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Updated: | 09-03-13 09:29 PM |
Created: | unknown |
Downloads: | 36,744 |
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Hey Guys,
Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.
Mordiin
By Myrilandell of Lothar
BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!
BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).
For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.
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04-20-09, 08:43 AM | |
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version 35 is released!
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Mortilus |
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Mortilus |
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Mortilus |
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03-10-09, 02:08 AM | |
A Kobold Labourer
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found what causes the random "frame has been repositioned" error message:
right clicking a specific area by the buffwatcher frame - while the warning is active it seems as if the warning frame is not properly noninteractive |
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Maldazzar |
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02-02-09, 10:16 PM | |
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I think i've figured out the "combat makes it screwy" problem, or at least a facet of it. When you change an option using the GUI, the x and y coordinates are saved no matter what (if anything) is in the editboxes. So part of what's going wrong is that if you open the GUI, don't change the x/y coords, and then cloase the GUI, the addon loads the nothing as the coordinates of the mod, which places it in la la land, or at least off-screen.
The next release will fix this problem, as well as saving the variables on a "Per Character" basis, instead of "Per Account". |
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Mortilus |
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01-15-09, 07:44 AM | |
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version 32 is out!
still no update on the "combat makes it screwy" problem, i can't reliably reproduce it to start debugging
Last edited by Mortilus : 01-15-09 at 07:45 AM.
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01-12-09, 03:35 PM | ||
A Kobold Labourer
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seems the code to allow for this to move is broken. I have had to disable this mode until it is fixed |
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Rasapian |
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01-10-09, 07:19 PM | ||
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Mortilus |
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01-07-09, 04:05 PM | |
A Kobold Labourer
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if you look at the left picture, and the position of the icon relative to the bottom bar
then at the right picture, and its position, you'll see that it shifted a *tiny* bit to the left and to the top after the /console reloadui reason the UI looks so weird is I disabled all addons but buffwatcher
Last edited by Maldazzar : 01-07-09 at 04:05 PM.
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01-07-09, 06:51 AM | |
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the afteroq9.jpg picture, i'm actually not sure what's going on there. You're saying BW is making all your macros go all screwy? I'd be very surprised to find BW was the culprit for that problem, as far as i know i don't do anything involving macros ...
and i am aware of the "doing things in combat sometimes makes BW go screwy" bug, but it's not something i've been able to pin down solidly enough to even begin testing it. If you can reproduce it consistently, i'd love to collaborate on nailing that bug ... my suspicion, though, is it's just bad coding on my part that's causing it |
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Mortilus |
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01-05-09, 03:13 PM | |
A Kobold Labourer
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also, a separate bug
when doing things in combat, clicking related (sorry I can't be more specific than that), I get the following error message: http://img125.imageshack.us/img125/7384/bugsackvx3.jpg and the frame is moved off the screen once I drop combat. a simple /bw set 713 700 fixes it |
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Maldazzar |
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01-05-09, 02:52 PM | |
A Kobold Labourer
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edit: this problem occurs even with just BuffWatcher enabled
http://img167.imageshack.us/img167/7733/afteroq9.jpg If you can make sense of that image, the left side is before a /console reloadui (with no addons enabled) - and right is after
Last edited by Maldazzar : 01-05-09 at 03:03 PM.
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01-02-09, 06:37 AM | ||
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could i trouble you for either - a list of your addons or - do you have an addon that modifies locations of frames?
Last edited by Mortilus : 01-02-09 at 06:37 AM.
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01-01-09, 03:27 PM | |
A Kobold Labourer
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when I reload my UI, the warning shifts slightly to the top-left of its original position (it goes back to normal after I restart my game)
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Maldazzar |
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12-23-08, 12:45 PM | |
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version 31 released
it's not very important |
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Mortilus |
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