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BuffWatcher  Popular! (More than 5000 hits)

Version: v69
by: Mortilus, Mordiin

Hey Guys,

Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.

Mordiin

By Myrilandell of Lothar

BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!


BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).

For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.

Buff Categories have the following options, these are completely independent for each Buff Category:
  • Enabled - Determines whether or not to even check for this Buff Category.
  • Short Name - A player-supplied shortened name for all buffs in this category. Ex: "Aspect" or "Seal" or "Blessing". If no short name is available, the name of the first buff in this Buff Category will be used.
  • Buffs - A list of buffs this Buff Category must check for.
  • Watch Cast - Determines whether to check for this Buff Category only on the most-recently-cast target.
  • Talent Group - Mainspec, offspec, both, or neither. If neither of these are checked, this Buff Category will never be checked for.
  • Buff Type - Determines the type of warning to issue for this Buff Category. Buffs are warned when "low time" and "missing", procs are warned when "active", and auras are warned when "missing". Auras are special buffs, they get their own bar off on the bottom of the screen. If a Buff Category is an aura, then it will only be checked for as your own, personal aura, whereas a buff can be from anyone.
  • In Combat - Determines whether to check for this Buff Category while the player is in-combat
  • Out of Combat - Determines whether to check for this Buff Category while the player is out-of-combat
  • Do Not Want - If checked, this is something you do NOT want active (ex: Paladins do not want Crusader Aura to be active in combat)
  • Check Raid - Determines whether or not to check for this Buff Category while in a raid
  • Check Group - Determines whether or not to check for this Buff Category while in a nonraid group (5-man or less, but not solo)
  • Check Solo - Determines whether or not to check for this Buff Category while in solo play


Buff Categories can also be "watched". If you mark a Buff Category as watched, then BuffWatcher will monitor the spells you cast. If a spell corresponds to a spell for a buff in a Buff Category, BuffWatcher will only look for that Buff Category's buff on that target. Due to API restrictions, I cannot obtain buff information about any random character; BuffWatcher can only provide proper warnings for yourself and raid and party or raid members.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.

Buff Categories can also be marked as "Do Not Want". If a buff in a "Do Not Want" Buff Category is active, then a warning will be issued. This is the reverse of normal BuffWatcher warnings.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.


To Do:
  • Add the option to require a certain number of stacks of the buff, such as a Shaman's Maelstrom weapon (5 stacks).
  • Add a new buff type: Debuffs.
  • Add the option to check for buffs only if the appropriate class is in your party/raid.

66
  • Functional Changes
  • Updated version number and minimum version number. Verified, to the best I can, that addon is compatible with upcoming 5.4



68
  • Functional Changes
  • Updated minor bug introduced in MOP update. Issue manifested as addon not correctly displaying buff warnings in raids and battlegrounds.



67
  • Functional Changes
  • Updated to work with WoW v50001 - Mists of Pandaria, by Mordiin. Let's have everyone give Mordiin a big "Thank you!" for keeping BuffWatcher alive :)



66
  • Bug Fixes
  • Fixed a bug where BuffWatcher was completely broken when for new users.
  • Fixed a bug where it was possible to chase the warning anchor off the screen by right-clicking it.



