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Compatibility: | The War Within Beta (11.0.0) Dark Heart (10.2.7) Cataclysm Classic (4.4.0) Classic (1.15.2) Plunderstorm (10.2.6) Classic (1.15.1) Seeds of Renewal (10.2.5) Classic (1.15.0) Guardians of the Dream (10.2.0) WOTLK Patch (3.4.3) Hot Fix (10.1.7) Classic (1.14.4) Fractures in Time (10.1.5) WotLK Patch (3.4.2) Dragonflight patch (10.0.7) Embers of Neltharion (10.1.0) WOTLK Patch (3.4.1) Dragonflight patch (10.0.5) Dragonflight (10.0.2) |
Updated: | 06-17-24 12:40 AM |
Created: | unknown |
Downloads: | 502,047 |
Favorites: | 1,327 |
MD5: |
Find upgrades, do more damage, win.
Pawn helps you find upgrades for your gear and tell which of two items is better for your spec. Start with built-in advice from Ask Mr. Robot, or customize Pawn's stat weights to have it suggest items based on your favorite class guide or simulator. Pawn can help you decide whether it's better to use the cloak with 500 mastery or the one with 450 crit—whether you're just starting out, or you're an advanced player who plans out gear upgrades and regularly simulates and evaluates performance.
Getting started
If you're new to Pawn, don't worry—Pawn will automatically set itself up to give you advice based on math done by the experts at Ask Mr. Robot (or, on Classic, HawsJon). Just watch for Pawn's green arrows. If you decide you want to go further, there are a lot of ways that you can customize Pawn, by tracking multiple specs at once, importing custom stat weights, and more.
Language support
Pawn now works with all languages on both live/retail and Classic. It's possible that you might run into stats that Pawn doesn't recognize from time to time when playing on non-English clients—if you think that Pawn's not calculating something right, put an item into the Compare tab and see if it lists all of the stats there. If something's missing, let me know which item and which language, and I should be able to get it fixed!
Staying in touch
Become a fan of Vger on Facebook and get updates of new versions and stuff like that. You can also leave questions or comments there if you don't have an account on this site. (I typically respond to questions much more quickly on Facebook or Curse.)
Found a bug?
If you think you might have found a bug, just leave a comment here. In addition to a description of the problem, please make sure to include: (1) the language that you use Pawn and WoW in, (2) whether it's live/retail or Classic, (3) the specific items that don't work as expected, and (4) your class and spec if you're using the built-in (not custom) stat weights. Screenshots are usually very helpful as well.
Incompatible with...
Pawn will not work with Titan Panel Artifact Power or Combat Numbers Separator. Those addons change item tooltips and will cause Pawn to give bad advice. It's also been reported that using Pawn with TradeSkillMaster can cause the game to crash or hang.
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JaceDaAce |
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Indeed I do! The final version of 1.1.6 (which is basically identical to the beta from Curse) should show up here momentarily as soon as it's approved.
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VgerAN |
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Kragus |
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VgerAN |
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![]() One feature that would rock, would be for Pawn to display, on a an item tooltip - the delta between the weighting of the item and the currently equipped item in the same slot.
Also, what is the number in brackets? It seems to be the unenchanted calculation for the same item, but there doesnt seem to be a way to inhibit or control whether the enchanted, unenchanted or both weightings are calculated and displayed. |
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DeFood |
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Knowing the math that's involved can be helpful in deciding which stats are most important to you, but if you already know which stats you want from items, you can probably use Pawn successfully without getting too heavy into the math. Just increase the values of those stats. If you don't want to get into the hardcore math and just want to know which items are better, you should consider using someone else's scales, which you can import directly into your copy of Pawn. You can find other scales (and stat values that you can enter manually) on the Elitist Jerks forums, or someone else has also created a forum for exchanging and discussing Pawn scales here: http://pawnmod.trenchrats.com/ |
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VgerAN |
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missing points
I have only very briefly played with Pawn, but I noticed that an item with a +10 haste rating enchantment showed no points for haste in the comparison, although I had assigned scale points to haste rating. An item with a "normal" haste rating bonus does show points added in the comparison.
Also, I am confused as to the range of points for scales. Is there a standard range to be used, or is it whatever you want the numbers to be? I can't find any reference to this question in any of the documentation. I don't really understand all of the formulae and relations among the different stats and bonuses. Is it necessary to know more about such things to make good use of something like Pawn?
Last edited by Jaim Sandar : 12-23-08 at 11:02 AM.
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Jaim Sandar |
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A Kobold Labourer
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Could be nice if you changed the outdated "Armor Penetration" pawn value to actually work with the new "Armor Penetration Rating".
