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The War Within (11.0.2)
Updated:08-30-24 08:56 PM
Created:unknown
Downloads:430,592
Favorites:1,153
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Categories:Unit Mods, The Burning Crusade Classic, Classic - General, WOTLK Classic, Buff, Debuff, Spell, Casting Bars, Cooldowns, Combat Mods
11.0.2

IceHUD  Popular! (More than 5000 hits)

Version: v1.15.8
by: Parnic [More]

Feel free to Click here to lend your support! if you enjoy using IceHUD and feel generous.


Summary
IceHUD is a highly configurable and customizable HUD addon in the spirit of DHUD, MetaHUD, and others designed to keep your focus in the center of the screen where your character is.

What it is
Player and target health and mana bars, casting and mirror bars, pet health and mana bars, druid mana bar in forms, extensive target info, ToT display, and much more

Short feature list

  • Lots of different bar shapes and patterns to make the HUD look like you want
  • Class-specific modules such as combo point counters, Slice'n'dice timers, druid mana trackers, Eclipse bar, Holy Power monitoring, Warlock shard tracking, and more
  • Target-of-target bars, Crowd Control timers, Range Finders, Threat meters, and plenty of other helpful modules
  • Lots of DogTag-supported strings for extreme customizability (with the option to completely disable DogTag support for those that dislike the CPU toll that it takes)
  • Cast lag indicator (optional)
  • Alpha settings for in combat, target selected, etc.
  • Fully customizable bars and counters capable of tracking buff/debuff applications on any unit, spell/ability cooldowns, and the health/mana of any unit you specify. The custom health/mana bars will even work with crazy unit specifications like "focustargettargetfocustarget" if you want!
  • Highly configurable (can totally re-arrange all bars, change text display, etc.)

Slash commands
/icehud - opens the configuration UI to tweak any setting
/icehudCL - command-line access to tweak IceHUD settings (for use with macros, etc.)

Frequently Asked Questions

1. How do I hide the default Blizzard player, target unit frames and party unit frames?
Type /icehud, expand the "Module Settings" section, click "Player Health" or "Target Health," and check "Hide Blizzard Frame" and/or "Hide Blizzard Party Frame". (NOTE: before version 1.3.7, the player/target unitframes were hidden by default. Follow the same steps to enable them if desired)

2. How do I turn off click-targeting and menus on the player bar?
Type /icehud, expand the "Module Settings" section, click "Player Health," un-check "Allow click-targeting." Note that as of v1.3, there is now an option to allow click-targeting out of combat, but turn it off while in combat.

3. How do I hide the HUD or change its transparency based on combat, targeting, etc.?
Type /icehud, check the "Transparency Settings" section. Nearly any combination of states should be available for tweaking.

4. Even if the rest of the HUD is transparent, the health percentages seem to show up. Why?
Type /icehud, expand the "Module Settings" section, expand "Player Health," click "Text Settings," look for options about keeping the lower/upper text blocks alpha locked. If the text is alpha locked, it will not drop below 100%, otherwise it respects its bar's transparency setting. Player Health/Mana, Target Health/Mana, and pet bars should all have these options.

5. Is there any way to see combo points for Rogues and Druids or sunder applications for Warriors?
Yes, check the "Combo Points" and "Sunders" modules in the /icehud configuration panel. (Note that these modules may not show up if you're not of the appropriate class to see them. They should be present for their respective classes, however.)

6. What's this thing at the top of the player's cast bar and threat bar? It's darker than the rest of the bar. (and may be colored red)
That's the Cast Lag Indicator (or the aggro-pull warning for the Threat bar) that shows you when you can start casting a new spell and still be able to finish the current one (based on your lag to the server). You can disable this in the Player Cast Bar settings under the /icehud configuration screen.

