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The War Within (11.0.2)
Updated:08-30-24 08:56 PM
Created:unknown
Downloads:430,634
Favorites:1,153
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
11.0.2

IceHUD  Popular! (More than 5000 hits)

Version: v1.15.8
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.15.8:

- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)

v1.15.7:

- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).

v1.15.6:

- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2

v1.15.5:

- Fix error when using an invalid spell with a custom bar on 11.x

v1.15.4:

- Update TOC for TWW

v1.15.3:

- Fix custom cooldown bars not working in 11.x (wowace issue #363)

v1.15.2:

- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era

v1.15.1:

- Fix error opening options.

v1.15.0:

- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
Optional Files (0)


Archived Files (93)
File Name
Version
Size
Author
Date
v1.15.7
1MB
Parnic
08-26-24 04:20 PM
v1.15.6
1MB
Parnic
08-25-24 09:48 PM
v1.15.5
1MB
Parnic
08-14-24 12:41 PM
v1.15.4
1MB
Parnic
08-14-24 09:21 AM
v1.15.3
1MB
Parnic
07-27-24 02:44 PM
v1.15.2
1MB
Parnic
07-25-24 09:43 PM
v1.15.1
1MB
Parnic
07-24-24 03:09 PM
v1.15.1-alpha1
1MB
Parnic
07-24-24 03:05 PM
v1.15.0
1MB
Parnic
07-24-24 09:17 AM
v1.15.0-alpha2
1MB
Parnic
07-21-24 01:03 PM
v1.15.0-alpha1
1MB
Parnic
07-20-24 07:58 AM
v1.14.42
1MB
Parnic
05-12-24 10:13 AM
v1.14.41
1MB
Parnic
05-11-24 03:26 PM
v1.14.40
1MB
Parnic
05-08-24 11:05 PM
v1.14.39
1MB
Parnic
04-30-24 10:27 PM
v1.14.38
1MB
Parnic
04-15-24 04:06 PM
v1.14.37
1MB
Parnic
04-04-24 07:15 AM
v1.14.36
1MB
Parnic
02-10-24 02:51 PM
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM


Post A Reply Comment Options
Unread 12-25-10, 08:00 AM  
Taet
A Deviate Faerie Dragon

Forum posts: 17
File comments: 81
Uploads: 0
focusbar

i take more error when enabled focus bar

Message: Interface\AddOns\IceHUD\modules\FocusHealth.lua:420: attempt to index field 'raidIcon' (a nil value)
Time: 12/25/10 14:58:45
Count: 5
Stack: (tail call): ?
Interface\AddOns\IceHUD\modules\FocusHealth.lua:420: in function `UpdateRaidFocusIcon'
Interface\AddOns\IceHUD\modules\FocusHealth.lua:347: in function `Update'
Interface\AddOns\IceHUD\IceUnitBar.lua:147: in function `Redraw'
Interface\AddOns\IceHUD\IceBarElement.lua:110: in function `Enable'
Interface\AddOns\IceHUD\IceUnitBar.lua:131: in function `Enable'
Interface\AddOns\IceHUD\modules\FocusHealth.lua:241: in function `Enable'
Interface\AddOns\IceHUD\IceElement.lua:158: in function <Interface\AddOns\IceHUD\IceElement.lua:155>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...terface\AddOns\IceHUD\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...UD\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...UD\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals: <none>
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Unread 12-25-10, 07:44 PM  
Chiyusha
A Kobold Labourer

Forum posts: 1
File comments: 25
Uploads: 0
out of the blue I started getting crazy error when I would mouse over the player bar.

Code:
4x C stack overflow:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
...:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:

Locals:
(*temporary) = <function> defined =[C]:-1
(*temporary) = <function> @ Interface\FrameXML\SecureHandlers.lua:261:
(*temporary) = IceHUD_PlayerClickFrame {
 0 = <userdata>
 menu = <function> @ IceHUD\modules\PlayerHealth.lua:857:
}
(*temporary) = <function> @ Interface\FrameXML\SecureHandlers.lua:197:
(*temporary) = true

  ---
Plus a ton of C stack overflow

Havent changed any mods in several days and I have played this toon most of those. They just started popping.
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Unread 12-25-10, 07:58 PM  
Parnic
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 618
Uploads: 2
Re: focusbar

Originally posted by Taet
i take more error when enabled focus bar

Message: Interface\AddOns\IceHUD\modules\FocusHealth.lua:420: attempt to index field 'raidIcon' (a nil value)
Time: 12/25/10 14:58:45
Count: 5
Stack: (tail call): ?
Interface\AddOns\IceHUD\modules\FocusHealth.lua:420: in function `UpdateRaidFocusIcon'
Interface\AddOns\IceHUD\modules\FocusHealth.lua:347: in function `Update'
Interface\AddOns\IceHUD\IceUnitBar.lua:147: in function `Redraw'
Interface\AddOns\IceHUD\IceBarElement.lua:110: in function `Enable'
Interface\AddOns\IceHUD\IceUnitBar.lua:131: in function `Enable'
Interface\AddOns\IceHUD\modules\FocusHealth.lua:241: in function `Enable'
Interface\AddOns\IceHUD\IceElement.lua:158: in function <Interface\AddOns\IceHUD\IceElement.lua:155>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?
...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:798: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:613>
(tail call): ?
[C]: ?
[string "safecall Dispatcher[3]"]:9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?
...terface\AddOns\IceHUD\libs\AceGUI-3.0\AceGUI-3.0.lua:314: in function `Fire'
...UD\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:68: in function <...UD\libs\AceGUI-3.0\widgets\AceGUIWidget-CheckBox.lua:57>

Locals: <none>
Thanks I'll look into it.
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Unread 12-25-10, 07:58 PM  
Parnic
A Murloc Raider
 
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AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 618
Uploads: 2
Originally posted by Chiyusha
out of the blue I started getting crazy error when I would mouse over the player bar.

