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BuffWatcher  Popular! (More than 5000 hits)

Version: v69
by: Mortilus, Mordiin

Hey Guys,

Currently I'm maintaining this adddon, however I have no plans to add new features as I don't play WOW anymore (WOW withdrawals are real). If someone is interested in taking it over from me please see the TOC on the addon and contact me using the current maintainer information.

Mordiin

By Myrilandell of Lothar

BuffWatcher is an addon that will check your buffs, and if you're missing an essential one, it'll put a warning up on the screen. All buffs are completely optional! Only check for the buffs you want to, and you can change buff checks any time. BuffWatcher should now be able to watch any buff, proc, or aura. If you run into a problem or have a request, please post it here!


BuffWatcher now works very differently than pre-Cata versions. Buffs now belong to Categories, and if any buff in a Buff Category is found, then that Buff Category is satisfied. Categories are completely independent of each other (you could have the same buff in two, or three, or five different Buff Categories, or you can have one buff in each Buff Category. BuffWatcher doesn't care).

For example, the Warlock spells Demon Skin, Demon Armor, and Fel Armor could all go in one Buff Category, with the short name of "Armor". If any of the three buffs are active on the you, then the "Armor" Buff Category is satisfied. If none of those buffs are active, then you will get an "Armor Missing!" message.

Buff Categories have the following options, these are completely independent for each Buff Category:
  • Enabled - Determines whether or not to even check for this Buff Category.
  • Short Name - A player-supplied shortened name for all buffs in this category. Ex: "Aspect" or "Seal" or "Blessing". If no short name is available, the name of the first buff in this Buff Category will be used.
  • Buffs - A list of buffs this Buff Category must check for.
  • Watch Cast - Determines whether to check for this Buff Category only on the most-recently-cast target.
  • Talent Group - Mainspec, offspec, both, or neither. If neither of these are checked, this Buff Category will never be checked for.
  • Buff Type - Determines the type of warning to issue for this Buff Category. Buffs are warned when "low time" and "missing", procs are warned when "active", and auras are warned when "missing". Auras are special buffs, they get their own bar off on the bottom of the screen. If a Buff Category is an aura, then it will only be checked for as your own, personal aura, whereas a buff can be from anyone.
  • In Combat - Determines whether to check for this Buff Category while the player is in-combat
  • Out of Combat - Determines whether to check for this Buff Category while the player is out-of-combat
  • Do Not Want - If checked, this is something you do NOT want active (ex: Paladins do not want Crusader Aura to be active in combat)
  • Check Raid - Determines whether or not to check for this Buff Category while in a raid
  • Check Group - Determines whether or not to check for this Buff Category while in a nonraid group (5-man or less, but not solo)
  • Check Solo - Determines whether or not to check for this Buff Category while in solo play


Buff Categories can also be "watched". If you mark a Buff Category as watched, then BuffWatcher will monitor the spells you cast. If a spell corresponds to a spell for a buff in a Buff Category, BuffWatcher will only look for that Buff Category's buff on that target. Due to API restrictions, I cannot obtain buff information about any random character; BuffWatcher can only provide proper warnings for yourself and raid and party or raid members.
For example, a Shaman's Earth Shield can only be on one target, and you want to know when it falls off.

Buff Categories can also be marked as "Do Not Want". If a buff in a "Do Not Want" Buff Category is active, then a warning will be issued. This is the reverse of normal BuffWatcher warnings.
For example, all of a Paladin's Auras could go in an "Aura" Buff Category, because a Paladin would want an aura active at all times. Let's say the paladin only wants Crusader Aura active out-of-combat: He could remove Crusader Aura from the "Aura" Buff Category (so if he has Crusader Aura active, BuffWatcher will warn of a missing Aura). But that's not very good; a better option would be to instead make a new Buff Category, have it only have Crusader Aura, and mark that Buff Category as "do not want" (so if he has Crusader Aura active, then BuffWatcher will warn him that Crusader Aura is active). But that's not the best solution, because Paladins do want Crusader Aura active, they just don't want it active in-combat. So if the Paladin unchecks the "out-of-combat" option, then BuffWatcher will only check for Crusader Aura when the player is in combat, and will only issue a warning if Crusader Aura is active.


To Do:
  • Add the option to require a certain number of stacks of the buff, such as a Shaman's Maelstrom weapon (5 stacks).
  • Add a new buff type: Debuffs.
  • Add the option to check for buffs only if the appropriate class is in your party/raid.

66
  • Functional Changes
  • Updated version number and minimum version number. Verified, to the best I can, that addon is compatible with upcoming 5.4



68
  • Functional Changes
  • Updated minor bug introduced in MOP update. Issue manifested as addon not correctly displaying buff warnings in raids and battlegrounds.