7. Is there a bar that shows breath underwater and if so, how can I adjust it?
Yes, this is called the MirrorBarHandler in the module settings portion of the /icehud configuration. It's called that because it mirrors casting bar behavior, displays more than just breathing (fatigue is one example), and that's what Blizzard calls it. It can be moved/adjusted/resized/etc. as with any other module.

8. There's a long green bar that sometimes shows up below everything else. What is it?
That would be the TargetOfTarget module. That module is available for people who don't want the full ToT health/mana bars, but do want some sort of ToT representation on the screen. It's configurable through the /icehud module settings.

9. IceHUD needs a bar or counter for buff/debuff X!
Good news: as of v1.5, you can create as many bars and counters for any buffs or debuffs you want! Type /icehud, select one of the custom module types in the drop-down at the top of the settings page, and press the Create button. This will create a custom module and automatically select it in the list. It is highly recommend that you rename the bar as soon as possible to avoid any confusion later.

10. How do I turn off the resting/combat/PvP/etc. icons on the player or target?
Type /icehud, expand Module Settings, expand PlayerHealth (or TargetHealth for targets), click Icon Settings. You can control every aspect of the icons there including location, visibility, draw order, etc.

11. How do I turn off buffs/debuffs on the player's or target's bar?
Type /icehud, expand Module Settings, expand PlayerInfo (or TargetInfo for targets), select Buff Settings or Debuff Settings, and un-check "show buffs" (or "show debuffs").

12. How do I turn off these big huge bars that pulse whenever one of my abilities procs?
This isn't IceHUD - it's Blizzard's new Spell Alerts they added in 4.0.1. Interface options => Combat => "Show Spell Alerts" to turn them off or search for a mod to tweak their positioning/size/etc.

13. I don't like where some of the bars are placed. How do I put the health/mana on the left/right?
Type /icehud, expand Module Settings, expand whatever module you want to move (e.g. PlayerHealth, PlayerMana), and adjust the "Side" and "Offset" settings. "Side" controls whether it's on the left or the right and "Offset" controls how far from center it is.

14. Which module displays Monk Chi power?
Prior to v1.11.2, this module was called HarmonyPower. Harmony was the original name for Chi back when 5.0 was in beta, so I used Blizzard's name for it while I was developing for Cataclysm. IceHUD v1.11.2 changed this module to be called Chi.

15. How do I add commas/periods into big numbers like health?
If you have DogTags enabled, you can open the Text Settings for the module in question and add SeparateDigits() around the tag you're trying to split up. To display Health/MaxHealth with commas, use: [(SeparateDigits(HP):HPColor "/" SeparateDigits(MaxHP):HPColor):Bracket]. To use periods instead of commas, use: [(SeparateDigits(HP, "."):HPColor "/" SeparateDigits(MaxHP, "."):HPColor):Bracket]. Use the /dog help menu to build your own similar tags for Mana, etc.

16. The countdown timers on buffs and debuffs completely obscure the icon. How do I disable the timer text?
IceHUD is not responsible for this countdown text and cannot control it. The 6.0 patch added an option in the game client to display counts on top of cooldowns. Look at the Action Bars menu under the game's Interface options. You can turn the text on or off there. Mods like OmniCC or CooldownCount will generally give you the same feature but allow you to control when, where, and how the text shows up.

17. When I rotate some modules 90 degrees, such as the castbar, the bar appears to wiggle up and down as it fills or empties. How do I fix this?
This is a side effect of the animation API that I'm co-opting to force a rotation without having to provide duplicates of every bar texture in the mod. Any bar moving sufficiently quickly and updating rapidly will cause this. IceHUD is intended to be a vertically-oriented mod, so the rotation feature is there for people who are willing to accept the side effects that come with it. My suggestion is to use one of the many horizontally-oriented bar mods out there if you're wanting horizontal bars. Quartz is a good castbar replacement that you can use and disable IceHUD's built-in castbar, for example.

