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Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-15-14 08:28 PM
Created:unknown
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Afflicted3  Popular! (More than 5000 hits)

Version: 2.3.6
by: Shadowed, Tatterotts

Afflicted is an enemy spell timer mod for PvP (mainly arenas). This is for people who just want useful information, such as an interrupt is on cool down and you're
safe to cast a heal or that Blessing of Freedom is going to be back up for an enemy Paladin soon. If you want to know the cool down of an obscure ability say Whirlwind then this is not the mod for you. New timers for abilities that are not included by default can easily be added under the configuration. However, the system is flexible enough that any enemy timer can be added including traps or totems.

Alerts for when a spell is triggered (or ends), as well as when you interrupt or dispel an enemy are included. All alerts can be shown inside party, raid, raid warning, combat text or a specified chat frame.

Slash command: /afflicted

NOTE: Dispel and interrupt announcements will not be part of Afflicted come next push (when 3.2 goes live), they have been broken off into Purgeatory


Version 2.3.6(12/15/14)
Updated for 6.0.3/WoD LIVE
*Lots and lots of spell changes/updates
*Updated libraries

Version 2.3.5 (10/12/14)

Updated for WoD/6.0.2
*Reworked some spell code to remove any spells in the spell list without an actual spell in game associated with it. This will remove custom added spells that no longer exist in WoD. You shouldn't see any more #XXXXX or similar spells at the top of your spell list.
*Removed spells from the spell list that no longer exist, changed the cooldown for a few others, and upped the spells version number to 14. I anticipate having more spells to add as time goes on (or requests are made) as I didn't take the 20 hours it would take to go through every class and spec and see what new toys they got for WoD.
*Updated wowace libraries to the newest available.

Version 2.3.4 (7/5/13)

Set arena to default to 3v3 for now since there's not a super-reliable way to predict arena team size that I've been able to test since the patch.
This will fix the problem of the addon not working when in arenas.

Version 2.3.2 (5/27/13)

Updated TOC
Updated libs
Changed purgeatory reference as the addon is no longer maintained

Version 2.3.2 (3/9/13)

Added in code to merge in a proper anchor on spell database update to avoid future problems and properly updated spell database so that life cocoon and combat readiness will respond properly.

Version 2.3.1 (3/9/13):

Work around for error popping up due to combat readiness and life cocoon ending early and not being assigned to proper anchors.

Version 2.3.0 (3/7/13):

Added general monk cooldowns, also tagged all appropriate spells with the "buff" type
Attempted to correct two general errors that seem to be caused by zoning issues where the combat log isn't reporting a source
Fixed icons not fading when abilities fade early, also corrected for bars (though it was only a select few spells).

Version 2.2.6 (8/30/12):

Fixed the ability to turn off icons when using bars
Corrected a seen issue when upgrading spell database versions
Changed two default initialization values

Version 2.2.5 (8/29/12):

Corrected an error in the GTB library that was causing icons to not display properly in bar mode. This was brought about by new functionality in the GetTexture API call. Testing during a single level 8X BG showed the proper icons for the abilities.

Version 2.2.4 (8/27/12):

Updated all spells and added new ones, lots of spell changes brought about by 5.0.4

Version 2.2.3 (8/25/12):

Increased the spells database version

Version 2.2.2 (8/12/12):

Initial bugfixes for Cata:

Updated Libraries
Removed non existent spells and totems
Removed old spell from the test
Added likely incorrect localizations so that the classes field could be populated for Monks

Have not had time to test extensively yet

Version 2.2.1 (1/6/12):

*Redone spells, might not have gotten all of them put in that people may want, but the durations and CDs, as well as spells new to Cata (like rebuke and skull bash) have been added into the default.

-Note that this will not effect people who have already used that addon, as the spells list seems to be generated when the addon is first loaded, so if you want the new ones, you'll have to delete the addon under the WTF saved variables folder. You can also add them in yourself.