65
  • Functional Changes
  • Added the option to not check for buffs while resting.
  • Added the option to not check for buffs while mounted or on a taxi.
  • Added the option to not check for buffs while on a vehicle.
  • Added a new buff type: Weapon Buff. Weapon buffs are assumed to be an hour-long duration. The "Do Not Want" option will not work with weapon buffs.
  • Added a tooltip to the Add Buff Spell ID EditBox, which says users must have a spell ID to add buffs to watch, and gives 4 examples (2 spells and 2 items).
  • All proc Buff Categories added this version (and in the future, if I remember to but forget to mention it) are not associated with any talent group, to waste the least amount of CPU time and memory.
  • Added a proc to Druids, "Clearcasting", which shows when Clearcasting is active.
  • Added a proc to Druids, "Stampede", which shows when Stampede is active - provides a free, omni-directional Ravage.
  • Added a proc to Druids, "Pulverize", which shows when Pulverize is active - provides crit from eating Lacerates.
  • Added a proc to Druids, "Predator's Swiftness", which shows when Predator's Swiftness is active - instant Nature spell from finishing moves.
  • Added a proc to Druids, "Lunar Shower", which shows when Lunar Shower is active - stronger, cheaper Moonfire.
  • Added a proc to Druids, "Nature's Grace", which shows when Nature's Grace is active - 5/10/15% spell haste.
  • Changed the Druid "Lifebloom" Buff Category to not be associated with any talent group. This will hopefully annoy the fewest number of users.
  • Added a watchcast buff to Mages which tracks Focus Magic.
  • Added a combat-only buff to Warlocks, "Improved Soul Burn".
  • Added a proc to Warlocks, "Shadow Trance", which shows when Shadow Bolt is instant. "Shadow Trance" is from the warlock talent "Nightfall" and the Glyph of Corruption.
  • Added a proc to Warlocks, "Soulburn", which shows when Soulburn is activated.
  • Added a proc to Warriors, "Victorious", which shows when Victory Rush is usable.
  • Bug Fixes
  • Fixed a bug with "Watch Cast", where it would often cause "nil index" errors.
  • Fixed a bug where procs would not update smoothly unless a buff was "low time".
  • Fixed a bug where the "movable" check button did not update the "movable" variable, which caused BuffWatcher to always be movable every time the UI was loaded.
  • Fixed a bug with the buff "Use ID" option, which resulted in nil index errors.
  • Internal Changes
  • Changed EventHandler's inCombat variable to a boolean.
  • Changed the way the BuffWatcher's "movable" option works: There is now a small frame (which looks like /!\ but better, and yellow), offset from the first warning icon, which is the movable anchor point for all the frames. There is a tooltip that explains what this frame is and how to hide it.
  • Spread out the widgets in the "Add Buff" popup frame.
  • Moved the player and target buff table updates, to simplify the layout of the BuffCheck() function call.
  • Changed my name in the TOC "Author" field, since I have changed my main.



64
  • Functional Changes
  • Added the option for a Buff Category to require a certain aura. Ex: A Druid's Savage Roar should require aura 3 ("Cat Form"). A Warrior could require Commanding Shout while aura 2 ("Defensive Stance") is active.
  • Added the option for a Buff Category to require a pet. Ex: A Warlock's Soul Link requires that a pet is active.
  • Added the ability to print which buffs are missing.
  • Added the ability to change whether a buff is an item or not, without needing to remove and add the buff.
  • Added the option to check individual buffs by spell id, instead of by name. Currently this only works with your own buffs, not auras and not watch cast. I didn't check procs but I'd figure they work, given the previous restrictions.
  • Bug Fixes
  • Fixed a lot of incorrect or missing buffs in the default Buff Categories:
  • Added "Battle Shout" to the default Death Knight "Horn of Winter" Buff Category.
  • Added "Roar of Courage" to the default Death Knight "Horn of Winter" Buff Category.
  • Added "Blessing of Kings" to the default Druid "Mark of the Wild" Buff Category.
  • Added "Embrace of the Shale Spider" to the default Druid "Mark of the Wild" Buff Category.
  • Added a new default Buff Category to Druids for "Lifebloom". It is non-solo, in-combat, watchcast-enabled by default. Players need only specify which, if any, talent specs it should be active with.
  • Added "Aspect of the Fox" to the default Hunter "Aspect" Buff Category.
  • Added "Abomination's Might" to the default Hunter "Trueshot Aura" Buff Category.
  • Added "Blessing of Might" to the default Hunter "Trueshot Aura" Buff Category.
  • Added "Unleashed Rage" to the default Hunter "Trueshot Aura" Buff Category.
  • Removed "Aspect of the Beast" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Dragonhawk" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Monkey" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Viper" from the default Hunter "Aspect" Buff Category.
  • Removed "Ice Armor" from the default Mage "Armor" Buff Category.
  • Removed "Arcane Brilliance" from the default Mage "Arcane Intellect" Buff Category.
  • Removed "Dalaran Brilliance" from the default Mage "Arcane Intellect" Buff Category.
  • Added "Mark of the Wild" to the default Paladin "Blessing" Buff Category.
  • Added "Embrace of the Shale Spider" to the default Paladin "Blessing" Buff Category.
  • Added "Abomination's Might" to the default Paladin "Blessing" Buff Category.
  • Added "Blessing of Might" to the default Paladin "Blessing" Buff Category.
  • Added "Trueshot Aura" to the default Paladin "Blessing" Buff Category.
  • Added "Commanding Shout" to the default Priest "Power Word: Fortitude" Buff Category.
  • Added "Blood Pact" to the default Priest "Power Word: Fortitude" Buff Category.
  • Removed "Prayer of Spirit" from the default Priest "Divine Spirit" Buff Category.
  • Removed "Prayer of Fortitude" from the default Priest "Power Word: Fortitude" Buff Category.
  • Removed the default Priest "Divine Spirit" Buff Category. Apparently it's been gotten rid of as a buff.
  • Removed the "Hunger For Blood" default Rogue Buff Category. Hunger For Blood was removed from the game.
  • Removed the "Life Tap" default Warlock Buff Category. The glyph no longer provides a buff which provides spell power, making this Buff Category useless.
  • Added a new default Buff Category to Warriors, also named "Shout". This will be for catching non-shout, shout-like buffs, such as Priest Power Word: Fortitude -> Commanding Shout and Death Knight Horn of Winter -> Battle Shout.
  • Internal Changes
  • Minor moving and/or resizing of various GUI elements, to make the Buff Category GUI look nicer.
  • Changed how buffs are removed from Buff Categories - instead of removing all buffs in the selected Buff Category with the same spell id as the selected buff, BuffWatcher now only removes the selected buff.
  • Added buff type checks for buff types 1 and 2. Previously buff types 1 and 2 were in a fail-safe, "catchall" else clause.
  • Added buff type check for buff type 4. This buff type isn't implemented yet.
  • Added buff type check for buff type 5. This buff type isn't implemented yet.
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Unread 08-15-08, 12:44 AM  
Zidomo
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Issue I reported isn't entirely fixed in v2.41.

