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Updated: | 09-03-13 09:29 PM |
Created: | unknown |
Downloads: | 36,753 |
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Hey Guys,
Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.
Mordiin
By Myrilandell of Lothar
BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!
BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).
For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.
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03-21-08, 07:17 PM | |
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i'll look into it then
the commands you're using are: Code:
/buffwatcher movable /buffwatcher immobilize /buffwatcher set 123 456 |
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Mortilus |
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Jezzabel |
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04-12-08, 02:18 PM | |
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I like the efficiency of this. But its missing the Priest's Shadow Protection/Prayer of Shadow Protection. Lacking those means this is unusable here as a buff checker; will have to instead use a different one like BuffBuddyBC or BuffDrop.
In addition to adding the missing Priest buffs, how about an option to track...whatever buff you want that is not built in? Most buff tracking mods allow that; this mod does not. |
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Zidomo |
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04-12-08, 09:51 PM | |
A Kobold Labourer
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Will not check for missing buffs while you're in a battleground (where you constantly lose buffs), unless you have the "Preparation" or "Spirit Heal" (recently rezzed) buff.
Any way to disable this? |
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Maldazzar |
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04-13-08, 10:01 PM | ||
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um if you want to do it manually, open up buffwatcher.lua and find line 106 Code:
-- Don't want the addon complaining when you're in a battleground, unless you have either the "Preparation" or the "Spirit Heal" buff Code:
-- bg_Hide is true only if you're in a BG and you're neither "recently dead" nor "preparing" if (bg_Hide == true) then buffwatcherframe:Hide(); return; end <-- this is line 139 |
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Mortilus |
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04-13-08, 10:04 PM | ||
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hmm ... that doesn't seem like it's a buff you'd want on 24/7. Would that be better to be an option (toggle on or off?) or would it be better as a 24/7 buff? I'm thinking it'd be better as a toggle-able buff also, i intend to be able to add custom-buff searches, but that'll be a long way off.
Last edited by Mortilus : 04-13-08 at 10:59 PM.
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Mortilus |
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04-14-08, 07:46 AM | ||
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So I agree that in addition to putting it in, having it toggle-able (instead of having no choice of having it on all the time) would be ideal. |
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Zidomo |
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04-14-08, 07:35 PM | |
A Kobold Labourer
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a few bugs I've noticed that I've been able to work around or fix by tinkering with the LUA
1) unable to drag frame, have to use the /bw set X Y command 2) running at a terrible 800x600 resolution, i am unable to set values greater than those numbers--- even though on my screen, doing /bw set 800 600 does not move my frame anywhere near the lower right corner (this may have something to do with my monitor running at a higher resolution than my game 3) unable to change font size, had to go into savedvariables 4) the interface options menu doesn't work, just shows a blank buffwatcher tab also, is there any simple way for me to change the color of the warning text (to red, or something more noticeable). otherwise, it sort of blends in and I don't notice it half the time. thanks again for creating this mod, I've been looking for something that provides this functionality effectively for a while |
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Maldazzar |
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04-14-08, 07:54 PM | ||
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2) hmm that's interesting, thanks . I run at 1440x900, and didn't test much with lower resolutions having to reset my UI after every change was stupendously annoying, only did that once lol). I coded in a check to prevent the warning frame from being placed off-screen. Would that be a good check to remove? Also, you can manually change the placement via SavedVariables folder. I dunno if those will keep though. So i guess in my next release i'll remove the "force it on-screen" check, since i have /bw reset that shouldn't be much of a problem anyway 3) I haven't tested the font-size changing for a while, i'll do that tonight. 4) Yea i haven't actually put anything in there yet :P I made it more as a "proof of concept" than as an actual interface screen. It wasn't supposed to even go online yet but my girlfriend wanted the newest version, and i didn't feel like commenting anything out 5) So far i haven't added in color changing options, those will go in when i get the interface menu set up (i'm working on that priority #1, i have no idea what i'm doing so it's kinda frustrating but a good learning experience) i'm glad you like the addon I originally wrote it for myself, when i went looking for an addon to do what it does and couldn't find one, and then stuck it online when i realized other people might want to use it as well. |
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Mortilus |
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04-15-08, 10:20 AM | |
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Yes, I've noticed these problems too after trying this. You really should remove/not put in inoperative command line commands until the features are actually in the mod.
