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Updated: 04-08-24 06:30 PM
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Compatibility:
Classic (1.15.2)
Plunderstorm (10.2.6)
Classic (1.15.1)
Seeds of Renewal (10.2.5)
Classic (1.15.0)
Guardians of the Dream (10.2.0)
WOTLK Patch (3.4.3)
Hot Fix (10.1.7)
Classic (1.14.4)
Fractures in Time (10.1.5)
WotLK Patch (3.4.2)
Dragonflight patch (10.0.7)
Embers of Neltharion (10.1.0)
WOTLK Patch (3.4.1)
Dragonflight patch (10.0.5)
Dragonflight (10.0.2)
Updated:04-08-24 06:30 PM
Created:unknown
Downloads:497,963
Favorites:1,328
MD5:
10.2.6

Pawn  Popular! (More than 5000 hits)

Version: 2.8.11
by: VgerAN [More]

Find upgrades, do more damage, win.

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Language support

Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!

Staying in touch

Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Incompatible with...

Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.

Version 2.8.11

Classic Season of Discovery: Added support for those new hit and crit stats, again. Because Blizzard broke them in a patch.

Version 2.8.10

Classic Season of Discovery: Added support for the new Gnomeregan items with hit or crit to all attacks. Items with the new hit stat will receive points for your Hit and Hit (Spell) stats, and items with the new crit stat will receive points for your Crit and Crit (Spell) stats.

Version 2.8.9

Dragonflight: Updated stat weights for all classes and specs.
Dragonflight: Updated Pawn's scale color button to work with the new patch 10.2.5 color picker.

Version 2.8.8

Dragonflight: Removed the "Only show upgrades for my best armor type after level 27" option. After level 27, Pawn will now always stop showing items that are not the right type of armor for your class.
Classic: Fixed a bug where Pawn would suggest armor your character can't wear as upgrades.
Classic: Fixed a bug where Pawn would sometimes suggest socketing Glinting Flame Spessarite when it meant to suggest Sovereign Shadow Draenite. This bug potentially affected any time Glinting Flame Spessarite was suggested (such as in the socketing advisor popup), but didn't affect any other calculations or upgrade suggestions.

Version 2.8.7

Classic: Added support for the Classic trade skill and crafting window: hovering over the item icon in that window should now work the same as if the item were already in your bags.

Version 2.8.6

Dragonflight: More new stat weight updates, updated for patch 10.2.0.

Version 2.8.5

Dragonflight: New stat weights have been included for all classes and specs, including all evoker specs, based on the latest Ask Mr. Robot raid simulation data.

Version 2.8.4

To keep things responsive, especially on the slower Classic versions of the game, Pawn has a new system that caps how much processing power it will allow bag addons to use when calculating which items get green upgrade arrows. Roughly speaking, if the game runs at 60 FPS for you, Pawn will block bag addons from reducing that by more than 2 FPS. (This change doesn't affect you if you aren't using a custom bag addon.)

Version 2.8.3

Wrath Classic: The new gems for Content Phase 3 (Cardinal Ruby, etc.) will now show up in recommendations, and will be taken into account when determining the value of sockets on high-level gear.

Version 2.8.2

Dragonflight: Dragonflight 10.1.0 has a game bug that was causing Pawn to show the wrong information on "currently equipped" tooltips. That bug is fixed in Dragonflight 10.1.5. Pawn will stop annotating "currently equipped" tooltips until 10.1.5 launches.
Dragonflight: Added support for the 10.1.5 PTR.
Dragonflight: Added support for Augmentation Evokers. If you're using Pawn in Automatic mode (the default), you don't need to do anything extra. If you're using Pawn in Manual mode, you'll need to import your own Augmentation scale or use (shift-click) the one that comes with Pawn. (Stat weights for Augmentation aren't available yet so it's a placeholder in this version of Pawn.)

Version 2.8.1

Dragonflight: Fixed a problem that could occur when showing Pawn's version number on 10.1.0.

Version 2.8.0

Updated for Dragonflight: Embers of Neltharion (10.1.0).
Archived Files (1)
File Name
Version
Size
Author
Date
2.8.10
713kB
VgerAN
02-24-24 12:47 PM


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Unread 01-03-10, 05:30 AM  
VgerAN
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Confirmation dialog?
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Unread 01-01-10, 01:22 AM  
Niightblade
A Fallenroot Satyr
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Feature request: Option to ignore enchants only.

(Atm you can only request Pawn to ignore both enchants + gems.)


Edit: Oh, and wtb option to remove that silly confirmation dialog :P
Last edited by Niightblade : 01-01-10 at 01:27 AM.
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Unread 12-23-09, 11:45 AM  
VgerAN
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Personally, I cut hit down to about half when I hit cap, but my shaman and DK can stand to be a little above cap so additional hit isn't wasted, and on my feral druid I don't even worry about making the cap. So, my experience may be a little skewed.
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Unread 12-22-09, 01:05 PM  
bentalbot
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Originally posted by VgerAN
Right now, it doesn't—or rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
Is there any preferred method for decreasing the value of hit so that you stay at hit-cap? Is it better to scale the value down some, or completely remove hit from priority once above the cap and just monitor it manually?
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Unread 12-09-09, 06:14 PM  
VgerAN
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Right now, it doesn't—or rather, it handles them like every other stat. To maximize your character, you're expected to change your values to reflect how much a stat means to you over time, and that includes reducing the value of hit and expertise once you get to the caps. Pawn doesn't do that automatically for you. (It's something that I'd like to improve upon someday in the future, though.)
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Unread 12-08-09, 01:20 PM  
tardmrr
Lua Ninja
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How does Pawn handle stats with caps like hit and expertise?
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Unread 11-21-09, 02:25 PM  
VgerAN
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Re: Green, blue, purple

The color of the text of the item shouldn't matter; the only thing that Pawn uses it for is to calculate an average gear level when hovering over the Pawn button on your or someone else's character sheet.

