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Updated: 10-13-19 10:25 PM
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Visions of N'Zoth (8.3.0)
BfA content patch (8.2.5)
WoW Classic (1.13.2)
Updated:10-13-19 10:25 PM
Created:unknown
Downloads:342,910
Favorites:1,287
MD5:
8.2.5

Pawn  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 2.3.9
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.3.9

Additional updates to the Simplified Chinese translation from wolfcon.

Version 2.3.8

WoW Classic: Now supports Portuguese.
WoW Classic: Now supports Simplified Chinese, thanks to wolfcon.
Some updates to the Russian translation, courtesy of drcrazy777.

Version 2.3.7

WoW Classic: Now supports Spanish and German.

Version 2.3.6

WoW Classic: the Compare tab will now refresh itself after a moment to make sure it has the latest stats from your items.

Version 2.3.5

/pawn compare can now compare two items at once: /pawn compare left 12345 right 67890
Fixed a bug introduced in Pawn 2.3.0 that made it impossible to import a scale with a class and spec specified the first time you tried.
Fixed problems with baguette damage in French WoW.

Version 2.3.4

WoW Classic: Now supports French in addition to English.
Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the Russian version of WoW—not the same one as for French and Spanish!

Version 2.3.3

Added a new Pawn slash command: /pawn compare. You can use this as an alternate way to put items into Pawn's Compare UI. For example, "/pawn compare left 16795" puts Arcanist's Crown into the left slot of Pawn's Compare tab.
The compare command accepts item IDs, "item:12345:0:0" strings, or full shift+clicked item links ("/pawn compare [Arcanist's Crown]").
If your PC hasn't downloaded the stats for an item yet, the command might not do anything the first time. Try it again (Enter, Shift+Up, Enter) after a second and it should work the second time.
Addon authors can use "PawnUI_SetCompareItemAndShow(1, 16795)" to accomplish the same thing. (1 for left, 2 for right.)
Fixed a problem where armor was being ignored in French WoW.
WoW Classic: Worked around a problem where Pawn would sometimes not see all of the stats on an item (typically, the "green stats").
This workaround will result in slightly lower performance on WoW Classic. I'm still investigating a better long-term solution.
For the curious, it's because the game client would get a partial list of stats for the item, then Pawn would do its calculations on that, and then shortly afterward the game would get the rest of the stats for the item, but at that point Pawn didn't know that it needed to re-scan the item, so it was evaluating the item based on just the first batch of stats it got.
WoW Classic: Removed "All Resistances", which does not appear to exist on any items in Classic.
WoW Classic: Added support for "of Concentration" items.
Russian and Chinese: For consistency, Pawn's "debug" and "backup" slash commands are now always in English like they are for all other languages.

Version 2.3.2

Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the French and European Spanish versions of WoW.
I introduced a system that will make Pawn a little easier to translate in the future, and make it more resilient to changes in the way that non-English versions of WoW display numbers.
WoW Classic: Added support for ranged weapon DPS, "of Defense" items, and probably more stuff I forgot about.

Version 2.3.1

WoW Classic: Added support for "of Eluding" items.

Version 2.3

Consider this version a full release for Battle for Azeroth and a beta for WoW Classic. WoW Classic is supported for English only in this version. Pawn does not include any built-in scales for WoW Classic, so you'll need to create your own scales from scratch, or import them. Not all Pawn features exist on WoW Classic, and some features are incomplete.

There are no new features for Battle for Azeroth in this version. If you run into any issues on the live/retail realms, you can return to 2.2.x and shouldn't miss out on anything.
The "show item level upgrades" feature will default to OFF in Classic. (But, if you've already used one of the earlier versions of Pawn on Classic, that option may already be on, so turn it off manually if you don't want it.)
Archived Files (1)
File Name
Version
Size
Author
Date
2.3.7
744kB
VgerAN
10-01-19 12:09 AM


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Unread 07-21-08, 01:28 PM  
Nihlo
A Murloc Raider

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since the update I've got the problem that the pawn-frame in the charmenu falls out of the screen:


if I open the options,set it to the left corner and to the right again it is on the right place until reload.
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Unread 07-21-08, 12:42 PM  
VgerAN
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Pawn 1.0.3 should work perfectly with the live realms, and I've tested it on multiple computers. What you're seeing are typical symptoms of an error loading Pawn. Can you try these?

1) First of all, delete your old Pawn folder and retry Pawn 1.0.3. Maybe you had an old file in there somewhere.

2) If you still run into problems, enable "user interface errors" in the Interface Options dialog, log out, and then log back in. You should get an error message on-screen. Let me know what the error message says.
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Unread 07-20-08, 11:25 PM  
Burnum
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1.0.3 had some issues so I rolled back to 1.0.2
is this version ONLY for WotLK beta?

issues where.

1. the pawn button was not on the C sheet anymore it was off the bottom right corner by like 3 button hights down and 1 over.

