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BuffWatcher  Popular! (More than 5000 hits)

Version: v69
by: Mortilus, Mordiin

Hey Guys,

Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.

Mordiin

By Myrilandell of Lothar

BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!


BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).

For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.

Buff Categories have the following options, these are completely independent for each Buff Category:
  • Enabled - Determines whether or not to even check for this Buff Category.
  • Short Name - A player-supplied shortened name for all buffs in this category. Ex: "Aspect" or "Seal" or "Blessing". If no short name is available, the name of the first buff in this Buff Category will be used.
  • Buffs - A list of buffs this Buff Category must check for.
  • Watch Cast - Determines whether to check for this Buff Category only on the most-recently-cast target.
  • Talent Group - Mainspec, offspec, both, or neither. If neither of these are checked, this Buff Category will never be checked for.
  • Buff Type - Determines the type of warning to issue for this Buff Category. Buffs are warned when "low time" and "missing", procs are warned when "active", and auras are warned when "missing". Auras are special buffs, they get their own bar off on the bottom of the screen. If a Buff Category is an aura, then it will only be checked for as your own, personal aura, whereas a buff can be from anyone.
  • In Combat - Determines whether to check for this Buff Category while the player is in-combat
  • Out of Combat - Determines whether to check for this Buff Category while the player is out-of-combat
  • Do Not Want - If checked, this is something you do NOT want active (ex: Paladins do not want Crusader Aura to be active in combat)
  • Check Raid - Determines whether or not to check for this Buff Category while in a raid
  • Check Group - Determines whether or not to check for this Buff Category while in a nonraid group (5-man or less, but not solo)
  • Check Solo - Determines whether or not to check for this Buff Category while in solo play


Buff Categories can also be "watched". If you mark a Buff Category as watched, then BuffWatcher will monitor the spells you cast. If a spell corresponds to a spell for a buff in a Buff Category, BuffWatcher will only look for that Buff Category's buff on that target. Due to API restrictions, I cannot obtain buff information about any random character; BuffWatcher can only provide proper warnings for yourself and raid and party or raid members.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.

Buff Categories can also be marked as "Do Not Want". If a buff in a "Do Not Want" Buff Category is active, then a warning will be issued. This is the reverse of normal BuffWatcher warnings.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.


To Do:
  • Add the option to require a certain number of stacks of the buff, such as a Shaman's Maelstrom weapon (5 stacks).
  • Add a new buff type: Debuffs.
  • Add the option to check for buffs only if the appropriate class is in your party/raid.

66
  • Functional Changes
  • Updated version number and minimum version number. Verified, to the best I can, that addon is compatible with upcoming 5.4



68
  • Functional Changes
  • Updated minor bug introduced in MOP update. Issue manifested as addon not correctly displaying buff warnings in raids and battlegrounds.



67
  • Functional Changes
  • Updated to work with WoW v50001 - Mists of Pandaria, by Mordiin. Let's have everyone give Mordiin a big "Thank you!" for keeping BuffWatcher alive :)



66
  • Bug Fixes
  • Fixed a bug where BuffWatcher was completely broken when for new users.
  • Fixed a bug where it was possible to chase the warning anchor off the screen by right-clicking it.



