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Compatibility: | Eternity's End patch (9.2.5) |
Updated: | 08-05-22 10:23 AM |
Created: | unknown |
Downloads: | 207,923 |
Favorites: | 793 |
MD5: |
Simple Light Data Text v9.0.2
SLDataText is a lightweight addon based on text based modules, which can be moved & customized independently or globally. It includes LibSharedMedia support for expanded font selection, and various degrees of mouse click interaction on various module frames. It also supports user-created plug-ins to expand on the module selection beyond what is included in this package. Plug-ins can be as vast or as tiny as desired. Included is are custom libraries (LibSL-1.0 and LibSLTip-1.0) that are used for module configuration menu management and interactive tooltips.
Each module can be positioned independently via dragging and placement can be fined tuned via the configuration menu. Fine tuning includes manual frame anchoring, text justification, X/Y value tweaking, and frame strata value.
Each module has an independent configuration menu, and the AddOn has a global menu to handle unified font types & sizes. The following modules are contained in this package:
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Gimbli |
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05-31-09, 02:52 PM | ||
A Defias Bandit
Forum posts: 2
File comments: 7
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Re: Re: Re: Re: Re: Re: Some info freezing after combat autohide
Had some SLDT errors when i was setting up the position, wrong parenting, but that was all. Anyway, error reporting works ok... I wanted to try it on a different comp, so I installed WoW on my desktop (not using it) and i made a trial account (to make sure it's not some of my settings. So it was a complete fresh start. Installed then SLDT there. Only option i changed was to check "Hide in combat" in /sldt. Same problem (clock, fps, latency not refreshing after it shows up after combat). No errors whatsoever... And btw, i was looking at some UI compilations few days ago, and saw this comment by Liquidator (4th comment). He doesn't know what it is, but he is referring to SLDT obviously. So looks like i'm not the only one with this problem (and no, i'm not playing on a private server) |
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numair47 |
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05-31-09, 04:29 PM | ||
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Re: Re: Re: Re: Re: Re: Re: Some info freezing after combat autohide
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Gimbli |
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05-31-09, 05:51 PM | ||
A Defias Bandit
Forum posts: 2
File comments: 7
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Re: Re: Re: Re: Re: Re: Re: Re: Some info freezing after combat autohide
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numair47 |
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06-02-09, 11:40 PM | |
A Kobold Labourer
Forum posts: 0
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Any chance of adding melee/caster stats into SLDT? Something similar to Statblock_Melee.
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Anferny8 |
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06-03-09, 02:16 AM | ||
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Gimbli |
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06-03-09, 12:19 PM | |
A Kobold Labourer
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For the mail indicator, I modified the lua to not display anything unless I have "New" and I modified the "New" to read "New Mail!".
I get LUA errors for this, but with bugsack it doesn't matter really. However, it would be nice to solve these LUA errors. |
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hotan |
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06-03-09, 04:05 PM | ||
A Kobold Labourer
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File comments: 16
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Anferny8 |
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06-04-09, 02:31 AM | ||
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Was the mail module not working right for you? Or did you just not 'like' it's display and how it worked? |
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Gimbli |
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06-05-09, 05:20 PM | |
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Another minor rewrite of SLDT is coming up that should allow for LibDataBroker compatibility in displaying the LDB modules. Other than that, nothing is really changing, other than a restructuring of the module recognition and options system. No saved vars will change (so far), so I don't expect to require WTF/SavedVar wipes for the rewrite. I'll keep everyone posted.
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Gimbli |
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06-05-09, 08:31 PM | |
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Error with the Clock
[2009/06/06 03:26:28-76-x65]: SLDataText-3.1.1\Elements\Clock.lua:773: 'date' format too long
SLDataText-3.1.1\Elements\Clock.lua:773: in function `Refresh' SLDataText-3.1.1\Elements\Clock.lua:471: in function <Interface\AddOns\SLDataText\Elements\Clock.lua:465> --- |
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Boedicia |
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06-06-09, 06:54 AM | |
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Just started using this addon with my new UI design.
Couple of requests but (since I'm coming off a couple of fubar addons, and I'm used to them). Friends Module: Player note in the tooltip would be nice (shift+click is too much) Guild Module: Showing of the Officer's Note would be nice (for those that have permission to do so) Edit: Clock: Option to disable the pulse effect Durablity: The Auto-Repair I assume to automatic (IE: No Promoting), possible to have a prompt? I'd add them myself, but I know nothing of LUA (and don't really want to learn at this moment in time) Great mod otherwise
Last edited by DJP : 06-06-09 at 07:06 AM.
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DJP |
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06-06-09, 08:21 AM | ||
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Clock: I can add an option for Pulse on/off. Durability: There is already an option in configuration for turning Auto-Repair off. |
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Gimbli |
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06-06-09, 08:42 AM | ||
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I'll just have to dump both those modules and use the fubar versions then, as I prefer seeing the officer note (our guild has the persons real name in it, we are a friendly guild so we address each other normally - and I have a lousy memory ) and for friends, my notes simply say '{Person's name} - {Class}' (Rather short). I may get used to not seeing player notes, but I can't live with not seeing Guild Officer Notes. (They can sometimes have important information) Thanks for the switch but, the pulse gets annoying at times Durability: What I mean is, have it on, but prompt before doing so. The fubar addon I used to use, did this: Auto Repair on + prompt before repairing. I can do without the prompt, no problem, just would of been nice |
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DJP |
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06-07-09, 01:46 PM | |
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Is there any way currently to hide tooltips while in combat? Annoying to scroll over that guild thing while in combat and have it pop up in your face.
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Blacksen |
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