2. didn't show anything in tooltips anymore
Last edited by Burnum : 07-20-08 at 11:25 PM.
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Unread 06-27-08, 06:00 PM  
VgerAN
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Re: Enchanted item values, unenchanted items values discrepency

Why do you say that using the unenchanted value doesn't take gems into account? That's the point of having stats for empty sockets. Set the values of the empty sockets to the values of the gems you'd put in them. Then, the unenchanted values of the new healing weapon will be directly comparable to the unenchanted values of the old healing weapon, even if one of them had gems already socketed and was enchanted.
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Unread 06-27-08, 03:19 PM  
xboxdude1
A Deviate Faerie Dragon
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Enchanted item values, unenchanted items values discrepency

Ok, I'm a bit fan of straight comparison on item. This includes Enchantes/Gems. However, Pawn is messing with this. When comparing an enchanted item to an un-enchanted one (for instance weapons, one unenchanted, and teh same one enchanted with 81 heals) Pawn doesn't correct the un-enchanted weapon to include the 81 healing that would be enchanted on it.

"why don't you use the un-enchanted value only?"
Because that would not include gems into the calculation. Any item i get will likely be enchanted with the same enchants, and i suspect the same for the rest of you in most cases. Is there a way to fix this?
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Unread 05-07-08, 12:23 PM  
VgerAN
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Thanks. I still find myself using my spreadsheet to plan gear acquisitions, but I hope to make my spreadsheet less and less necessary with each version of Pawn.
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Unread 05-06-08, 09:18 PM  
CthulhuDragon
A Kobold Labourer

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I just wanted to comment on how glad I was to find your mod! I had spent hours putting together a spreadsheet that assigned a value to all the gear that could be an upgrade based on the stats. While helpful I had begun to think maybe I should make a mod to do it for me. Then I found yours. I spend maybe 2 minutes setting it up and now the tooltips show the exact same values that I get in my spreadsheet. Exactly what I wanted!

Thanks for the addon!
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Unread 05-02-08, 01:16 PM  
VgerAN
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If you always socket your items so that the total value is maximized (or even get pretty close), and assign appropriate values to the four socket "stats," then you can also ignore gems, always compare unenchanted values, and turn off the enchanted values entirely.

Originally posted by obuw Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.
Last edited by VgerAN : 05-02-08 at 01:17 PM.
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Unread 04-30-08, 03:33 PM  
obuw
A Kobold Labourer

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I see, that makes sense. I never use the enchanted value, since, well, it is the enchanted value, and it makes little sense to compare your item in its enchanted state to a new item with no enchant on it.

So if I wanted to use pawn to compare two items I already own, I should use the enchanted values. If I want to use it to compare a drop to what I have, I should use the unenchanted values.

Things would be sooo much better if there was an option to just ignore enchants alltogether, but not ignore gems.

Originally posted by VgerAN
This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.
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Unread 04-28-08, 12:41 AM  
VgerAN
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This should only be the case for the unenchanted value. The enchanted value should always show the current state of the item, including the actual gems that you have socketed. Empty sockets will be valued at the value you gave to that empty socket as a "stat," but filled sockets will be valued based on the stats of the gems in them. Socket bonuses will be counted if you qualify OR if there's at least one open socket still. Only the unenchanted value will ignore the gems currently in the item.


Originally posted by obuw
One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?
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Unread 04-24-08, 08:21 PM  
obuw
A Kobold Labourer

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Originally posted by VgerAN
1.0.1 has been released.
Wonderful, much better now.


One other issue keeps coming up - I believe Pawn ignores what you have socketed on the item, and tries to socket it with the ideal gem, right?

I can see how that might be the better way of evaluating items for some situations (like knowing how your item would compare to that new thing that dropped, if it was socketed properly).

However, say, when I am comparing my pvp necklace with a resilience/stamina gem to my dps necklace (to see how much offense I'm giving up for how much defense), it calculates the value of the pvp necklace assuming a better dps gem.

Well in any situation where your items are socketed with less than ideal gems (money constraints, pvp gear, socketing for meta requirements etc) pawn will show "incorrect" values. Not exactly incorrect of course; it will just show the potential value of the item rather than its current value.

A "use currently socketed gems" option would solve this issue, although I am not sure the number of situations where it would be useful is enough to justify the time that would be spent on coding it in.
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Unread 04-19-08, 11:20 PM  
VgerAN
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1.0.1 has been released.
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Unread 04-15-08, 11:36 PM  
VgerAN
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Pawn 1.0.1 will give you the ability to go back to the old gem socketing behavior, where it just used the correct colors instead of maximizing the item value. I'll probably release it this weekend.
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Unread 04-01-08, 10:30 PM  
VgerAN
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Re: Re: [BUG] Sockets counting Twice

That's definitely scheduled for a future version.
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Unread 04-01-08, 05:53 PM  
obuw
A Kobold Labourer

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Re: [BUG] Sockets counting Twice

Thanks a bunch.

By the way, another handy feature of ratingbuster is, when comparing two items it can show you the difference between them. Would allow lazy brains like mine to do one less basic subtraction, if that wouldn't be too much of a hassle to add.

Originally posted by VgerAN
Okay, maybe in the next version, then. I'll make it per-scale unless it looks like it's going to be a bunch of extra work to do it that way (probably not).
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