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WoW Classic Patch (1.13.3)
Visions of N'Zoth (8.3.0)
Updated:02-23-20 01:17 PM
Created:unknown
Downloads:363,093
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8.3.0

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.3.23
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.3.23

Battle for Azeroth: Pawn now works in the new(-ish) 8.3.0 auction house.
Important: Items with random stats ("of the _____") will be undervalued on the main auction house browsing page, and will be unlikely to appear as upgrades. When you click the item name to see all of the individual auctions for that item, those items will get accurate rankings from Pawn. (This is because the game groups multiple similar items with varying stats together on the initial screen, but the items listed on the second screen have exact stats that Pawn can evaluate.)

Version 2.3.22

WoW Classic: Fixed a lot of additional problems with the European Spanish version of WoW Classic. (Latin American Spanish and Battle for Azeroth weren't affected.)

Version 2.3.21

WoW Classic: Fixed a problem where Pawn couldn't read damage on weapons in the European Spanish version of WoW Classic. (Latin American Spanish and Battle for Azeroth weren't affected.)
WoW Classic: Fixed a problem where Pawn couldn't read damage on wands in the Portuguese version of WoW Classic.
WoW Classic: Improved the Simplified Chinese translation.

Version 2.3.20

WoW Classic: Fixed an issue where the new Classic stat weights included with Pawn valued stats like crit chance as if they were the Burning Crusade-style ratings, not percentages, so all of the percentage-based stats were severely undervalued. (This has no effect on you if you're using your own stat weights, or if you're playing Battle for Azeroth.)

Version 2.3.19

I worked around a bug in BankItems and other addons that use the old auction house that was causing Pawn to fail catastrophically.
Pawn will now work with even more complicated corrupted items than before ("didn't expect to find 11 bonus IDs").

Version 2.3.18

WoW Classic: Pawn now includes a full set of starter scales for each class and spec courtesy of HawsJon. These stat weights were originally designed for use on The Burning Crusade, not Classic, but they're the best resource for Classic stat weights that I've found so far.
Druids have two scales for feral: DPS (cat) and tank (bear), since your preferred role will dictate which stats are most valuable.
Rogue off-hand weapons use different weights than other rogue gear, so there's a fourth scale for rogues that you should only use when comparing items for your off-hand slot.
Removed an error message that appeared when playing in Spain.

Version 2.3.17

Pawn can now handle more complicated items than before. This fixes a problem where you could get an error like "didn't expect to find 9 bonus IDs" after looting a very complicated item.

Version 2.3.16

Updated German translation.

Version 2.3.15

WoW 8.3 PTR: Added support for the Corruption stat. If you assign it a value, you probably want to assign it a negative value.
WoW 8.3 PTR: Fixed a problem where high-level weapons would cause errors when playing in French.

Version 2.3.14

WoW Classic: Scale tags can now specify a class like on retail. When you import a scale that specifies a class, Pawn will now automatically mark all of the weapon and armor types that class can't equip as unusable just like it does on retail. (Specs included in scale tags for Classic will be ignored.)
WoW Classic: For Korean players, wand damage should now be interpreted correctly and no longer produce an error message.
WoW Classic: Fixed a problem where the retail-only option to only use your class's preferred armor type after level 50 was still showing up on leather, mail, and plate armor.
Improved the "Items with this are unusable" text on the Weights tab in English.
Made a small tweak to the Pawn UI's tabs to help people who use custom fonts.

Version 2.3.13

Updated the Pawn logo.
Pawn dialogs that ask for scale names, and the delete scale confirmation dialog, have been returned to the more compact appearance that they had in version 2.3.10 and earlier.
WoW 8.3 PTR: Fixed a problem where Pawn would no longer load on the PTR.
WoW Classic: Ranged weapons are now properly supported.
Added a special surprise.

Version 2.3.12

When exporting Pawn scale tags, unusable stats will now appear simply as "Stat=X" instead of "Stat=-1000000".
WoW Classic: A basic starter scale for each class is now available.
The starter scales include default values for all stats relevant to the class, loosely based on the game's item level formula. (They're very similar to the default stat weights that came with Pawn a decade ago.)
There is just one starter scale per class, so for example, the druid template has values for Strength, Agility, Intellect, and Spirit.
The appropriate starter scale will be automatically enabled when starting Pawn for the first time (if you don't already have any scales) so it does something.
I still highly recommend customizing the default values.
The "Template" button on the Scales tab is now available, and creates a new scale based on your class's starter scale.
WoW Classic: Pawn will now allow items that aren't your class's preferred armor type to be considered as upgrades after level 50, since non-cloth healers using cloth armor was commonplace and optimal in early WoW. [Vger wistfully remembers her Crimson Felt Hat from Strat...]
The option that appears to enable this feature whenever you select an armor type on the Weights tab has been removed.
WoW Classic: The Manual button on the Scales tab is now visible, even though you can't switch to Automatic on Classic so the button is always selected. (Other parts of the Pawn UI refer to "switching to Manual mode" and I didn't want to have to change them all.)

