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Updated: | 09-03-13 09:29 PM |
Created: | unknown |
Downloads: | 36,794 |
Favorites: | 146 |
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Hey Guys,
Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.
Mordiin
By Myrilandell of Lothar
BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!
BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).
For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.
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Mortilus |
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12-04-08, 08:22 AM | |
A Kobold Labourer
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v29 appears to work perfectly, thank you
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Maldazzar |
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12-04-08, 08:06 AM | |
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version 29 is out!
Mal, i just hopped on my warrior to check that, i didn't get any errors at all What classes are you trying, and which of them get the errors? Also, maybe v29 will fix it?
Last edited by Mortilus : 12-04-08 at 08:11 AM.
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12-04-08, 07:49 AM | |
A Kobold Labourer
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This error happens on log-in, on /bw, and on entering combat (among other things, possibly, didn't test conditions too extensively).
I tried using my old Buffwatcher_SVO, as well as clearing SavedVariables entirely, the errors are still happening. edit: Just tested this on a blank character with no other addons running, no errors. Trying to narrow down the problem. edit #2: never mind, the error still happens.. just not as frequently. The errors are also caused by leaving a rested area and zoning (though /BW works now) The GUI does absolutely nothing, though - and I can't see a buff warning anywhere.
Last edited by Maldazzar : 12-04-08 at 07:58 AM.
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12-04-08, 06:58 AM | ||
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ah ... did you try that with both "show icons" and "show text" off? I can see how that'd return nil in that case
Last edited by Mortilus : 12-04-08 at 07:03 AM.
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12-04-08, 12:09 AM | |
A Kobold Labourer
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[2008/12/03 22:08:02-239-x42]:
BuffWatcher-28\buffwatcher.lua:764: attempt to concatenate local 'toReturn' (a nil value) BuffWatcher-28\buffwatcher.lua:485: in function <Interface\AddOns\BuffWatcher\buffwatcher.lua:98> (Doesn't work)
Last edited by Maldazzar : 12-04-08 at 12:10 AM.
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12-03-08, 07:32 PM | |
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version 28 is out!
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Mortilus |
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11-30-08, 02:51 PM | |
A Kobold Labourer
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If you need help testing an unfinished version, let me know- I'd be more than happy to do so.
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Maldazzar |
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11-20-08, 02:31 PM | |||||
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is FRW a permanent one? I'm not even sure if it's still in the game ... wish i had a high level DK to check this with
i'm still using it myself, once i stop playing the game then i'll stop but that's a long way away unless something catastrophic happens :P edit: just wanted to give a head's up: the newest version of BuffWatcher is about 95% done, mostly I just need to get test the new stuff lke vehicles (need to get to 74 so i can go to Dalaran and go to the new BG) But everything I can test seems to be working correctly
Last edited by Mortilus : 11-26-08 at 12:13 PM.
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11-19-08, 03:21 PM | |
A Kobold Labourer
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If you're adding features, an option to "Hide while Possessing/In Vehicle" would be amazing-- running around in a tank with a Battle Shout reminder up the entire time is slightly irritating.
Also, I haven't played a DK much, but my impressions are: Horn of Winter - Similar to Battle Shout, definitely should be included Path of Frost - Very situational, only usable OOC in times when you need to run over water... not really worth implementing Runeforging (Frozen Rune Weapon is a part of this) - Permanent weapon enchant, it's extremely challenging to forget to do this to a weapon, also really not worth the effort Thanks for still maintaining this |
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Maldazzar |
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11-18-08, 07:14 AM | |
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next version is a bit of a rewrite, and also will include Deathknight buffs. The buffs i've noticed should need tracking are
Path Of Frost, Horn of Winter, and Frozen Rune Weapon (all of which will be optionable) I'm not sure (anyone have a high-level DK?) if Frozen Rune Weapon is still in the game, and if so, if it's just considered a "normal" weapon enchant |
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11-10-08, 04:44 PM | |
A Kobold Labourer
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small bug i just recently noticed
whenever i reload my ui (or perform a similar action), the icon shifts over a bit (a little bit up, and a little bit left) restarting the game moves it back to its original position |
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Maldazzar |
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10-22-08, 06:27 AM | ||
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Mortilus |
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10-21-08, 08:17 PM | |
A Kobold Labourer
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GUI is still a bit buggy, but modifying values in BuffWatcher_SVO is an easy workaround
otherwise works perfectly, thank you |
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