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Updated: | 12-02-11 11:45 PM |
Created: | unknown |
Downloads: | 735,026 |
Favorites: | 1,829 |
MD5: |
Mists of Pandaria Notice
The official 5.0 release will be ready in a couple of weeks time for general testing. Until then an unofficial patch is available here.
Credits
Sinsthar (base & original concept) - Garstiger (continued) - Dridtz (continued) - Smacker & Meorawr (continued)
Background
Designed to give visual or audible cues to the user in response to in-game events, such as gaining buffs or debuffs. Types of cues range from simple texture displays to stack counters, timers to timer bars, and are fully user-configurable. Can be animated or have sounds attached as well.
How to Use
Tutorials will be written and linked here soon, stay tuned!
Reporting Issues
Go to the CurseForge site and Submit a Ticket. Please do not suggest features via the ticket system, and instead use our UserVoice forum.
If you do submit a ticket, we will reply if more information is requested. If no additional information is given in response, we will mark the ticket as Invalid. Feature suggestions are immediately marked invalid.
Feature Requests
There is a UserVoice forum for adding and discussing new features. Submit all feature requests here, but please do not duplicate requests. Duplicates will be exterminated. Painfully.
Looking for Help!
We're always looking for a helping hand. You don't need to be an expert coder to help us out, we've plenty of things that need people to oversee. Of course, knowing code has some benefits - ever wanted to get a feature implemented? Maybe fix a pesky bug that we said we'd fix two months ago? Now's your chance!
File Name |
Version |
Size |
Author |
Date |
Type |
4.23.29 |
10MB |
06-09-13 10:26 AM |
Patch |
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v1.2.1 |
782kB |
04-21-13 01:26 PM |
Addon |
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4.2.0a |
35kB |
07-08-11 06:15 AM |
Addon |
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0.4 |
6kB |
01-06-11 03:59 PM |
Addon |
||
3.0 |
149kB |
05-20-09 12:14 PM |
Addon |
Comment Options |
10-08-08, 11:21 AM | ||
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Aggro warnings are "powered" off Rabbit's LibBanzai-2.0 library. It has recently been updated to support focus. The updated library will be included in the next version, but I won't update the file here just for the library, working on some other features atm. If you want to have it before that, you can manually download the updated library from http://www.wowace.com/projects/libbanzai-2-0/files/ (pick the topmost file) and extract it in the \PowerAuras\Libs\ subfolder.
Last edited by Dridzt : 10-08-08 at 11:23 AM.
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Dridzt |
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Nemue |
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Seopthi |
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Dridzt |
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10-04-08, 04:35 PM | |
A Deviate Faerie Dragon
Forum posts: 16
File comments: 4
Uploads: 0
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I'm having trouble getting an aura to display when victory rush is available. I have Custom Textures checked and the texture set to "Victory Rush" and it displays the approprate icon next to it. I have activation by "Action Usable" and the first (long) text box says "Victory Rush". Ignore Uppercase is checked, nothing else is checked. If I check "Show when not active" it displays the icon when I can't cast it and removes it when I can, but when it's unchecked (logically the inverse?) it doesn't appear ever.
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tenmiles |
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10-03-08, 12:25 AM | |
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2.5.7
I'm in the process of updating the included manual of the addon but until that's done
here's a few notes on two of the recent feature additions: Combining Aura checks: This is done by using the multiple auras extra field that was added as an editbox in the Aura Editor frame (bottom half just under the buffname editbox). When you enter the ids of other Auras there, their conditions are evaluated as part of the "master" aura. The ID of any Aura can be found by mouseovering the Aura icon at the main editor (where all the different auras are listed). It will be the number between brackets on the first line of the tooltip. Multiple "child" auras to be checked can be entered as 'xx/yy/zz' (Aura IDs separated by '/') Child Auras will still be evaluated if you choose to turn their display "OFF". (shift-clicking their icon in the main editor like the tooltip says) This would be the preferred method of having only one aura graphic displayed when setting up multiple condition auras. (turn off the display of all child auras - the ones who's IDs you entered in the main aura) 'AND' conditions are the default state. "Display x Aura only if y and z would also be active". 'NOT' conditions can be achieved by using the "when not active" checkbox on child auras. "Display x Aura if x is happening but NOT y" type of condition. 'OR' conditions are done the traditional way (make a standalone Aura with the same visual setting and separate activation triggers) An example follows if you found this a bit confusing (borrowing borbies's request from user comments) Example borbies: "I want an aura to display when I'm below 20% mana AND not in Aspect of the Viper. I want another aura to display when I'm above 40% mana AND not in Aspect of the Hawk". 1. Make two "child" auras: - Activation: Buff, Buffname: "Aspect of the Viper", check "when not present". Mouseover the new Aura icon in the main editor to get the Aura ID (the # in [#] that the tooltip starts with) and shift-click it to turn the display "OFF". - Activation: Buff, Buffname: "Aspect of the Hawk", other options exactly as above. Assume for the sake of this example that AotV child has Aura ID of 12 and AotH child 13. (you'd note the actual numbers in your own setup). 