Version 2.3.11

WoW Classic: Now supports Korean and Traditional Chinese. With that, Pawn now supports all WoW Classic languages!
WoW Classic: Fixes for frost spell damage in Simplified Chinese.
The Import and Export windows for scale tags are now larger and can be closed with the Esc key.
If you experience a problem with Pawn incorrectly finding the stats for an item, you can put that item into the Compare tab and then Alt+click it to see a full list of the item's stats and a command that can be used to see the same item on a different computer. (You probably won't have a reason to use this unless I ask you to.)

Version 2.3.10

Additional updates to the Simplified Chinese translation.
WoW Classic: Now supports Russian, thanks to drcrazy777.

Version 2.3.9

Additional updates to the Simplified Chinese translation from wolfcon.

Version 2.3.8

WoW Classic: Now supports Portuguese.
WoW Classic: Now supports Simplified Chinese, thanks to wolfcon.
Some updates to the Russian translation, courtesy of drcrazy777.

Version 2.3.7

WoW Classic: Now supports Spanish and German.

Version 2.3.6

WoW Classic: the Compare tab will now refresh itself after a moment to make sure it has the latest stats from your items.

Version 2.3.5

/pawn compare can now compare two items at once: /pawn compare left 12345 right 67890
Fixed a bug introduced in Pawn 2.3.0 that made it impossible to import a scale with a class and spec specified the first time you tried.
Fixed problems with baguette damage in French WoW.

Version 2.3.4

WoW Classic: Now supports French in addition to English.
Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the Russian version of WoW—not the same one as for French and Spanish!

Version 2.3.3

Added a new Pawn slash command: /pawn compare. You can use this as an alternate way to put items into Pawn's Compare UI. For example, "/pawn compare left 16795" puts Arcanist's Crown into the left slot of Pawn's Compare tab.
The compare command accepts item IDs, "item:12345:0:0" strings, or full shift+clicked item links ("/pawn compare [Arcanist's Crown]").
If your PC hasn't downloaded the stats for an item yet, the command might not do anything the first time. Try it again (Enter, Shift+Up, Enter) after a second and it should work the second time.
Addon authors can use "PawnUI_SetCompareItemAndShow(1, 16795)" to accomplish the same thing. (1 for left, 2 for right.)
Fixed a problem where armor was being ignored in French WoW.
WoW Classic: Worked around a problem where Pawn would sometimes not see all of the stats on an item (typically, the "green stats").
This workaround will result in slightly lower performance on WoW Classic. I'm still investigating a better long-term solution.
For the curious, it's because the game client would get a partial list of stats for the item, then Pawn would do its calculations on that, and then shortly afterward the game would get the rest of the stats for the item, but at that point Pawn didn't know that it needed to re-scan the item, so it was evaluating the item based on just the first batch of stats it got.
WoW Classic: Removed "All Resistances", which does not appear to exist on any items in Classic.
WoW Classic: Added support for "of Concentration" items.
Russian and Chinese: For consistency, Pawn's "debug" and "backup" slash commands are now always in English like they are for all other languages.

Version 2.3.2

Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the French and European Spanish versions of WoW.
I introduced a system that will make Pawn a little easier to translate in the future, and make it more resilient to changes in the way that non-English versions of WoW display numbers.
WoW Classic: Added support for ranged weapon DPS, "of Defense" items, and probably more stuff I forgot about.

Version 2.3.1

WoW Classic: Added support for "of Eluding" items.

Version 2.3

Consider this version a full release for Battle for Azeroth and a beta for WoW Classic. WoW Classic is supported for English only in this version. Pawn does not include any built-in scales for WoW Classic, so you'll need to create your own scales from scratch, or import them. Not all Pawn features exist on WoW Classic, and some features are incomplete.

There are no new features for Battle for Azeroth in this version. If you run into any issues on the live/retail realms, you can return to 2.2.x and shouldn't miss out on anything.
The "show item level upgrades" feature will default to OFF in Classic. (But, if you've already used one of the earlier versions of Pawn on Classic, that option may already be on, so turn it off manually if you don't want it.)
Archived Files (1)
File Name
Version
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Author
Date
2.3.22
722kB
VgerAN
02-16-20 12:22 AM


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Unread 07-21-08, 01:28 PM  
Nihlo
A Murloc Raider

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since the update I've got the problem that the pawn-frame in the charmenu falls out of the screen:


if I open the options,set it to the left corner and to the right again it is on the right place until reload.
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Unread 07-21-08, 12:42 PM  
VgerAN
A Cyclonian
 
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Pawn 1.0.3 should work perfectly with the live realms, and I've tested it on multiple computers. What you're seeing are typical symptoms of an error loading Pawn. Can you try these?

1) First of all, delete your old Pawn folder and retry Pawn 1.0.3. Maybe you had an old file in there somewhere.

