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Satrina Buff Frames 3  Popular! (More than 5000 hits)

Version: 3.1.25
by: Satrina, father0fnine

SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years

SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524

Version 3.1.25
+ "my" filters are fixed
+ Added support for thrown weapon poisons
+ Poisons, totems, etc. should not cause errors in filters anymore
+ Added "id" filter type
+ Spells tab works again
+ Added option in the spells tab to show/not show buffs by spellID
+ Added options in the global tab to show default buff frame and default enchant frame
+ SBFOptions will now make the background for names visible when configuring to help you not overlap the icons when positioning (which can cause clicks on icons to not register)

Version 3.1.24
- Sadly, clicking off of buffs is not fated to be at this time. Disabled for now

Version 3.1.23
+ Fix an error when tracking is enabled

Version 3.1.22
+ Added "id" filter for spell ID numbers
+ You should now be able to click off player buffs
+ Fixed problems with the colour picker
+ You can now remove/edit filters
+ You should be able to rename buff frames without error now
- You will not be able to click off temporary enchants or totems
- When you rename a buff frame, the old name will still appear in ButtonFacade's list until you reload UI or restart

Version 3.1.21
- Update for WoW 4.0
- The scale slider has finally been removed. Use the individual sizing mechanisms on the tabs, and set spacing between buffs on the layout tab
- Some performance tweaks courtesy of Yarlir@Area52
- You won't be able to click off buffs (same with pretty much all buff addons right now)

Version 3.1.20
- Fix an error for new users introduced by 3.1.19

Version 3.1.19
- Fixed an error between SBF and Parrot
- Increased maximum number of buff frames

Version 3.1.18
- Reworked temporary weapon enchants somewhat. They should work a lot better now
- Fixed a problem where ButtonFacade users could not rename frames
- Fixed an error during buff updates when fast bar is enabled (line 177)
- Some performance tweaks
- The SBF entry in the Interface panel now has a button to launch SBF options rather than just clicking on the name
- Fixed a bug where the tracking type icon would not update when the tracking type was changed

Version 3.1.17
- Hopefully fixed ButtonFacade problems

Version 3.1.16
- More work on castable filters
- Buff timers and bars should refresh correctly when first appearing in frames

Version 3.1.15
- Fix dumb error in 3.1.14

Version 3.1.14
- Fix for castable filter (that should fix up out my filters as well)
- Added option for icon opacity
- If you set a the height of a frame's bars to be greater than its width, the bar will automatically become vertical (experimental)
- Totems and weapon enchants should work correctly with my filters now


Version 3.1.13
- Player and vehicle buffs are now separated correctly (this fixes the stack count problem)
- Added a vehicle (v) filter for filtering your vehicle's effects
- Added an option on the General tab to have player blacklist buff frames show vehicle buffs when mounted
- The spellsteal (s) filter works correctly now.
- Added the player (player) filter that will filter effects cast by players
- Added the NPC (npc) filter that will filter effects cast by NPCs
- Added the party (party) filter that will filter effects cast by members of your party or raid
- You can now toggle buff names to show tooltips when hovered over
- Added frame visibility options for solo, party, raid, party or raid, friendly, and hostile
- Using !~ in filters (n!~xyz, tt!~abc) will now work correctly
- SBFOptions now has localisation for koKR (submitter did not give locale file for SBF itself)
- Some other small bug fixes

Version 3.1.12
* When SBF can determine the caster of an effect, it will put the name in the effect's tooltip
* The list on the Spells tab should populate correctly now
* The tt filter should function correctly now
* Fixed a condition where SBF would sometimes not be able to determine a border colour for ButtonFacade skinned icons and an error would occur

Version 3.1.11
* Fix errors when creating/removing frames

Version 3.1.10
* Fix that error with temporary enchantments

Version 3.1.9
* Fixed an error when checking castable status (SBFUtil line 86)

Version 3.1.8
* Fixed an error where size limited frames get the wrong buffs
* Some small fixes for ButtonFacade. Some skins will still not get border colours. I've sent a message to StormFX to see if there's something I am missing or if it's just an inconsistency with some BF skins
* Added the ability for users to add custom sounds for expiry warnings. See SatrinaBuffFrame/Media/SBFSounds.lua for directions
* When changing SBF profiles, the list of frames shown in ButtonFacade setup will update correctly

Version 3.1.7
3.1.7 is version bookkeeping to keep in sync with a massive fubar I had at Curse