In general, a blue level 200 item is not going to be as good as a purple 200 item. There aren't any 200 greens, but if there were, they wouldn't be as good as 200 blues. But while the item level is a good guide, it's not the only thing that matters. Pawn lets you customize stat values so that the item that's better for you has the higher score, regardless of its item level. When set up the way you like, the values that Pawn puts on your item tooltips should be more useful than the raw item level.
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Unread 11-21-09, 04:50 AM  
Ninani
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Green, blue, purple

Does Pawn take into account green, blue and purple items? I'd like to compare blue items with purples, blue with greens and so on. If the item lvl of the blue item is the same as the green item, which one of them is the best?

I'm a lvl 73 balance druid who go for int, spir and spell power (and some stam).
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Unread 11-16-09, 03:12 PM  
VgerAN
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Yes, compare your items' base values. They're perfect for gear comparison.

The only time I recommend you do anything else is if you just won an item and you're wondering "should I equip it now or should I wait until it's enchanted and gemmed?" In that case, compare the current values of your two items, and if the new item's current value is still better, make the upgrade right on the spot and gem and enchant it later. (The really "special" enchantments like DK weapon runes and Lifestealing and the like don't get any Pawn points, so of course take that exception with a grain of salt. Luckily, you don't have to worry about that stuff when comparing base values.)
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Unread 11-15-09, 04:50 PM  
Codex
A Deviate Faerie Dragon
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So when comparing gear, should I be comparing the base values then?
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Unread 11-12-09, 02:20 PM  
VgerAN
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Originally posted by Codex
I have been having a super weird error where occasionally the base worth of an item is MORE than its enchanted worth, and I have no idea why
This is by design. The base value assumes that the item is socketed with the gems that will maximize the item's value, and gets points accordingly. The current/enchanted value for the item gets 0 points for its empty sockets. So, armor with empty sockets will have a higher base value than current value. If you socket inferior gems (such as green-quality gems when your scale is based on epic gems), even when gemmed, the current value is less than the base value.
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Unread 11-12-09, 01:31 PM  
Codex
A Deviate Faerie Dragon
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Re: Re: Re: Re: Re: Ignoring socket color and bonus

I have been having a super weird error where occasionally the base worth of an item is MORE than its enchanted worth, and I have no idea why
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Unread 10-28-09, 10:23 AM  
keseph
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Re: Re: Re: Re: Ignoring socket color and bonus

Originally posted by VgerAN
Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
That is showing up for my uncapped scale on a blue socket -- where Hit has the highest individual stat weight because it's below cap. I also gave stam a pittance value of around 0.00001 to make the stam gems float to the top over mp5/etc. It's completely expected that it would suggest this if it does not consider breaking the socket color.
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Unread 10-18-09, 07:14 PM  
VgerAN
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Re: Re: Re: Ignoring socket color and bonus

Can you post or send me one of your scales that isn't working the way you'd expect? (Click Export on the Scales tab and copy/paste here.) I'm trying to figure out what's going on here, but I don't have all the data; I can't see why Vivid Eye of Zul would be suggested because I don't know what value you have assigned to hit. But certainly something seems off.
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Unread 10-10-09, 01:22 AM  
keseph
A Kobold Labourer

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Re: Re: Ignoring socket color and bonus

Originally posted by VgerAN
That's exactly what Pawn should be doing. If you shift-click an item, you can see in the little pane below the socketing UI which gems Pawn thinks you should use given the values that you've set up. Those gems take into account socket bonuses and mis-socketing gems. If it's telling you to socket the correct color of gem, it's because the total value of the item would be higher if you did that rather than just (for example) stacking cardinal rubies.
Yes, and in the socketing UI for Edge of Agony (1x blue socket, bonus of 4 arp), it suggests Sovereign Dreadstone (total value of slightly under 14 SEP with my current weights) rather than Bold Cardinal Ruby (20 SEP). Further, the tooltip Base value reflects the Sovereign Dreadstone use, and therefore all my mis-matched socketed items have a higher current value than base value. Additionally, I have a couple different weight sets configured based on EP values above and below hit/exp caps, and the Base value in the tooltips is the same for all sets despite the fact that Guardian's Dreadstone (exp/stam) should have a higher value than Sovereign Dreadstone in the uncapped set (and indeed the socketing UI suggests using Sovereign in the uncapped weight set). I'll PM you a couple screenshots demonstrating what I mean, including the Compare window showing relevant stat weights. I would also consider it "odd" that when it found several gems with equal weight the socketing UI tip just says "1 Blue" (giving stam a pittance value to make it float to the top is a valid workaround, however).
Last edited by keseph : 10-10-09 at 01:31 AM.
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