There is no problem (so far) in detecting mage buffs it tracks properly. But bringing up the Interface panel, then closing it with ESC as opposed to the "Okay" or "Cancel" buttons, it still mistakenly brings up the blue text: [BW] The warning frame is now hidden.

Also still waiting for the ability to move the alert frame by dragging instead of pixel setting. But...somewhere along the line the pixel setting of the frame disappeared, at least on a Mage. The only three options in the Interface, Addons panel are "Food buff", "Main hand buff" and "Offhand buff" checkboxes. Can't currently move the alert frames.

This needs serious fixing/improvement; glad I moved the frames to a reasonable position before updating .
Last edited by Zidomo : 08-16-08 at 05:21 PM.
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Unread 08-12-08, 09:03 PM  
Mortilus
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Just wanted to mention that it's currently telling my Hunter that she doesn't have her Weapon Buff... Which one might that be?
weapon buffs, like sharpening stones or ... well that's about it for a hunter. You can turn off that check in the interface options.



Another issue, which has caused me to stop using it again, this time on a mage. Adjust options of a different, completely unrelated mod (ControlFreak) in Interface, Addons. For some odd reason, the blue BuffWatcher chat message about its frame comes up, even though I am doing nothing to BuffWatcher's options.
oops

thanks for noting that, i'll fix it (forgot to remove a debug message)



After that, it starts failing to detect Arcane Intellect properly. It shows the warning frame, even though Arcane Intellect is actually on the character. Have to remove the buff and recast it to get rid of the BuffWatcher frame.
i'll look into what is causing this ... i think it's a simple fix (it was, just a single line)




edit:
2.41 released!
  • Removed some debug messages I'd accidentally left in
  • Fixed bug where warning frame would show after closing the Interface Options.
Last edited by Mortilus : 08-12-08 at 09:35 PM.
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Unread 08-11-08, 10:49 PM  
Jayhawk
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Hi
Just wanted to mention that it's currently telling my Hunter that she doesn't have her Weapon Buff... Which one might that be?
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Unread 08-09-08, 06:53 AM  
Zidomo
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Gave this a try again recently on an alt after having it disabled for some time due to the bugs/unexpected behaviors.