Version 3.1.6
* Bars should no longer jump directly from 00:01 to 00:00
* Buff flows will no longer reset when you re-enter the options after setting them up
* Fixed an error that was occuring for new users and people converting from 3.0, preventing them from using SBF
* Buff icons changing from debuffs to buffs due to buff flowing should have their borders re-coloured correctly now
* You can now have SBF try to fix corrupted saved variables for the current character by using /sbf fix
* You can now reset the profile for the current character by using /sbf reset

Version 3.1.5
* TOC version has been updated for WoW 3.1 :rolleyes:
* SBF will no longer allow you to try and flow buffs for different units. (There's no way to make that work without a major code revamp)
* Buff and Name help in non-English localisations has been updated with the current English version. Translators will need to re-translate them
* ha filters should behave a little bit better now
* Vehicle buff frames will update and clear when you exit a vehicle
* Hopefully (hopefully!) the overextending bar thing is gone finally.
* SBF and SBFOptions now has an actual licence besides All Rights Reserved. Check out licence.txt in the zipfile, or read online: http://evilempireguild.org/SBF/licence.php


Version 3.1.4
* Code change for my filters to work correctly with WoW 3.1
* Added an option to reverse cooldown sweeps
* Flashing buffs should not go insane in combat
* You should be able to dismiss weapon enchants/poisons correctly now

Version 3.1.3
* Cases where the first buff in a frame cannot be clicked should be fixed for real now
* Shaman weapon imbues should not get moved into frames using the to filter any more
* Cooldown sweeps should not flicker in combat now
* Cooldown sweeps should not occasionally cause an error

Version 3.1.1
* Because it wouldn't be an SBF release without me forgetting something ridiculous, SBF will no longer say "hi" to you when you click on a buff
* Added vehicle to the list of units for buff frames on the general tab

Version 3.1.0
* Filters now work completely for any unit
* In addition to assigning a unit to each frame, each frame is designated as holding buffs or debuffs, and is designated as a whitelist or a blacklist
* Each frame now maintains its own filter list
* Filters now work with the whitelist or blacklist setting for the frame
* A dropdown allowing you to select from commonly used filters is now available
* The filter system has been simplified, read the SBF site for details
* Timers, counts, and names can now have their frame level adjusted (allows you to ensure that things appear on top of each other correctly)
* You can now name your buff frames, and the name appears in the drag tabs
* You can size buff icons
* You can set bar height
* Buff bars can show tooltips when hovered over, and can dismiss effects when right clicked
* Bars should not occasionally go insane when buffs are refreshed anymore
* Timers should always update in a timely manner in combat
* The filter evaluator has been rewritten for performance
* You can put a cooldown sweep (like on action bars) on buff icons
* Some other performance enhancements

Version 3.0.7
- Tweak to re-get buffs when a buff's time left reaches 0
- ButtonFacade settings saved in SBF's saved vars
- Tweak timer and bar updates
- Add new zhCN and zhTW locale files
- Account for multiple separate buffs with same name

Version 3.0.6
- Fix pets and other units coming and going

Version 3.0.5
- Fix for when party members leave so that buff frames clear correctly
- Add Name options trunc, chop, of
- Add zhCN and zhTW locales
- Add option to display N/A as time for auras
- Castables are stored separately by class now

Version 3.0.4
- Really fix the problem from 3.0.2

Version 3.0.3
- Fix error from 3.0.2 where frames are not regenerated when changing buff count

Version 3.0.2
- Performance tweaking
- Fix an intermittent error with ButtonFacade

Version 3.0.1
- Fix an error when temp enchants reach 0 time
- Add time left on temp enchants to their tooltips

Version 3.0.0
- Add SBF button to Interface panel
- Fix so Sentry Totems are not destroyed when right clicked
- Fix so frames with out of combat visibility do not flash in combat
- Fix so flowed buffs actually use the expiry settings of their home frame
- Promote to release version

Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchant buff index is always valid

Beta 14
- Fix filters for harmful effects by type
- Fix some totem problems
- Add option to track totem timers when out of range
- Add option to not track totems that do not give buffs
- Fix buff sorting error for totems

Beta 13
- Add an option on the Globals tab to disable ButtonFacade for SBF only
- Some performance tweaking

Beta 12
- ButtonFacade is back!
- Fixed a problem where buffs would overflow frames sometimes
- Re-fix unit debuffs
- Added "my" filter

Beta 11
- ButtonFacade is still disabled
- Fix a couple of in your face problems from beta 10

Beta 10
- ButtonFacade is still disabled
- Added throttling to the event input to reduce unnecessary extra work when buffs are coming and going quickly
- Fixed an error where the Copy From dropdown never got updated
- Some general performance enhancements

