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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,045 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
mclagett |
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lorgalis76 |
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12-18-09, 04:33 PM | |
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These are 2 of my auras for my resto shaman. They won't work and I don't know why :S
The Earth Shield aura bugs the charges sometimes (but not all the time :S) and the tidal waves show when they want and sometimes just the charges, not the icon. Code:
Version:st3.0.0D; gcd:bofalse; b:nu0.96862745098039; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Nature_SkinofEarth; size:nu0.12999999523163; torsion:nu1; r:nu0.96862745098039; y:nu-209; x:nu0; customname:stearth shield; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu0; focus:botrue; raid:bofalse; texture:nu0; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; spec2:bofalse; stacksOperator:st=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu4; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stEarth Shield; inRaid:nu0; tooltipCheck:st; customtex:botrue; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; stacks.a:nu1; stacks.Showing:botrue; stacks.HideLeadingZeros:bofalse; stacks.enabled:botrue; stacks.y:nu-166; stacks.h:nu0.89999997615814; stacks.id:nu4; stacks.Transparent:botrue; stacks.UpdatePing:botrue; stacks.lastShownValue:nu1; stacks.x:nu-1; stacks.Texture:stOriginal Code:
Version:st3.0.0D; gcd:bofalse; b:nu0.96862745098039; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Spell_Shaman_TidalWaves; size:nu0.12999999523163; torsion:nu1; r:nu0.96862745098039; y:nu0; x:nu-114; customname:st; groupany:bofalse; isAlive:botrue; timerduration:nu0; unitn:stOnly for raid/group.; bufftype:nu1; stacks:nu1; focus:bofalse; raid:bofalse; texture:nu26; alpha:nu1; aurastext:st; symetrie:nu0; owntex:botrue; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; spec2:bofalse; stacksOperator:st=; realaura:nu1; InactiveDueToState:botrue; threshold:nu50; exact:bofalse; textaura:bofalse; sound:nu0; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:botrue; id:nu2; inParty:nu0; HideRequest:bofalse; Active:botrue; aurastextfont:nu1; buffname:stTidal Waves; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:botrue; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu2; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.InvertAuraBelow:nu6; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stDefault; timer.enabled:botrue; timer.Showing:botrue; timer.lastShownLarge:nu16; timer.lastShownSmall:nu2; timer.y:nu26; timer.x:nu-112; timer.CustomDuration:nu0; timer.Transparent:botrue; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu2; timer.cents:botrue; stacks.a:nu1; stacks.Showing:botrue; stacks.HideLeadingZeros:bofalse; stacks.enabled:botrue; stacks.y:nu-10; stacks.h:nu0.69999998807907; stacks.id:nu2; stacks.Transparent:botrue; stacks.UpdatePing:botrue; stacks.lastShownValue:nu10; stacks.x:nu-95; stacks.Texture:stDefault
Last edited by draelita : 12-18-09 at 04:40 PM.
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draelita |
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12-18-09, 02:53 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
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lorgalis76 |
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12-18-09, 01:51 PM | |
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Does this support dual spec by default, or do I need the plugin for it?
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Tinuviel |
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12-18-09, 01:04 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 64
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Bug:
For my paladin I use an aura for sacred shield buff, that shows, when SC is up and when it has 13sec left. So on the "timer" tab the option "hide aura & timer until time above..." is set on 13 sec. Now when the aura shows, and I reapply my buff before it wears off this error appears. |
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habik |
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12-17-09, 06:47 AM | ||
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If someone could export their Mage auras that would be fantastic UPDATE: I found a few and put them on the WIKI
Last edited by Smacker : 12-17-09 at 07:07 AM.
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Smacker |
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12-17-09, 06:42 AM | ||
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Re: Re: Polymorph
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Smacker |
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12-17-09, 06:42 AM | ||
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Re: Polymorph
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Smacker |
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12-17-09, 04:51 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 2
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Guys, where can I find some complete setups for Power Auras for mage (Arcane and Frost cpecs) ? Cause I realy can't setup it for me nicely. Or can someone export his setup for mage, that I could import it ???
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Boundless |
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12-16-09, 09:44 PM | ||
A Fallenroot Satyr
Forum posts: 27
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Re: Polymorph
Add polymorph as "DEBUFF or SPELLALERT " ( not sure which one ) and check "CAST BY ME" |
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saphirre12 |
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12-16-09, 07:39 PM | |
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Polymorph
Is there any way to keep the Aura display and timer up for polymorph, even when not targetting the mob?
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EnjoyRC |
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12-16-09, 06:42 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 9
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Re: Rogue Tricks of the Trade Question
Version:st3.0.0C; gcd:bofalse; b:nu0; anim1:nu1; g:nu1; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Rogue_TricksOftheTrade; size:nu0.81000000238419; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu1; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:botrue; InactiveDueToState:botrue; textaura:bofalse; sound:nu10; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; inParty:nu0; id:nu1; HideRequest:bofalse; aurastextfont:nu1; Active:bofalse; beginSpin:botrue; buffname:stTricks of the Trade; customtex:bofalse; tooltipCheck:stincreased by 15%; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec2:botrue; inRaid:nu0; spec1:botrue; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; randomcolor:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; party:bofalse; finish:nu4; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu1; timer.cents:bofalse; timer.HideLeadingZeros:botrue; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu17; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu0; timer.Texture:stDefault
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So many chars, so much time put to really good use |
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Enfeebler |
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12-16-09, 06:25 PM | ||
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Re: Re: Re: Re: Re: Re: Re: Rogue Tricks of the Trade Question
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Smacker |
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12-16-09, 05:29 PM | ||
A Kobold Labourer
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Re: Re: Re: Re: Re: Re: Rogue Tricks of the Trade Question
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So many chars, so much time put to really good use |
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Enfeebler |
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