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The War Within (11.0.2)
Updated:08-30-24 08:56 PM
Created:unknown
Downloads:430,641
Favorites:1,153
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
11.0.2

IceHUD  Popular! (More than 5000 hits)

Version: v1.15.8
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.15.8:

- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)

v1.15.7:

- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).

v1.15.6:

- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2

v1.15.5:

- Fix error when using an invalid spell with a custom bar on 11.x

v1.15.4:

- Update TOC for TWW

v1.15.3:

- Fix custom cooldown bars not working in 11.x (wowace issue #363)

v1.15.2:

- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era

v1.15.1:

- Fix error opening options.

v1.15.0:

- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
Optional Files (0)


Archived Files (93)
File Name
Version
Size
Author
Date
v1.15.7
1MB
Parnic
08-26-24 04:20 PM
v1.15.6
1MB
Parnic
08-25-24 09:48 PM
v1.15.5
1MB
Parnic
08-14-24 12:41 PM
v1.15.4
1MB
Parnic
08-14-24 09:21 AM
v1.15.3
1MB
Parnic
07-27-24 02:44 PM
v1.15.2
1MB
Parnic
07-25-24 09:43 PM
v1.15.1
1MB
Parnic
07-24-24 03:09 PM
v1.15.1-alpha1
1MB
Parnic
07-24-24 03:05 PM
v1.15.0
1MB
Parnic
07-24-24 09:17 AM
v1.15.0-alpha2
1MB
Parnic
07-21-24 01:03 PM
v1.15.0-alpha1
1MB
Parnic
07-20-24 07:58 AM
v1.14.42
1MB
Parnic
05-12-24 10:13 AM
v1.14.41
1MB
Parnic
05-11-24 03:26 PM
v1.14.40
1MB
Parnic
05-08-24 11:05 PM
v1.14.39
1MB
Parnic
04-30-24 10:27 PM
v1.14.38
1MB
Parnic
04-15-24 04:06 PM
v1.14.37
1MB
Parnic
04-04-24 07:15 AM
v1.14.36
1MB
Parnic
02-10-24 02:51 PM
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM


Post A Reply Comment Options
Unread 12-10-08, 11:00 PM  
Ardendolas
A Kobold Labourer

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Dunno if it's been mentioned already, but didn't see it firsthand.

For the DK rune cooldown, how difficult would it be to have a digit on the rune, instead of the cooldown animation? It might be more tangible than the animation.

Otherwise, excellent addon. I can't live without it since I've first tried it! Keep up the good work!
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Unread 12-10-08, 10:49 AM  
Lane
An Aku'mai Servant
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Fantastic, thanks a lot. I'll check it out tonight.
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Unread 12-10-08, 09:52 AM  
Parnic
A Murloc Raider
 
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Re: Old Settings?

Originally posted by Lane
I just updated my icehud for the first time in about a month. It seems to have overwritten all my customizations. Is there anyway to get them back through the savedvariables file?
I completely changed how the variables are saved, so they are now done on a profile basis instead of an account-wide un-customizable format. I did pretty extensive testing, but I feared this might happen to someone. I'm surprised that this is the first time it's been reported though.

You can recover your settings if you're willing to edit the saved variables file. In WTF\Account\[your account]\SavedVariables, open IceHUD.lua and you'll see this:
Code:
IceCoreDB = {
	["account"] = {
Copy everything under account up to the closing } (that } will be indented the same amount as "account") and paste it further down the file where you will see
Code:
	["profiles"] = {
		["Default"] = {
This will screw up the indentation, but I believe that WoW will fix it the next time the file is saved. After that, launch WoW and your settings should make it over.

If that doesn't do it, attach your IceHUD.lua file from SavedVariables and I can take a look at it.
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Unread 12-10-08, 09:35 AM  
Lane
An Aku'mai Servant
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Old Settings?

I just updated my icehud for the first time in about a month. It seems to have overwritten all my customizations. Is there anyway to get them back through the savedvariables file?
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Unread 12-09-08, 02:35 AM  
AnrDaemon
A Chromatic Dragonspawn
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Possible bug with TargetInfo set focus, and a couple of minor feature requests

Originally posted by Parnic
Sorry, "aggro indicator alpha". It's the top slider in the threat bar under "enabled" checkbox.
Oh, ok, I'll try that once more.
Another question about threat bar - any way to have it to behave like other filling bars?
Right now it only change it's color by the level of threat, and it's transparent to the level of invisibility unless I set it to always show at 100% alfa.
First I though it is my monitor lost the red color, but at the same time my blood runes looks ok and other red-colored things. And at the 100% alfa it has perfect red color, but it too attractive in that mode.

Aaah and another request - separate alfa adjustment for runes/combo points. While 100% alfa for runes looks not bad, I'd like to see more fine-grained control.
Last edited by AnrDaemon : 12-09-08 at 02:37 AM.
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Unread 12-08-08, 03:43 PM  
Parnic
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Re: Re: Possible bug with TargetInfo set focus, and a couple of minor feature requests

Originally posted by AnrDaemon
Now I feel myself stupid.
You're telling me for second time about setting that simply does not exist. Or am I missing something real simple...
Sorry, "aggro indicator alpha". It's the top slider in the threat bar under "enabled" checkbox.
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Unread 12-08-08, 03:37 PM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Possible bug with TargetInfo set focus, and a couple of minor feature requests