Beta 9
- ButtonFacade is still disabled
- The auras have max time option should work correctly
- Time remaining filters should work now
- When a frame fills, it should correctly discard extra buffs
- Frame visiblity options Always, In Combat, Out of Combat, and Never are available again. Mouseover is currently removed.
- Random other fixes and tweaks

Beta 8
- Fix an error in SBFOptions when ButtonFacade is loaded

Beta 7
- Disabled ButtonFacade support for the time being
- Buff flashing when expiring fixed
- Mirror buffs should work correctly now
- New users should not have problems with profiles not being saved
- Some profiling fixes for performance

Beta 6
- The positioning window is hopefully now in a more obvious place
- Positioning window also has labels now!
- Profile stuff now works
- Fixed an error where you could sometimes only adjust positions of items in frame 1
- Increased the maximum scale to 3.0 times
- The spells tab works normally again for setting up show in frame/always warn (though filter diagnosis is broken currently)
- cyCircled support should be back again

- Beta 5
- ButtonFacade colours should save now
- Tooltips should be correct when buffs fade
- Fixed some bugs

Beta 4
- More tweaking of sticky tab in options
- ButtonFacade should work now
- Few small fixes from the known issues list

Beta 3
- Redid the sticky frames interface in SBFOptions
- Added ability to colour names of debuffs separately from buffs

Beta 2
- Added new timer formats
- Very early and basic work on sticky frames.
- Stability fixes

Beta 1
- Weapon enchants should work right now
- Totems should appear correctly now. Won't disappear when you go out of range, though
- A bit of fixing in the 2.x saved variables conversion
- You shouldn't see errors with ButtonFacade now

Beta 0 (fixed)
- Fixed load order in embeds.xml for people who have no other Ace3 addons

Beta 0
- Conversion to Ace3
- Many new features
Post A Reply Comment Options
Unread 10-24-08, 01:18 PM  
Sojik
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Do filters work with unit (de)buffs, yet? If not, do you plan on making them do so? I could get rid of EBB with that and just use SBF instead of using both.
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Unread 10-24-08, 09:17 AM  
Satrina
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Fixed, thanks!
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Unread 10-24-08, 06:59 AM  
Anadale
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Satrina: I've just noticed, that one of the bars, marker as "show only when not in combat" is constantly blinking (show/hide) when I'm in combat...
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Unread 10-24-08, 02:09 AM  
Kubase
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Satrina, thanks for the detailed info. It all makes sense to me, and I shall un-sticky my frames after work today.

How about calling sticky frames pre-sort frames?

As for the sticky functionality, as in lining bars up, I don't think it's needed per se, in fact no addon needs it. All that is required is either X/Y input boxes or "nudge" functionality, like you have for the timer text in SBF. Anything that gets rid of dragging stuff around with the mouse would be great.

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Unread 10-23-08, 10:18 PM  
thebadmf
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Originally posted by ibumar
Just finished running ZA with beta 15, and BF enabled. Seemed to be fine to me. No hick-ups after combat either. Of course it's not a 25 men, might be different there..

thebadmf: Are you running the latest ButtonFacade that Satrina updated?
And what about any custom filters, or sorting?
Yes to all.
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Unread 10-23-08, 09:45 PM  
ibumar
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Just finished running ZA with beta 15, and BF enabled. Seemed to be fine to me. No hick-ups after combat either. Of course it's not a 25 men, might be different there..

thebadmf: Are you running the latest ButtonFacade that Satrina updated?
And what about any custom filters, or sorting?
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Unread 10-23-08, 09:33 PM  
Satrina
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Just ran my test suite, don't see any problems with SBF + BF here. Anyone else have or not have problems with the new BF and SBF beta 15?
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Unread 10-23-08, 09:13 PM  
Satrina
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StormFX did some mucking around in BF yesterday. I'll take a look at it again and SBF code, though there were no changes around the BF code in SBF at all.

Edit: Also, try enabling BF and checking off the "Disable ButtonFacade in SBF" checkbox on the Globals tab in SBFOptions. That will let you determine if it's SBF + BF causing the problem, or something else.
Last edited by Satrina : 10-23-08 at 09:33 PM.
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Unread 10-23-08, 07:59 PM  
thebadmf
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Enabled SBF, disabled BF. FPS is better again.
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Unread 10-23-08, 07:51 PM  
thebadmf
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Originally posted by Satrina
Hm, maybe I'll change "Sticky" to "Buff Flowing"?
Updated beta 14 to 15 and fps in raid has tanked. I've disabled SBF and fps has increased. I do use BF but I wasn't having any issues with it last night in beta 14.
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Unread 10-23-08, 05:14 PM  
Satrina
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Hm, maybe I'll change "Sticky" to "Buff Flowing"?
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Unread 10-23-08, 04:53 PM  
Satrina
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Beta 15
- Fix an error when removing frames
- Adjustments to buff sorting
- Removed ButtonFacade debug messages
- Fix for debuffs that don't report their type properly
- Make sure that weapon enchatn buff index is always valid