67
  • Functional Changes
  • Updated to work with WoW v50001 - Mists of Pandaria, by Mordiin. Let's have everyone give Mordiin a big "Thank you!" for keeping BuffWatcher alive :)



66
  • Bug Fixes
  • Fixed a bug where BuffWatcher was completely broken when for new users.
  • Fixed a bug where it was possible to chase the warning anchor off the screen by right-clicking it.



65
  • Functional Changes
  • Added the option to not check for buffs while resting.
  • Added the option to not check for buffs while mounted or on a taxi.
  • Added the option to not check for buffs while on a vehicle.
  • Added a new buff type: Weapon Buff. Weapon buffs are assumed to be an hour-long duration. The "Do Not Want" option will not work with weapon buffs.
  • Added a tooltip to the Add Buff Spell ID EditBox, which says users must have a spell ID to add buffs to watch, and gives 4 examples (2 spells and 2 items).
  • All proc Buff Categories added this version (and in the future, if I remember to but forget to mention it) are not associated with any talent group, to waste the least amount of CPU time and memory.
  • Added a proc to Druids, "Clearcasting", which shows when Clearcasting is active.
  • Added a proc to Druids, "Stampede", which shows when Stampede is active - provides a free, omni-directional Ravage.
  • Added a proc to Druids, "Pulverize", which shows when Pulverize is active - provides crit from eating Lacerates.
  • Added a proc to Druids, "Predator's Swiftness", which shows when Predator's Swiftness is active - instant Nature spell from finishing moves.
  • Added a proc to Druids, "Lunar Shower", which shows when Lunar Shower is active - stronger, cheaper Moonfire.
  • Added a proc to Druids, "Nature's Grace", which shows when Nature's Grace is active - 5/10/15% spell haste.
  • Changed the Druid "Lifebloom" Buff Category to not be associated with any talent group. This will hopefully annoy the fewest number of users.
  • Added a watchcast buff to Mages which tracks Focus Magic.
  • Added a combat-only buff to Warlocks, "Improved Soul Burn".
  • Added a proc to Warlocks, "Shadow Trance", which shows when Shadow Bolt is instant. "Shadow Trance" is from the warlock talent "Nightfall" and the Glyph of Corruption.
  • Added a proc to Warlocks, "Soulburn", which shows when Soulburn is activated.
  • Added a proc to Warriors, "Victorious", which shows when Victory Rush is usable.
  • Bug Fixes
  • Fixed a bug with "Watch Cast", where it would often cause "nil index" errors.
  • Fixed a bug where procs would not update smoothly unless a buff was "low time".
  • Fixed a bug where the "movable" check button did not update the "movable" variable, which caused BuffWatcher to always be movable every time the UI was loaded.
  • Fixed a bug with the buff "Use ID" option, which resulted in nil index errors.
  • Internal Changes
  • Changed EventHandler's inCombat variable to a boolean.
  • Changed the way the BuffWatcher's "movable" option works: There is now a small frame (which looks like /!\ but better, and yellow), offset from the first warning icon, which is the movable anchor point for all the frames. There is a tooltip that explains what this frame is and how to hide it.
  • Spread out the widgets in the "Add Buff" popup frame.
  • Moved the player and target buff table updates, to simplify the layout of the BuffCheck() function call.
  • Changed my name in the TOC "Author" field, since I have changed my main.



