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Visions of N'Zoth (8.3.0)
BfA content patch (8.2.5)
WoW Classic (1.13.2)
Updated:10-13-19 10:25 PM
Created:unknown
Downloads:343,812
Favorites:1,287
MD5:
8.2.5

Pawn  Updated this week!  Popular! (More than 5000 hits)

Version: 2.3.9
by: VgerAN [More]

Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.

Language support

Pawn works with English, French, German, Italian, Korean, Portuguese, Russian, Spanish (European and Latin American), Simplified Chinese, and Traditional Chinese. Unlike most addons, Pawn's language has to match the language you play WoW in.

Staying in touch

For fastest assistance with Pawn, check the official thread at Curse. You can also become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there.

Getting started

If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot. Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.

Found a bug?

If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) the specific items that don't work as expected, and (3) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.

Version 2.3.9

Additional updates to the Simplified Chinese translation from wolfcon.

Version 2.3.8

WoW Classic: Now supports Portuguese.
WoW Classic: Now supports Simplified Chinese, thanks to wolfcon.
Some updates to the Russian translation, courtesy of drcrazy777.

Version 2.3.7

WoW Classic: Now supports Spanish and German.

Version 2.3.6

WoW Classic: the Compare tab will now refresh itself after a moment to make sure it has the latest stats from your items.

Version 2.3.5

/pawn compare can now compare two items at once: /pawn compare left 12345 right 67890
Fixed a bug introduced in Pawn 2.3.0 that made it impossible to import a scale with a class and spec specified the first time you tried.
Fixed problems with baguette damage in French WoW.

Version 2.3.4

WoW Classic: Now supports French in addition to English.
Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the Russian version of WoW—not the same one as for French and Spanish!

Version 2.3.3

Added a new Pawn slash command: /pawn compare. You can use this as an alternate way to put items into Pawn's Compare UI. For example, "/pawn compare left 16795" puts Arcanist's Crown into the left slot of Pawn's Compare tab.
The compare command accepts item IDs, "item:12345:0:0" strings, or full shift+clicked item links ("/pawn compare [Arcanist's Crown]").
If your PC hasn't downloaded the stats for an item yet, the command might not do anything the first time. Try it again (Enter, Shift+Up, Enter) after a second and it should work the second time.
Addon authors can use "PawnUI_SetCompareItemAndShow(1, 16795)" to accomplish the same thing. (1 for left, 2 for right.)
Fixed a problem where armor was being ignored in French WoW.
WoW Classic: Worked around a problem where Pawn would sometimes not see all of the stats on an item (typically, the "green stats").
This workaround will result in slightly lower performance on WoW Classic. I'm still investigating a better long-term solution.
For the curious, it's because the game client would get a partial list of stats for the item, then Pawn would do its calculations on that, and then shortly afterward the game would get the rest of the stats for the item, but at that point Pawn didn't know that it needed to re-scan the item, so it was evaluating the item based on just the first batch of stats it got.
WoW Classic: Removed "All Resistances", which does not appear to exist on any items in Classic.
WoW Classic: Added support for "of Concentration" items.
Russian and Chinese: For consistency, Pawn's "debug" and "backup" slash commands are now always in English like they are for all other languages.

Version 2.3.2

Fixed a problem introduced in WoW 8.2.5 where Pawn wouldn't recognize numbers 1,000 or larger in the French and European Spanish versions of WoW.
I introduced a system that will make Pawn a little easier to translate in the future, and make it more resilient to changes in the way that non-English versions of WoW display numbers.
WoW Classic: Added support for ranged weapon DPS, "of Defense" items, and probably more stuff I forgot about.

Version 2.3.1

WoW Classic: Added support for "of Eluding" items.

Version 2.3

Consider this version a full release for Battle for Azeroth and a beta for WoW Classic. WoW Classic is supported for English only in this version. Pawn does not include any built-in scales for WoW Classic, so you'll need to create your own scales from scratch, or import them. Not all Pawn features exist on WoW Classic, and some features are incomplete.

