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Tomb of Sargeras (7.2.0)
Updated:05-28-17 12:57 AM
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Comix  Popular! (More than 5000 hits)

Version: 7.2.0.1
by: Darool [More]

This is the continuation of Comix.

Main updates are taking place on curse.com as there i earn at least some money to create this (it takes a lot of time to adjust things for addons).

Thanks to Si63 for letting me continue it.

if you have any bug reports or feature requests please post them here in the ticket system. Comix is a plain Fun Addon. It's sole purpose is to keep you entertained. It doesn't do anything useful but the EntertainYourFaceOff™ technology contained in the package is sure to keep you amused for hours, and you won't even know why

In plain english: It shows a Image and plays a sound when you crit. These Images and Sounds are done in Comic Style. but it can do so much more....

Features:

cool stuff happens on Crits (heals and damage) plays fancy sounds plays sounds ripped from other things keeps track of up to 2 useless statistics now includes a bad joke detector an awesome objection system a drama button for the unnecessary drama in the game (all drama - its a game people :P) now incorporates the Supermassive Fail mod for all the times when saying fail on its own just doesn't cut it (try using /awesome instead of /fail sometime too you'll be glad you did :P) and more.....

A note on /fail and /awesome:

/fail and /awesome are both used like this example:

/awesome say this is ~ (double )

this will make you say (in say) this is [Pure Awesome]

the ~ (double ) marks where you want the supermassive fail or the pure awesome to go

valid choices for where to send the message are: say, emote, yell, party, guild, officer, raid, rw (for raid warning), bg (for battleground), afk or dnd

______

GFX: Venomia, Maidokilla SFX: Random things found on the net :P support us! GUI: Turaka ( previously Si, Florix) Coding: Turaka (previously Si, Zabuza and Maidokilla)

PS: The Way i loaded 'images' and 'sounds' is somehow copied from the Author of the addon Critman. I really liked the way he did that cause ppl can modify Images and Sounds easy this way. the new flash gfx were ripped from the mod Instabolt, which i think ripped them from somewhere else so no hard feelings

User Testimonials

I got sexy through this I could increase my wpw-ratio (women per week) by 100%, just with using this addon, describing how happy i am is not possible. Riffage This addon makes you happy it really does. Anousse I am a better person now My Karma became good the instant i installed this addon, thanks ! random druid I r 1337 P30P13 WH0 C4N r34D 7hI5 5hI7 5h0u1D 7ry 0U7 7hi5 4dd0wn, i7 0wN5! 534k3R You have failed me my Students! But this addon rocks! Instructor Razuvious This addon is great for slacking 'I was able to slack like hell in raid while coding this addon.' Zabuza I am wearing no underwear when I am using this addon And it sure feels good, thanks guys! Maidokilla The orderlies report that I am MUCH less violent while using this mod, and additionally, the RAMPAGE and GODLIKE sfx tend to enable the voices in my roommate's head, which makes evening meds time MUCH more fun...you guys are great! I'm not a paladin but I play one in WoW

6.2.2.7

Updated for WoW 6.2.2

1.86b

updated for new patch, thanks to Pardua for updating it!
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Unread 03-04-08, 09:58 PM  
Si_
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the difference between demo and battle shouts is that demo shout uses 2 different sounds, have a look at the function calls and spot the difference, you can use that system to have multiple sounds on anything, have a look at the values in the function calls and how they match up to the sound arrays


I just jumped onto the test realm and it seems that the combat log changes break the crit sounds, seems like most other functionality is still fine, havent gone through it properly yet, depending on how hard it is to change the existing code to the new stuff will determine if the mod gets a rewrite at this time or not, will investigate more in the next few days

Originally posted by bigdady92
so do you know how to shift those over to a more random/varied system rather than a static function call? Again, I'm not a programmer, no idea how to do it.



I could do something now but it'd involve lots of editing of files which i can provide to add in sounds. Shouldn't be TOO hard.




it will. i have faith in blizzard. I'll ask the guildies if they used it and if it works. I would love you forever if you converted this to ace.
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Unread 03-03-08, 08:08 PM  
bigdady92
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if you look at the difference between demo shout and battle shout, you should be able to figure out a way of doing that it all really uses the same system with a different function call (which i might add i didn't write, was in there when i took over comix)
so do you know how to shift those over to a more random/varied system rather than a static function call? Again, I'm not a programmer, no idea how to do it.

a theme loader would be a lot of work, but it would be possible to make a pack that would replace certain things in the mod that are based on a certain theme (kind of like what your already doing)
I could do something now but it'd involve lots of editing of files which i can provide to add in sounds. Shouldn't be TOO hard.


