auras works exactly as intended on my mage, warlock, and death knight, but will not work properly on my dual-spec balance/feral druid. I can configure it but the texture appears and never goes away regardless of a buff's state. I have to reload the UI to make the texture disappear.

I desperately want it to work. But for me, it's broken.
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Unread 06-13-09, 03:57 PM  
slickwalker
A Deviate Faerie Dragon
 
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Is there anyway to check a pet buff/debuff?
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Unread 06-12-09, 09:15 AM  
Lane
An Aku'mai Servant
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Packages

Is there any extensible way to save multiple auras in a separate mod? I have some Death Knight effects that work very well with my Rune Pack mod and I'd like to package them as optional files.
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Unread 06-11-09, 08:29 AM  
petoulachi
A Kobold Labourer

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I'm using powa and i'm very happy with it.

I just have a litlle problem and I don't know how to set it correctly.

I have set a trigger for Aura Mastery ability. It's works perfectly when I targetted the pally who use it, but if I don't have the pally in target but in focus it does'nt work.

I have checked the "Focus Only" and "Target Only" but doesn't work.

Also is it possible to have it work even if paladin is not my focus or target ? As it's readable in the combat log ?

Thanks for your help and sorry for my poor english
Last edited by petoulachi : 06-11-09 at 08:30 AM.
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Unread 06-10-09, 11:42 PM  
Raging_Sage
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ALSO, if I make more than a few changes per session, when I restart WoW I often find that effects and timers have moved. And I'm careful to click a few times on the correct Aura before I edit it, and to click back and forth between tabs, or the window won't refresh and you'll end up editing a setting for a different Aura than you intended. But even still, things get scrambled. -- I just re-arranged about 10 Auras earlier and set up new timers for them, etc. Now I log back in and EVERY SINGLE Aura I have with a timer is screwed up; all of the timers are re-arranged. This issue is the SUPER time-killer that trumps the other BIG and lesser time-killers, because now I have to re-do all of the tedious work I already did. OMG, is it because I moved 2 Auras from my first char page to a global one, and the others on that page got shifted?? Either way, I have seen this happen a bunch of times. It's going to literally take me HOURS to fix the timers. THAT is this mods biggest issue actually, by far.

- - - - -

Edit: Yeah, I tested it by fixing a timer, then moved an Aura that was before that Aura on that same page. That completely FUBARed the timer for that Aura. Just GREAT. I knew I should've backed up my .lua after making all of those changes earlier, since this mod is a bit unstable. But I hadn't had issues in awhile, and hadn't seen it to this extent. Probably because I hadn't made so many changes to so many timers, and moved so many Auras, all in one day. I had to disable and re-enable and set up every timer again, for all of my Auras. So. . . the moral is, never ever move your Auras from one page to another. . . got it. Even if you just copy an Aura and put it on the same page as the original, the timer settings don't copy - so you have to set up the timer on the copy to match the original.
Last edited by Raging_Sage : 06-11-09 at 11:18 PM.
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Unread 06-10-09, 11:15 PM  
Raging_Sage
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Power Auras has become my favorite mod, and I really appreciate the work that's gone into it so far. I have Auras for like 50+ procs that as a raiding Mage I want to see. But there are some things I'd love to see added, which would improve the mod and make it easier to configure. For me at least it can take a HUGE amount of time to set up sometimes.

1. I'd love to see an option to set the glow status separately for textures and timers. Sometimes I want a texture to use the glow effect, but its timer not to. Sometimes it's the other way around.

2. As many others have asked about, I'd love to see an option to show the number of stacks on Auras, in addition to or in place of the timers. -- I don't know if there's an easier way to do this already. But I had to create 3 separate Auras to show how many stacks of Arcane Blast I had up, and place them next to each other in a row. (Stacks >0 to see the 1st one, stacks >1 for the 2nd to appear next to the 1st, and stacks >2 for the 3rd one to trigger and show me all 3.) But that takes up more space than I would ideally like, and there are some stack sizes I'd like to track that go way higher than 3. . .