Originally posted by Parnic
Setting the "lag indicator alpha" to 0 on the threat bar will remove the darkened portion at the top of the bar if you don't want it there.
Now I feel myself stupid.
You're telling me for second time about setting that simply does not exist. Or am I missing something real simple...
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Unread 12-07-08, 05:06 PM  
Parnic
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Re: Re: Re: Re: Re: Possible bug with TargetInfo set focus, and a couple of minor feature requests

Originally posted by AnrDaemon
Sorry, there's only "Low threshold" and it's tooltip states that it's a level at which bar start to "pulse". Again, it's about threat bar.
Setting the "lag indicator alpha" to 0 on the threat bar will remove the darkened portion at the top of the bar if you don't want it there.
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Unread 12-07-08, 02:01 PM  
Maldazzar
A Kobold Labourer

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That is correct. The pet health bar is always colored by happiness. I should remove that option from the bar.
Requesting a new feature to allow pet coloring by %, then!

Thanks
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Unread 12-07-08, 10:11 AM  
Parnic
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Originally posted by AnrDaemon
Any plans to implement something around that?
No. The addon is pretty easily extensible already. There have been several third party mods to icehud already and making an api is not something I have time to do.
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Unread 12-07-08, 08:51 AM  
AnrDaemon
A Chromatic Dragonspawn
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Originally posted by Parnic
No, I don't need a schematic...a clear explanation works fine. I understand what you're trying to say now.
Fine then English is not my native language. I not always know if I'm using right words

No formal API, no.
Any plans to implement something around that?
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Unread 12-07-08, 07:08 AM  
Parnic
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Originally posted by Maldazzar
Correction: The bug is actually a result of entering/leaving combat while in a rested area. The combat icon remains on even after leaving combat (until I leave the rested area.)
Thanks. This should be easy for me to test/debug with any critter in a rested area (like the chickens in shattrath).


Originally posted by Maldazzar
Additionally, the "Color Bar by Health %" option doesn't work for the PetHealth module
That is correct. The pet health bar is always colored by happiness. I should remove that option from the bar.
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Unread 12-07-08, 07:08 AM  
Parnic
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Re: Re: Re: Re: Re: Possible bug with TargetInfo set focus, and a couple of minor feature requests

Originally posted by AnrDaemon
I mean that I want my bars always centered ralative to horisontal axis even if I change bars scale.
Right now scaling bar also driving it down because it anchored to the bottom side of addon frame. Need schematic image or it is understandable already?
No, I don't need a schematic...a clear explanation works fine. I understand what you're trying to say now.


Originally posted by AnrDaemon
Yeah, then we coming to the next question. Any API available to integrate modules into IceHUD? (asking before I dig into module structure, sorry if that's something real simple and not worth an explanation)
No formal API, no.
Last edited by Parnic : 12-07-08 at 07:53 AM.
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Unread 12-07-08, 04:48 AM  
Maldazzar
A Kobold Labourer

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Originally posted by Parnic
Thanks for the report. I'll check it out.
Correction: The bug is actually a result of entering/leaving combat while in a rested area. The combat icon remains on even after leaving combat (until I leave the rested area.)

Additionally, the "Color Bar by Health %" option doesn't work for the PetHealth module
Last edited by Maldazzar : 12-07-08 at 04:50 AM.
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Unread 12-07-08, 12:16 AM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Re: Re: Re: Possible bug with TargetInfo set focus, and a couple of minor feature requests

Originally posted by Parnic
On a side note, leaving a rude comment like this at the very first of your post sets a combative tone and tends to make people not want to respond to you. I put a lot of time and effort into this mod (for free and I've never once asked for a donation and don't plan to) and the last thing I want to see is people complaining about "having to" use it. I don't want people who don't like my addon to use it. Please find one that suits you better and enjoy it.
No offence, your addon is great in the way it designed. I'm going through accomodation process, and I see it helping me more than disturbing.

Vertically positioned relative to center? What exactly do you mean? What are you trying to accomplish?
I mean that I want my bars always centered ralative to horisontal axis even if I change bars scale.
Right now scaling bar also driving it down because it anchored to the bottom side of addon frame. Need schematic image or it is understandable already?

Look at the "configuration mode" checkbox on the main screen when you type /icehud. That does exactly this with labels for inactive bars to explain what they are.
Oh, I tried that but I was on darked background and all passive bars were invisible. Now I tried that in more, hm, light place and it works a bit better.
If you make bars 100% filled for that matter, it will help better, I think.
ADD: Noticed that GCD bar invisible even in 100% alfa mode with default color settings.

I don't want to make a ton of little custom modules for each and every class. A future version of IceHUD will probably have a bar that you can create any number of to monitor player buffs, enemy debuffs, etc. of your choosing rather than relying on me to come up with a bar to suit every single different class and play style.
Yeah, then we coming to the next question. Any API available to integrate modules into IceHUD? (asking before I dig into module structure, sorry if that's something real simple and not worth an explanation)

"To place bar at the top/bottom?" You mean bars that are horizontal across the screen instead of vertical?
Yes, exactly.

The FAQ on this mod's info page explains what this is for the cast bar: "What's this thing at the top of the player's cast bar? It's darker than the rest of the bar." The same thing applies to the lag bar. It shows you when you're in danger of pulling aggro. There's a checkbox (I believe) to turn it off. There's no sense in displaying the aggro pull indicator based on distance since there's no distance limit on when you can pull aggro.
Sorry, there's only "Low threshold" and it's tooltip states that it's a level at which bar start to "pulse". Again, it's about threat bar.
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