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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-17-14 10:01 AM
Created:unknown
Downloads:42,232
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NeonChat  Popular! (More than 5000 hits)

Version: 3.2
by: mikma [More]

NeonChat does a simple thing:

It colors the chat+editbox border+background to match the active chat you are about to write.

Now it's easier to notice if you are about to talk into a wrong chat!
Prettiness rules OK!

3.2:
* .toc 60000

3.2:
* .toc 50400

3.2:
* GMChatFrame doesn't result an error now.

3.1:
* 4.3 update

3.05:
* Added a slashcommand to toggle chat coloring on/off.

3.04:
* Now uses the border of default Chat EditBox and simply applies a background to it.
* Colors background of the chatframe, too.

3.03:
* Took a try to fix the "Huge" editbox issue with whisper frames

3.02:
* Old style chat editbox is back.
* Now highlights correctly the focused chat frame.

3.01:
* Fixed error with IM mode and custom channels.
* Works with Classic mode.

3.0:
* Complete rewrite for 3.3.5
* Removed options since game colors input now and people still need the chat to be colored :)

2.02:
* ChatEditBox background alpha works again like it should

2.01:
* Spells/Items in ChatFrame1 can now be re-linked if NeonChat -frames are visible

2.0:
* Recode for WoW 3.1 (just cleaned up the code to be nicer :)

1.4:
* top updated to 3.0

1.3.1:
* toc updated to 2.4

1.3:
* Added option to color ChatFrame1 border
* Added slashcommand to toggle the chatborder on/off
* Renamed DB in order to reset old settings

1.2:
* Fixed an error that would pop up if you would have stickychannels on. (ie. You have sticky Trade on and as active channel, exit city and press enter = error)

1.1:
* Added slashcommand, /neonchat (You can now change the alpha of the backdrop and border)
* Added a minor color into chatinput background

1.0:
* Release
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Unread 07-04-10, 10:04 AM  
AutolycusWolf
A Kobold Labourer
 
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For some weird reason, after updating to v3.02, the editbox when I'm answering a tell or I'm involved in a conversation with RealID friends (in a different window from the main one), becomes huge and ugly...

Sad panda here reverting back to 3.01 till the problem gets solved.
Last edited by AutolycusWolf : 07-04-10 at 10:07 AM.
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Unread 07-02-10, 01:50 AM  
mikma
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Originally posted by Kalec
Thank you for the fix. Hope you bring back the EditBox change, do like the blizz version, prefer yours.
I try to arrange it after the weekend.
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Unread 07-01-10, 04:32 PM  
Kalec
A Kobold Labourer

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Thank you for the fix. Hope you bring back the EditBox change, do like the blizz version, prefer yours.
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Unread 07-01-10, 12:19 PM  
mikma
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Originally posted by AutolycusWolf
I was about to post that NeonChat v3.0 bugs greatly with classic chat but I see it is a known issue. Just thought to post the error I get when I enable classic chat in case it helps somehow

Error: <unnamed>:SetPoint(): Couldn't find region named 'UIParentTopLeftTexture'
File: Interface\AddOns\NeonChat\NeonChat.lua
Line: 24
Count: 3
Fixed in 3.01, grab it while it's hot!
Last edited by mikma : 07-01-10 at 12:20 PM.
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Unread 07-01-10, 12:07 PM  
AutolycusWolf
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I was about to post that NeonChat v3.0 bugs greatly with classic chat but I see it is a known issue. Just thought to post the error I get when I enable classic chat in case it helps somehow

Error: <unnamed>:SetPoint(): Couldn't find region named 'UIParentTopLeftTexture'
File: Interface\AddOns\NeonChat\NeonChat.lua
Line: 24
Count: 3
Last edited by AutolycusWolf : 07-01-10 at 12:09 PM.
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Unread 07-01-10, 11:26 AM  
mikma
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3.0 bugs greatly with "Classic" Chat. I'm trying to fix it.
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Unread 07-01-10, 09:04 AM  
mikma
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Originally posted by yaroot
Code:
for i = 1, 7 do
	local eb = _G['ChatFrame'..i..'EditBox']
	local a, b, c = select(6, eb:GetRegions())
	a:Hide()
	b:Hide()
	c:Hide()
end
Blizz got the coloring thing, this cleans up that shit around the editbox
I did it like this, atm. Doesn't remove the editbox textures from whisper boxes.
Code:
for chatframe=1,10 do
	for i=6,8 do select(i,_G["ChatFrame"..chatframe.."EditBox"]:GetRegions()):Hide() end
end
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Unread 07-01-10, 06:25 AM  
yaroot
A Kobold Labourer
 
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Code:
for i = 1, 7 do
	local eb = _G['ChatFrame'..i..'EditBox']
	local a, b, c = select(6, eb:GetRegions())
	a:Hide()
	b:Hide()
	c:Hide()
end

Blizz got the coloring thing, this cleans up that shit around the editbox
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Unread 07-01-10, 12:11 AM  
Highend
A Murloc Raider

Forum posts: 5
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Thank you mikma!

I had to edit the code a bit to stop the massive flood of bugs, that bugsack grabed from neonchat.

Line 40: --editbox:SetBackdropBorderColor(r,g,b,NeonChatDB.border)
Line 43: chatborder:SetBackdropColor(r/3,g/3,b/3,NeonChatDB.background)

Regards,
Highend
Last edited by Highend : 07-01-10 at 12:30 AM.
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Unread 06-30-10, 09:29 PM  
mikma
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Originally posted by Highend
Could you at least post the necessary fixes to get it working with chatframe 1?

Tia,
Highend
http://mikma.eu/wow/NeonChat/NeonChat.lua

Remember, That's temporary fix! But atleast it should work well with ChatFrame1 (eventho the borders are visible at all time etc)
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Unread 06-30-10, 01:50 PM  
Highend
A Murloc Raider

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Could you at least post the necessary fixes to get it working with chatframe 1?

Tia,
Highend
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Unread 06-30-10, 01:44 PM  
mikma
A Cyclonian
 
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Well, it might take a while longer for NeonChat to work properly, I might have to recode it to work properly and still look cool. It was easy to make it work with ChatFrame1 but the rest of the frames are a problem.
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Unread 06-30-10, 08:17 AM  
mikma
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I'll try to fix it when the server I play on works
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Unread 06-26-10, 06:10 PM  
Crevox
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This addon is too awesome and it needs a fixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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Unread 06-24-10, 08:40 PM  
Zidomo
A Cliff Giant
 
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The universal cheap hack to fix many of these 3.3.5 errors in various mods--changing
Code:
ChatFrameEditBox
to
Code:
ChatFrame1EditBox
--unfortunately doesn't work for NeonChat. Because the mod modifies much more than just the edit box; the current version references parts of the chat frame that no longer exist.
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