Another issue, which has caused me to stop using it again, this time on a mage. Adjust options of a different, completely unrelated mod (ControlFreak) in Interface, Addons. For some odd reason, the blue BuffWatcher chat message about its frame comes up, even though I am doing nothing to BuffWatcher's options.

After that, it starts failing to detect Arcane Intellect properly. It shows the warning frame, even though Arcane Intellect is actually on the character. Have to remove the buff and recast it to get rid of the BuffWatcher frame.

Look forward to seeing the bugs shaken out of this to become reliable & usable; its a great, lightweight concept.
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Unread 07-06-08, 12:23 PM  
Mortilus
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Originally posted by Jesamyn
This looks like a great option to remind me to shield my new shammy. Unfortunately, the frame won't stay where I put it. As soon as I click 'OK', in the options, it goes back to the default position. I also had a little glitch with main/off hand buffs. I cast a weapon buff on my 2H weapon, and I still had a buff reminded for weapon.
was the 2h glitch with v2.40 or a previous version? That sort of thing *shouldn't* happen with 2.40 ...


and the frame doesn't behave at all with moving ... i don't really understand why and i haven't put a lot of effort into figureing out why it doesn't work. It used to :|
Last edited by Mortilus : 07-06-08 at 08:27 PM.
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Unread 07-05-08, 09:00 PM  
Jesamyn
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This looks like a great option to remind me to shield my new shammy. Unfortunately, the frame won't stay where I put it. As soon as I click 'OK', in the options, it goes back to the default position. I also had a little glitch with main/off hand buffs. I cast a weapon buff on my 2H weapon, and I still had a buff reminded for weapon.
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Last edited by Jesamyn : 07-05-08 at 09:08 PM.
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Unread 07-02-08, 06:52 PM  
Mortilus
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2.40 is out!
  • Fixed bug where the Crusader Aura warning would appear if you have Sanctity Aura active.
  • Changed detection of Crusader Aura. This new version should work no matter how many new auras get added where.
  • Changed the logic of the Rogue buff check. New version should be slightly more efficient.
  • Introduced a bug where talented buffs you don't have are sometimes (rarely) warned of. I don't know what's causing this and I am tired of trying to figure it out. It's annoying but not addon-breaking.
  • Un-removed the commands "/bw show" and "/bw hide".
  • Added an option to not check for Paladin Righteous Fury, even if BuffWatcher should. This will reset every time you reload the interface.
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Unread 05-13-08, 06:30 AM  
Muscular Beaver
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Re: Re: Re: Re: Threat Buff missing is driving me nuts!

Originally posted by Mortilus
Yup, it's already in this version



Edit: See if you can find a well-geared prot paladin buddy, and 2 warlocks/mages, and a healer, and if you can find a group with that makeup you can rock any instance soooooo fast. Sanctity Aura gives Prot Paladins 20% ish more threat, and you provide a second blessing. This will allow your group to literally AoE almost every instance in the game (except the stupid ones like Crypts and Mana Tombs). You could do Heroic SP in less than 45 min, Heroic Shattered Halls would take only slightly longer.

This is what i do on my paladin (only i'm the prot one).
The problem is that people are just too ignorant about Retribution Paladins (even some other Paladins). Most of the time when I tell them I am DPS spec, they simply laugh at me, and even in battleground Retadins get a lot of hate because they didnt heal/cleanse/whatever.
It has its advantages though because people vastly underestimate me and so they dont care to CC me or whatever, and that makes them look for 30 secs at their combat log when they suddenly lie dead at my feet.
Last edited by Muscular Beaver : 05-13-08 at 06:37 AM.
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Unread 05-11-08, 05:01 PM  
Mortilus
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bah i did a lot of coding while i was at work, and one of the changes broke the addon. So i undid everything and double checked code before i added it, and everything looked fine but still broke it (even worse that time )

So i'm recoding all the changes one change at a time, and testing and so far everything's gone fine but it's a lot slower and finals are coming up, so new version might take a longer while than expected

Sorry
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Unread 05-06-08, 07:13 AM  
Mortilus
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Re: Re: Re: Threat Buff missing is driving me nuts!