Version 2.2.0 (12/23/11):

Numerous fixes for all (mainly combat log) changes that have occurred since wotlk
Optional Files (2)
File Name
Version
Size
Author
Date
Type
2.2.1
247kB
01-06-12 05:39 PM
Patch
1.0
230kB
04-27-11 09:08 AM
Patch


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Unread 04-18-09, 06:04 PM  
Shadowed
...
Featured Addon Author

Forum posts: 387
File comments: 2513
Uploads: 83
I suppose you could simply delete all the spells, but Afflicted is really not there just for interrupt/dispel announcements so it's not really something I support.
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Unread 04-18-09, 06:02 PM  
ywfn
A Kobold Labourer

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File comments: 86
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What would be the correct way to disable all bars then? I basically just want to use Afflicted for its interrupt/dispel announcements.
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Unread 04-18-09, 05:33 PM  
Shadowed
...
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Cooldowns are not always shown in the cooldown anchor.
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Unread 04-18-09, 04:18 PM  
ywfn
A Kobold Labourer

Forum posts: 1
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Originally posted by ywfn
I have the "Enable anchor" box unchecked in all of the anchor config screens, but I'm still getting bars popping up for various cooldowns. Bug?
Looks like CreateTimer() needs a check for anchor.enabled? Seemed to fix my problem.
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Unread 04-18-09, 09:37 AM  
khorngor
A Kobold Labourer

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File comments: 2
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dont know if this is an isolated problem for one thing as standard, counterspell is not shown anymore for whatever reason that is, but when i add it, to the mod, making sure it got all the right info, it still wont show, yesterday i made it show after reinstalling addon, but now i have the same problem as before, dont know whats going on, and why counterspell is not in the list as default.
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Unread 04-18-09, 03:57 AM  
Mardill
A Kobold Labourer

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Actually i can't see any icons when enabling icon mode. Bars seems to work but i really can't play with them
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Unread 04-18-09, 01:16 AM  
ywfn
A Kobold Labourer

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File comments: 86
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I have the "Enable anchor" box unchecked in all of the anchor config screens, but I'm still getting bars popping up for various cooldowns. Bug?
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Unread 04-16-09, 03:46 PM  
Shadowed
...
Featured Addon Author

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dexmaus: No you cannot/don't plan on letting people do it.

voconl: Nothing's changed between 2 and 3 in regards to icon display, either mass change it through "Display type" in General, or do it per anchors.
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Unread 04-16-09, 12:26 AM  
dexmaus
A Kobold Labourer

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Shadowed, is there a way to change the spell name ourself? some of the spells name are too long, like Anti-Magic Shell. I want to change it to "Shell" instead.
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Unread 04-14-09, 02:16 PM  
Shadowed
...
Featured Addon Author

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Click the number in the middle directly below the slider and you can enter your own. It's always been like this even in Afflicted2.
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Unread 04-14-09, 11:31 AM  
khorngor
A Kobold Labourer

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that new slider system in afflicted3 is alot worse than the old field where you type in the value of the cooldowns like it was in afflicted2, you cant move the slider precise enough to hit the numbers regardless of what you do, please give back the old type in manually field, or a better alternative
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Unread 04-13-09, 10:43 PM  
Shadowed
...
Featured Addon Author

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Yes you have to reconfigure Afflicted3 completely, and it doesn't matter it'll reset the DB you can delete the SV if you want thought.
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Unread 04-13-09, 10:35 PM  
zukuu
A Murloc Raider

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Originally posted by Shadowed
Afflicted3 is released, thanks to the people who tested it. As such, please post any bugs in the portal now instead of the comments.
does that mean i've to configure afflicted 3 from the ground on? or is the config from 2 still viable for 3?

should i delete the wtf entry of afflicted2 before runnin 3?

so far
zUkUu
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Unread 04-13-09, 09:37 PM  
Shadowed
...
Featured Addon Author

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Afflicted3 is released, thanks to the people who tested it. As such, please post any bugs in the portal now instead of the comments.
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Unread 04-13-09, 08:24 PM  
Shadowed
...
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Probably a bug, but Afflicted3 is being pushed out as soon as 3.1 is released... and all signs point to it being tomorrow meaning I'll be pushing Afflicted3 tonight. So wait for that.
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