18. How do I get rid of the bars that showed up beneath the player in the 7.0 patch?
Blizzard added a "Personal Resource Display" feature in the 7.0 game client. You can disable it in the Game options -> Interface -> Names -> Personal Resource Display.

19. Why is there no target castbar for Classic?
The Classic game client doesn't offer a reliable way to show castbars for anyone except the player. IceHUD doesn't support the type of inaccurate guessing at combat log details that would be required to get a semi-useful target castbar.

# Changelog

v1.15.8:

- Fix reported error with custom cooldown bars set to "when ready" mode due to deprecation in 11.x (wowace issue #368)

v1.15.7:

- Fix cooldown display for overridden spells (such as Evoker spells where Font of Magic replaces the base spell with an override with the same name).

v1.15.6:

- Package new version of LibDogTag-Unit to fix an error with some units on 11.0.2

v1.15.5:

- Fix error when using an invalid spell with a custom bar on 11.x

v1.15.4:

- Update TOC for TWW

v1.15.3:

- Fix custom cooldown bars not working in 11.x (wowace issue #363)

v1.15.2:

- Re-enable right-click context menus on 11.x.
- Update TOC for Classic-era

v1.15.1:

- Fix error opening options.

v1.15.0:

- Support The War Within/11.0
- Add support for exporting and importing profiles through text.
Optional Files (0)