Originally posted by Muscular Beaver
Nah I dont want to disable it completely. I would miss it in PvP and solo PvE. Since I dont raid or group much (because Retadins dont find groups easily anyway) I can live with it for some time. But will you implement a fix in a future version?
Yup, it's already in this version



Edit: See if you can find a well-geared prot paladin buddy, and 2 warlocks/mages, and a healer, and if you can find a group with that makeup you can rock any instance soooooo fast. Sanctity Aura gives Prot Paladins 20% ish more threat, and you provide a second blessing. This will allow your group to literally AoE almost every instance in the game (except the stupid ones like Crypts and Mana Tombs). You could do Heroic SP in less than 45 min, Heroic Shattered Halls would take only slightly longer.

This is what i do on my paladin (only i'm the prot one).
Last edited by Mortilus : 05-06-08 at 03:54 PM.
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Unread 05-06-08, 04:51 AM  
Muscular Beaver
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Re: Re: Threat Buff missing is driving me nuts!

Originally posted by Mortilus
hmm

If you open buffwatcher.lua and look at line ... um ... search for "Righteous Fury" you'll see a ... hmm.

I can't really give you a quick and easy way to fix this. If you want to perma-disable it, you can open buffwatcher.lua and search for "Threat buff Missing!" and you'll see a line with
Code:
displaytext = displaytext .. "Threat buff Missing!"
Up above it is a line
Code:
if (buff3 == false) then
you'll want to put -- (minus minus, the button after 0) in front of all the lines until you reach the
Code:
end
that lines up with the
Code:
if (buff3 ...
part. If that doesn't make sense email me (my email is in the .toc file) and i can modify you a copy and mail it back to you
Nah I dont want to disable it completely. I would miss it in PvP and solo PvE. Since I dont raid or group much (because Retadins dont find groups easily anyway) I can live with it for some time. But will you implement a fix in a future version?
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Unread 05-05-08, 02:53 PM  
Mortilus
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Re: Threat Buff missing is driving me nuts!

Originally posted by Muscular Beaver
I mainly PvP or solo-PvE with my Retribution Paladin and have the Righteous Fury talent, so normally I have that buff up all the time. But when I group for instances and only do DPS, it would be stupid to have it up. But when I dont have it up I have the "Threat Buff missing" on the screeen all the time. That drives me nuts. I havent found a way to disable it. Is there such an option? The Hide option hides it for a few seconds but then it will come up again...
hmm

If you open buffwatcher.lua and look at line ... um ... search for "Righteous Fury" you'll see a ... hmm.

I can't really give you a quick and easy way to fix this. If you want to perma-disable it, you can open buffwatcher.lua and search for "Threat buff Missing!" and you'll see a line with
Code:
displaytext = displaytext .. "Threat buff Missing!"
Up above it is a line
Code:
if (buff3 == false) then
you'll want to put -- (minus minus, the button after 0) in front of all the lines until you reach the
Code:
end
that lines up with the
Code:
if (buff3 ...
part. If that doesn't make sense email me (my email is in the .toc file) and i can modify you a copy and mail it back to you
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Unread 05-05-08, 02:46 PM  
Mortilus
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Originally posted by Zidomo snip

When the oil expired, the Weapon buff Missing! alert came up onscreen, as it should. Put on another application of Lesser Wizard Oil. But even after doing that, the alert remained onscreen and didn't go away until I went back in options and turned it off. I didn't turn it back on for the remainder of raid. Hope this can track weapon buffs properly soon.
There's an event (i found it once but forgot to write it down, and then i forgot it (of course)) that fires when a weapon buff expires. This problem is annoying to me as well, but until i find that event i can't do much about it without increasing the CPU usage of BW

Edit: I found the event in question, it disappeared because of the 2.4 combat log change. I think I've found the new version. I'll be looking into it

As to usability:
--it really (really) needs some way of dragging the message frame, as suggested in the past. You've got preliminary code in there as well as full options available to the user, but they don't work at all yet. And/or listing the current x/y pixel location of the frame so repositioning isn't such a major pain.
It is draggable, but it's not easy to do ... i'm not sure why not. As you say, the code is in there, and it does work ... but only sometimes. I am working on this (slowly) and hope to have it 100% eventually. Another part of the problem is i'm writing the addon entirely in Lua, not a mixture of Lua and XML (as most addons are written), so finding examples to learn from is difficult (this is my first addon and first foray into Lua)

