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The War Within (11.0.2)
Updated:08-30-24 08:56 PM
Created:unknown
Downloads:430,640
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
11.0.2

IceHUD  Popular! (More than 5000 hits)

Version: v1.15.8
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.15.8:

- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)

v1.15.7:

- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).

v1.15.6:

- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2

v1.15.5:

- Fix error when using an invalid spell with a custom bar on 11.x

v1.15.4:

- Update TOC for TWW

v1.15.3:

- Fix custom cooldown bars not working in 11.x (wowace issue #363)

v1.15.2:

- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era

v1.15.1:

- Fix error opening options.

v1.15.0:

- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
Optional Files (0)


Archived Files (93)
File Name
Version
Size
Author
Date
v1.15.7
1MB
Parnic
08-26-24 04:20 PM
v1.15.6
1MB
Parnic
08-25-24 09:48 PM
v1.15.5
1MB
Parnic
08-14-24 12:41 PM
v1.15.4
1MB
Parnic
08-14-24 09:21 AM
v1.15.3
1MB
Parnic
07-27-24 02:44 PM
v1.15.2
1MB
Parnic
07-25-24 09:43 PM
v1.15.1
1MB
Parnic
07-24-24 03:09 PM
v1.15.1-alpha1
1MB
Parnic
07-24-24 03:05 PM
v1.15.0
1MB
Parnic
07-24-24 09:17 AM
v1.15.0-alpha2
1MB
Parnic
07-21-24 01:03 PM
v1.15.0-alpha1
1MB
Parnic
07-20-24 07:58 AM
v1.14.42
1MB
Parnic
05-12-24 10:13 AM
v1.14.41
1MB
Parnic
05-11-24 03:26 PM
v1.14.40
1MB
Parnic
05-08-24 11:05 PM
v1.14.39
1MB
Parnic
04-30-24 10:27 PM
v1.14.38
1MB
Parnic
04-15-24 04:06 PM
v1.14.37
1MB
Parnic
04-04-24 07:15 AM
v1.14.36
1MB
Parnic
02-10-24 02:51 PM
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
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05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM


Post A Reply Comment Options
Unread 10-14-10, 02:29 PM  
Parnic
A Murloc Raider
 
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Re: Config Mode

Originally posted by Nibelheim
As of release 1.7.0.3, when I enter configuration mode only the combo points show up.
Nothing else in the entire mod displays when entering configuration mode except for combo points? o_O

edit: err, hmm...I may have a good idea of what's causing that. Thanks for the report. Roll back to .2 for now if you need configuration mode :P.

edit2: can you give this latest alpha a shot and let me know if config mode is back? I'm at work and can't test the change. http://www.wowace.com/addons/ice-hud/files/8649-r651/
Last edited by Parnic : 10-14-10 at 02:34 PM.
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Unread 10-14-10, 02:26 PM  
Nibelheim
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Config Mode

As of release 1.7.0.3, when I enter configuration mode only the combo points show up.
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Unread 10-14-10, 08:45 AM  
AnrDaemon
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Originally posted by Parnic
Interesting...I see how that would be useful. I haven't put a ton of effort into the buffs/debuffs section of IceHUD because that's not really its primary focus but rather something that simply needs to be present . Personally I ignore the entire TargetInfo module when I'm playing.

I'll see if there are any improvements to be made there but I wouldn't expect to see much in that area any time soon. [/b]
I think they are made already for you. (And everyone else)
http://www.wowinterface.com/download...ffFrames3.html (Yes, i know, the mod is not really functional for now, but author is working on it)
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Unread 10-14-10, 08:02 AM  
Orpheus66
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Originally posted by Parnic
Set the number of buffs per row to a low number like 1 or 2 then adjust the offsets to get them placed where you want them.
Thank you, all i had to do was set it to 1 per row and it works perfectly.
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Unread 10-14-10, 07:23 AM  
Parnic
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Re: Roots on TargetCC and FocusCC Bars

Originally posted by adinhb
I noticed that my Entangling Roots and Nature's Grasp were not showing up for the TargetCC and Focus CC bars. I did a little poking around, and discovered that WoWHead listed new numbers for these spells.