There are no new features for Battle for Azeroth in this version. If you run into any issues on the live/retail realms, you can return to 2.2.x and shouldn't miss out on anything.
The "show item level upgrades" feature will default to OFF in Classic. (But, if you've already used one of the earlier versions of Pawn on Classic, that option may already be on, so turn it off manually if you don't want it.)
Archived Files (1)
File Name
Version
Size
Author
Date
2.3.7
744kB
VgerAN
10-01-19 12:09 AM


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Unread 01-03-11, 08:40 PM  
Amemir
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Originally posted by VgerAN
Not currently, but I should probably add one. I haven't actually run into any problems yet since I've never received an item while leveling (through questing or dungeons) that was better than the heirlooms anyway. But I suppose it could happen for some classes.
Yeah, it isn't that much of a problem but I was on my 66 lock and there were quite a few suggested upgrades for the shoulder slot.
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Unread 01-03-11, 08:38 PM  
VgerAN
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Not currently, but I should probably add one. I haven't actually run into any problems yet since I've never received an item while leveling (through questing or dungeons) that was better than the heirlooms anyway. But I suppose it could happen for some classes.
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Unread 01-03-11, 05:43 AM  
Amemir
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Would it be possible to add an option to ignore slots that have heirloom items equipped? Mainly chest, shoulders, helm and back for the exp bonus.

Or is there a way this can be done currently?
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Unread 12-31-10, 04:43 PM  
VgerAN
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Did you see this when first accepting the quest? I'm aware of a bug that occurs when you're accepting the quest, but I'm not aware of any that occur when browsing the quest log or turning the quest in.
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Unread 12-31-10, 11:01 AM  
cormanthor
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Originally posted by VgerAN
Hmmm, I'm not seeing that; on my shaman I'm seeing plate items with coins in Vashj'ir (yes, I'm still in Vashj'ir, sigh) all the time. I AM seeing a problem where sometimes the first time you look at a quest the wrong items are highlighted, and hopefully I'll figure out what's going on there soon. Maybe that's what you're seeing.
I just installed Pawn and ran into this. The quest was http://www.wowhead.com/quest=27509 and it had the coins on the relic instead of the more expensive plate head. Hope this helps track down the bug.
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Unread 12-31-10, 05:08 AM  
VgerAN
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That's been fixed for a while. Make sure that you're using the latest version of Pawn and everything should be fine.
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Unread 12-29-10, 07:47 PM  
ContraLFE
A Kobold Labourer

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whenever I go to the arcane reforger, i have to console reloadui afterwards because I won't be able to use any action buttons or macros. it says that "Pawn has been blocked from an action only available to the Blizzard UI. after i reload everything works fine, but it's ALWAYS when i go to the reforger.

does not display any LUA errors however.
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Unread 12-18-10, 11:05 PM  
xythian
A Kobold Labourer

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I'll watch the behavior more closely over the next day or so and report back.
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Unread 12-18-10, 01:42 PM  
VgerAN
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Hmmm, I'm not seeing that; on my shaman I'm seeing plate items with coins in Vashj'ir (yes, I'm still in Vashj'ir, sigh) all the time. I AM seeing a problem where sometimes the first time you look at a quest the wrong items are highlighted, and hopefully I'll figure out what's going on there soon. Maybe that's what you're seeing.
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Unread 12-18-10, 10:06 AM  
xythian
A Kobold Labourer

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Quest Integration: Coin Reward and Disabled Armor Classes

First, I love Pawn. That just has to be said.

Second, I noticed a weird quirk in Pawn yesterday after I went through and disabled all non-plate armor classes for the stat scales for my DK. The Pawn Quest advisor also ignores any items for which the armor class is disabled, even if they are the highest gold reward for a quest with no actual upgrades.

The "coin advisor" should probably first check for upgrades using the disabled armor classes rules and if no upgrades are found, then ignore item type completely and scan for highest vendor value.

Thanks!
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Unread 12-17-10, 04:50 PM  
VgerAN
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This should be fixed in the current version. Let me know if you're still seeing this in Pawn 1.5.3.
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Unread 12-16-10, 03:27 AM  
Zidomo
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Got the following taint when mouse-clicking the default Blizzard party frames in combat:

Code:
12/16 01:15:47.015  Global variable _G tainted by Pawn - Interface\AddOns\Pawn\VgerCore\VgerCore.lua:154 HookInsecureFunction()
12/16 01:15:47.015      Interface\AddOns\Pawn\PawnUI.lua:2058 PawnUI_ReforgingAdvisor_Initialize()
12/16 01:15:47.015      Interface\AddOns\Pawn\Pawn.lua:335 PawnOnAddonLoaded()
12/16 01:15:47.015      Interface\AddOns\Pawn\Pawn.lua:132 PawnOnEvent()
12/16 01:15:47.015      PawnUIFrame:OnEvent()
12/16 01:15:47.015      LoadAddOn()
12/16 01:15:47.015      Interface\FrameXML\UIParent.lua:242 UIParentLoadAddOn()
12/16 01:15:47.015      Interface\FrameXML\UIParent.lua:332 Reforging_LoadUI()
12/16 01:15:47.015      Interface\FrameXML\UIParent.lua:1011
12/16 01:15:47.015  Execution tainted by Pawn while reading _G - Interface\FrameXML\ActionButton.lua:168 ActionButton_Update()
12/16 01:15:47.015      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:47.015      MultiBarBottomRightButton2:OnEvent()
12/16 01:15:47.015  An action was blocked in combat because of taint from Pawn - MultiBarBottomRightButton2:Show()
12/16 01:15:47.015      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:47.015      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:47.015      MultiBarBottomRightButton2:OnEvent()
12/16 01:15:53.078  An action was blocked in combat because of taint from Pawn - ActionButton4:Show()
12/16 01:15:53.078      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:53.078      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:53.078      ActionButton4:OnEvent()
12/16 01:15:56.640  An action was blocked in combat because of taint from Pawn - ActionButton3:Show()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:56.640      ActionButton3:OnEvent()
12/16 01:15:56.640  An action was blocked in combat because of taint from Pawn - ActionButton4:Show()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:56.640      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:56.640      ActionButton4:OnEvent()
12/16 01:15:56.750  An action was blocked in combat because of taint from Pawn - MultiBarBottomRightButton2:Show()
12/16 01:15:56.750      Interface\FrameXML\ActionButton.lua:198 ActionButton_Update()
12/16 01:15:56.750      Interface\FrameXML\ActionButton.lua:436 ActionButton_OnEvent()
12/16 01:15:56.750      MultiBarBottomRightButton2:OnEvent()
and so on. The taint.log file was 947 KB in size after the session.

Due to the Execution tainted by Pawn... line, got the infamous Blizzard "Disable/Ignore" button popping up in combat. It happened more than once; had to disable Pawn to be able to play without issue.
Last edited by Zidomo : 12-16-10 at 03:28 AM.
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Unread 12-14-10, 04:36 PM  
VgerAN
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The current expectation is that you should indeed reduce the value of hit if the analyzer tool you're using doesn't do that for you, which it should. Pawn values stats the way you tell it to (ignoring the built-in scales for a moment). The tool told Pawn that hit was worth more than 0, so it's valuing it at more than 0.

Excess hit isn't entirely worthless. Eventually you're going to replace an item that has a bunch of hit on it and you'll want that hit rating, or maybe you'll want it for the next tier of content where the hit cap is higher. When I'm around the cap I tend to give hit a fairly low value, but never zero.

The idea to give a second-best stat suggestion at the reforger if the best stat is hit (or expertise) is a good one. I'll look into that for a future version—it might be a little complicated, but it's certainly doable, and would be a nice addition to the warning that's already present about reforging AWAY hit rating.
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Unread 12-14-10, 04:03 AM  
potatoboy
A Kobold Labourer

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I'm using a custom value set from Zeherah's Hunter DPS Analyzer, and Pawn seems to be acting a little funny with it.

It doesn't seem to consider Hit Cap. I'm over cap, and it's being weighed as my number 1 secondary stat since it would be if I were under cap.

Example, At the reforging UI, I'm getting suggestion to reforge into hit as opposed to Crit unless the item already has hit.

Is there the ability to have Pawn not consider Hit if I'm currently over the cap or at least if the #1 reforge stat is Hit, then add an "or XXXX if hitcapped" addendum to the suggestion as the second highest stat.

I could also change the Hit value when exporting to Pawn to 0, since it would be useless, but I'm wondering if there's a more elegant solution.
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Unread 12-13-10, 07:30 PM  
elaundar
A Kobold Labourer

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Ah, cool - I might have been over thinking the +%% values a bit. I tend to be extra cautious, especially when first leveling in an expansion as existing base/actual values sometimes sandwich the new items value.
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