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sevenflow |
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I suppose that's a possibility for a future version. Back when Pawn didn't have a UI and was all slash commands I think I even had a feature where you could type a number and get an item window for that item; maybe I should have kept that.
![]() 1) You can right-click an item tooltip to put that item into the Compare window. 2) You can press the "]" key while hovering over an item to put it into the Compare window (or "[" to put it on the left side). If these keybindings don't work, it's possible that something else was using those keys and Pawn couldn't set them automatically; you can set them manually in the normal Key Bindings window. |
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VgerAN |
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Hi, I just started using this addon and I'm still understanding some of it greatness. I was wondering if you might add an option where I can type in the item number of an item in the compare feature rather then just dragging it from my bag and what not.
I've found that I just cache alot of equipment from my inspect option and when I'm looking to upgrade I go through it then. This way I can actually compare two different Shaman I have cached and see which item I really want to go after. |
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nickyjean |
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Good points. You're right, user-defined functions would probably not be worth the time to implement.
As for the trinkets: Sure, some effects are really complex and would be hard to convert. But then again, I don't think you should be concerned about users equipping on-kill trinkets in a boss fight, just because Pawn tells them to. Actually because they made Pawn tell them to! ![]() I mean the same goes for evaluating +hit if you're around the cap. Once you've reached the cap, more +hit is useless, whether Pawn knows that or not. On second thought, providing a unit to convert to just adds flexibility. Easy mode: Just assign a number. http://www.wowhead.com/?item=37264 "Your harmful spells have a chance to strike your enemy, dealing 1168 to 1752 shadow damage." That's an example where I wouldn't want to provide a unit. If I convert it to DPS, that means I'd need to assign a value to DPS. But I don't want to do that as a caster, because it would change the value of my main hand weapon. So that's an example where I would like the unit to be optional. |
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Tifi |
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Thanks for the suggestions. I fear that allowing people to supply a function is something that only a very few super-super-hardcore math lovers would take advantage of, and it would take away too much time that I could be using to add features that the general public would get more use out of. It seems that a majority of people who use Pawn don't even want the complexity of defining their own numeric stat values.
I use some functions and spreadsheets to calculate my stat values as well, but I feel that it works well enough to just periodically update my scales as my gear improves or focus changes, and that hasn't been too burdensome so far. I'm not too concerned if my value of spell power is 1.488 when it really should have been 1.502 given the new gem I put in my pants yesterday. Allowing people to define values for things on tooltips that Pawn doesn't understand is something I'd like to look into more in the future. I'll most likely do it roughly the way you propose, where the user can define equivalent stat values for something, but I'm not sure that would even be enough. For example, Arcane Revitalizer restores 200 mana per kill, with a 10-second cooldown. In battlegrounds or soloing, this is kind of like having 25-50 mp5, but in a boss fight, that ability is not terribly useful. If you want to model that in Pawn, you'd then need to define what that ability means in terms of other stats for each of your scales, which is way more work than most people are going to go to. Trinkets are just complicated like that. ![]() ![]() |
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VgerAN |
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The only available rating formula is linear in the stats. When rating gear for DDs, I'd argue that DPS is non-linear for every single class in the game. For a caster it might look like this
DPS = c0*(c1+[spell power])*(1+c2*[crit %])/(1+c3*[haste %])*(1+c4*[hit %]) One feature I would like to see is an optional user-supplied evaluation function per rating profile. Pawn could provide a text input field, loadstring() it, and use that function when comparing two items. The function would take the gear stats as input, and output a number. When comparing two items A and B, Pawn would build outfits using both items, compute the total stats for both outfits, then display the difference rating(stats_A)-rating(stats_B). Another suggestion: Let's say Pawn stumbles upon something in the tooltip it can't handle, like an on-use effect. I'd like to be able to convert this into something Pawn knows. For example I'd like to make Pawn treat "Use: Increases spell power by 346 for 20 sec. (2 Min Cooldown)" as if it were 346*20/120 = 57 spell power. No fancy stuff required like parsing the string. I just want to specify a number and a unit (spell power in this case) if the string is an exact match. (And have it saved in a SavedVar.) |
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Tifi |
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Pawn 1.1.5, just posted, lets feral druids and deathknights value base armor and bonus armor separately if they so desire. I haven't done anything interesting with feral attack power in this version; if you want to use your scales on the 3.0.8 PTR you'll need to increase the value of your DPS stat, because feral attack power as an item stat doesn't exist anymore in 3.0.8.
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VgerAN |
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<3
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VgerAN |
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