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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 208,147 |
Favorites: | 791 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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05-12-08, 03:58 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 79
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This place dead or something?
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Kazie |
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Xark |
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05-07-08, 06:14 AM | |
A Kobold Labourer
Forum posts: 1
File comments: 79
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Any news on the next version? .. with fixes, combat textx and shit..
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Kazie |
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Taffu |
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05-03-08, 12:28 PM | |
A Kobold Labourer
Forum posts: 0
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Guild members missing
Greets I have one problem with SLDataText. I noticed the guild members that SL reports is always 2 - 4 short of what the actual number is. Any idea why and how to fix? Thank you in advance Maldrion
If at first you don't succeed, spam shadowbolts. |
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Maldrion |
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04-29-08, 06:09 AM | ||
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Taffu |
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04-29-08, 03:50 AM | ||
A Defias Bandit
Forum posts: 3
File comments: 34
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Terak |
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04-27-08, 06:56 AM | ||
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Taffu |
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04-26-08, 02:13 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 79
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Terak do you keep your Ace3 up to date?
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Kazie |
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04-26-08, 02:07 PM | |
A Murloc Raider
Forum posts: 6
File comments: 7
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Bag text coloring
I looked through a couple pages of posts and didnt see this listed so I thought I would ask. I'm trying to get the bag numbers to color based on the available slots. So green when you have almost empty bags then progressing through yellow, orange, and red when you are about to fill up your bags. Does this functionality exist? I've seen screen shots of UIs using this SLDataText that appear to have colored bag text.
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Cillian |
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04-26-08, 12:39 PM | |
A Defias Bandit
Forum posts: 3
File comments: 34
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keep getting this error in every build
Code:
[2008/04/26 19:36:47-950-x1]: SLDataText-1.10\Modules\Friends.lua:287: bad argument #3 to 'format' (string expected, got nil) SLDataText-1.10\Modules\Friends.lua:287: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> --- Code:
[2008/04/26 19:36:47-950-x1]: SLDataText-1.10\Modules\Friends.lua:287: bad argument #3 to 'format' (string expected, got nil) SLDataText-1.10\Modules\Friends.lua:287: in function `Refresh' SLDataText-1.10\Core.lua:245: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:146: in function <...Ons\Ace3\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0\CallbackHandler-1.0.lua:91: in function `Fire' AceEvent-3.0\AceEvent-3.0.lua:70: in function <Interface\AddOns\Ace3\AceEvent-3.0\AceEvent-3.0.lua:69> --- |
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Terak |
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04-23-08, 04:16 AM | |
A Kobold Labourer
Forum posts: 1
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Yo dude Taffu mate..
I was just wondering.. any ETA on the next version? I'm really looking forward to those combat texts as i am very tired of always opening up my character window to check such things hihi. Anyways.. I was wondering if there will be a future sorting feature to the guild tooltip, instead of it resetting everytime you relog. For instance if people like to sort by showing highest lvls at the top or maybe by class. Then you're kinda bummed everytime you login and it resets by rank and showing gm at the bottom of the list I don't know if you've already gotten a suggestion like this, but here it is anyways <<Kazie |
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Kazie |
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04-22-08, 02:56 PM | ||
A Murloc Raider
Forum posts: 5
File comments: 49
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Sangull |
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04-22-08, 02:51 AM | ||
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I'm going to pull this lib from use with SLDT soon, once I get some free time to recode Gold without the use of that library. |
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Taffu |
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04-21-08, 05:12 PM | |
A Murloc Raider
Forum posts: 5
File comments: 49
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Code:
[2008/04/21 19:00:02-1590-x1]: SLDataText\Modules\Gold.lua:6: Cannot find a library instance of "Abacus-2.0". Ace2\AceLibrary\AceLibrary.lua:49: in function `LibStub' SLDataText\Modules\Gold.lua:6: in main chunk ---
Last edited by Sangull : 04-21-08 at 05:17 PM.
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Sangull |
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