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PlaySound  Popular! (More than 5000 hits)

Version: 4.6
by: mulesh [More]

== Features ==

Play a customized sound file whenever the corresponding ability is used.
Play a customized sound file whenever the coresponding ability crits.
Play a customized sound file for Killing Blows.
Play a customized sound file for "Out of range" message.
Play a customized sound file for player death.
Play a customized sound file for player level up.
Play a customized sound file for player mounted.
Play a customized sound file for Target Low Health.
It will play WAV's and MP3's.
It will remember configured sounds between gaming sessions on a per-character basis.

== Usage ==

Access the config window by /playsound or /plays
Use the side panel to configure sounds for different events
Use the drop down menu to select which ability you want a sound for
Fill in the text areas with the file name of your sound (i.e. funny.wav)
* Normal Sound - will play every time the ability is used
* Crit Sound - will play if the ability has a critical
* KillingBlow Sound - will play if you perform a killing blow
* Out-of-Range Sound - will play if you attempt to interact with an out-of-range target
* Death Sound - will play if you die.
* Level Up Sound - will play when you gain a level
* Mount Sound - will play when you use your mount
* Target Low Health - will play when your current target has less than 20% health
Note: the sound file MUST be within the addon's sound folder (i.e. Interface\AddOns\PlaySound\Sounds) BEFORE you launch the WoW client.
Click the Save button to save your change.
Use the Clear button to clear the text field

Sound files need to be placed within your WorldofWarcraft\Interface\AddOns\PlaySound\Sounds folder

== Installation ==

# Open the archive with your favorite archive program (winzip, winrar).
# Extract the contents to WorldofWarcraft\Interface\Addons folder.

== Known Issues ==

No known issues.

v4.6
* code tweak for Mounted event

v4.5
* added Target Low Health sound

v4.4
* updated TOC for 2.3
* fixed SavedVariables not loading properly (thanks chusina)

v4.3a
* fixed 'end' expected error
* fixed Mount spells being shown in the Abilities dropdown

v4.2
* Added option to play for level up
* Added option to play for mount
* fixed non-combat abilities (Conjures, Portals, Creates , Summons)

v4.1
* Improved ability handling (should work for buff spells now)
* Redesign of the GUI

v4.0
* Added option to play for killing blows

v3.0
* Added option to play for player death
* Added option to play for "Out of range"
* Added Clear buttons for each input box
* Changed the Clear button to Clear All button

v2.0
* Added option to play a different sound for criticals
* No longer have to click Save after Clear to record the change

v1.0
* Initial release
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Unread 11-24-07, 07:46 AM  
mulesh
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Originally posted by chusina
No, im using windows xp sp2... But now that i know what is failing... will check inmeditaly the file permission of the saved variables of playsound.

Could it be possible that i downloaded the file without write permissions?

Anyway, thanks for the answer....
/me running to check files


After checking:

the savedvariables file (im meaning the file called playsound.lua)is able to be reading and writing on it. But if i open it with notepad, inside there is only this line:

PlaySound_CharVar = nil

Is it ok?

Again, thanks for the help



Second check:

I have noticed now that when i try to add a sound to abilities... there no abilities for my warlock to choose...
Can this help to find where is my error?
Yes, delete the PlaySound.lau file in your SavedVariables folder.

Since the file and the variable already exist, the addon will not recreate them, and since it is equal to "nil", no values are being passed. Delete the file and start up your game, everything should be fine.
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Unread 11-24-07, 05:08 AM  
chusina
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No, im using windows xp sp2... But now that i know what is failing... will check inmeditaly the file permission of the saved variables of playsound.

Could it be possible that i downloaded the file without write permissions?

Anyway, thanks for the answer....
/me running to check files


After checking:

the savedvariables file (im meaning the file called playsound.lua)is able to be reading and writing on it. But if i open it with notepad, inside there is only this line:

PlaySound_CharVar = nil

Is it ok?

Again, thanks for the help



Second check:

I have noticed now that when i try to add a sound to abilities... there no abilities for my warlock to choose...
Can this help to find where is my error?
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Last edited by chusina : 11-24-07 at 05:43 AM.
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Unread 11-23-07, 06:42 PM  
mulesh
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Originally posted by chusina
I got a bunch of .lua errors like:

[2007/11/23 20:31:51-221-x1]: PlaySound\PlaySound.lua:35: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

What im doing wrong?
It looks like the addon is unable to access the variable PlaySound_CharVar. This is the name of the SavedVariable. The addon depends on being able to read from and write to its SavedVariables.