2. Make you low mana master aura: - Activation: Mana, Set the slider to 20%. Go into the multiple auras editbox and enter your "AotV not active" child aura id: '12' (without the quotes) Select your display options and close it. 3. Make your high mana master aura: - Activation: Mana, Set the slider to 40% and check the "inverse" checkbox next to it so make it a high threshold warning. Go into the multiple aura editbox and enter the "AotH not active" aura id: '13'. Select your display options and close it. The end result is that your "low mana" aura will only display when your mana drops below 20% AND you're not in Aspect of the Viper. Your "high mana" aura will only display when your mana goes above 40% AND you're not in Aspect of the Hawk. Spell Alert activation trigger: - Only spells with a cast time or channeled spells are supported. - No emote or generic combatlog scraping for spells. Player Target and Focus are supported. If neither "enemy target" or "focus" is checked the addon will check both. If you're in a party or raid it will check raid/party targets for casting info if neither target or focus option is selected. (that last part means you will get NO alerts for mobs that no-one in your party/raid has targetted) Note#1: Power Auras is still not a full blown (will never be) Spell Alerter or Bossmod. However the added functionality should make it more useful in any situation where a spell cast gives you time to react (interrupt, move, dispel etc) Note#2: The feature is fully implemented in Power Auras Classic (WotLK). It will work in the Power Auras Classic too, but it's done in a "hackish" way. (due to UNIT_SPELLCAST_* events not firing properly in the current client - a Blizzard issue that has been corrected on the wow 3.x client) Don't expect much support to it or added functionality for the time being, it is provided "as is". (maybe after patch 3.x hits and API settles)
Last edited by Dridzt : 10-03-08 at 02:46 AM.
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Dridzt |
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09-29-08, 10:52 PM | |
A Murloc Raider
Forum posts: 8
File comments: 36
Uploads: 0
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Fear Ward
I've been having this annoying problem that I finally decided to post about. On my priest, I want to have an Aura that shows me whenever Fear Ward is off cooldown. It works fine unless I target an enemy; then it displays the Aura even if Fear Ward is still on cooldown. I have it set to "Action Useable," and I tried every combination of options under "Action Useable" to get it to work and it still doesn't, including the global cooldown option (I also reloaded the UI every time I changed the options). I think it has to be one of four problems:
- An aura texture problem - A bug - Mod doesn't support what I'm trying to do - WoW doesn't support what I'm trying to do I was using a savedvariables file from an older version. I deleted that and the older version of the mod, started from scratch, and still have the same problem. It's not my bar mod either causing the problem because I turned it off and put fear ward into one of the default action button spaces, and it's still doing it. Logan
Last edited by lduvall : 10-05-08 at 12:15 PM.
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lduvall |
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09-27-08, 11:56 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Patched, tested, works. Thanks for the bugfix.
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Kethas |
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09-27-08, 07:17 PM | ||
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It's on the TODO list, but it's rather involved so no definite timetable for when it'll make it in. Closest you can get to it atm is to make one low-mana effect and one high-mana effect (by checking the "inverse" checkbox next to the slider). Set them to show you the AotV icon for the first aura and the AotH icon for the second. This will work as an indicator of what Aspect you should be in.. but won't check if you are in that or not before showing it. It will also keep being displayed for as long as you're below your low-warning or above your high-warning.
Last edited by Dridzt : 09-27-08 at 11:58 PM.
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Dridzt |
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09-27-08, 01:02 PM | |
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I do apologize if this has been asked already.
I am a Hunter. In WotLK switching to Aspect of the Viper when low on mana, then switching back to Aspect of the Hawk when high on mana is a core mechanic. What I am trying to do is set up an effect that triggers when I am low and mana AND do not have Aspect of the Viper on. Multiple conditions for activation, not multiple activations. Is this possible or is it a feature that has been considered? I tried doing this with the latest revisions. Simply entering in "Aspect of the Viper" in the "Buff" activation negates the "Mana" activation completely, even if I have the "Mana" activation is selected. |
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borbies |
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09-26-08, 07:44 PM | |
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Begin animation bug is fixed in latest version.
Thanks for the bug report. Stuff that needs more than half an hour to debug/fix usually gets pushed to the weekend, simple as that |
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Dridzt |
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09-26-08, 12:35 PM | ||
A Kobold Labourer
Forum posts: 0
File comments: 14
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Cuc |
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09-22-08, 04:43 AM | ||
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Last edited by Dridzt : 09-22-08 at 04:44 PM.
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Dridzt |
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09-21-08, 10:47 PM | |
A Kobold Labourer
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Any update? Does the mod author read these forums? If not, where should I post? Has anyone else had similar issues, and have you found a solution or workaround?
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Kethas |
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09-19-08, 05:48 AM | |
A Kobold Labourer
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Actually, debuffs aren't working correctly either. The application of any new debuff to a mob, or the reapplication of any old debuff, causes all tracked debuffs to redisplay their Begin Animation. Regular melee hits, and special melee hits that don't apply a debuff, do not trigger the animation.
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Kethas |
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