Entangling Roots: 339
Nature's Grasp: 16689

I changed the TargetCC file using the above numbers, and I now have the two bars showing as expected.

And thank you for making such a great add-on. I really enjoy it.
Thanks! I'll make this change.
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Unread 10-14-10, 04:32 AM  
adinhb
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Roots on TargetCC and FocusCC Bars

I noticed that my Entangling Roots and Nature's Grasp were not showing up for the TargetCC and Focus CC bars. I did a little poking around, and discovered that WoWHead listed new numbers for these spells.

Entangling Roots: 339
Nature's Grasp: 16689

I changed the TargetCC file using the above numbers, and I now have the two bars showing as expected.

And thank you for making such a great add-on. I really enjoy it.
Last edited by adinhb : 10-14-10 at 04:32 AM.
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Unread 10-13-10, 11:53 PM  
Parnic
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Originally posted by Liolin
I'll let you know what I notice about the buff/debuff tooltip problem. I don't know much about WoW programming [...]
Yeah I just meant if you discover anything that triggers the problem 100% of the time. If I can make the problem happen reliably, then the time it takes me to fix it is drastically reduced.

edit: like perhaps it's specific to certain buffs/debuffs instead of placement?

Originally posted by Liolin
The mods I use now use a blacklist/whitelist system. I usually whitelist specific buffs per class that I care about seeing in an icon format. For example, the buffs I whitelist on a unitframe in arenas are buffs that tell me what spec a class is if it's not readily apparent; all other buffs are suppressed (because I use other less-cluttered ways of notifying about key aura gains during combat like announcements, arena unit frames, etc.).
Interesting...I see how that would be useful. I haven't put a ton of effort into the buffs/debuffs section of IceHUD because that's not really its primary focus but rather something that simply needs to be present . Personally I ignore the entire TargetInfo module when I'm playing.

I'll see if there are any improvements to be made there but I wouldn't expect to see much in that area any time soon.
Last edited by Parnic : 10-13-10 at 11:54 PM.
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Unread 10-13-10, 11:46 PM  
Liolin
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I'll let you know what I notice about the buff/debuff tooltip problem. I don't know much about WoW programming but my amateur guess is that it's related to some other frame (maybe targetinfo) randomly getting 'in front' of it in its z-order, if that makes sense. I also take back what I said about it only being in the leftmost or rightmost icon; it just happened with a middle icon, so placement of icons doesn't seem to be relevant.

As for filtering, I'm coming from a PvP perspective but I assume this is also true for raiding; I basically run a minimalist UI and only display information if it is relevant to making dynamic decisions in combat. That said, a great deal of enemy player buffs are irrelevant to me.

The mods I use now use a blacklist/whitelist system. I usually whitelist specific buffs per class that I care about seeing in an icon format. For example, the buffs I whitelist on a unitframe in arenas are buffs that tell me what spec a class is if it's not readily apparent; all other buffs are suppressed (because I use other less-cluttered ways of notifying about key aura gains during combat like announcements, arena unit frames, etc.).
Last edited by Liolin : 10-13-10 at 11:47 PM.
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Unread 10-13-10, 11:31 PM  
Parnic
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Originally posted by Liolin
I was wondering if there was planned support in the future for a debuff or buff filter to modify the buffs/debuffs that go on the targetinfo frame.
Right now the only options are to only display the buffs/debuffs that you've applied. No other advanced filtering options are available, though I'm open to ideas.

Originally posted by Liolin
Also, I've noticed that there seems to be problems mousing over the right most target buff and the leftmost target buff sometimes. I'm working on trying to figure out when it happens. When there is one buff, I can interact with it fine, but when I was dueling earlier with a mage that had 4-5 buffs, the rightmost and leftmost ones were always unable to be interacted with by mouseover.
I noticed this myself earlier but also couldn't nail down any concrete details about what was going on. I'd like to fix it, though, so if you come up with anything please let me know!

