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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,031 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
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3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
11-01-10, 01:53 PM | ||
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10-29-10, 05:39 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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I'm still getting the druid spam, including in the 4.1 version where the changelog isays it was fixed (sorry if this comes off as accusational, it's not meant to).
Let's see, here's a picture of the log in bear and cat form: and here's a copy of one of the auras that appears to be triggering it so you can import it into your copy if possible. It's for the first combo point: Code:
Version:4.0; b:0.0039; g:0; icon:inv_sword_48; buffname:1/2/3/4/5; begin:4; x:-140; bufftype:6; texture:29; alpha:0.46; size:0.16; y:-154; texmode:2 Thanks! Wonderful mod, I hope this gets fixed! |
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Zakavar |
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10-27-10, 09:59 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I know the problem with the high memory usage is already known, but it apparently is the cause of my disconnects.
I noticed before 4.0 when I would do things like BGs, Arenas or Raiding I would periodically DC until I completely restarted my computer then it would run ok for a while then start DCing again frequently. I never knew the problem till now. When I updated for 4.0 I ran no addons for a week or so then I put some back in and when I got powerauras today I noticed the first BG I did I dced... then logged in and a bit later dced. So I am positive this addon is the problem since I haven't been dced since I deleted it. Hopefully something can be done because I am going to miss it. |
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sk8nguitar |
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10-26-10, 05:01 PM | ||
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Smacker |
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10-26-10, 04:58 PM | |
A Defias Bandit
Forum posts: 2
File comments: 20
Uploads: 0
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Decided to go a bit nuts with your version numbers with 4.x eh? lol, a single update fix gets a whole x.1 version increment.
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Psipherious |
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10-25-10, 11:38 AM | ||
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Last edited by Smacker : 10-25-10 at 11:39 AM.
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Smacker |
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10-25-10, 05:48 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 17
Uploads: 0
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is it possible to have an aura, that only shows up when my FlameShock timer is above >=6 sec and my LightningShields >= 7 stacks?
if so can someone provide me the code to import. Thx, in advance |
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Lusitan |
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10-23-10, 12:23 PM | |
A Black Drake
Forum posts: 84
File comments: 90
Uploads: 0
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I created the following living bomb aura. I just want it to show when the target does not have Living Bomb. Currently that part works, but when the target has living bomb on, the aura does not go away.
Version:4.4; b:0.9373; g:0.9176; ignoremaj:false; buffname:Living Bomb; r:0.949; x:2; customname:Living Bomb; bufftype:2; mine:true; customtex:true; combat:true; size:0.2; y:87; inverse:true Oh wait it is doing this because it is looking at me, and not the target. Is there a way to have it work for, if my target does not have it? Figured it out, sorry for the post. Enemy target... :-)
Last edited by Lery : 10-23-10 at 12:44 PM.
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Lery |
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10-23-10, 09:39 AM | ||
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Re: Stacks:
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Smacker |
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10-23-10, 07:27 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Stacks:
I tried to make the stack number animate on refresh, and noticed that it doesnt work when holypower is at 3 stacks and is refreshed.
I would love it if you also added a function to "Rage/Energy/Power : Timer" where the timer can reset on refresh, and also an option to invert the timer so it can count down from ex. 10(thats how long a holy power lasts out of combat) Love this addon, only problem I ever encountered was this with Holy Power, and I totally understand that its some problems in the beginning. When refreshing the Holy Power stack when its already @ 3 won't trigger a UNIT_POWER event with unit="player", power="HOLY_POWER", so I really dont know how to fix that refresh issue without monitoring the combat log somehow, cause it will still print that you gained 1 Holy Power even if you just refreshed it. I'm a noob at this lua stuff, but I'm sure you will figure it out. Tnx in advance. Update: Other sources has informed me that the CLEU:SPELL_ENERGIZE event still fires for Holy Power charges when you're at max. GoGo fix ;D
Last edited by hellomynameisbo : 10-23-10 at 09:37 AM.
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hellomynameisbo |
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10-22-10, 10:58 AM | ||
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Smacker |
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10-22-10, 01:55 AM | ||
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Smacker |
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10-22-10, 12:11 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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I have the same problem as the ppl below me. For now I switched back to the previous version (4.2).
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Damadom |
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10-21-10, 11:29 PM | |
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After a fresh install and wipe of all my old aura's, this is the lovely box i get and nothing works.
_______________________________________________________________ Message: Interface\AddOns\PowerAuras\PowerAuras.lua:167: table index is nil Time: 10/22/10 00:28:06 Count: 1 Stack: Interface\AddOns\PowerAuras\PowerAuras.lua:167: in function `DiscoverLinksForAura' Interface\AddOns\PowerAuras\PowerAuras.lua:152: in function `DiscoverLinkedAuras' Interface\AddOns\PowerAuras\PowerAuras.lua:133: in function `LoadAuras' Interface\AddOns\PowerAuras\PowerAurasEvents.lua:40: in function `?' [string "*:OnEvent"]:4: in function <[string "*:OnEvent"]:1> Locals: self = <table> { InitialiseAllAuras = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:450 OptionImportEffect = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:693 UPDATE_SHAPESHIFT_FORMS = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:689 IconeEntered = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:120 SecondaryFrames = <table> { } SetOptionText = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:987 AnimationEndFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimationsOld.lua:637 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:222 DiscoverLinkedAuras = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:150 CustomSoundEndTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1662 InspectedRoles = <table> { } SetupDone = false CopyTable = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:919 EnableTernary = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1056 PLAYER_TOTEM_UPDATE = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:555 MainListClick = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:168 GetNextFreeSlot = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:381 PowaOptionsTimerUpdateSliderChanged2 = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2950 MemorizeActions = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:456 TimerCoordSliderChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2555 RangeType = <table> { } AddFade = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAnimations.lua:325 UpdateStacksOptions = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:951 VersionGreater = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:454 VersionPattern = "(%d+)%.(%d+)" WeAreMounted = false NextInspectTimeOut = 0 SetAuraHideRequest = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:873 RaidChecked = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1913 INSPECT_TALENT_READY = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:213 ShowAuraForFirstTime = <function> defined @Interface\AddOns\PowerAuras\PowerAuras.lua:887 StacksTextChanged = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:1598 DropDownMenu_OnClickStacksRelative = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:2700 NextCheck = 0.2 AuraFactory = <function> defined @Interface\AddOns\PowerAuras\PowerAurasAuraClasses.lua:3645 Pending = <table> { } OptionExportEffect = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:708 TableEmpty = <function> defined @Interface\AddOns\PowerAuras\PowerAurasBase.lua:902 TernarySetState = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3020 MaxTextures = 186 DropDownMenu_OnClickStacksTexture = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:3006 ReindexAura = <function> defined @Interface\AddOns\PowerAuras\PowerOptions.lua:315 MoveEffect = 0 RelativeToParent = <table> { } UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:580 WeAreInCombat = false WeAreInVehicle = false PLAYER_DEAD = <function> defined @Interface\AddOns\PowerAuras\PowerAurasEvents.lua:450 RUNE_TYPE_UPDATE |
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Ev3rm0r3 |
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