65
  • Functional Changes
  • Added the option to not check for buffs while resting.
  • Added the option to not check for buffs while mounted or on a taxi.
  • Added the option to not check for buffs while on a vehicle.
  • Added a new buff type: Weapon Buff. Weapon buffs are assumed to be an hour-long duration. The "Do Not Want" option will not work with weapon buffs.
  • Added a tooltip to the Add Buff Spell ID EditBox, which says users must have a spell ID to add buffs to watch, and gives 4 examples (2 spells and 2 items).
  • All proc Buff Categories added this version (and in the future, if I remember to but forget to mention it) are not associated with any talent group, to waste the least amount of CPU time and memory.
  • Added a proc to Druids, "Clearcasting", which shows when Clearcasting is active.
  • Added a proc to Druids, "Stampede", which shows when Stampede is active - provides a free, omni-directional Ravage.
  • Added a proc to Druids, "Pulverize", which shows when Pulverize is active - provides crit from eating Lacerates.
  • Added a proc to Druids, "Predator's Swiftness", which shows when Predator's Swiftness is active - instant Nature spell from finishing moves.
  • Added a proc to Druids, "Lunar Shower", which shows when Lunar Shower is active - stronger, cheaper Moonfire.
  • Added a proc to Druids, "Nature's Grace", which shows when Nature's Grace is active - 5/10/15% spell haste.
  • Changed the Druid "Lifebloom" Buff Category to not be associated with any talent group. This will hopefully annoy the fewest number of users.
  • Added a watchcast buff to Mages which tracks Focus Magic.
  • Added a combat-only buff to Warlocks, "Improved Soul Burn".
  • Added a proc to Warlocks, "Shadow Trance", which shows when Shadow Bolt is instant. "Shadow Trance" is from the warlock talent "Nightfall" and the Glyph of Corruption.
  • Added a proc to Warlocks, "Soulburn", which shows when Soulburn is activated.
  • Added a proc to Warriors, "Victorious", which shows when Victory Rush is usable.
  • Bug Fixes
  • Fixed a bug with "Watch Cast", where it would often cause "nil index" errors.
  • Fixed a bug where procs would not update smoothly unless a buff was "low time".
  • Fixed a bug where the "movable" check button did not update the "movable" variable, which caused BuffWatcher to always be movable every time the UI was loaded.
  • Fixed a bug with the buff "Use ID" option, which resulted in nil index errors.
  • Internal Changes
  • Changed EventHandler's inCombat variable to a boolean.
  • Changed the way the BuffWatcher's "movable" option works: There is now a small frame (which looks like /!\ but better, and yellow), offset from the first warning icon, which is the movable anchor point for all the frames. There is a tooltip that explains what this frame is and how to hide it.
  • Spread out the widgets in the "Add Buff" popup frame.
  • Moved the player and target buff table updates, to simplify the layout of the BuffCheck() function call.
  • Changed my name in the TOC "Author" field, since I have changed my main.