Thank you for the kind words; they're very appreciated .
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Unread 10-13-10, 11:18 PM  
Liolin
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I just started using this mod and wanted to give my thanks to the author. This config is very powerful and easy to use and everything just makes sense. It's a rare treat in the crowded WoW addon space.

Since I was pleasantly surprised by the number of addons I can replace and condense into this HUD, I was wondering if there was planned support in the future for a debuff or buff filter to modify the buffs/debuffs that go on the targetinfo frame.

Apologies if this has been asked before or if I missed something.

Also, I've noticed that there seems to be problems mousing over the right most target buff and the leftmost target buff sometimes. I'm working on trying to figure out when it happens. When there is one buff, I can interact with it fine, but when I was dueling earlier with a mage that had 4-5 buffs, the rightmost and leftmost ones were always unable to be interacted with by mouseover.

Thanks again!
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Unread 10-13-10, 10:15 PM  
Parnic
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Originally posted by Orpheus66
Is there a way so i can set my target debuff (In TargetInfo under Module Settings) to grow downward. My only options is Left or Right.

Not going to lie i am coming from MetaHud and i love having my targets debuff on the outside of my targets health growing down (I have my Health and Mana on Left and my targets Health and Mana on the right with Health always on the outside) as described below:

My Buffs (MyHealth (MyMana --- TMana) THealth) TBuffs


Hope this isn't too confusing but is there a way?
Set the number of buffs per row to a low number like 1 or 2 then adjust the offsets to get them placed where you want them.
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Unread 10-13-10, 10:04 PM  
Orpheus66
A Murloc Raider

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Is there a way so i can set my target debuff (In TargetInfo under Module Settings) to grow downward. My only options is Left or Right.

Not going to lie i am coming from MetaHud and i love having my targets debuff on the outside of my targets health growing down (I have my Health and Mana on Left and my targets Health and Mana on the right with Health always on the outside) as described below:

My Buffs (MyHealth (MyMana --- TMana) THealth) TBuffs


Hope this isn't too confusing but is there a way?
Last edited by Orpheus66 : 10-13-10 at 10:08 PM.
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Unread 10-13-10, 07:36 PM  
Parnic
A Murloc Raider
 
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Re: Horizontal InfoText

Originally posted by dorfeater
Hi.. I'm not sure if it's been mentioned yet.

I use a horizontal IceHud, and while the bars are working properly, the texts aren't displaying properly. They are vertical, as in...

No option changes it. I don't have the time right now to read through the thread here and see if it's been mentioned. Not a pressing issue.
Anyone having this problem: please try out this latest alpha and give me some feedback on whether or not it works and if it introduces any other problems or not. I had to make a fairly low-level change in the mod to fix this, so I need to hear whether it worked or not . Thanks!

http://www.wowace.com/addons/ice-hud/files/8639-r646/

edit: updated link to point to latest version fixing a few issues of the word "Target" appearing on the TargetInfo module
Last edited by Parnic : 10-13-10 at 08:29 PM.
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Unread 10-13-10, 05:51 PM  
Wiseguy
A Kobold Labourer

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Wow do i feel silly.. thanks a bunch Parnic. And i must add, this addon is so well done and very beutifully made. Keep up the good work!
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Unread 10-13-10, 05:18 PM  
Parnic
A Murloc Raider
 
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Re: Swap bar positions?

Originally posted by Wiseguy
Hey, Is it possible to change the bar setups so that you can have your hp\mana bar at the left side and your target's bar at the right side?
Yes, much like the screenshots shown on the main page of this mod, you can. Go to /icehud => module settings => TargetHealth and set the "side" to right. Do the same for the player's mana but set the "side" to left and adjust the offset of everything to be the way you want it to be.
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