#1 should be more of a priority. Using X/Y coordinates to move the frame around is extraordinarily inconvenient. Not only does it take a whopping load more time to move the frame where you want it (having to enter many, many commands until you finally find a X/Y location that is suitable), there are times where you may not want it in the place you moved it to. Such as when playing in a party/raid as opposed to solo. Which requires moving it again; another several minutes of entering in command line commands. The only other mod I've ever seen that doesn't have a draggable frame--that really needed one and instead forced the user to use X,Y coordinates to move it--was one called "Shadowfiend" (from Curse). Every other mod out there that "needed" a movable frame has had one. And yes, removing the off-screen check (whether right now or once you make the frame draggable) would be good. Many people run at lower resolutions and having it in makes the frame moving even more inconvenient than it already is. Highly suggest taking a look at how other mods make their frames movable and implementing the methods here. Some examples: Decursive (files.wowace.com, which uses a little "click box" at the top left of its "Micro Unit Frames" for dragging), unit frame mods that are movable (X-Perl, PitBull), ShowMe (on this site, shows mana in a permanently movable frame), TipTac & TinyTip (make the tooltip movable), NDragIt (files.wowace.com, makes Blizzard frames movable), nShakedown (files.wowace.com, makes a number of different mods that it supports easily movable). And many, many others. Why I'm taking time to make the suggestions here: this is the one buff checking mod I've tested that both works properly (EDIT: after testing, doesn't work 100%, see post above) (for alerting for the missing buffs it does; still needs Shadow Protection ) and uses minimal CPU resources while doing so. --BuffNotify & BuffBuddyBC (which are similar text notifiers) both eat a substantial amount of constant CPU/sec time (tested with the Option House mod). --BuffWatch is similarly efficient to your mod, but it doesn't put up text alerts; only recolors tiny icons to show you when buffs are missing. Which is good for tracking raid members, but not great for soloing. --AKS-BuffRemind is also efficient and provides text alerts, but despite bug reports, it has yet to work either well or reliably. It has in the past thrown up continual bugs; it currently mistakenly alerts you to missing group buffs when you already have on the solo versions, etc. So hope to see the BuffWatcher frame draggable soon (along with tracking Priest's Shadow Protection) .
Last edited by Zidomo : 04-15-08 at 03:25 PM.
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Zidomo |
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04-15-08, 11:51 AM | |
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Some more testing this morning. Like AKS-BuffRemind, this doesn't track buffs properly.
Log on to 70 priest. Have Power Word: Fortitude, Divine Spirit & Inner Fire active at logon. Remove all three buffs, the warning text frame does not show up. So enter "/buffwatcher show". The text frame now shows "Inner Fire Missing!", but nothing for the other two missing buffs. Recast all three, the Inner Fire warning goes away. Then again manually take off all three. No warning shows up. Rinse & repeat a few different times, the text warning frame never shows up for any of the three buffs it should. Next, enter "/buffwatcher immobilize" (as I had moved the frame earlier with the inconvenient X/Y coordinate command line commands). Well, "Inner Fire Missing!" now shows up, but not the other two. Rinse, repeat, disabling and enabling all three buffs and...the warning frame still doesn't appear. Finally, sit it out for 10 minutes while Inner Fire expires on its own instead of being manually taken off. Finally, the text warning frame shows up without adjusting any other option. Hopefully it will with the other two buffs when they expire. This needs to alert not just for buffs falling off themselves, but when you (or more importantly, a hostile) remove them. You may do so when, for instance, testing out different equipment and then forget to put the buffs back on later due to not being warned. Or vs. PvE or PvP opponents, buffs can be also be removed before the time expires on them.
Last edited by Zidomo : 04-15-08 at 11:51 AM.
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04-15-08, 09:31 PM | ||
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i don't have a priest (at all) so i can't properly test that their buffs work. However, did you try testing this while resting (in Shatt, Org, SW, etc)? BuffWatcher won't display the warning frame inside an inn or major city.
Also, this might just be a priest thing. I have tested the "premature removal" with Shaman, Druid, Warrior, and Paladin, and it worked for all those classes. Buffwatcher should run the check whenever you gain a buff or debuff, lose a buff or debuff (for any reason), enter combat, leave combat, or leave an inn/major city. When i play i notice it checking at those times. The problem is probably that i have a typo somewhere in the priest buff check. I'll see if i can get my hands on a priest, and play around with buffs.
Last edited by Mortilus : 04-17-08 at 08:21 AM.
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Mortilus |
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04-17-08, 08:55 AM | ||
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i tested BuffWatcher with my girlfriend's priest while she was at work
all the priest buffs worked correctly on my computer. I also figured out what was wrong with the food buff check, and added in the Priest Shadow Protection check, and mostly fixed the frame draggablilty. I also added in the missing buff's icon! All that's left is to finish up the interface panel and this version is good to go edit:
Last edited by Mortilus : 04-17-08 at 03:43 PM.
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Mortilus |
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04-20-08, 12:19 AM | |
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i'm considering releasing 2.30 before it's completely finished, as the interface options panel is taking me forever to get right. It is mostly done though, and i like the stuff that i have in this version ... what do you guys think?
Here's the patch notes for 2.30:
want it now? or wait until i have the interface panel finished?
Last edited by Mortilus : 04-20-08 at 12:19 AM.
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Mortilus |
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04-20-08, 12:56 PM | |
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My partial mistake; yes, I was originally testing in a major city, thus causing the buffs not to show up. A lot more familiar with buff mods...showing your lack of buffs in all locations, so overlooked it. This doesn't explain why I was receiving the "Inner Fire Missing!" alert inside a major city after changing a few command line options, but it does explain the rest .
Further testing outside a major city, it does work properly. A couple of things, though. It would good to have the option to turn on the alerts any time you are rested instead of not being able to. On PvP servers especially, you want to have your buffs up at all times in all places. For those that don't need it, though, have it able to be disabled in rested locations as it is now. Also, changing the frame to be able to show all missing buffs at one time would be more convenient in many different circumstances, as AKS-BuffRemind does it (the one feature of it I prefer over this mod). Instead of the current one at a time, with the next one popping up after casting the prior one. Have the option for one at a time remain for those that want it, though. |
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Zidomo |
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