I've got a funny feeling that 2.4 is going to completely break comix, im going to get the PTR client in the next few days to confirm my suspicions (unless it comes out tonight of course ), if it does get completely broken i may actually do a full rewrite of the mod (probably ace2'd) in which case i should be able to add in some of the things your suggesting a bit easier. [/b]
it will. i have faith in blizzard. I'll ask the guildies if they used it and if it works. I would love you forever if you converted this to ace.
Last edited by bigdady92 : 03-03-08 at 08:09 PM.
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Unread 03-03-08, 05:35 PM  
Si_
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Originally posted by bigdady92


I wouldn't mind a proc call like once every 3 time it's pressed or even when it's resisted would be fine. Make it a static sliding scale Everytime, 3rd time, 5th time.


My guild is calling for a bunch of "X ability was resisted make Y sound" as sometimes we can't tell what happens with all the crap on the screen.

Resists arent really something i'd planned to do at this time, although that may change (i'll explain later)

Ok, I'll explain a bit betterer then.

You've got Battle shout tied as a static variable in the configuration. When a user clicks battle shout it produces BSHOUT.mp3 (example only) and ONLY BSHOUT.mp3.

when a user crits it scans the list of sounds and says "Ok I got 30 mp3s, pick one, use it"

What I want is the ability for some of the static variables that you have tied in a 1 to 1 (if this action then make this sound) to a more robust random list of sounds (If this action then pick one of These List <sound array>) type actions.

I want to turn allot of these abilities from just producing 1 sound to being able to produce a list of sounds. Does that make sense?
if you look at the difference between demo shout and battle shout, you should be able to figure out a way of doing that it all really uses the same system with a different function call (which i might add i didn't write, was in there when i took over comix)



Also I envision a theme loader: Pick a theme it would make sounds for it from a drop down type setup. Ace has some sort of GUI that handles this rather well, dewdrop or something.

From there we could do theme packs: Video Games, Movies, Cartoons, etc. User picks ones, sounds load from there, good times.
a theme loader would be a lot of work, but it would be possible to make a pack that would replace certain things in the mod that are based on a certain theme (kind of like what your already doing)



I've got a funny feeling that 2.4 is going to completely break comix, im going to get the PTR client in the next few days to confirm my suspicions (unless it comes out tonight of course ), if it does get completely broken i may actually do a full rewrite of the mod (probably ace2'd) in which case i should be able to add in some of the things your suggesting a bit easier.
Last edited by Si_ : 03-03-08 at 05:36 PM.
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Unread 03-03-08, 10:23 AM  
bigdady92
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NOTE: I AM NOT A PROGRAMMER. I CHEATED ON C++ FINAL IN COLLEGE 10 YRS AGO . There I feel better with a disclosure.

Originally posted by Si_
I would definately be interested in these ready check sounds if you dont mind posting a link, i've been on the hunt for more ready check sounds for a while.
Let me polish it up some more before I submit them. I spent most of the last week combing various movie sites finding out which ones work and which ones don't. I grabbed a few from Gettysburg and found they are rather neat but too long.

one thing that i forgot to mention is that i'm not a big fan of sounds that would fire too often, hence why the windfury sound will be removed in the next release, i'll definitely consider the suggestions that youve given as some of them could be cool. putting in customization for how often sounds will fire is something that i've thought about doing, but it would take a fair amount of work to do so i've been reluctant to add it, however i have made it so that its possible to turn off sounds that people dont like, which is kind of the middle ground i guess.
I wouldn't mind a proc call like once every 3 time it's pressed or even when it's resisted would be fine. Make it a static sliding scale Everytime, 3rd time, 5th time.


My guild is calling for a bunch of "X ability was resisted make Y sound" as sometimes we can't tell what happens with all the crap on the screen.





im not quite sure on your last point though (the one with the TREMENDOUSLY conspicuous caps in the middle), could you maybe re explain it
Ok, I'll explain a bit betterer then.

You've got Battle shout tied as a static variable in the configuration. When a user clicks battle shout it produces BSHOUT.mp3 (example only) and ONLY BSHOUT.mp3.

when a user crits it scans the list of sounds and says "Ok I got 30 mp3s, pick one, use it"

What I want is the ability for some of the static variables that you have tied in a 1 to 1 (if this action then make this sound) to a more robust random list of sounds (If this action then pick one of These List <sound array>) type actions.

