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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 208,140 |
Favorites: | 791 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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Shiadra |
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04-08-10, 01:29 PM | |
A Murloc Raider
Forum posts: 4
File comments: 57
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how do i edit this addon ingame?? like move it change font or color or something like dat o.O??
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Spartitan |
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ElphieRAWR |
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Allara |
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WetLock |
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byteasc |
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04-24-10, 12:00 PM | ||
A Cyclonian
Forum posts: 43
File comments: 2
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For the mail part, you could just edit the Mail.lua and modify these lines
Code:
if ( HasNewMail() and not checked ) then -- If new mail, not checked mailnote = L["New!"] mailcount = "" elseif ( charDB.newmail == 0 and charDB.totalmail > 0 ) then -- If not new mail, regardless of check state mailnote = L["Mail:"] else -- No mail (New or Total) mailnote = L["No Mail"] mailcount = "" end or leave that as-is and change: Code:
self.string:SetFormattedText("|cff%s%s|r %s", color, mailnote, mailcount) Code:
self.string:SetFormattedText("|cff%s|r %s", color, mailcount)
Last edited by byteasc : 04-24-10 at 12:00 PM.
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byteasc |
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04-27-10, 07:34 AM | |
A Deviate Faerie Dragon
Forum posts: 19
File comments: 11
Uploads: 0
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For those who would like the Text Outlined, I edited the Core.lua.
Open Core.lua in notepad and find this code near the bottom: function SLDataText:UpdateModule(module) local modDB = module.db.profile local font, size = getFontInfo(module) module.string:SetFont(font, size,'Outline') <---here is where I added 'Outline' and it works perfectly..you could also do 'ThickOutline' if you want. module.string:SetShadowColor(0, 0, 0, 1) module.string:SetShadowOffset(1.5, -1.5) module.frame:SetWidth(module.string:GetWidth()) module.frame:SetHeight(module.string:GetHeight()) if ( module.icon and modDB.dispStyle == L["Icon"] ) then -- Has icon (ie. Tracking) module.icon:SetWidth(modDB.iconSize) module.icon:SetHeight(modDB.iconSize) -- Readjust frame module.frame:SetWidth(module.icon:GetWidth()) module.frame:SetHeight(module.icon:GetHeight()) end Farside
Last edited by Farside : 04-27-10 at 07:36 AM.
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Farside |
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04-27-10, 11:34 AM | ||
A Defias Bandit
Forum posts: 2
File comments: 49
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Wisprunner |
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04-30-10, 03:54 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 10
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I'm having an issue with SLDT_GuildList. I have all of the modules that I am using anchored to the previous module in a horizontal line offset X by 10. But, whatever I try to anchor to SLDT_GuildList doesn't anchor properly when not in a guild. It overlaps the "0". as if the 0 doesn't exist.
Any ideas? |
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deadbattery |
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05-01-10, 06:55 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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Map button missing
Just installed the update-- thank you, btw, but my map button has disappeared-- the one on the minimap that opens the main map. Can't figure out why, but wondered if anyone had an idea of how to get it back.
Thanks. |
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Seatrance |
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05-04-10, 12:18 AM | |
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Thanks.
Thank you SO much for taking over this AddOn! I had fixed the bugs in my own version though, but couldn't be arsed to be co-author of an AddOn. >.<
Again, thanks! |
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Tazim |
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05-17-10, 07:17 PM | |
A Deviate Faerie Dragon
Forum posts: 17
File comments: 25
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I'm wondering if there's a way to create a DPS plug-in for this...or, in the alternative, if there's a similar sleak and minimalistic DPS display that's mobile.
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nosoup4crr |
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05-27-10, 03:18 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 3
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Is there a way to make this addon stop hiding my calendar, or could the feature of combining clock + calendar possible be optional. I have group calendar installed and shift clicking on the time brings up Blizzards default calendar. I have to click the actual calendar button to bring up GC, and at the moment to do that I have to go into minimapbuttonframe and re-show the calendar every single time the UI reloads.
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zomgname |
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05-27-10, 06:05 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 4
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In Raid or Party
I think I've requested this feature before, but never heard back on it. I was wondering if it'd be possible to add a new feature where SLDT will put checkmarks (or whatever) beside the names of Friends/Guildies in the Guild/Friend panels for those who are in your group. This would really help in terms doing raid invites.
Thanks for the great addon.
Last edited by rutiene : 05-27-10 at 06:07 PM.
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rutiene |
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