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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 208,148 |
Favorites: | 791 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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12-19-10, 08:25 AM | |
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The Addon Skinner changed all borders and Backgrounds, but ony Guild and Friends does not change, is it possible to change this manuell by editing the lua file?
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Shinobli |
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arrcus |
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12-25-10, 05:30 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 5
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Yeah, that would be great. I would be sad without this awesome addon. Simple while at the same time useful. Don't want to go back to Fubar or Titanpanel :\
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Ryokot2 |
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01-01-11, 04:02 AM | |
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SL Data Text appears to be creating a lot of taint in my UI that quickly spreads to other parts of my UI causing gradual FPS degredation. Any ideas? :S
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Raeli |
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01-01-11, 06:17 PM | |
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The new SLDT is coming along well, it's a much different animal than the current version. It will feature a lot of the same functionality, without any AceLibs but retaining the customization options.
It's gearing up for a Beta release soon with limited modules for bug testing, so I'll post an informative comment when that time comes. I'll also contact the current Author as well as site Mod's to see to it that the AddOn info here points to that Beta AddOn and eventually is replaced by it, since Shiadra isn't updating anymore. |
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Taffu |
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01-02-11, 03:23 PM | |
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Click -> SLDT v3.0.0 Beta to participate in the overhaul testing phase.
The new SLDT marks a remarkable shift in design & addon structure. |
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Taffu |
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01-05-11, 09:30 PM | |
A Deviate Faerie Dragon
Forum posts: 15
File comments: 4
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Are there future plans to bring the calander back to this addon?
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Overlordjoo |
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01-06-11, 02:20 AM | ||
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Taffu |
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02-08-11, 11:08 AM | |
A Fallenroot Satyr
Forum posts: 23
File comments: 32
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Date: 2011-02-08 12:03:42
ID: 1 Error occured in: Global Count: 8 Message: ..\AddOns\SLDataText\Elements\Clock.lua line 394: attempt to call global 'GetWintergraspWaitTime' (a nil value) Debug: (tail call): ? SLDataText\Elements\Clock.lua:394: Refresh() SLDataText\Core.lua:232: RefreshModule() SLDataText\Elements\Clock.lua:248: SLDataText\Elements\Clock.lua:226 SLDataText\Elements\Clock.lua:301: SLDataText\Elements\Clock.lua:296 (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: [string "safecall Dispatcher[1]"]:5 (tail call): ? ...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:543: EnableAddon() ...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:556: EnableAddon() ...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:635: ...AddOns\Bartender4\libs\AceAddon-3.0\AceAddon-3.0.lua:621 [C]: LoadAddOn() ..\FrameXML\UIParent.lua:244: UIParentLoadAddOn() ..\FrameXML\UIParent.lua:318: TimeManager_LoadUI() ..\FrameXML\UIParent.lua:519: ..\FrameXML\UIParent.lua:494 |
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Šynasty |
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02-08-11, 01:15 PM | |
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FYI for those who are having trouble getting spammed with bugs reports due to SLDT simply delete:
local WGTime = GetWintergraspWaitTime() or nil if ( WGTime ~= nil ) then WGTime = convertSecondstoTime(WGTime) else WGTime = L["No Wintergrasp Time Available"] end From Interface/Addons/Interface/SLDT/Elements/Clock.lua I'm assuming blizzard change something with the Tol Barad timer being visible everywhere which is why it's having trouble fetching the time for Wintegrasp, not totally sure I know nothing about coding but was able to single out what was causing the endless bug spam. |
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Baurge |
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02-08-11, 01:17 PM | ||
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Taffu |
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02-08-11, 02:54 PM | |
A Kobold Labourer
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I noticed today that my frame rates went really low, after checking out a bunch of other things I started checking addons. SLDT was the issue. With SLDT on I cannot get over 18 FPS, with it off, I cannot make the game drop below 60 FPS. Just thought I would mention this.
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audreyj |
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02-08-11, 03:53 PM | ||
A Kobold Labourer
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File comments: 8
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Edit - Supposedly it's only the "clock" aspect of SLDT, you can have others enabled, I'm going to test right now. Edit 2 - Confirmed ! You can use SLDT but you must disable the "Clock" option, once I disabled the "Clock" portion my framerate went back to normal, which is great as I really don't care about the clock, I need the other info the mod displays.
Last edited by Aficionado : 02-08-11 at 03:58 PM.
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Aficionado |
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02-08-11, 04:03 PM | ||
A Kobold Labourer
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File comments: 4
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audreyj |
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02-08-11, 05:53 PM | |
A Kobold Labourer
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File comments: 7
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Clock missing
I'm having an issue now where the Clock is simply gone. I cannot force it to display on screen anymore, and none of the settings were changed. I realize this is quite minimal in the grand scheme, but it's certainly annoying.
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SmokeyIllidan |
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