Archived Files (93)
File Name
Version
Size
Author
Date
v1.15.7
1MB
Parnic
08-26-24 04:20 PM
v1.15.6
1MB
Parnic
08-25-24 09:48 PM
v1.15.5
1MB
Parnic
08-14-24 12:41 PM
v1.15.4
1MB
Parnic
08-14-24 09:21 AM
v1.15.3
1MB
Parnic
07-27-24 02:44 PM
v1.15.2
1MB
Parnic
07-25-24 09:43 PM
v1.15.1
1MB
Parnic
07-24-24 03:09 PM
v1.15.1-alpha1
1MB
Parnic
07-24-24 03:05 PM
v1.15.0
1MB
Parnic
07-24-24 09:17 AM
v1.15.0-alpha2
1MB
Parnic
07-21-24 01:03 PM
v1.15.0-alpha1
1MB
Parnic
07-20-24 07:58 AM
v1.14.42
1MB
Parnic
05-12-24 10:13 AM
v1.14.41
1MB
Parnic
05-11-24 03:26 PM
v1.14.40
1MB
Parnic
05-08-24 11:05 PM
v1.14.39
1MB
Parnic
04-30-24 10:27 PM
v1.14.38
1MB
Parnic
04-15-24 04:06 PM
v1.14.37
1MB
Parnic
04-04-24 07:15 AM
v1.14.36
1MB
Parnic
02-10-24 02:51 PM
v1.14.35
1MB
Parnic
02-10-24 10:14 AM
v1.14.35-alpha1
1MB
Parnic
02-07-24 05:44 PM
v1.14.35-alpha1
1MB
Parnic
01-21-24 12:38 PM
v1.14.34
1MB
Parnic
01-19-24 09:04 AM
v1.14.33
1MB
Parnic
01-16-24 05:28 PM
v1.14.32
1MB
Parnic
01-07-24 02:52 PM
v1.14.31
1MB
Parnic
12-26-23 03:49 PM
v1.14.30
1MB
Parnic
12-10-23 07:00 PM
v1.14.29
1MB
Parnic
11-08-23 09:34 AM
v1.14.28
1MB
Parnic
11-07-23 04:37 PM
v1.14.27
1MB
Parnic
09-08-23 09:31 AM
v1.14.26
1MB
Parnic
08-23-23 01:39 PM
v1.14.25
1MB
Parnic
08-03-23 04:01 PM
v1.14.24
1MB
Parnic
07-17-23 02:15 AM
v1.14.23
1MB
Parnic
07-11-23 03:53 PM
v1.14.22
1MB
Parnic
07-05-23 12:35 PM
v1.14.22-alpha2
1MB
Parnic
07-04-23 09:20 AM
v1.14.22-alpha1
1MB
Parnic
06-05-23 09:34 PM
v1.14.21
1MB
Parnic
05-18-23 09:29 AM
v1.14.20
1MB
Parnic
05-11-23 09:26 AM
v1.14.19
1MB
Parnic
05-03-23 05:25 PM
v1.14.18
1MB
Parnic
04-05-23 07:18 AM
v1.14.18
1MB
Parnic
04-01-23 08:00 PM
v1.14.17
1MB
Parnic
04-01-23 02:34 PM
v1.14.16
1MB
Parnic
02-14-23 10:53 AM
v1.14.16-alpha1
1MB
Parnic
02-06-23 12:20 AM
v1.14.15
1MB
Parnic
01-25-23 01:42 PM
v1.14.14
1MB
Parnic
01-22-23 03:58 PM
v1.14.13
1MB
Parnic
01-21-23 08:43 PM
v1.14.12
1MB
Parnic
01-19-23 01:40 PM
v1.14.12-alpha1
1MB
Parnic
01-15-23 01:05 PM
v1.14.11
1MB
Parnic
01-13-23 09:36 AM
v1.14.10
1MB
Parnic
12-19-22 12:53 PM
v1.14.9
1MB
Parnic
12-13-22 08:49 PM
v1.14.8
1MB
Parnic
11-25-22 10:40 PM
v1.14.7
1MB
Parnic
11-23-22 10:39 PM
v1.14.0
1MB
Parnic
11-23-22 06:52 PM
v1.14.6
1MB
Parnic
11-20-22 11:08 AM
v1.14.5
1MB
Parnic
11-16-22 09:59 PM
v1.14.4
1MB
Parnic
11-15-22 10:17 AM
v1.14.3
1MB
Parnic
11-12-22 08:06 PM
v1.14.2
1MB
Parnic
10-31-22 10:38 PM
v1.14.1
1MB
Parnic
10-30-22 10:22 PM
v1.14.0
1MB
Parnic
10-30-22 08:26 AM
v1.14.0-alpha4
1MB
Parnic
10-29-22 04:26 PM
v1.14.0-alpha4
1MB
Parnic
10-28-22 09:50 PM
v1.14.0-alpha3
1MB
Parnic
10-28-22 07:50 AM
v1.14.0-alpha2
1MB
Parnic
10-27-22 12:36 PM
v1.14.0-alpha1
1MB
Parnic
10-27-22 07:04 AM
1.13.17.3
1MB
Parnic
10-04-22 09:44 PM
1.13.17.2
1MB
Parnic
09-20-22 01:29 PM
1.13.17.1
1MB
Parnic
09-19-22 09:23 AM
1.13.17
1MB
Parnic
09-18-22 10:39 PM
1.13.16
1MB
Parnic
09-02-22 01:37 PM
1.13.15
1MB
Parnic
08-31-22 06:15 PM
1.13.15-alpha2
1MB
Parnic
08-30-22 09:27 PM
1.13.15-alpha1
1MB
Parnic
08-30-22 09:07 PM
1.13.14.3
1MB
Parnic
06-06-22 08:04 AM
1.13.14.2
1MB
Parnic
06-05-22 10:31 PM
1.13.14.1
1MB
Parnic
06-01-22 03:28 PM
1.13.14
1MB
Parnic
06-01-22 07:33 AM
1.13.14-alpha1
1MB
Parnic
05-02-22 11:24 AM
1.13.13
1MB
Parnic
03-28-22 09:32 AM
1.13.13-alpha1
1MB
Parnic
03-24-22 11:25 AM
1.13.12
1MB
Parnic
03-22-22 10:18 PM
1.13.12-alpha1
1MB
Parnic
03-22-22 03:03 PM
1.13.11
1MB
Parnic
01-28-22 11:23 AM
1.13.10
1MB
Parnic
11-11-21 01:02 PM
1.13.9
1MB
Parnic
10-14-21 06:57 PM
1.13.9-alpha1
1MB
Parnic
10-12-21 08:24 PM
1.13.8.1
1MB
Parnic
09-10-21 01:10 PM
1.13.8
1MB
Parnic
09-05-21 08:37 AM
1.13.7
1MB
Parnic
07-19-21 11:54 AM
1.13.6
1MB
Parnic
06-29-21 07:15 AM
1.13.5
1MB
Parnic
06-26-21 01:23 PM


