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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,070 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
bladek |
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01-17-10, 12:57 PM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 16
Uploads: 0
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might have missed this, but is there a option to outline the textures?
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Brainh |
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Torael_7 |
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01-16-10, 03:24 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 13
Uploads: 0
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Need help setting up hunter T10 2pc buff aura
Edit: Had a question on how to make it work for 1 aura but I got it working
Last edited by FlawedByDesign : 01-16-10 at 03:36 PM.
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FlawedByDesign |
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01-16-10, 05:27 AM | |
A Fallenroot Satyr
Forum posts: 22
File comments: 90
Uploads: 0
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Message: Interface\AddOns\PowerAuras\PowerOptions.lua:232: Usage: PowaOptionsRenameEditBox:SetText("text")
Time: 01/16/10 22:24:45 Count: 2 Stack: [C]: ? [C]: in function `SetText' Interface\AddOns\PowerAuras\PowerOptions.lua:232: in function `MainListClick' [string "*:OnClick"]:1: in function <[string "*:OnClick"]:1> Locals: Not quite sure whats wrong :S I imported a set from the power aura wiki, and decided to delete it in game. The first page 1 list, when you click on it, getting that error. I tried deleting the folder and wtf and reloading the game with a fresh install, didn't work :S EDIT: Don't worry =) I deleted the individual wtf files from my specific chars saved vari folder. That seemed to work
Last edited by goldengamer : 01-16-10 at 05:36 AM.
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goldengamer |
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01-15-10, 05:17 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 7
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Re: Auras not displaying for full duration
Lunar Eclipse Code:
Version:st3.0.0E; gcd:bofalse; b:nu1; anim1:nu2; g:nu0; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_Eclipse; size:nu1; torsion:nu1; r:nu0.97647058823529; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu7; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAbility_Druid_Eclipse; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu7; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-20; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-5; timer.Texture:stCrystal Code:
Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu2; g:nu0.58039215686275; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\Ability_Druid_EclipseOrange; size:nu1; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu1; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu7; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:botrue; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; InactiveDueToState:bofalse; threshold:nu50; exact:botrue; textaura:bofalse; sound:nu0; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu8; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stAbility_Druid_EclipseOrange; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; spec2:bofalse; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; finish:nu1; timer.a:nu1; timer.dual:bofalse; timer.HideRequest:botrue; timer.id:nu8; timer.cents:botrue; timer.HideLeadingZeros:bofalse; timer.enabled:botrue; timer.Showing:bofalse; timer.y:nu-20; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.Transparent:bofalse; timer.UpdatePing:bofalse; timer.InvertAuraBelow:nu0; timer.x:nu-5; timer.Texture:stCrystal |
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lorgalis76 |
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01-15-10, 08:15 AM | |
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How can i set up an aura for missing shaman weapon buffs?
Neither buff nor weapon enchant options work >< |
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siema_co |
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01-15-10, 07:34 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 13
Uploads: 0
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Auras not displaying for full duration
Hello,
First, thank you so much for this fantastic addon, if I can figure out why it doesn't work for me and fix that issue it'll easily be the most important addon in my collection. Now, as for my issue, and my apologies if this has already been addressed but there are over 700 comments and still no search feature for them. The auras I've setup do not remain up for the entire duration of the buff I'm having them triggered by. I set it up on my Moonkin so that it triggers an aura whenever Eclipse procs. The aura does not display the entire duration of the Eclipse and on top of that, the aura does not display for a consistent (or predictable) amount of time each instance it's called. It will sometimes be up for 3 seconds, sometimes 9 seconds, sometimes it'll activate then instantly deactivate, a couple times it's completely failed to activate on one instance of an Eclipse proc and then activate with the next (albeit not for the full duration of the proc)...all with seemingly no rhyme or reason. I've tested this both on target dummies and in real combat, same results. Is there any reason insofar as you know as to why it would be demonstrating this behavior? If you need more information from me before you can answer, please feel free to either ask me for it here or send me a personal message here on the site. Thank you, Direbane. |
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Direbane |
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01-13-10, 05:06 AM | ||
A Kobold Labourer
Forum posts: 0
File comments: 1
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Alexio_Dorf |
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01-12-10, 04:09 PM | |
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Exports
I've added my HunterExports to the wiki, and imported them myself a few times on my alt hunter and other computer and I've noticed something frustrating.