64
  • Functional Changes
  • Added the option for a Buff Category to require a certain aura. Ex: A Druid's Savage Roar should require aura 3 ("Cat Form"). A Warrior could require Commanding Shout while aura 2 ("Defensive Stance") is active.
  • Added the option for a Buff Category to require a pet. Ex: A Warlock's Soul Link requires that a pet is active.
  • Added the ability to print which buffs are missing.
  • Added the ability to change whether a buff is an item or not, without needing to remove and add the buff.
  • Added the option to check individual buffs by spell id, instead of by name. Currently this only works with your own buffs, not auras and not watch cast. I didn't check procs but I'd figure they work, given the previous restrictions.
  • Bug Fixes
  • Fixed a lot of incorrect or missing buffs in the default Buff Categories:
  • Added "Battle Shout" to the default Death Knight "Horn of Winter" Buff Category.
  • Added "Roar of Courage" to the default Death Knight "Horn of Winter" Buff Category.
  • Added "Blessing of Kings" to the default Druid "Mark of the Wild" Buff Category.
  • Added "Embrace of the Shale Spider" to the default Druid "Mark of the Wild" Buff Category.
  • Added a new default Buff Category to Druids for "Lifebloom". It is non-solo, in-combat, watchcast-enabled by default. Players need only specify which, if any, talent specs it should be active with.
  • Added "Aspect of the Fox" to the default Hunter "Aspect" Buff Category.
  • Added "Abomination's Might" to the default Hunter "Trueshot Aura" Buff Category.
  • Added "Blessing of Might" to the default Hunter "Trueshot Aura" Buff Category.
  • Added "Unleashed Rage" to the default Hunter "Trueshot Aura" Buff Category.
  • Removed "Aspect of the Beast" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Dragonhawk" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Monkey" from the default Hunter "Aspect" Buff Category.
  • Removed "Aspect of the Viper" from the default Hunter "Aspect" Buff Category.
  • Removed "Ice Armor" from the default Mage "Armor" Buff Category.
  • Removed "Arcane Brilliance" from the default Mage "Arcane Intellect" Buff Category.
  • Removed "Dalaran Brilliance" from the default Mage "Arcane Intellect" Buff Category.
  • Added "Mark of the Wild" to the default Paladin "Blessing" Buff Category.
  • Added "Embrace of the Shale Spider" to the default Paladin "Blessing" Buff Category.
  • Added "Abomination's Might" to the default Paladin "Blessing" Buff Category.
  • Added "Blessing of Might" to the default Paladin "Blessing" Buff Category.
  • Added "Trueshot Aura" to the default Paladin "Blessing" Buff Category.
  • Added "Commanding Shout" to the default Priest "Power Word: Fortitude" Buff Category.
  • Added "Blood Pact" to the default Priest "Power Word: Fortitude" Buff Category.
  • Removed "Prayer of Spirit" from the default Priest "Divine Spirit" Buff Category.
  • Removed "Prayer of Fortitude" from the default Priest "Power Word: Fortitude" Buff Category.
  • Removed the default Priest "Divine Spirit" Buff Category. Apparently it's been gotten rid of as a buff.
  • Removed the "Hunger For Blood" default Rogue Buff Category. Hunger For Blood was removed from the game.
  • Removed the "Life Tap" default Warlock Buff Category. The glyph no longer provides a buff which provides spell power, making this Buff Category useless.
  • Added a new default Buff Category to Warriors, also named "Shout". This will be for catching non-shout, shout-like buffs, such as Priest Power Word: Fortitude -> Commanding Shout and Death Knight Horn of Winter -> Battle Shout.
  • Internal Changes
  • Minor moving and/or resizing of various GUI elements, to make the Buff Category GUI look nicer.
  • Changed how buffs are removed from Buff Categories - instead of removing all buffs in the selected Buff Category with the same spell id as the selected buff, BuffWatcher now only removes the selected buff.
  • Added buff type checks for buff types 1 and 2. Previously buff types 1 and 2 were in a fail-safe, "catchall" else clause.
  • Added buff type check for buff type 4. This buff type isn't implemented yet.
  • Added buff type check for buff type 5. This buff type isn't implemented yet.
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Unread 04-20-09, 08:43 AM  
Mortilus
A Deviate Faerie Dragon
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version 35 is released!
  • Added an option to check for Flasks.
    /bw checkflask
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Unread 03-27-09, 07:40 AM  
Mortilus
A Deviate Faerie Dragon
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version 34 is out!
  • Fixed a bug in the Mage's Dalaran Brilliance/Intellect buffcheck, where BW was not properly searching for those buffs.
  • Fixed the GUI Test Button to actually be useful.
  • Changed BuffWatcher's saved variables to save on a Per Character basis rather than Per Account setting. This was done the easy way (easy for me, that is :P), so you'll need to change your account settings to your character settings manually.
  • The Death Knight's Horn of Winter check wasn't watching for a Shaman's Strength of Earth Totem. I put Horn of Winter as an option, it remains so. But if you have the Strength of Earth buff active, BW will now consider that to be Horn of Winter and will suppress the Horn of Winter warning.
  • Fixed a bug where slash commands would not necessarily play nice with the GUI.

There's a reported issue where BW sometimes consumes significantly more memory than it should. I'll be looking into this.

