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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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Facktotum |
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07-26-09, 10:29 AM | |
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Wait, you were migrating from 3.0 to 3.1?
Petki - No, you can't have different sized icons in a frame
Last edited by Satrina : 07-26-09 at 10:30 AM.
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Satrina |
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duhwhat |
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07-26-09, 12:37 AM | ||
A Kobold Labourer
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Meanwhile, I do have a question. Not sure if it's possible to do this, but I can't really come up with a reliable way to achieve what I'm wanting. As a healer, seeing -my- debuffs on the target isn't that important. However, there are some fights (especially hardmodes) where every bit of dps we can squeeze out counts... so I'd like to be able to see my debuffs on the target, but along with other's debuffs. I guess what I'd like to see is icons for, let's say, Shadow Word:Pain and Devouring Plague, with an icon size of 20. And then all the other debuffs from the raid in the same frame with an icon size of 16. Is something like that possible? I've been fooling around with flowing, but I am not even sure if that's the best way to even approach something like that. Thank you again for your help! |
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Pekti |
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07-25-09, 06:07 PM | |
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duhwhat - that's an oddball error since it's basically indicating that ButtonFacade doesn't exist, though it had to exist for SBF to load its ButtonFacade module to get to that point! SBF should get loaded after ButtonFacade when it is present so that doesn't happen. After exiting the game and coming back in, do you still get that error?
Petki - Sounds like targettarget frames aren't getting a proper update cycle when needed sometimes. Will check into it, thanks! |
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Satrina |
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07-25-09, 01:58 PM | |
A Kobold Labourer
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:D!
Such a wonderful addon, I've used it for a very very long time. With each update, the features get better and better and I'm just starting to get into the filters, etc, and not only using buffs/debuffs for myself, but for my target, targets target, etc.
I am having an issue, however, with targets target. I have it set up to show debuffs and buffs for targets target, which it does properly. But if I maintain the target and a buff or debuff expires, it remains as a buff and flashes "0s" (zero seconds, of course), but never goes away. I can provide a screenshot if I'm being unclear. Basically, the buffs and debuffs on my target disappear/appear properly... but new/expiring buffs on my -target's- target never go away. They time out, but they never actually disappear. Only after I deselect and reselect (I test all of this just by targetting myself) do they "update". But there again, if I cast, say, Power Word:Shield on myself, and I am the target's target, the buffs/debuffs do not update. Any suggestions would be soooo appreciated |
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Pekti |
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07-25-09, 06:30 AM | |
A Wyrmkin Dreamwalker
Forum posts: 51
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newest version: getting this error on login
edit: disabling buttonfacade fixes everything... but i would like my button facade to work Code:
[08:26:51] Interface\AddOns\SatrinaBuffFrame\SBFSavedVar.lua:373: attempt to index global 'ButtonFacade' (a nil value) (tail call): ? (tail call): ? Interface\AddOns\SatrinaBuffFrame\SBFSavedVar.lua:373: in function `ProfileChanged' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:178: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:157> (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? ...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:365: in function `EnableAddon' ...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:435: in function <...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:421> [C]: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn' Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI' Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469> Code:
[08:27:34] Interface\AddOns\SBFOptions\GeneralTab.lua:86: attempt to index field 'curFrame' (a nil value) (tail call): ? (tail call): ? Interface\AddOns\SBFOptions\GeneralTab.lua:86: in function `UnitDropDown_Initialise' Interface\AddOns\SBFOptions\GeneralTab.lua:16: in function `GeneralTabInitialise' ...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:20: in function <...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:15> (tail call): ? [C]: ? [string "safecall Dispatcher[1]"]:9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ? ...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:340: in function `InitializeAddon' ...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:428: in function <...dOns\ButtonFacade\Libs\AceAddon-3.0\AceAddon-3.0.lua:421> [C]: in function `LoadAddOn' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:497: in function `OpenOptions' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:437: in function `?' ...\ButtonFacade\Libs\AceConsole-3.0\AceConsole-3.0.lua:59: in function `value' Interface\FrameXML\ChatFrame.lua:3353: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:3052: in function `ChatEdit_SendText' Interface\FrameXML\ChatFrame.lua:3073: in function `ChatEdit_OnEnterPressed' [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1> Code:
[08:27:34] ...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:161: attempt to index field 'curFrame' (a nil value) (tail call): ? [C]: ? ...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:161: in function `SelectFrame' ...erface\AddOns\SBFOptions\SatrinaBuffFrameOptions.lua:222: in function `ShowOptions' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:505: in function `OpenOptions' ...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:437: in function `?' ...\ButtonFacade\Libs\AceConsole-3.0\AceConsole-3.0.lua:59: in function `value' Interface\FrameXML\ChatFrame.lua:3353: in function `ChatEdit_ParseText' Interface\FrameXML\ChatFrame.lua:3052: in function `ChatEdit_SendText' Interface\FrameXML\ChatFrame.lua:3073: in function `ChatEdit_OnEnterPressed' [string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>
Last edited by duhwhat : 07-25-09 at 06:33 AM.