64
  • Functional Changes
  • Added the option for a Buff Category to require a certain aura. Ex: A Druid's Savage Roar should require aura 3 ("Cat Form"). A Warrior could require Commanding Shout while aura 2 ("Defensive Stance") is active.
  • Added the option for a Buff Category to require a pet. Ex: A Warlock's Soul Link requires that a pet is active.
  • Added the ability to print which buffs are missing.
  • Added the ability to change whether a buff is an item or not, without needing to remove and add the buff.
  • Added the option to check individual buffs by spell id, instead of by name. Currently this only works with your own buffs, not auras and not watch cast. I didn't check procs but I'd figure they work, given the previous restrictions.
  • Bug Fixes
  • Fixed a lot of incorrect or missing buffs in the default Buff Categories:
  • Added "Battle Shout" to the default Death Knight "Horn of Winter" Buff Category.
  • Added "Roar of Courage" to the default Death Knight "Horn of Winter" Buff Category.
  • Added "Blessing of Kings" to the default Druid "Mark of the Wild" Buff Category.
  • Added "Embrace of the Shale Spider" to the default Druid "Mark of the Wild" Buff Category.
  • Added a new default Buff Category to Druids for "Lifebloom". It is non-solo, in-combat, watchcast-enabled by default. Players need only specify which, if any, talent specs it should be active with.
  • Added "Aspect of the Fox" to the default Hunter "Aspect" Buff Category.
  • Added "Abomination's Might" to the default Hunter "Trueshot Aura" Buff Category.
  • Added "Blessing of Might" to the default Hunter "Trueshot Aura" Buff Category.
  • Added "Unleashed Rage" to the default Hunter "Trueshot Aura" Buff Category.
  • Removed "Aspect of the Beast" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Dragonhawk" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Monkey" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Viper" from the default Hunter "Aspect" Buff Category.
  • Removed "Ice Armor" from the default Mage "Armor" Buff Category.
  • Removed "Arcane Brilliance" from the default Mage "Arcane Intellect" Buff Category.
  • Removed "Dalaran Brilliance" from the default Mage "Arcane Intellect" Buff Category.
  • Added "Mark of the Wild" to the default Paladin "Blessing" Buff Category.
  • Added "Embrace of the Shale Spider" to the default Paladin "Blessing" Buff Category.
  • Added "Abomination's Might" to the default Paladin "Blessing" Buff Category.
  • Added "Blessing of Might" to the default Paladin "Blessing" Buff Category.
  • Added "Trueshot Aura" to the default Paladin "Blessing" Buff Category.
  • Added "Commanding Shout" to the default Priest "Power Word: Fortitude" Buff Category.
  • Added "Blood Pact" to the default Priest "Power Word: Fortitude" Buff Category.
  • Removed "Prayer of Spirit" from the default Priest "Divine Spirit" Buff Category.
  • Removed "Prayer of Fortitude" from the default Priest "Power Word: Fortitude" Buff Category.
  • Removed the default Priest "Divine Spirit" Buff Category. Apparently it's been gotten rid of as a buff.
  • Removed the "Hunger For Blood" default Rogue Buff Category. Hunger For Blood was removed from the game.
  • Removed the "Life Tap" default Warlock Buff Category. The glyph no longer provides a buff which provides spell power, making this Buff Category useless.
  • Added a new default Buff Category to Warriors, also named "Shout". This will be for catching non-shout, shout-like buffs, such as Priest Power Word: Fortitude -> Commanding Shout and Death Knight Horn of Winter -> Battle Shout.
  • Internal Changes
  • Minor moving and/or resizing of various GUI elements, to make the Buff Category GUI look nicer.
  • Changed how buffs are removed from Buff Categories - instead of removing all buffs in the selected Buff Category with the same spell id as the selected buff, BuffWatcher now only removes the selected buff.
  • Added buff type checks for buff types 1 and 2. Previously buff types 1 and 2 were in a fail-safe, "catchall" else clause.
  • Added buff type check for buff type 4. This buff type isn't implemented yet.
  • Added buff type check for buff type 5. This buff type isn't implemented yet.
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Unread 10-21-08, 04:20 PM  
Mortilus
A Deviate Faerie Dragon
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Well, warlock's Sacrifice Demon check is still broken. I don't really understand why ... but i'll be looking into it. Let me know if you find something else isn't working correctly

Well, the stupidest thing i could think of doing worked to fix it (changed checkTalent2 to checkTalentTwo )

so 2.48 is out, fixes the Demonic Sacrifice check

edit: no it doesn't, 2.49 fixes it. Silly mistake, too
Last edited by Mortilus : 10-21-08 at 05:35 PM.
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Unread 10-21-08, 03:12 PM  
Mortilus
A Deviate Faerie Dragon
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2.47 is out!
  • BW is now legitimately workable for WotLK
  • Reintroduced all commands from version 2.22

Took me forever to figure out, the frame was "off screen" ... if you have BW installed but can't see any warnings when you know you should, check the coordinates for the frame. I added back in the slashcommands, use "/bw set x y" where x is the x-coordinate and y is the y-coordinate for the top-left corner of the warning (for a 1440x900 resolution, "/bw set 720 450" will put the top left corner of the warning in the center of the screen)

The text of the warning is still kinda fuzzy, i'm not sure why. I know they messed with FontObjects and such with the patch, i'll keep checking into this. It's still legible, at least


Maldazzar and cerement, if you notice in BuffWatcher_SVO ...
["x_loc"] = 600,
["y_loc"] = 600,

the y-loc is positive which is a perfectly fine number. But as a coordinate it puts the warning frame off the screen. I had this problem for a long time back when i first converted to a frame (instead of the UIErrorsFrame), i can't believe i forgot it
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Unread 10-18-08, 10:11 PM  
cerement
A Murloc Raider
 
