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Updated: 04-08-24 06:30 PM
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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:04-08-24 06:30 PM
Created:unknown
Downloads:497,739
Favorites:1,328
MD5:
10.2.6

Pawn  Popular! (More than 5000 hits)

Version: 2.8.11
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.11

Classic Season of Discovery: Added support for those new hit and crit stats, again. Because Blizzard broke them in a patch.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
Version
Size
Author
Date
2.8.10
713kB
VgerAN
02-24-24 12:47 PM


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Unread 08-21-09, 11:20 PM  
VgerAN
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Ah, I see. I don't plan for Pawn to ever do anything like that. Pawn tries to avoid doing anything that's class-specific. Also, since Rating Buster does it, there's no real reason for Pawn to also do it.
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Unread 08-21-09, 06:31 PM  
Korby
A Murloc Raider

Forum posts: 9
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Originally posted by VgerAN
This is built into World of Warcraft. Hold down the Shift key to see changes in stats.

Did you mean something else?
Not quite. The native WoW stats comparison only shows you what changes on face value, that is to say that if one item has 20 attack power, and the other item has 10, it will just show a difference of 10. RatingsBuster takes it a step further and includes stat increases from attributes like strength and agility. So if that second item has 5 strength on it, and that particular class gains 2 attack power per strength, RatingsBuster will show the items as virtually equal in that regard, whereas WoW will still just show a +10 attack in favor of the first item.

Personally, I just use both RatingsBuster and Pawn, so I don't particularly see the need for Pawn to duplicate that same functionality.
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Unread 08-21-09, 01:06 PM  
VgerAN
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This is built into World of Warcraft. Hold down the Shift key to see changes in stats.

Did you mean something else?
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Unread 08-21-09, 09:46 AM  
search66
A Kobold Labourer

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Tooltip display

I really dig Pawn... Was wondering if there was an option (similar to RatingsBuster) to show the increases/decreases of stats... It's nice to have the 'pawn' value; but it would be awesome to see something visually on the go; without having to stop and drag/drop items.

Kudos!
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Unread 08-17-09, 08:59 PM  
VgerAN
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Hi! Item level display is built into the game now. Check the Display section of Interface Options.
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Unread 08-17-09, 08:45 PM  
Gabbyii
A Kobold Labourer

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Item Level

Hi - I just upgraded to pawn 1.2.1 and it is no longer show the item levels. I also no longer see this as an option to turn on/off. Was this feature taken out or moved to another location that I'm missing?

Thanks
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Unread 08-17-09, 02:10 AM  
VgerAN
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lycanther—Actually, I'm reasonably certain that Pawn 1.2.1 fixes this problem. Sorry for the inconvenience!
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Unread 08-17-09, 02:09 AM  
VgerAN
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Hi! Sorry, Pawn is not currently compatible with the Chinese-language version of WoW. I am, however, going to investigate some new possibilities that WoW 3.2 opens up that might make Pawn language-independent (or nearly so). I will work on this soon™.
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Unread 08-16-09, 06:44 PM  
azure08
A Kobold Labourer

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How can I use Pawn with ZHTW services?
Looking forward ..
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Unread 08-16-09, 01:43 PM  
VgerAN
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If that doesn't work, please try disabling and reenabling the option to "normalize values (like Wowhead)" and see if that helps.
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Unread 08-16-09, 01:41 PM  
VgerAN
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(Wait, are you using a Mac? I wonder if line numbers are just doubled on Macs...)
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Unread 08-16-09, 01:40 PM  
VgerAN
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Something's really screwy. Pawn.lua doesn't even HAVE 3295 lines. Have you completely closed and shut down WoW since updating? (Logging out, console reloadui, and reload won't work.)
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Unread 08-16-09, 12:51 PM  
lycanther
A Murloc Raider

Forum posts: 4
File comments: 26
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Error in 1.2

With the new version 1.2 I kept getting the error below. I tried manually deleting the old Pawn folder, and I tried loading only Pawn and no other addons. None of my scales on item tooltips showed and the Pawn button was not correctly located in the paperdoll window. When I moved the Pawn.lua file out of my WTF folder, I got no errors and everything looks fine...but without my old pawn strings

Code:
Message: Interface\AddOns\Pawn\Pawn.lua:3295: attempt to perform arithmetic on field '?' (a nil value)
Time: 08/16/09 11:33:41
Count: 1
Stack: [string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\AddOns\Pawn\Pawn.lua:3295: in function `PawnGetItemValue'
Interface\AddOns\Pawn\Pawn.lua:1739: in function `PawnGetAllItemValues'
Interface\AddOns\Pawn\Pawn.lua:1539: in function `PawnRecalculateItemValuesIfNecessary'
Interface\AddOns\Pawn\Pawn.lua:1373: in function `PawnGetGemData'
Interface\AddOns\Pawn\Pawn.lua:4209: in function `PawnFindBestGems'
Interface\AddOns\Pawn\Pawn.lua:1067: in function `PawnRecalculateScaleTotal'
Interface\AddOns\Pawn\Pawn.lua:253: in function `PawnInitialize'
Interface\AddOns\Pawn\Pawn.lua:197: in function `PawnOnEvent'
[string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1>

Locals: Item = <table> {
 Strength = 16
}
SocketBonus = nil
ScaleName = "Balance"
DebugMessages = true
ScaleOptions = <table> {
 Values = <table> {
 }
 SmartGemSocketing = true
}
Total = 0
ThisValue = nil
Stat = nil
Quantity = nil
BestGemRed = false
BestGemYellow = false
BestGemBlue = false
(*temporary) = 0
(*temporary) = nil
(*temporary) = nil
(*temporary) = "   Strength has no value."
(*temporary) = false
(*temporary) = nil
(*temporary) = "Strength"
(*temporary) = "   Strength has no value."
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to perform arithmetic on field '?' (a nil value)"
PawnScaleTotals = <table> {
 Pawn value = 37.35
}
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Unread 07-16-09, 05:55 AM  
Faraque
A Theradrim Guardian
 
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suggestion for making addon better:
Threshold for certain stats- ie once hit cap (variable melee/spell/DW/Special) changing the value of a stat. Also usable for expertise, str/arp, defense/dodge/parry (diminishing returns).

hopefully the idea is clear. I have no clue as to it's implementation in code or how difficult it might be, but I know that Elitist Jerks have discussed this as a useful enhancement idea
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"imo Fara raged and gave Joker his scars" - Blueninja of Shadowmoon
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Unread 06-22-09, 03:17 PM  
VgerAN
A Cyclonian
 
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Something like that would be possible, but probably pretty far away. There are a lot of changes I'd really like to make that have much higher priority than more-than-two-column comparisons, I'm afraid. I do want to add the ability to stack items so you can compare two weapons versus one (for example), but it would still be a two-column comparison.
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