Post A Reply Comment Options
Unread 08-30-19, 02:37 PM  
seuldieu
A Kobold Labourer

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Re: Re: Buff/Debuff timers?

Originally Posted by Parnic
Originally Posted by seuldieu
I'm using OmniCC which adds buff/debuff timers to my other add-ons, but it doesn’t seem to do anything for IceHUD. Am I doing something wrong? How can I have buff/debuff timers as shown in the IceHUD screenshot?

Also, thank you Parnic, this is a great add-on!
Are you talking about Classic or retail? I think OmniCC has options that control how large an icon must be before it will put cooldowns on top that you can scale down, but if you're talking about Classic, I don't know as I haven't tried OmniCC in Classic.
You're absolutely right. The OmniCC option for "Minimum size to display text" was indeed the problem… just had to reduce that number a bit, and things immediately started working. Thank you! (For posterity, I am running classic.)
Last edited by seuldieu : 08-30-19 at 02:38 PM.
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Unread 08-30-19, 02:26 PM  
Parnic
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Re: Buff/Debuff timers?

Originally Posted by seuldieu
I'm using OmniCC which adds buff/debuff timers to my other add-ons, but it doesn’t seem to do anything for IceHUD. Am I doing something wrong? How can I have buff/debuff timers as shown in the IceHUD screenshot?

Also, thank you Parnic, this is a great add-on!
Are you talking about Classic or retail? I think OmniCC has options that control how large an icon must be before it will put cooldowns on top that you can scale down, but if you're talking about Classic, I don't know as I haven't tried OmniCC in Classic.
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Unread 08-30-19, 02:20 PM  
seuldieu
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Buff/Debuff timers?

I'm using OmniCC which adds buff/debuff timers to my other add-ons, but it doesn’t seem to do anything for IceHUD. Am I doing something wrong? How can I have buff/debuff timers as shown in the IceHUD screenshot?

Also, thank you Parnic, this is a great add-on!
Last edited by seuldieu : 08-30-19 at 02:21 PM.
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Unread 08-18-19, 06:44 AM  
Parnic
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Originally Posted by zebus
Originally Posted by Parnic
Originally Posted by zebus
Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
I don't know what classic aura durations is and don't have any intention of actually playing Classic. I'd gladly accept a code submission to add this.
That's cool dude, again appreciate everything you've done, tossed you a donation.

But just to answer the question, it's an addon (library?) someone else wrote that adds in timers for debuffs since they didn't exist natively in classic (You could see there was a debuff on a target but not the remaining time spinner). Lot of the unit frames have been hooking into it.
I can look into it
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Unread 08-17-19, 11:19 PM  
zebus
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Originally Posted by Parnic
Originally Posted by zebus
Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
I don't know what classic aura durations is and don't have any intention of actually playing Classic. I'd gladly accept a code submission to add this.
That's cool dude, again appreciate everything you've done, tossed you a donation.