2) If you still run into problems, enable "user interface errors" in the Interface Options dialog, log out, and then log back in. You should get an error message on-screen. Let me know what the error message says.
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Unread 07-20-08, 11:25 PM  
Burnum
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1.0.3 had some issues so I rolled back to 1.0.2
is this version ONLY for WotLK beta?

issues where.

1. the pawn button was not on the C sheet anymore it was off the bottom right corner by like 3 button hights down and 1 over.

2. didn't show anything in tooltips anymore
Last edited by Burnum : 07-20-08 at 11:25 PM.
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Unread 06-27-08, 06:00 PM  
VgerAN
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Re: Enchanted item values, unenchanted items values discrepency

Why do you say that using the unenchanted value doesn't take gems into account? That's the point of having stats for empty sockets. Set the values of the empty sockets to the values of the gems you'd put in them. Then, the unenchanted values of the new healing weapon will be directly comparable to the unenchanted values of the old healing weapon, even if one of them had gems already socketed and was enchanted.
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Unread 06-27-08, 03:19 PM  
xboxdude1
A Deviate Faerie Dragon
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Enchanted item values, unenchanted items values discrepency

Ok, I'm a bit fan of straight comparison on item. This includes Enchantes/Gems. However, Pawn is messing with this. When comparing an enchanted item to an un-enchanted one (for instance weapons, one unenchanted, and teh same one enchanted with 81 heals) Pawn doesn't correct the un-enchanted weapon to include the 81 healing that would be enchanted on it.

"why don't you use the un-enchanted value only?"
Because that would not include gems into the calculation. Any item i get will likely be enchanted with the same enchants, and i suspect the same for the rest of you in most cases. Is there a way to fix this?
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Unread 05-07-08, 12:23 PM  
VgerAN
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Thanks. I still find myself using my spreadsheet to plan gear acquisitions, but I hope to make my spreadsheet less and less necessary with each version of Pawn.
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Unread 05-06-08, 09:18 PM  
CthulhuDragon
A Kobold Labourer

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I just wanted to comment on how glad I was to find your mod! I had spent hours putting together a spreadsheet that assigned a value to all the gear that could be an upgrade based on the stats. While helpful I had begun to think maybe I should make a mod to do it for me. Then I found yours. I spend maybe 2 minutes setting it up and now the tooltips show the exact same values that I get in my spreadsheet. Exactly what I wanted!

Thanks for the addon!
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Unread 05-02-08, 01:16 PM  
VgerAN
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If you always socket your items so that the total value is maximized (or even get pretty close), and assign appropriate values to the four socket "stats," then you can also ignore gems, always compare unenchanted values, and turn off the enchanted values entirely.

Originally posted by obuw Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.
Last edited by VgerAN : 05-02-08 at 01:17 PM.
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Unread 04-30-08, 03:33 PM  
obuw
A Kobold Labourer

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I see, that makes sense. I never use the enchanted value, since, well, it is the enchanted value, and it makes little sense to compare your item in its enchanted state to a new item with no enchant on it.

So if I wanted to use pawn to compare two items I already own, I should use the enchanted values. If I want to use it to compare a drop to what I have, I should use the unenchanted values.

Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.

Originally posted by VgerAN
This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.
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Unread 04-28-08, 12:41 AM  
VgerAN
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This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.


Originally posted by obuw
One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?
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Unread 04-24-08, 08:21 PM  
obuw
A Kobold Labourer

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Originally posted by VgerAN
1.0.1 has been released.
Wonderful, much better now.


One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?

I can see how that might be the better way of evaluating items for some situations (like knowing how your item would compare to that new thing that dropped, if it was socketed properly).

However, say, when I am comparing my pvp necklace with a resilience/stamina gem to my dps necklace (to see how much offense I'm giving up for how much defense), it calculates the value of the pvp necklace assuming a better dps gem.

Well in any situation where your items are socketed with less than ideal gems (money constraints, pvp gear, socketing for meta requirements etc) pawn will show "incorrect" values. Not exactly incorrect of course; it will just show the potential value of the item rather than its current value.

A "use currently socketed gems" option would solve this issue, although I am not sure the number of situations where it would be useful is enough to justify the time that would be spent on coding it in.
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Unread 04-19-08, 11:20 PM  
VgerAN
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1.0.1 has been released.
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Unread 04-15-08, 11:36 PM  
VgerAN
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Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
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Unread 04-01-08, 10:30 PM  
VgerAN
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Re: Re: [BUG] Sockets counting Twice

That's definitely scheduled for a future version.
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Unread 04-01-08, 05:53 PM  
obuw
A Kobold Labourer

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Re: [BUG] Sockets counting Twice

Thanks a bunch.

By the way, another handy feature of ratingbuster is, when comparing two items it can show you the difference between them. Would allow lazy brains like mine to do one less basic subtraction, if that wouldn't be too much of a hassle to add.

Originally posted by VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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