You will not get the "invalid order function for sorting" message anymore. Let me know if you encounter any new and fun errors with buff sorting

Other than that, just some fixes for small problems. If nobody reports horrible problems with buff sorting or something new, it goes to release.
Last edited by Satrina : 10-23-08 at 05:01 PM.
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Unread 10-23-08, 04:15 PM  
Satrina
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Anyway, about true "sticky frames" where you dynamically tack frame 2 onto the end of frame 1. People like that feature in Elkano's, but it's a harder problem to solve for SBF. Elk doesn't allow you to do multiple row/column layouts as SBF does. Figuring out where exactly to anchor frame 2 onto frame 1 is a non-trivial problem. Not to mention how retarded your layout would look with 4 buff columns, and one column of debuffs sticking down from it =)

So, that's the rationale behind what I implemented. If you just funnel the buffs from frame 2 into frame 1, inheriting its layout - that solves a lot of problems from a coding perspective and keeps people from making aesthetic horrors.

I'm still thinking on how to tack frames together. I could do something like only allow that on single column layouts, but I really hate the idea of saying no. We'll see how it goes as I play with it.
Last edited by Satrina : 10-23-08 at 04:15 PM.
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Unread 10-23-08, 04:01 PM  
Satrina
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Sticky is a poor choice of term on my part. When you make a frame (frame A) a sticky child of another (frame B) the buffs for frame A will appear in frame B, after the buffs that normally appear in frame B but are sorted according to the method you set for the parent frame. Any effects that get sent to a parent frame use the format of the frame you send them to. So, if you did this:

1) Create frame 3
2) Create filter 3:e (weapon enchants to frame 3)
3) Make frame 3 and 2 sticky children of frame 1 with the order in the list as Frame 3 then Frame 2

You'll see this in frame 1:

Buff1
Buff2
Buff3
...
BuffN
WeaponEnchant1
WeaponEnchant2
Debuff1
Debuff2
Debuff3
...
DebuffN

And all of those will be formatted (icon/bar/name/timer) as you have frame 1 set up.

This assumes you have enough spaces in Frame 1 to hold everything. When frame 1 fills, any extras will stay in their normal frame (which you can set to visibility never if it offends the feng shui of your UI layout)

With that, say you set:
- frame 1 to hold 20 buffs
- frame 2 to hold 10
- frame 3 to hold 2

- If you have 10 buffs, 2 weapon enchants, and 5 debuffs - everything will appear in frame 1 just fine.

- If you have 15 buffs, 2 weapon enchants, and 10 debuffs - only 3 debuffs will appear in frame 1, and 7 will spill into frame 2

if you have 12 buffs, 0 weapon enchants, and 11 debuffs - 8 debuffs will go into frame 1 and 3 debuffs will show in frame 2

That's one reason I upped the maximum number of buffs in a frame to 60, so you can sticky a bunch together and not usually have overflow.

The most common use of this will be for people who want a single column buff/debuff display. They'll just go and make frame 2 a child of frame 1 and get

Buff1
Buff2
Buff3
...
BuffN
Debuff1
Debuff2
Debuff3
...
DebuffN

That's actually the most common request I had was to let people do that. The fact that you can get really fancy with extra frames, filters and sticky children to have "strata" of buffs and debuffs in a single frame display is just icing. When I was testing, I made a column of 52 buffs up the left side of my screen and had 6 frames that were filtered into and then stickied into frame 1 so that I saw buffs in a column - but arranged exactly how I wanted them. It was pretty cool =)

Now I need to take all of that and put it on the SBF site. And come up with a better name for Sticky, since it's true that most people will think of sticking frames together first. Maybe just call them Child frames.
Last edited by Satrina : 10-23-08 at 04:05 PM.
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Unread 10-23-08, 03:38 PM  
Kubase
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Thanks for the reply.

Yeah, frame #2 is a sticky-child of frame #1 - I did this hoping it would make the frames easier to line up. Is my thinking correct here, or does the sticky functionality do something totally different? I have to say, I didn't notice any kind of "bars lining up" stickiness.

Edit - I've relogged several times to see if that helps. I've noticed since the patch that many settings aren't taking effect until a reloadui or relog, for many different addons. Alas, it didn't work on this occasion.
Last edited by Kubase : 10-23-08 at 03:40 PM.
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