But just to answer the question, it's an addon (library?) someone else wrote that adds in timers for debuffs since they didn't exist natively in classic (You could see there was a debuff on a target but not the remaining time spinner). Lot of the unit frames have been hooking into it.
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Unread 08-17-19, 10:28 PM  
Parnic
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Originally Posted by zebus
Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
I don't know what classic aura durations is and don't have any intention of actually playing Classic. I'd gladly accept a code submission to add this.
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Unread 08-17-19, 10:07 PM  
zebus
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Awesome add-on, thanks for the WoW classic support. Any chance of making it work with ClassicAuraDurations for debuff timers?
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Unread 08-12-19, 05:06 AM  
uzap
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hi , I had downloaded and tried using Ice hud on classic. after setting up the configuration, i noticed that when i log out and re login the char, the enable/disable box will unchecked itself. any solution for this?

edit: just found that vuhdo is the one causing the issue with this addon.
Last edited by uzap : 08-12-19 at 05:30 AM.
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Unread 07-25-19, 03:01 PM  
AnrDaemon
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The idea of AceDB profiles is very simple.
You just switch to the chosen profile, and it is instantly activated.
I prefer class profiles or the "Default" profile, what makes sense for the given mod.
F.e. for Chatter or Bartender, I use "Default" profle, as I want all my chats/bars at the same place, but for IceHUD, I use "class" profiles, to be able to distinguish class-specific buffs/debuffs.
There's one simple workaround to see what profile names you actually have defined, and what are just suggested templates: open the "Delete profile" dropdown. It will list all actually defined profiles minus the one currently selected.
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Unread 07-25-19, 01:29 PM  
doomlazer
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Re: Re: Re: Profile management

Well...

Major F. Muther F.

Just blew up all my profiles. I gotta figure this out, going to head to the Ace3DB info page.

Ty for the info.
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Unread 07-25-19, 01:01 PM  
Parnic
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Re: Re: Re: Profile management

Originally Posted by doomlazer
Originally Posted by Parnic
Originally Posted by doomlazer
... Is there an online user's manual for this mod somewhere? I would really like to understand how the profile management works, particularly now that I have to recreate it.

Thank you again for the hard work!
Thanks for the kind words.

There is no user's manual beyond the FAQ that's present here and in the mod itself. The profile feature is supplied by Ace3 which is used by many other mods, so it's not an invention of IceHUD. Basically if you use the drop-down menu and select another profile (for your class, server, faction, whatever), you're creating a new profile. You can save your current profile to a new name by typing the name and clicking Save or whatever it says. You can load a different profile by applying it, like you've discovered.

Click around a little and you should figure out how it works pretty quickly. If you've overwritten your existing profile, there's no good way to retrieve it unless the WoW client kept them in its backup file, which you can find in WTF/Account/[your account]/SavedVariables/IceHUD.lua.bak. It's likely that those backup settings are the same as the primary settings, but you never know.

Good luck!
Thanks for the information, I had not realized Ace3 was a separate aspect, and as it happens they also manage the database for Bartender, another mod I'm having issues with.

As it turns out, this might be related to the fact that I updated from win7 to win10 a while back and the current profiles are not clearly linked to Ace3db. Do you have any insight in to how to relink the database?
No, there's no external database or anything like that. It's all done inside the mod code.
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Unread 07-25-19, 12:59 PM  
doomlazer
A Kobold Labourer

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Re: Re: Profile management

Originally Posted by Parnic
Originally Posted by doomlazer
... Is there an online user's manual for this mod somewhere? I would really like to understand how the profile management works, particularly now that I have to recreate it.

Thank you again for the hard work!
Thanks for the kind words.

There is no user's manual beyond the FAQ that's present here and in the mod itself. The profile feature is supplied by Ace3 which is used by many other mods, so it's not an invention of IceHUD. Basically if you use the drop-down menu and select another profile (for your class, server, faction, whatever), you're creating a new profile. You can save your current profile to a new name by typing the name and clicking Save or whatever it says. You can load a different profile by applying it, like you've discovered.

Click around a little and you should figure out how it works pretty quickly. If you've overwritten your existing profile, there's no good way to retrieve it unless the WoW client kept them in its backup file, which you can find in WTF/Account/[your account]/SavedVariables/IceHUD.lua.bak. It's likely that those backup settings are the same as the primary settings, but you never know.