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duhwhat |
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07-24-09, 10:18 PM | |
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If want, email me your saved variable file for SBF ([email protected]), I can take a look
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Satrina |
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07-24-09, 06:59 PM | |
A Kobold Labourer
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Ok, I am truly stumped. Made sure it is pointing to the proper frame (only using one), did a /SBF reset, still behaving exactly as before. Removed the mod, and all the files referencing it from the WTF folder, downloaded the new version and set it up as described in my earlier post. I still see debuffs that should be excluded by the filter, and now for some reason it lists the level of my poison twice (shows as Deadly Poison IX IX, and Wound Poison IIV IIV).
Last edited by zoppo : 07-24-09 at 07:17 PM.
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zoppo |
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07-24-09, 01:36 PM | |
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I think I've tracked down that problem thanks to lloydbates. Very strange that it does not happen for me!
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Satrina |
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07-24-09, 10:52 AM | |
A Defias Bandit
Forum posts: 3
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New version results in a whole ton of blank bars, along with the error below. Disabling buttonfacade makes everything work ok, as does making sure 'disable ButtonFacade in SBF' is unchecked. Basically if I have buttonfacade I can't disable it for SBF!
[2009/07/24 12:50:52-2488-x1]: LibButtonFacade-1.0-?:689: attempt to index field '?' (a nil value) ButtonFacade-3.1.270\Core.lua:762: in function `ElementListUpdate' SatrinaBuffFrame-3.1\SBFSavedVar.lua:381: in function `ProfileChanged' SatrinaBuffFrame-3.1\SatrinaBuffFrame.lua:178: in function <...terface\AddOns\SatrinaBuffFrame\SatrinaBuffFrame.lua:157> (tail call): ?: <in C code>: ? <string>:"safecall Dispatcher[1]":9: in function <[string "safecall Dispatcher[1]"]:5> (tail call): ?: AceAddon-3.0-5 (Skinner):531: in function `EnableAddon' AceAddon-3.0-5 (Skinner):621: in function <...ce\AddOns\Skinner\libs\AceAddon-3.0\AceAddon-3.0.lua:607> <in C code>: in function `LoadAddOn' Interface\FrameXML\UIParent.lua:229: in function `UIParentLoadAddOn': Interface\FrameXML\UIParent.lua:252: in function `CombatLog_LoadUI': Interface\FrameXML\UIParent.lua:497: in function <Interface\FrameXML\UIParent.lua:469>:
Last edited by orthwein : 07-24-09 at 10:58 AM.
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orthwein |
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07-24-09, 04:58 AM | |
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Always excited to see a new version of SBF. Thank you for the development .
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Quit WoW again on 17/04/2014. |
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shkm |
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07-23-09, 09:46 PM | |
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All righty, 3.1.16 should hopefully see the last of the castable problems. I hope. Let me know if you see any more improper working.
Now to work on getting dispels tracking right. |
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Satrina |
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07-23-09, 02:31 PM | |
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Skin is Onyx Redux (http://www.wowinterface.com/download...acadeOnyx.html) or "Dream Layout".
I'll send you a call stack from BugSack and my SavedVariables tomorrow via PM, can't do that now.
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Last edited by lloydbates : 07-23-09 at 02:36 PM.
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lloydbates |
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07-23-09, 02:00 PM | |
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I can't reproduce this, hm. What skin are you using? (the first 10 lines of a call stack trace would be good)
Last edited by Satrina : 07-23-09 at 02:01 PM.
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Satrina |
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