3. Please make the timers moveable in 1-pixel increments like the Auras are. Sometimes I have to completely adjust the positions of dozens of different Auras because of this. I'll make an Aura and squeeze it into where I want it to go, but then the associated timer overlaps another timer or Aura because 5 pixels is too far one way or another. (I have a lot of auras on-screen at once, and there's a practical limit to how small a timer can be to be easily seen, especially in a raid with tons of screen effects going off non-stop.)

4. If possible, please add an option to enable locking of a timer's position relative to its Aura. When I DO have to rearrange/move Auras to fit in a new one, it is a huge pain to have to move each Aura AND separately move each timer.

5. Unless I'm missing something basic, sorting Auras inside the mod is very very difficult. The PAGE can be named, but not the effect itself? I'd like to be able to give the Aura a name of my choosing, that I could see on the page, or at least upon mouse-over. Then I'd like to be able to sort Auras based on name. And/or I'd like to be able to easily move related Auras into groups on the pages. Right now, you can move an Aura from one page to another, but it always goes at the end of the page you copy it to. -- If I get a new trinket, and I want its new Aura to be really similar to a trinket I already have, I copy it - but the copy goes ONLY to the END of the page I put it on, and other Auras are shifted up to fill blank spaces if any. So if I want all trinket procs together, I have to move EVERY existing trinket proc to that page, all at once. The same for other types of Auras. Then if I get another new trinket at some point, I have to do that tedious manual copy/shuffle process again if I want like Auras near each other. That's a BIG time-killer.

6. Character effects vs. Global. Not that mine are full in the mod, but IMO just like Blizzard's macro pages, the logic here is backwards. I have maybe 10-12 macros that I use on all characters (sell grey items, self-bandage, etc.), but just for my Mage alone I have like 40 macros, so my character ones spill into the global macro space. In this mod, there should be at least as many character-specific Aura pages as there are Global pages, if not more.

7. Mounted vs. Not. There are some effects I want to always see, whether I'm mounted or not. With the checkbox set up the way it is now, I have to create 2 identical Auras to do this, one with the Mounted Toggle box checked, and one with it unchecked. There should be 2 separate checkboxes for this, "Only when mounted" and "Only when not mounted". That way if you leave both blank, you will see your Aura regardless.

8. (Added due to post I made after this) Fix unstable tab and timer behaviors. If you edit one aura, and then go to edit another another, whether you close the current edit window or not, you have to click back and forth on the tabs at the bottom, or the window won't refresh and you can't tell which Aura's settings you are actually changing. If you MOVE or Copy an Aura, the associated timer info gets scrambled up and has to be set up all over again for the moved or copied Aura.
Last edited by Raging_Sage : 06-11-09 at 11:25 PM.
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Unread 06-10-09, 11:02 PM  
Raging_Sage
A Kobold Labourer
 
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Originally posted by Chizari
How do you solve the mighty problem with macros?

It tend not to be able to show when action is usable when i made a macro
even putting it into another bar hidden by dominos

#showtooltip
/cast [nomod:shift] Shield Slam; [mod:shift] Shockwave;
And
#showtooltip
/cast [nomod:shift] Revenge; [mod:shift] Concussion Blow;

The problem is with Shockwave and Concussion Blow...
I like to have them as action usable but they tend to fuck up when i use Power Aura.
Are you putting the MACRO into another bar also, or each one of the base abilities themselves, separately? I had this issue once with an action-usable, until I read that I needed to have just the spell itself on one of my action bars, even if it was a hidden bar. But that was the default-UI bars. If you already have each ability somewhere on a hidden bar and it's not working, maybe it's the way Dominos handles bars. Try putting it on a different (hidden) bar, one that corresponds to a default-UI bar? (Just a guess.)
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