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Chiming in with similar problem. Delete "BuffWatcher.lua" from SavedVariables folder. Check BuffWatcher is enabled at AddOn screen. But nothing shows up in game. Cancel a buff, nothing shows. Click "Test", nothing shows. Check "Show Text" and "Show Icon", nothing shows. Click "Reset", nothing shows. Have "Show Lua Errors" enabled and it's not spitting out any errors.
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Unread 10-18-08, 08:58 PM  
Maldazzar
A Kobold Labourer

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PHP Code:
BuffWatcher_SVO = {
    [
"isMovable"] = false,
    [
"dragButton"] = "LeftButton",
    [
"BGcheck"] = 2,
    [
"anchorPoint"] = "Left",
    [
"showIcons"] = true,
    [
"checkSac"] = true,
    [
"checkMH"] = false,
    [
"mouseEnabled"] = true,
    [
"checkIF"] = true,
    [
"checkSL"] = true,
    [
"innCheck"] = false,
    [
"rogueSND"] = true,
    [
"checkSeal"] = true,
    [
"checkOH"] = true,
    [
"checkSP"] = false,
    [
"checkRF"] = true,
    [
"x_loc"] = 600,
    [
"y_loc"] = 600,
    [
"showText"] = true,
    [
"checkFood"] = false,
    [
"showAllBuffs"] = false,
    [
"fontSize"] = 40,

PHP tags cause they're prettier

anyway, when I sign in with those settings, nothing shows up
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Unread 10-18-08, 07:06 PM  
Mortilus
A Deviate Faerie Dragon
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Uploads: 7
changing some values in the savedvariables fixes the initial problems (described in the previous post), but nearly everything seems to reset on logging in - feels as if the mod is just ignoring preferences
BW worked fine for me on my warrior, but it felt that way to me too earlier on my lock (i'm not sure why BW's GUI isn't behaving)

i'd recommend changing all your preferences to "what they should be" in the saved variables file (on a "normal install" on a windows system: C:\Program Files\World of Warcraft\WTF\Account\(your account name)\SavedVariables\BuffWatcher.lua )



The Demonic Sacrifice check does not work. I didin't realize this until i raided KZ earlier today on my lock, and i couldn't figure out what was wrong during the raid (had to lead it, not much time for bugfixing ) What is currently wrong is that it is always showing, even if you don't have the talent. I dunno what'll happen if you do have the talent.
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Unread 10-17-08, 09:00 AM  
Maldazzar
A Kobold Labourer

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okay, so it seems like the main issue lies with the settings

changing some values in the savedvariables fixes the initial problems (described in the previous post), but nearly everything seems to reset on logging in - feels as if the mod is just ignoring preferences

--

in order to get everything working on startup, I have to check "show text", "show icon" (both of which are unchecked every time I sign in), and then press "reset"
Last edited by Maldazzar : 10-17-08 at 09:23 AM.
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Unread 10-17-08, 08:45 AM  
Maldazzar
A Kobold Labourer

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doesn't seem to be working properly:

I sign on:
Movable {Battle Shout Icon} Battle Shout Missing! message appears in the middle of my screen.

If I cast a shout, it becomes {Battle Shout Icon} Weapon Buff Missing! message.

Shown both in and out of combat, none of the options affect anything (also, it's always movable)
Last edited by Maldazzar : 10-17-08 at 08:47 AM.
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Unread 10-17-08, 06:59 AM  
Mortilus
A Deviate Faerie Dragon
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2.46 is out! 2.45 was up for only a few minutes, after uploading it i'd realized i'd forgotten to change about 3 lines of code >.<
  • Fixed a bug in the Paladin's Seal check



2.45
  • Made the bugfix in 2.44 better (in terms of checkTalent and such)
  • Removed Omen of Clarity from the Druid buffcheck, since Omen of Clarity is now passive
  • Added Paladin Seals to be checkable.
  • Added an option to check for Warlock's Soul Link (rather than always checking if you have the talent)
  • Added an option to check for Warlock's Sacrificed Demon buffs.
  • Removed Rampage from the Warrior buffcheck, since Rampage is now passive
  • Temporarily removed all sliders in the GUI, the template they were using has disappeared (how?)
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Unread 10-16-08, 07:30 PM  
Maldazzar
A Kobold Labourer