Good luck!
Thanks for the information, I had not realized Ace3 was a separate aspect, and as it happens they also manage the database for Bartender, another mod I'm having issues with.

As it turns out, this might be related to the fact that I updated from win7 to win10 a while back and the current profiles are not clearly linked to Ace3db. Do you have any insight in to how to relink the database?
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Unread 07-25-19, 11:25 AM  
Parnic
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Re: Profile management

Originally Posted by doomlazer
Hey Parnic how are ya

First I wanna say, I've been using your mod for about as long as it's been in existence. Thank you a bajillion times over for creating it and maintaining it all these years.

Second, I am ashamed to admit I've never taken the time to really fully understand all it's features. I get that there are many configurable aspects that will trigger on different events and actions. Awesome. You've got a mod here beyond my comprehension, truly. Which brings me to point 3:

I cannot for the life of me figure out the profile aspect, how to share it with other characters, how to save the existing profile I've set up, etc. I've been lucky as crap for the past many years that it's just sorta worked, but today I did the stupid trying to apply an existing profile to a new toon I just rolled, and in doing so I've apparently reset my existing toons to either some default or an earlier version I'd set up many years ago. Ouch.

You don't realize how much you miss a thing until it's gone.

There are thousands of forum comments and no way to search through them it seems. Is there an online user's manual for this mod somewhere? I would really like to understand how the profile management works, particularly now that I have to recreate it.

Thank you again for the hard work!
Thanks for the kind words.

There is no user's manual beyond the FAQ that's present here and in the mod itself. The profile feature is supplied by Ace3 which is used by many other mods, so it's not an invention of IceHUD. Basically if you use the drop-down menu and select another profile (for your class, server, faction, whatever), you're creating a new profile. You can save your current profile to a new name by typing the name and clicking Save or whatever it says. You can load a different profile by applying it, like you've discovered.

Click around a little and you should figure out how it works pretty quickly. If you've overwritten your existing profile, there's no good way to retrieve it unless the WoW client kept them in its backup file, which you can find in WTF/Account/[your account]/SavedVariables/IceHUD.lua.bak. It's likely that those backup settings are the same as the primary settings, but you never know.

Good luck!
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Unread 07-25-19, 10:55 AM  
doomlazer
A Kobold Labourer

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Profile management

Hey Parnic how are ya

First I wanna say, I've been using your mod for about as long as it's been in existence. Thank you a bajillion times over for creating it and maintaining it all these years.

Second, I am ashamed to admit I've never taken the time to really fully understand all it's features. I get that there are many configurable aspects that will trigger on different events and actions. Awesome. You've got a mod here beyond my comprehension, truly. Which brings me to point 3:

I cannot for the life of me figure out the profile aspect, how to share it with other characters, how to save the existing profile I've set up, etc. I've been lucky as crap for the past many years that it's just sorta worked, but today I did the stupid trying to apply an existing profile to a new toon I just rolled, and in doing so I've apparently reset my existing toons to either some default or an earlier version I'd set up many years ago. Ouch.

You don't realize how much you miss a thing until it's gone.

There are thousands of forum comments and no way to search through them it seems. Is there an online user's manual for this mod somewhere? I would really like to understand how the profile management works, particularly now that I have to recreate it.

Thank you again for the hard work!
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Unread 07-09-19, 07:25 AM  
Parnic
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Re: IceHud in Classic ?

Originally Posted by Exilog
Hello,

Only want to ask if you want to bring up this awesome HUD in WOW Classic too ?

Thanks,
Exilog
I have no plans to play WoW classic or update the mod to support it. I was around when Classic was just WoW and don't want to experience it again.

I'd be happy to accept code modifications from someone to support it, though.

edit: v1.12.0-alpha1 supports Classic.
Last edited by Parnic : 08-11-19 at 10:49 PM.
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