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Updated: | 10-21-10 12:39 PM |
Created: | unknown |
Downloads: | 260,773 |
Favorites: | 1,162 |
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SBF has a maintainer!
I have to say, I am amazed by the number of people who just kept plugging along. It makes me feel bad that I do not have the time to keep working on this myself - you guys are all awesome! The good news is that a new maintainer has been found. Meet father0fnine, who is taking over SBF. I'm sure you'll all show him as much love as you showed me all these years
SBF 3.2 with clickable buffs
Go here: http://www.wowinterface.com/download...o.php?id=12524
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Phanx |
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12-26-08, 12:55 PM | |
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Version 3.0.7 is up.
I tweaked a few areas to try and catch buffs that hit zero time without waiting for a buff update event. A bigger change is that your ButtonFacade settings are now stored in SBF's saved variables. You will need to re-skin your frames, but you shouldn't lose settings when BF clears its saved vars. I added a bit of checking to try and not discard buffs with the same name like the extra Power Spark auras at Malygos, when you have more than one of said buff. |
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Satrina |
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12-26-08, 12:52 PM | |
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Thanks for the feedback! The spells tab is slated for a lot of rework in the 3.1 release =)
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Satrina |
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12-26-08, 12:18 PM | |
A Deviate Faerie Dragon
Forum posts: 14
File comments: 55
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Suggestion for spells tab.
Im new to this addon and was unsure how to populate the spells tab ( I want to remove some buffs that are handled by another addon) and was unsure how to add spells to the list. Ive used another addon that allowed a shift click the spell in spellbook and it added it to the list, any way to populate the spell tabs upon configuration instead of waiting for it? Also it does not seem to save info even though it works if I have a large spell list and Ive clicked "do not show this buff" for 1 spell, when I go back to that spell it does not show the state its in and I have to double click it or geuss if ive already disabled it? Anyhow great mod |
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blackwater |
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12-26-08, 11:31 AM | |
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SFJake - expiry options are per frame. Make sure you set them for every frame you want warnings on.
Mystik - That's planned for 3.1 |
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Satrina |
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12-24-08, 07:13 PM | ||
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Satrina |
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12-24-08, 01:09 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 2
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Count text
Would it be possible to get an option to allow the count text to always be on top. The way I have my buff frames set up it currently overlaps with the timer text but it is underneath the timer text. Being able to control which is the foremost or having the count text always be the top most text would be nice!
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Mystik |
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12-23-08, 10:39 PM | ||
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On an unrelated subject, I've noticed a few times in the last few weeks that debuffs occasionally get stuck, and remain in the display for 5-15 seconds after they've either expired (in which case they show "0" remaining) or have been dispelled. It's happened all over the place, but seems to happen most frequently with the Curse of Mending cast by the drakonid trash in the Obsidian Sanctum. |
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Phanx |
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12-23-08, 05:34 AM | ||
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See UnitFrame_SetUnit() in UnitFrame.lua and the places it's called in PlayerFrame.lua and PetFrame.lua if it's helpful.
Last edited by Xodiv : 12-23-08 at 05:34 AM.
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Xodiv |
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12-22-08, 02:12 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 9
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Amazing addon, thank you.
Having simple issues here, however. I thought, by the options I set, that the buffs would flash and change color when expiring? But absolutely nothing happens when this is the case. I did set a different "expiring timer color" and checked "Flash buff when expiring". What am I doing wrong? Thank you. |
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SFJake |
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12-22-08, 11:17 AM | |
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Weird, I haven't had troubles with extra frames. Will look into it!
Last edited by Satrina : 12-22-08 at 11:23 AM.
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Satrina |
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12-21-08, 09:06 PM | |
A Kobold Labourer
Forum posts: 1
File comments: 69
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Buff bars and timers
Having issues with a third frame I created to only show buffs such as: Battle Shout, Commanding Shout, Sword and Board, Glyph of Revenge and Blood Fury.
I have buff flowing for frames 1 and 2 setup and working properly. In frame3 the icons work fine, but that's it. The bars are completely crazy and the timers start out working fine, but once a buff gets updated they all go crazy as well. Funny thing is, I'm not getting any errors I can report :/ EDIT: It seems I'm getting a very similar bug as to what metax reported.
Last edited by SoulFlare99 : 12-21-08 at 09:07 PM.
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SoulFlare99 |
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12-21-08, 03:30 AM | |
A Kobold Labourer
Forum posts: 0
File comments: 29
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There is a bug with buff bars.
I have a few buff bar frames, if i update a buff brefore it expires the updated bar will not be updated most times. If i had Inner FIre at 5.30 and i refresh it, the timer updates but the bar still stays at 5.30 In my case i have filter 4: D>3 & D<=20
Last edited by metax : 12-22-08 at 01:16 AM.
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metax |
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12-20-08, 06:18 PM | |
A Kobold Labourer
Forum posts: 0
File comments: 150
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Got used to the new skin with some tweaks to size and position so I'm happy continuing with it.
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Buio |
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12-20-08, 07:35 AM | |
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Yes, border colouring depends entirely on how the skin author built the skin. Finding a way to colour any skin is on the list of things to do.
Last edited by Satrina : 12-20-08 at 07:36 AM.
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Satrina |
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