Also, I didn't get the editboxes initializing properly for this version
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Unread 03-12-09, 09:55 PM  
Mortilus
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Originally posted by Maldazzar
found what causes the random "frame has been repositioned" error message:

right clicking a specific area by the buffwatcher frame - while the warning is active
it seems as if the warning frame is not properly noninteractive
i'd noticed that as well, but at no point do i ever allow the right-mouse button to interact with the warning frame (to my knowledge anyway)

I'm gonna have to look more closely into how to set up frames and such
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Unread 03-10-09, 02:08 AM  
Maldazzar
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found what causes the random "frame has been repositioned" error message:

right clicking a specific area by the buffwatcher frame - while the warning is active
it seems as if the warning frame is not properly noninteractive
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Unread 02-02-09, 10:16 PM  
Mortilus
A Deviate Faerie Dragon
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I think i've figured out the "combat makes it screwy" problem, or at least a facet of it. When you change an option using the GUI, the x and y coordinates are saved no matter what (if anything) is in the editboxes. So part of what's going wrong is that if you open the GUI, don't change the x/y coords, and then cloase the GUI, the addon loads the nothing as the coordinates of the mod, which places it in la la land, or at least off-screen.

The next release will fix this problem, as well as saving the variables on a "Per Character" basis, instead of "Per Account".
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Unread 01-15-09, 07:44 AM  
Mortilus
A Deviate Faerie Dragon
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version 32 is out!
  • Added a new display option: Display While on Mount - Determines whether or not to display missing buffs while on a taxi or mount.

still no update on the "combat makes it screwy" problem, i can't reliably reproduce it to start debugging
Last edited by Mortilus : 01-15-09 at 07:45 AM.
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Unread 01-12-09, 03:35 PM  
Rasapian
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Originally posted by Maldazzar
also, a separate bug
when doing things in combat, clicking related (sorry I can't be more specific than that), I get the following error message:
http://img125.imageshack.us/img125/7384/bugsackvx3.jpg

and the frame is moved off the screen once I drop combat.
a simple /bw set 713 700 fixes it
similar thing happens to me and now whenever I would try and lock the text, it would jump to the very far left top of the screen.

seems the code to allow for this to move is broken. I have had to disable this mode until it is fixed
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Unread 01-10-09, 07:19 PM  
Mortilus
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Originally posted by Maldazzar
if you look at the left picture, and the position of the icon relative to the bottom bar
then at the right picture, and its position, you'll see that it shifted a *tiny* bit to the left and to the top after the /console reloadui

reason the UI looks so weird is I disabled all addons but buffwatcher
I cannot reproduce this issue, and i can't think of any reason for it to be happening ... the only thing I can think of is it's a conflict with an addon you have that I don't
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Unread 01-07-09, 04:05 PM  
Maldazzar
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if you look at the left picture, and the position of the icon relative to the bottom bar
then at the right picture, and its position, you'll see that it shifted a *tiny* bit to the left and to the top after the /console reloadui

reason the UI looks so weird is I disabled all addons but buffwatcher
Last edited by Maldazzar : 01-07-09 at 04:05 PM.
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Unread 01-07-09, 06:51 AM  
Mortilus
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the afteroq9.jpg picture, i'm actually not sure what's going on there. You're saying BW is making all your macros go all screwy? I'd be very surprised to find BW was the culprit for that problem, as far as i know i don't do anything involving macros ...



and i am aware of the "doing things in combat sometimes makes BW go screwy" bug, but it's not something i've been able to pin down solidly enough to even begin testing it. If you can reproduce it consistently, i'd love to collaborate on nailing that bug ... my suspicion, though, is it's just bad coding on my part that's causing it
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Unread 01-05-09, 03:13 PM  
Maldazzar
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also, a separate bug
when doing things in combat, clicking related (sorry I can't be more specific than that), I get the following error message:
http://img125.imageshack.us/img125/7384/bugsackvx3.jpg

and the frame is moved off the screen once I drop combat.
a simple /bw set 713 700 fixes it
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Unread 01-05-09, 02:52 PM  
Maldazzar
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edit: this problem occurs even with just BuffWatcher enabled

http://img167.imageshack.us/img167/7733/afteroq9.jpg

If you can make sense of that image, the left side is before a /console reloadui (with no addons enabled) - and right is after
Last edited by Maldazzar : 01-05-09 at 03:03 PM.
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Unread 01-02-09, 06:37 AM  
Mortilus
A Deviate Faerie Dragon
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Originally posted by Maldazzar
when I reload my UI, the warning shifts slightly to the top-left of its original position (it goes back to normal after I restart my game)
hmm ... this doesn't happen to me

could i trouble you for either
- a list of your addons
or
- do you have an addon that modifies locations of frames?
Last edited by Mortilus : 01-02-09 at 06:37 AM.
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Unread 01-01-09, 03:27 PM  
Maldazzar
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when I reload my UI, the warning shifts slightly to the top-left of its original position (it goes back to normal after I restart my game)
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Unread 12-23-08, 12:45 PM  
Mortilus
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version 31 released
  • Fixed a bug with the GUI where the Single Line and Show All Buffs checkboxes were on top of each other


it's not very important
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