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waiting breathlessly, the old version isn't working for me

I've come to rely on that cute icon in the middle of my screen reminding me to shout
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Unread 10-16-08, 09:39 AM  
Mortilus
A Deviate Faerie Dragon
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Those of you that use BW have probably noticed that it is completely broken with 3.0

My version (on my computer) "works". However, it's ugly and the GUI has been disabled because everything kept futzing out on me. I'm going to put it up tomorrow I'd expect, hopefully I'll have time to work on it tomorrow before posting, but i doubt I'll get a significant amount of progress

It's just a temporary version until I can get it all nice again, but at least it works ...
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Unread 10-14-08, 04:50 PM  
Mortilus
A Deviate Faerie Dragon
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WoW 3.0 is out, i don't know that BW will work with it but i don't see why it wouldn't. I also didn't think 3.0 would be out so soon :|

I'll have a new version out that incorporates the new talent changes within the next few days (i have tomorrow morning free yay)

Changes i know of:

Druid - OoC made passive, should no longer be tracked.
Hunter - No Changes.
Mage - Dalaran Intellect, Dalaran Brilliance.
Paladin - Seals should be tracked and optionable.
Priest - No Changes.
Rogue - No Changes.
Shaman - No Changes.
Warlock - Soul Link should be optionable. Sacrifice Demon (the buffs you get after having sacrificed a demon) should be tracked and optionable.
Warrior - Rampage made passive, should no longer be tracked.

Let me know if i missed anything
Last edited by Mortilus : 10-15-08 at 10:32 AM.
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Unread 10-03-08, 04:08 PM  
Mortilus
A Deviate Faerie Dragon
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2.44 is out!
  • Fixed the bug where BuffWatcher would sometimes display warnings for talented abilities you didn't have the talent for.
sorry that it took longer than expected, i've been busier with my new job than i'd thought i would be
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Unread 09-29-08, 12:16 PM  
Mortilus
A Deviate Faerie Dragon
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Introduced a bug where talented buffs you don't have are sometimes (rarely) warned of. I don't know what's causing this and I am tired of trying to figure it out. It's annoying but not addon-breaking.
i figured out why this is happening (only happens when the player has no buffs), and it *should* be an easy fix
Last edited by Mortilus : 09-29-08 at 12:17 PM.
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Unread 08-29-08, 01:14 PM  
Mortilus
A Deviate Faerie Dragon
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2.43 is released!
  • Priests had 2 "Check for Shadow Protection" options, one of which was mislabeled (should have been "Check for Inner Fire"). This has been fixed.

oops
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Unread 08-17-08, 09:07 PM  
Mortilus
A Deviate Faerie Dragon
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Originally posted by Zidomo
Issue I reported isn't entirely fixed in v2.41.

There is no problem (so far) in detecting mage buffs it tracks properly. But bringing up the Interface panel, then closing it with ESC as opposed to the "Okay" or "Cancel" buttons, it still mistakenly brings up the blue text: [BW] The warning frame is now hidden.
whoopsie ... this is fixed now


Also still waiting for the ability to move the alert frame by dragging instead of pixel setting.
This is actually very anger-ifying. Sometimes it works, usually it doesn't, and then when i don't want it to it does. And then when it does work, it doesn't stay where it gets put anyway

I should have more time in the near future to figure work on this (this summer has been absolutely terrible, but i'll have copious amounts of free time this fall)



But...somewhere along the line the pixel setting of the frame disappeared, at least on a Mage. The only three options in the Interface, Addons panel are "Food buff", "Main hand buff" and "Offhand buff" checkboxes. Can't currently move the alert frames.

This needs serious fixing/improvement; glad I moved the frames to a reasonable position before updating .
it is there, it's on the second page. I put class-specific and class-generic options on one page, and then made a second page that has the display options. I've uploaded new pictures so it's easier to see
Last edited by Mortilus : 08-19-08 at 03:01 PM.
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