I want to turn allot of these abilities from just producing 1 sound to being able to produce a list of sounds. Does that make sense?


Also I envision a theme loader: Pick a theme it would make sounds for it from a drop down type setup. Ace has some sort of GUI that handles this rather well, dewdrop or something.

From there we could do theme packs: Video Games, Movies, Cartoons, etc. User picks ones, sounds load from there, good times.


oh and i couldnt help but noticing that you seem to be a mortal kombat fan
Blame LazySumo he made a mod pack. I rolled it into critman and never looked back. 2-D fighting games of the 90s had the best sounds EVER!
Last edited by bigdady92 : 03-03-08 at 10:23 AM.
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Unread 03-03-08, 02:45 AM  
Si_
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I would definately be interested in these ready check sounds if you dont mind posting a link, i've been on the hunt for more ready check sounds for a while.

one thing that i forgot to mention is that i'm not a big fan of sounds that would fire too often, hence why the windfury sound will be removed in the next release, i'll definitely consider the suggestions that youve given as some of them could be cool.


putting in customization for how often sounds will fire is something that i've thought about doing, but it would take a fair amount of work to do so i've been reluctant to add it, however i have made it so that its possible to turn off sounds that people dont like, which is kind of the middle ground i guess.

im not quite sure on your last point though (the one with the TREMENDOUSLY conspicuous caps in the middle), could you maybe re explain it

oh and i couldnt help but noticing that you seem to be a mortal kombat fan

Originally posted by bigdady92
Ok. I'll zip up what I have done now sans the stuff I'm working on and send it to you. I'm doing a bunch of new sounds for the guild (they like movie quotes) so I'm redoing a copy for them with lots of new ones. The ready check lines I've got are hilarious.


Pictures are hard though. I'm a crappy artist.



The sounds would be for (examples):

Taunt or challenging shout: MK's scorpion "GET OVER HERE!" or "I gotcha sucka!"

Battleshout: T-Rex from Jurassic Park. Predator Battle cry. Arnold's roar in Predator too.

Stealth (rogue and druid): MK's Smoke going "WHOOPTY!" or Predator Cloaking

Vanish: Well vanish, should be the bugs bunny "fail" sound...or Nelson from the Simpsons, for when it fails

Paladin's Concecrate: Fire-crackling sound.

Disarm: Samuel L. Jackson's "oops did I break your concentration?"

Weapon draw: takes melee weapon out: Homer saying, "stabby stabby!"
takes gun out: "say hello to my little friend" and then, on every ranged shot, Peter Griffin saying, "POW right in the kisser!"



If there was the ability to say how often these will proc, giving me the ability to say "Do this all the time." or "Do this a fewer times" the sounds can get overwhelming.

Opening up this to allow people to put the items in as an array instead of a static variable would help me TREMENDOUSLY (i.e. instead of this action does this and only this to this ability does ANY of these here in the dir). I can see why you did it, I just want to kick it up a notch
Last edited by Si_ : 03-03-08 at 02:50 AM.
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Unread 03-01-08, 09:07 AM  
bigdady92
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Here's a link to comix+critman with all the pictures, sounds, zone noises, etc all added in:

http://rapidshare.com/files/96190393/Comix.zip.html
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Unread 02-29-08, 01:07 PM  
bigdady92
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Originally posted by Si_
Hey man if you wanna send me a link to all the stuff you've added into comix i might be able to add it into the mod for the next release.


Ok. I'll zip up what I have done now sans the stuff I'm working on and send it to you. I'm doing a bunch of new sounds for the guild (they like movie quotes) so I'm redoing a copy for them with lots of new ones. The ready check lines I've got are hilarious.


Pictures are hard though. I'm a crappy artist.

as for adding in new sounds and stuff, let me know your ideas, one thing i generally try to stick to with ability sounds though is that the sound should be relevant to the ability.
The sounds would be for (examples):

Taunt or challenging shout: MK's scorpion "GET OVER HERE!" or "I gotcha sucka!"

Battleshout: T-Rex from Jurassic Park. Predator Battle cry. Arnold's roar in Predator too.

Stealth (rogue and druid): MK's Smoke going "WHOOPTY!" or Predator Cloaking

Vanish: Well vanish, should be the bugs bunny "fail" sound...or Nelson from the Simpsons, for when it fails

Paladin's Concecrate: Fire-crackling sound.

