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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,043 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
RyogaHibiki303 |
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01-03-10, 07:55 AM | |
A Deviate Faerie Dragon
Forum posts: 11
File comments: 8
Uploads: 1
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Re: Re: DK Disease Timers
For those who watch South Park and seen the Butters' Bottom Bitch episode.. When the cop says FREEEEEZE! I made an MP3 that you can use in power auras that says FREEEEEEEZE, like when you get Brain Freeze or Fingers of Frost.. heres the link, have fun!
http://rapidshare.com/files/329718088/freeze.mp3 |
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Linkin |
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willgk |
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Kal_Zakath13 |
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01-03-10, 10:53 AM | ||
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willgk |
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01-04-10, 02:56 PM | |
A Murloc Raider
Forum posts: 7
File comments: 6
Uploads: 0
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still having a power aura issue
Hello,
this is like my 3rd or 4th post about this. my power aura wont show page1 of the auras and when i exported my set and a friend of mine imported it, his page 1 disappeared. we both had to move our sets to page 5 in order to use it. any idea what might cause that or steps we could take to resolve it? thanks ~Shay |
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shayotan |
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01-06-10, 06:48 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Issue with buff refreshing and Exact Name
(removing post as I am working on various work arounds...maybe no issue....)
Last edited by khanthal : 01-06-10 at 07:13 PM.
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khanthal |
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01-07-10, 08:31 AM | |
A Murloc Raider
Forum posts: 5
File comments: 5
Uploads: 0
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Debuff Type - Bleed
I've been trying to set up an aura for when I can use Hunger For Blood. I was trying to do this by determining when my enemy target had the debuff type "bleed". Unfortunately, I have had no success.
Version:st3.0.0E; gcd:bofalse; b:nu0; anim1:nu1; g:nu0.07843137254902; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:botrue; icon:st; size:nu0.75; torsion:nu1; r:nu1; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu3; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu5; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:bofalse; speed:nu1; anim2:nu0; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; spec2:botrue; textaura:bofalse; InactiveDueToState:botrue; wowtex:botrue; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu3; inParty:nu0; HideRequest:bofalse; Active:bofalse; aurastextfont:nu1; buffname:stBleed; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu0; off:bofalse; party:bofalse; texmode:nu1; inverse:bofalse; ismounted:bofalse; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu1 I attack a target dummy, build some points and then rupture. The aura does not display. When I ctrl-click in /powa it says "Won't show because target doesn't have debuff type Bleed", although it quite clearly does. When I mouseover the text box for the name of the debuff type in /powa, all debuff types seem to be listed there except bleed. Is bleed supported as a debuff type? I have followed the steps in "Help! My aura doesn't show up!" but still, nothing. As an alternative, I tried using "Action Usable" and for Hunger For Blood but I receive the message "Won't show because not found on Action Bar". However, Hunger For Blood is sitting on Action Bar 1, button 5. I do use Bartender 4 - could this cause a problem? I love this addon, I've successfully set up a series of auras but this is the only one I'm having trouble with. Any help would be greatly appreciated!
Last edited by mob : 01-07-10 at 08:32 AM.
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mob |
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01-07-10, 10:20 AM | |
A Murloc Raider
Forum posts: 5
File comments: 5
Uploads: 0
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Further to my previous comment, the Action Usable method seems to work, but it isn't ideal, as the aura will disappear/reappear when I use something with the GCD (ie anything!). I would much rather use Debuff Type. Please help!
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mob |
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01-10-10, 08:50 AM | ||
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Smacker |
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01-10-10, 08:56 AM | ||
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Re: Re: Re: DK Disease Timers
now we just need replacements for: Missile Barrage Hot Streak Finger of Frost |
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Smacker |
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01-10-10, 08:58 AM | ||
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Re: Quirky Purgable Spells Aura
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Smacker |
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01-10-10, 05:06 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Bug?
I have a simple Exact Name "Trauma" ">=0" PA that never works right whenever I am in a raid setting with two arms warriors. It works fine if there is only one but for some reason with both of them refreshing it the PA will show off as much as on...when really Trauma never falls off the mob.
It's a stacksize 0 debuff that both warriors keep refreshing over top of each other when they crit. It works fine as well as a non-exact name but...there is a shadow priest buff Mind Trauma that that it triggers on then . So if there are two arms warriors and no shadow priests I am set...otherwise...I'm screwed haha.
Last edited by khanthal : 01-10-10 at 05:21 PM.
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khanthal |
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01-11-10, 02:45 AM | |
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I just wanted to thank you for such a wonderful addon, this is so helpful!
I do have a question for you though, and please forgive me if I somehow missed an answer to this somewhere else. I play multiple characters and I would like to have my power auras set up on a per toon basis, but when I'm on my mage I have power auras showing that I set up for my warrior. Is there anyway to set it up so it's character specific? Thanks in advance! |
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GeekKate |
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01-11-10, 11:15 AM | |
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Im having problems with the offhand weapon buff check.