--The "Show", "Hide", "Test" & "Reset" buttons don't work as you'd expect them to. When the non-functioning "Movable" is checked, you can click "Show & "Hide" and the frame shows/hides properly. But press Test when frame is hidden and nothing happens. Then press Show and the frame does not appear. Show/Hide pressing, the frame never appears. Only pressing "Reset" reverts Show/Hide to working normally again...heh.
Yea, most of that Interface Panel is just "ok" in functionality. But i thought it would be better to get it out mostly working than keep it and keep it until it's 100% (especially since there's always something (usually the newest thing i'm adding) that doesn't work)

"Test" seems to do nothing at all normally. It does, however, link in to the X/Y pixel location so that you can see where the frame will be after you enter numbers.
Edit Boxes suck. Seriously. There's a function EditBox:SetText( blah ) that doesn't seem to do anything, or at least it mostly doesn't do anything, or sometimes doesn't do anything

--In relation to that, when you press "Reset" after entering a X/Y location, the numbers you enter for X/Y do not clear. Also, they remain showing the next time you go back into Interface options after closing it. So you don't really know if the frame will be in the reset location or the X/Y position you want until you have a buff expire. This all needs improvement.
Yup. Thanks for pointing out the bugs ... i'll work on them while i'm at work tonight, see how many i can fix
Last edited by Mortilus : 05-05-08 at 07:26 PM.
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Unread 05-05-08, 04:10 AM  
Muscular Beaver
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Threat Buff missing is driving me nuts!

I mainly PvP or solo-PvE with my Retribution Paladin and have the Righteous Fury talent, so normally I have that buff up all the time. But when I group for instances and only do DPS, it would be stupid to have it up. But when I dont have it up I have the "Threat Buff missing" on the screeen all the time. That drives me nuts. I havent found a way to disable it. Is there such an option? The Hide option hides it for a few seconds but then it will come up again...
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Unread 05-04-08, 09:46 AM  
Zidomo
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BuffWatcher 2.31 isn't dealing with at least one form of weapon oil buff properly. Its usability isn't as good as it could be either, as in the past. Will list the buff problem first.

Had not had it tracking weapon oil usage previously. Was using WeaponRebuff, which hasn't had code updates in a long while (only TOC updates), but works reliably. It uses more CPU times than it should both when active and idle, as well as taints in WoW 2.4, so was hoping BuffWatcher could replace it here. Not yet.

Disabled WeaponRebuff and had BuffWatcher track main hand buffs only, not offhand. Playing a caster to which oil is applied to the main hand weapon; offhand is unbuffable. Applied Lesser Wizard Oil to the weapon. Forget if I turned on weapon buff checking in the options before doing so or afterwards.

When the oil expired, the Weapon buff Missing! alert came up onscreen, as it should. Put on another application of Lesser Wizard Oil. But even after doing that, the alert remained onscreen and didn't go away until I went back in options and turned it off. I didn't turn it back on for the remainder of raid. Hope this can track weapon buffs properly soon.

As to usability:
--it really (really) needs some way of dragging the message frame, as suggested in the past. You've got preliminary code in there as well as full options available to the user, but they don't work at all yet. And/or listing the current x/y pixel location of the frame so repositioning isn't such a major pain.

--The "Show", "Hide", "Test" & "Reset" buttons don't work as you'd expect them to. When the non-functioning "Movable" is checked, you can click "Show & "Hide" and the frame shows/hides properly. But press Test when frame is hidden and nothing happens. Then press Show and the frame does not appear. Show/Hide pressing, the frame never appears. Only pressing "Reset" reverts Show/Hide to working normally again...heh.

"Test" seems to do nothing at all normally. It does, however, link in to the X/Y pixel location so that you can see where the frame will be after you enter numbers.

--In relation to that, when you press "Reset" after entering a X/Y location, the numbers you enter for X/Y do not clear. Also, they remain showing the next time you go back into Interface options after closing it. So you don't really know if the frame will be in the reset location or the X/Y position you want until you have a buff expire. This all needs improvement.
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