When Imported (as a set and individually), none of my auras retain their "Only When In Combat" check (the box next to In Combat is empty) and will stay displayed while out of combat until I go in and fix it on each aura in-game. I don't know whether it's the exporting or importing that's bugging it, but all eight of them that should be displayed only while in combat export with "combat:botrue" in their strings. The other 5, which correctly should have an empty box, export with "combat:nu0" in their strings. |
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AmiYuy |
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01-11-10, 11:15 AM | |
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Im having problems with the offhand weapon buff check.
From time to time its not propely detecting the buff when i use off/Poison, but sofar i havent seen the issue when specifying off/Deadly Poison nor have i seen it even on mainhand. Also, is there any way to set timer slider to more then 60sec? (both for testing purposes with all em 1h buffs out there and for instance poisons i would like the check to be for 5-10 min or so to have the texture + times show up to remind me to reapply them before getting into that 5min fight instead of having em run out/reapply in the middle of it.) Edit: Okay, it didn't work as i thought it would, and also popped an error. Mainhand timer ran down to under 60 sec but the texture + timer did not appear. When poison ran out this error popped: Code:
1x PowerAuras-3.0.0E\PowerAuras.lua:654: attempt to index field '?' (a nil value) <string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1> Locals: self = PowaAuras_Frame { 0 = <userdata> } elapsed = 0.026000000536442 --- Code:
1x PowerAuras-3.0.0E\PowerAuras.lua:654: attempt to index field '?' (a nil value) <string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1> Locals: self = PowaAuras_Frame { 0 = <userdata> } elapsed = 0.030000001192093 --- mainhand export: Version:st3.0.0E; gcd:bofalse; b:nu0.10196078431373; anim1:nu2; g:nu0.53725490196078; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_weapon_shortblade_77; size:nu0.75; torsion:nu1; r:nu0.082352941176471; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu65; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; Active:bofalse; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; spec2:botrue; textaura:bofalse; InactiveDueToState:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; aurastextfont:nu1; buffname:stmain/Poison; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu3; timer.InvertAuraBelow:nu60; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stCrystal; timer.enabled:botrue; timer.Showing:bofalse; timer.DurationInfo:nu1610896.941; timer.lastShownLarge:nu1; timer.lastShownSmall:nu18; timer.y:nu-23; timer.x:nu-24; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu1; timer.cents:bofalse and for offhand Version:st3.0.0E; gcd:bofalse; b:nu0.15294117647059; anim1:nu2; g:nu0.58823529411765; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_weapon_shortblade_61; size:nu0.75; torsion:nu1; r:nu0.14901960784314; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu67; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; Active:bofalse; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; spec2:botrue; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; aurastextfont:nu1; buffname:stoff/Poison; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu3; timer.InvertAuraBelow:nu60; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stCrystal; timer.enabled:botrue; timer.Showing:bofalse; timer.DurationInfo:nu1610883.496; timer.lastShownLarge:nu54; timer.lastShownSmall:nu38; timer.y:nu-23; timer.x:nu24; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu2; timer.cents:bofalse what im trying to do it have the texture and timer remain hidden untill there is less then 60sec left on my poison, and then show the timer untill it runns out, and once timer is out only show the texture untill new poison has been applied. (or texture + a 00 timer flashing)
Last edited by Kerecha : 01-11-10 at 12:07 PM.
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Kerecha |
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01-11-10, 02:45 AM | |
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I just wanted to thank you for such a wonderful addon, this is so helpful!
I do have a question for you though, and please forgive me if I somehow missed an answer to this somewhere else. I play multiple characters and I would like to have my power auras set up on a per toon basis, but when I'm on my mage I have power auras showing that I set up for my warrior. Is there anyway to set it up so it's character specific? Thanks in advance! |
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GeekKate |
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01-10-10, 05:06 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Bug?
I have a simple Exact Name "Trauma" ">=0" PA that never works right whenever I am in a raid setting with two arms warriors. It works fine if there is only one but for some reason with both of them refreshing it the PA will show off as much as on...when really Trauma never falls off the mob.
It's a stacksize 0 debuff that both warriors keep refreshing over top of each other when they crit. It works fine as well as a non-exact name but...there is a shadow priest buff Mind Trauma that that it triggers on then . So if there are two arms warriors and no shadow priests I am set...otherwise...I'm screwed haha.
Last edited by khanthal : 01-10-10 at 05:21 PM.
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khanthal |
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01-10-10, 08:58 AM | ||
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Re: Quirky Purgable Spells Aura
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Smacker |
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01-10-10, 08:56 AM | ||
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Re: Re: Re: DK Disease Timers
now we just need replacements for: Missile Barrage Hot Streak Finger of Frost |
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Smacker |
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