Disarm: Samuel L. Jackson's "oops did I break your concentration?"

Weapon draw: takes melee weapon out: Homer saying, "stabby stabby!"
takes gun out: "say hello to my little friend" and then, on every ranged shot, Peter Griffin saying, "POW right in the kisser!"



If there was the ability to say how often these will proc, giving me the ability to say "Do this all the time." or "Do this a fewer times" the sounds can get overwhelming.

Opening up this to allow people to put the items in as an array instead of a static variable would help me TREMENDOUSLY (i.e. instead of this action does this and only this to this ability does ANY of these here in the dir). I can see why you did it, I just want to kick it up a notch
Last edited by bigdady92 : 02-29-08 at 03:04 PM.
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Unread 02-29-08, 06:46 AM  
Si_
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Hey man if you wanna send me a link to all the stuff you've added into comix i might be able to add it into the mod for the next release.

as for adding in new sounds and stuff, let me know your ideas, one thing i generally try to stick to with ability sounds though is that the sound should be relevant to the ability.

Originally posted by bigdady92
Hello.
Is there a way to add in arrays for the various sound effects? I.E allow me to add in more than one sound for an ability instead of having one specific sound?

I'd like to setup more than one sound for:

windfury
*shouts
ready checks ( i think i can do this now)

Also I'd like to add in the ability to modify sounds for:
taunts-warrior ability
Vanishes-rogue ability

is this possible?

I've managed to update comix to have all the stuff from the old Critman including pictures, sounds, configs let me know. It's all been ported and works like a champ! I've more than doubled the size of the addon now
Last edited by Si_ : 02-29-08 at 06:47 AM.
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Unread 02-28-08, 09:45 PM  
bigdady92
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Hello.
Is there a way to add in arrays for the various sound effects? I.E allow me to add in more than one sound for an ability instead of having one specific sound?

I'd like to setup more than one sound for:

windfury
*shouts
ready checks ( i think i can do this now)

Also I'd like to add in the ability to modify sounds for:
taunts-warrior ability
Vanishes-rogue ability

is this possible?

I've managed to update comix to have all the stuff from the old Critman including pictures, sounds, configs let me know. It's all been ported and works like a champ! I've more than doubled the size of the addon now
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Unread 02-26-08, 11:32 PM  
Si_
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Re: Windfury Sounds

Originally posted by yarrbraxas
Hey man, I really love your addon. It makes grinding quests and reputation just that much easier! But I have one feature request.

As an Enhancement Shaman with quite the bit of crit, I beg you.. please, for the love of god, change the Windfury Crit sound It works perfectly, if that's what you wanted to find out (since you said it needs testing) but it's so-effin'-annoying.

So yeah, your addon is PERFECT but please change the WF Crit sound
actually, i was thinking of removing the windfury sound in the next release due to the fact that as an enhancement shammy it would play quite a lot, and i dont like having sounds in there that play too often
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Unread 02-23-08, 07:33 AM  
yarrbraxas
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Red face Windfury Sounds

Hey man, I really love your addon. It makes grinding quests and reputation just that much easier! But I have one feature request.

As an Enhancement Shaman with quite the bit of crit, I beg you.. please, for the love of god, change the Windfury Crit sound It works perfectly, if that's what you wanted to find out (since you said it needs testing) but it's so-effin'-annoying.

So yeah, your addon is PERFECT but please change the WF Crit sound
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Unread 01-09-08, 12:40 AM  
xtr3mz
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really

Originally posted by Si_
from what i can work out it still does the screen shakes most of the time, at least it does on my setup anyway
yeah,it's really shake !,but my translated version's shake is too hard to see the effect,i'll make the shake more hard
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Unread 01-08-08, 01:45 AM  
Si_
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Originally posted by xtr3mz
blz block many things in combat, many cool addon won't work any longer.

hope comix will SHAKESCREEN again,really like that effect.
from what i can work out it still does the screen shakes most of the time, at least it does on my setup anyway
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Unread 01-07-08, 08:17 PM  
xtr3mz
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blz block many things in combat, many cool addon won't work any longer.

hope comix will SHAKESCREEN again,really like that effect.
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Unread 12-19-07, 03:25 PM  
Si_
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Originally posted by fred
yes, they do work sometimes..and it's a really kool effect!
i don't know if theres anything i can do to fix the tainting, if you could give me some more info such as; does it taint when in combat for a certain amount of time? or perhaps if you score a crit off your first attack as it goes into combat or something like that?
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