From time to time its not propely detecting the buff when i use off/Poison, but sofar i havent seen the issue when specifying off/Deadly Poison nor have i seen it even on mainhand. Also, is there any way to set timer slider to more then 60sec? (both for testing purposes with all em 1h buffs out there and for instance poisons i would like the check to be for 5-10 min or so to have the texture + times show up to remind me to reapply them before getting into that 5min fight instead of having em run out/reapply in the middle of it.) Edit: Okay, it didn't work as i thought it would, and also popped an error. Mainhand timer ran down to under 60 sec but the texture + timer did not appear. When poison ran out this error popped: Code:
1x PowerAuras-3.0.0E\PowerAuras.lua:654: attempt to index field '?' (a nil value) <string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1> Locals: self = PowaAuras_Frame { 0 = <userdata> } elapsed = 0.026000000536442 --- Code:
1x PowerAuras-3.0.0E\PowerAuras.lua:654: attempt to index field '?' (a nil value) <string>:"*:OnUpdate":1: in function <[string "*:OnUpdate"]:1> Locals: self = PowaAuras_Frame { 0 = <userdata> } elapsed = 0.030000001192093 --- mainhand export: Version:st3.0.0E; gcd:bofalse; b:nu0.10196078431373; anim1:nu2; g:nu0.53725490196078; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_weapon_shortblade_77; size:nu0.75; torsion:nu1; r:nu0.082352941176471; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu65; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; Active:bofalse; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; spec2:botrue; textaura:bofalse; InactiveDueToState:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu1; inParty:nu0; HideRequest:bofalse; aurastextfont:nu1; buffname:stmain/Poison; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu3; timer.InvertAuraBelow:nu60; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:botrue; timer.UpdatePing:bofalse; timer.Texture:stCrystal; timer.enabled:botrue; timer.Showing:bofalse; timer.DurationInfo:nu1610896.941; timer.lastShownLarge:nu1; timer.lastShownSmall:nu18; timer.y:nu-23; timer.x:nu-24; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu1; timer.cents:bofalse and for offhand Version:st3.0.0E; gcd:bofalse; b:nu0.15294117647059; anim1:nu2; g:nu0.58823529411765; optunitn:bofalse; ignoremaj:botrue; stacksLower:nu0; target:bofalse; icon:stInterface\Icons\inv_weapon_shortblade_61; size:nu0.75; torsion:nu1; r:nu0.14901960784314; y:nu-30; x:nu0; customname:st; groupany:botrue; isAlive:botrue; timerduration:nu0; unitn:st; bufftype:nu5; stacks:nu0; focus:bofalse; raid:bofalse; texture:nu67; alpha:nu1; aurastext:st; symetrie:nu0; owntex:bofalse; isResting:nu0; duration:nu0; mine:bofalse; multiids:st; inVehicle:nu0; speed:nu1; anim2:nu0; Active:bofalse; stacksOperator:st>=; realaura:nu1; threshold:nu50; exact:bofalse; spec2:botrue; InactiveDueToState:bofalse; textaura:bofalse; wowtex:bofalse; groupOrSelf:bofalse; customsound:st; combat:nu0; id:nu2; inParty:nu0; HideRequest:bofalse; aurastextfont:nu1; buffname:stoff/Poison; inRaid:nu0; tooltipCheck:st; customtex:bofalse; stance:nu10; isSecondary:bofalse; thresholdinvert:bofalse; spec1:botrue; Debug:bofalse; beginSpin:bofalse; Showing:bofalse; UseOldAnimations:bofalse; begin:nu3; off:bofalse; party:bofalse; texmode:nu1; inverse:botrue; ismounted:nu0; targetfriend:bofalse; randomcolor:bofalse; sound:nu0; finish:nu3; timer.InvertAuraBelow:nu60; timer.dual:bofalse; timer.HideLeadingZeros:bofalse; timer.h:nu1; timer.ShowOnAuraHide:bofalse; timer.UpdatePing:bofalse; timer.Texture:stCrystal; timer.enabled:botrue; timer.Showing:bofalse; timer.DurationInfo:nu1610883.496; timer.lastShownLarge:nu54; timer.lastShownSmall:nu38; timer.y:nu-23; timer.x:nu24; timer.CustomDuration:nu0; timer.Transparent:bofalse; timer.a:nu1; timer.HideRequest:botrue; timer.id:nu2; timer.cents:bofalse what im trying to do it have the texture and timer remain hidden untill there is less then 60sec left on my poison, and then show the timer untill it runns out, and once timer is out only show the texture untill new poison has been applied. (or texture + a 00 timer flashing)
Last edited by Kerecha : 01-11-10 at 12:07 PM.
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Kerecha |
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