I've not heard of this happening on Windows XP so I am assuming you are using Windows Vista and have some kinda folder/file permission thing going on which I know nothing about. If this is the case, look for some info on how to use SavedVariables with Windows Vista in the forums, I recall seeing some threads about it.
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Unread 11-23-07, 01:54 PM  
chusina
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I got a bunch of .lua errors like:

[2007/11/23 20:31:51-221-x1]: PlaySound\PlaySound.lua:35: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

[2007/11/23 20:32:15-221-x4]: PlaySound\PlaySound.lua:152: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

---

[2007/11/23 20:32:29-221-x2]: PlaySound\PlaySound.lua:282: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

[2007/11/23 20:32:49-221-x1]: PlaySound\PlaySound.lua:399: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

[2007/11/23 20:33:04-221-x1]: PlaySound\PlaySound.lua:306: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

[2007/11/23 20:33:30-221-x1]: PlaySound\PlaySound.lua:426: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

[2007/11/23 20:33:32-221-x2]: PlaySound\PlaySound.lua:290: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

[2007/11/23 20:33:49-221-x1]: PlaySound\PlaySound.lua:408: attempt to index global 'PlaySound_CharVar' (a nil value)
<string>:"*:OnClick":1: in function <[string "*:OnClick"]:1>

---

Wht im doing wrong?
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Unread 11-07-07, 08:50 PM  
mulesh
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Originally posted by Maerius
I would love it if you could set it to make a sound when you Parry (so I know when to Riposte). The mod that used to do that for me doesn't seem to work anymore.

Thanks
I think you would get more of what you want in a battle scroller mod like MikScrollingBattleText. That one will let you configure a sound for just about any combat event.
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Unread 11-07-07, 07:27 AM  
Maerius
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I would love it if you could set it to make a sound when you Parry (so I know when to Riposte). The mod that used to do that for me doesn't seem to work anymore.

Thanks
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Unread 11-03-07, 07:22 AM  
mulesh
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Ideas

Glad you like it

I'm thinking about adding sounds for when the player gets a debuff. How bout a sound for the different types of debuffs (disease, curse, poison, magic)?
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Unread 11-03-07, 12:06 AM  
Saelemar
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Thx now i can hear the Benny Hill Sound on Dying.

Much Fun on Wipes ^^
Last edited by Saelemar : 11-03-07 at 12:07 AM.
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Unread 10-27-07, 11:50 PM  
Grohtezk
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Originally posted by mulesh
Yes, I can! I assume it should only play when YOU get the killingblow?
Anyway, thats how I will code it.
Yeah, exactly what i meant!^^ Thx you are great!
Last edited by Grohtezk : 10-27-07 at 11:51 PM.
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Unread 10-27-07, 05:13 PM  
mulesh
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Originally posted by Grohtezk
Great Addon!
One suggestion i have. Can you add the ability to play sound on a Killingblow?
Yes, I can! I assume it should only play when YOU get the killingblow?
Anyway, thats how I will code it.
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Unread 10-27-07, 03:36 PM  
Grohtezk
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Great Addon!
One suggestion i have. Can you add the ability to play sound on a Killingblow?
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Unread 10-27-07, 12:19 PM  
mulesh
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ver 3.0 released!

I wasnt able to test the player death, but the Out-of-range worked great.

Let me know if you find any problems or have any more suggestions.

Enjoy
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Unread 10-27-07, 08:04 AM  
mulesh
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Originally posted by Saelemar
Good Idea

But what i miss is to Play Sounds when things happen. Just like becoming aggro, dying etc.
on dye an funny Music which makes you laugh or when mob is not in range an sound "You are to far away" or when you open an Screen an "Sssssttt" or what ever.
I can add sounds for dying and "Out of Range" easily. The others, aggro gain and opening a window, I cannot. I do not know of an Event for aggro gain, and it would be way to much to "hook" every window opening.

Ill see about getting sounds for death and "Out of Range" in the next release.
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Unread 10-26-07, 08:35 PM  
Saelemar
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Good Idea

But what i miss is to Play Sounds when things happen. Just like becoming aggro, dying etc.
on dye an funny Music which makes you laugh or when mob is not in range an sound "You are to far away" or when you open an Screen an "Sssssttt" or what ever.
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Unread 10-26-07, 10:28 AM  
Rynor
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Booyah ! Thanks Bro
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