Code:
4x C stack overflow:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
...:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:264: in function <Interface\FrameXML\SecureHandlers.lua:261>:
<in C code>: ?
Interface\FrameXML\SecureHandlers.lua:343: in function <Interface\FrameXML\SecureHandlers.lua:328>:
(tail call): ?:

Locals:
(*temporary) = <function> defined =[C]:-1
(*temporary) = <function> @ Interface\FrameXML\SecureHandlers.lua:261:
(*temporary) = IceHUD_PlayerClickFrame {
 0 = <userdata>
 menu = <function> @ IceHUD\modules\PlayerHealth.lua:857:
}
(*temporary) = <function> @ Interface\FrameXML\SecureHandlers.lua:197:
(*temporary) = true

  ---
Plus a ton of C stack overflow

Havent changed any mods in several days and I have played this toon most of those. They just started popping.
Yeah I've seen this too. Not sure what to do about it but I'm investigating my options.
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Unread 12-30-10, 02:18 PM  
tnbp
A Kobold Labourer

Forum posts: 1
File comments: 66
Uploads: 0
Interruptible Casts?

I'm not sure if this option already exists and I just don't see it someplace but is there any indication on the cast bar if a cast is interruptable or not? I think, ideally, what I would like would be to make the cast bar one color when a cast is able to be interrupted and another color when it isn't. Does that type of flexibility exist?
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Unread 12-30-10, 03:00 PM  
AnrDaemon
A Chromatic Dragonspawn
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Re: Interruptible Casts?

Originally posted by tnbp
I'm not sure if this option already exists and I just don't see it someplace but is there any indication on the cast bar if a cast is interruptable or not? I think, ideally, what I would like would be to make the cast bar one color when a cast is able to be interrupted and another color when it isn't. Does that type of flexibility exist?
The bar color (red/yellow) is what you are looking for, I believe.
And it's right in front of your face: TargetCast module settings, first option in "Look and Feel" group.
And the color of non-interruptibls cast in the Colors category.
Last edited by AnrDaemon : 12-30-10 at 03:02 PM.
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Unread 12-30-10, 03:22 PM  
Parnic
A Murloc Raider
 
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Re: Interruptible Casts?

Originally posted by tnbp
I'm not sure if this option already exists and I just don't see it someplace but is there any indication on the cast bar if a cast is interruptable or not? I think, ideally, what I would like would be to make the cast bar one color when a cast is able to be interrupted and another color when it isn't. Does that type of flexibility exist?
Yes, by default yellow means the cast is interruptible and red means it's not. You can change that under 'colors'.
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Unread 12-30-10, 03:25 PM  
Parnic
A Murloc Raider
 
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Re: Re: Interruptible Casts?

Originally posted by AnrDaemon
And it's right in front of your face
Please.
Stop.
Belittling.
People.

Thanks.
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Unread 12-30-10, 04:12 PM  
tnbp
A Kobold Labourer

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Re: Re: Interruptible Casts?

Originally posted by Parnic
Yes, by default yellow means the cast is interruptible and red means it's not. You can change that under 'colors'.
Thanks. I did look around for it but I didn't think to look under colors first. I was looking for a heading or something that designated interruptible vs. not interruptible. I'll look a little further under the colors option. Much appreciated.
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Unread 01-02-11, 07:21 AM  
Pandemius
A Kobold Labourer
 
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Hello! Can you explain to me how to create debuff for example on Rupture or buff Recuperate?
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Unread 01-02-11, 08:10 AM  
Parnic
A Murloc Raider
 
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Originally posted by AraQkh
Hello! Can you explain to me how to create debuff for example on Rupture or buff Recuperate?
Change the drop-down box at the top of the /icehud page to "buff/debuff tracker" and hit the "create" button. Scroll down in the bottom-right pane to where it says "Aura to track" and type in "Rupture". Set the type to "debuff" and the unit to "Target". Do the same thing for Recuperate, but set type to 'buff' and unit to 'player'.
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Unread 01-02-11, 11:48 AM  
Muscular Beaver
A Murloc Raider

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Hi there Parnic,
any progress on the targetinfo/tooltip issue?
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Unread 01-02-11, 01:21 PM  
Parnic
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Originally posted by Muscular Beaver
Hi there Parnic,
any progress on the targetinfo/tooltip issue?
I have not been able to make it happen myself.
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Unread 01-03-11, 09:11 AM  
TripleEYE
A Kobold Labourer

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Exclamation Focus CC Problem\Bug

When I enable Focus CC Bar (which is bt an awesome idea ^_^),
It doesn't show. So I enable "Always show at 100% alpha"... and then it shows; But as soon as I Sheep my focus, all the target and player bars dissapear, and the only bar that remains up is the Focus CC bar
have I missed something or is this a bug?
When will it be fixed? fast? please?
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Unread 01-03-11, 10:02 AM  
Parnic
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Re: Focus CC Problem\Bug

Originally posted by TripleEYE
When I enable Focus CC Bar (which is bt an awesome idea ^_^),
It doesn't show. So I enable "Always show at 100% alpha"... and then it shows; But as soon as I Sheep my focus, all the target and player bars dissapear, and the only bar that remains up is the Focus CC bar
have I missed something or is this a bug?
When will it be fixed? fast? please?
This is the first I'm hearing of the problem, so I haven't the slightest idea when it will be fixed. I use FocusCC all the time to watch my sapped targets on my rogue and don't have this issue. Can you provide other details about how you have the mod setup that might help me here? I've never seen one bar disappear in response to another bar doing something.
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