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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 208,141 |
Favorites: | 791 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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08-13-09, 05:00 AM | |
A Kobold Labourer
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hi,
love your addon, but lately I've started to build a new Interface from scratch. I allways enjoyed the class-color function. Due to the fact that I ran into the "old shaman Class colour", I would like to request you to put the class colour-box in RGB (dec) instead of hexadecimal, because I am not able to figure out, what the old shaman class colour in hexadecimal is, so rgb would be handy^^. If you people are unsure what I meant, check here for reference: http://www.wowwiki.com/Class_colors As you can see the "old" Shaman Class colur ist not listed@ all; I've got the rgb code for this nice green/blue colour, but as I mentioned, I'm not able to translate that in hex... Greetings from Germany and keep up the great work! oeten |
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07-19-09, 02:32 PM | ||
A Kobold Labourer
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Kirei |
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07-17-09, 11:43 AM | ||
A Kobold Labourer
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YJMark |
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07-16-09, 05:26 PM | |
A Kobold Labourer
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Hey there, SL Data Text worked perfectly fine for me up until this morning. I haven't downloaded any new addons and actually redownloaded SL Data Text. Still having the same issue. SL Data Text elements will just randomly disappear or move. The Gold, the Mail, sometimes the bags, will just jump back to the default start actually the gold just disappeared period..still have no idea where it went XD. I attempted to reapply my profile and that produced this error:
Code:
Date: 2009-07-16 18:10:24 ID: 51 Error occured in: Global Count: 1 Message: ..\AddOns\SLDataText\Elements\Coords.lua line 246: attempt to concatenate field 'precision' (a nil value) Debug: (tail call): ? SLDataText\Elements\Coords.lua:246: Refresh() SLDataText\Core.lua:144: ?() ...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146: ...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146 [string "safecall Dispatcher[3]"]:4: [string "safecall Dispatcher[3]"]:4 [C]: ? [string "safecall Dispatcher[3]"]:13: ?() ...oft\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:91: Fire() ...ace\AddOns\ButtonFacade\Libs\AceDB-3.0\AceDB-3.0.lua:415: SetProfile() ...tonFacade\Libs\AceDBOptions-3.0\AceDBOptions-3.0.lua:217: ...tonFacade\Libs\AceDBOptions-3.0\AceDBOptions-3.0.lua:216 (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: [string "safecall Dispatcher[3]"]:5 (tail call): ? ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:781: ...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:605 (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: [string "safecall Dispatcher[3]"]:5 (tail call): ? ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire() ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:426: ...de\Libs\AceGUI-3.0\widgets\AceGUIWidget-DropDown.lua:417 (tail call): ? [C]: ? [string "safecall Dispatcher[3]"]:9: [string "safecall Dispatcher[3]"]:5 (tail call): ? ...e\AddOns\ButtonFacade\Libs\AceGUI-3.0\AceGUI-3.0.lua:305: Fire() ...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:333: ...s\AceGUI-3.0\widgets\AceGUIWidget-DropDown-Items.lua:328 AddOns: Swatter, v3.1.7 (<%codename%>) Align, v Aloft, v2.7.8 AutoBar, vv3.01.02.23 beta Bartender4, v4.3.3 Bejeweled, v1.03b BrokerLunarSphere, v1.0 ButtonFacade, v3.0.240 ButtonFacadeRothar, v0.5 ButtonFacadeTrinity, v30100.1 Carbonite, v3.13 CarboniteTransfer, v1.01 Clique, v119 EavesDrop, v2.1 EnhancedColourPicker, vb1.9056.1 kgPanels, vv1.31 LunarSphere, v1.04 LunarSphereExporter, v1.04 MikScrollingBattleText, v5.4.58 Minimalist, v6.0.0 OmniCC, v2.5.3 oRA2, v2.0.$Revision: 657 $ PitBull4, vr20090601045058 PowerAuras, v2.6.0 Prat30, v3.1.5 Prat30HighCPUUsageModules, v Prat30Libraries, v Quartz, v1.0 QuartzBuff, v1.0 QuartzFlight, v1.0 QuartzFocus, v1.0 QuartzInterrupt, v1.0 QuartzLatency, v1.0 QuartzMirror, v1.0 QuartzPet, v1.0 QuartzPlayer, v1.0 QuartzRange, v1.0 QuartzSwing, v1.0 QuartzTarget, v1.0 QuartzTimer, v1.0 QuartzTradeskill, v1.0 RatingBuster, v rMinimap, v SatrinaBuffFrame, v3.1 SellFish, v2.1.10 SharedMedia, v3.0 SharedMediaBlizzard, v1.1 SharedMediaAdditionalFonts, v1.0 SLDataText, v3.1.4 tekKompare, v3.0.3.5 TipTac, v09.05.17 TipTacItemRef, v09.04.17 TipTacTalents, v09.04.17 (ck=4ba) Now when I log out and log in it won't save my settings and everything jumps back to the default. Nothing I can think of happened before this all started happening. I did go into an instanced quest chain? But that was all. I created a new character and attempted to copy a profile.. and it didn't work. That's all I can think of as far as what I was doing before all the messups.
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Kirei |
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07-13-09, 07:46 AM | ||
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I'll also look into the error, thanks for the heads up. |
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Gimbli |
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07-12-09, 07:51 PM | |
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I switched from Titan panel to this mod some time ago. It's gr8, nice work.
Noticed a "problem" with the gold module. It was working ok, with data for all my chars. Yesterday tough I deleted a character, but the stored data (amount of gold for the deleted char) is still there in the tooltip and added to the total. More specific: I had like 100g on the char, be4 deleting it i mailed the gold to my main, and then deleted. Loged in to main, the gold tooltip shows still the deleted char with those 100g, bit weird (why not show 0g - last amount)... I tried the option to reset it: at first shows just the gold for current char, cool, but after reloging it returns to old state (again has all data for all chars) So, unless I'm missing something, the reset option isn't working. I deleted the gold data from saved variables file to fix it. EDIT: I tried some more things. When I reset the gold data in game, and then open the mailbox for example (before reloging), it throws out this error (copied from bugsack): Code:
[2009/07/13 04:06:03-2-x2]: SLDataText-3.1.4\Elements\Gold.lua:309: attempt to index field '?' (a nil value) CallbackHandler-1.0-3:146: in function <...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[1]":4: in function <[string "safecall Dispatcher[1]"]:4> <in C code>: ? <string>:"safecall Dispatcher[1]":13: in function `?' CallbackHandler-1.0-3:91: in function `Fire' AceEvent-3.0-3 (SLDataText):119: in function <...AddOns\SLDataText\Libs\AceEvent-3.0\AceEvent-3.0.lua:118> <in C code>: in function `TurnOrActionStop' <string>:"TURNORACTION":4: in function <[string "TURNORACTION"]:1> ---
Last edited by numein : 07-12-09 at 08:13 PM.
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numein |
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07-11-09, 06:00 PM | |
A Kobold Labourer
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Here's my list of requests for the next version:
- Ticks to show who is in your group in GuildList and FriendList - FriendsList syncing between characters - Ability to switch on/off the text shadow/outline on an individual module basis - Ability to set the text colour on an individual module basis - Ability to autohide coordinates when in an instance or other place where coordinates don't exist - An option to show the Memory module tooltip on the Latency and/or Framerate modules as well (I want the tooltip but don't need the actual text displayed) - Ability to edit the text the Mail module outputs I realize some of the above can be handled by a broker display addon after the rewrite, but I'm really hoping that they will be possible without too.
Last edited by Aethwyn : 07-11-09 at 06:13 PM.
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